DP ServBot
01-01-2012, 06:20 AM
http://feedads.g.doubleclick.net/~at/M84BZrNL5uTynB67up2WroQe8CU/0/di (http://feedads.g.doubleclick.net/~at/M84BZrNL5uTynB67up2WroQe8CU/0/da)
http://feedads.g.doubleclick.net/~at/M84BZrNL5uTynB67up2WroQe8CU/1/di (http://feedads.g.doubleclick.net/~at/M84BZrNL5uTynB67up2WroQe8CU/1/da)
An anonymous reader writes to point out this interesting outgrowth of Google's Native Client: a Google engineer has ported MAME 0.143 to the browser-based platform, and written about the process in detail, outlining the overall strategy employed as well as specific problems that MAME presented. An impressive postscript from the conclusion: "The port of MAME was relatively challenging; combined with figuring out how to port SDL-based games and load resources in Native Client, the overall effort took us about 4 days to complete."http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F01%2F01%2F0148246%2Fmame-running-in-chrome%3Futm_source%3Dslashdot%26utm_medium%3Dface book) http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=MAME+Running+In+Chrome%3A+http%3A%2F%2 Fbit.ly%2FrDVXAa)
Read more of this story (http://games.slashdot.org/story/12/01/01/0148246/mame-running-in-chrome?utm_source=rss1.0moreanon&utm_medium=feed) at Slashdot.
http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/_HMzl6fS2VE
More... (http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/_HMzl6fS2VE/mame-running-in-chrome)
http://feedads.g.doubleclick.net/~at/M84BZrNL5uTynB67up2WroQe8CU/1/di (http://feedads.g.doubleclick.net/~at/M84BZrNL5uTynB67up2WroQe8CU/1/da)
An anonymous reader writes to point out this interesting outgrowth of Google's Native Client: a Google engineer has ported MAME 0.143 to the browser-based platform, and written about the process in detail, outlining the overall strategy employed as well as specific problems that MAME presented. An impressive postscript from the conclusion: "The port of MAME was relatively challenging; combined with figuring out how to port SDL-based games and load resources in Native Client, the overall effort took us about 4 days to complete."http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F01%2F01%2F0148246%2Fmame-running-in-chrome%3Futm_source%3Dslashdot%26utm_medium%3Dface book) http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=MAME+Running+In+Chrome%3A+http%3A%2F%2 Fbit.ly%2FrDVXAa)
Read more of this story (http://games.slashdot.org/story/12/01/01/0148246/mame-running-in-chrome?utm_source=rss1.0moreanon&utm_medium=feed) at Slashdot.
http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/_HMzl6fS2VE
More... (http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/_HMzl6fS2VE/mame-running-in-chrome)