View Full Version : Kid Icarus gets a packed in Crutch?
Genesaturn
01-13-2012, 12:42 PM
So..Just read this article on IGN..and I'm not sure how I feel about this...http://ds.ign.com/articles/121/1216423p1.html
Apparently its so uncomfortable to play they give you a DS "crutch" to stand it on..yet making it..what seems even more uncomfortable to me
buzz_n64
01-13-2012, 01:05 PM
*FACEPALM* The left handed stick attachment should be used in conjunction with the right handed stick, one for shooting and the other for movement. Nintendo is starting to slip here.
Nintendo and their 3DS continues to amaze me.
jb143
01-13-2012, 02:29 PM
Games that control like this bug me. I gave up on the Bastion demo for the same reason. How exactly is this "crutch" is supposed to help make it better anyways?
Tupin
01-13-2012, 03:05 PM
It's also in the North American version: http://www.gonintendo.com/?mode=viewstory&id=170052
Had they not said it was going to come in 2011, it wouldn't be released so soon. Especially since it's coming out after the Circle Pad Pro comes out, they should delay the game again to add it in.
I hope that it won't be another twenty years before another Kid Icarus game, and that if the next one is on the 3DS, it uses the Circle Pad Pro.
BlastProcessing402
01-13-2012, 05:05 PM
Did no one who finds this so uncomfortable play any of the many DS games that require you to hold that system the same way? I know, games like Zelda are obscure and all, but a few people might've played them.
jb143
01-13-2012, 05:19 PM
I thought I was going to hate the Zelda controls but got used to them fairly quickly. In the Zelda games you mainly use the stylus...not constantly using the stylus and buttons at the same time.
Correct me if I'm reading it wrong, but it looks like in this game you run around with the D-Pad,control stick, or whatever...and choose where you shoot with the stylus. I'm guessing that's what's leading to the hand cramps and just seems like such an awkward control scheme in general. Even on a PC with a mouse I still find if incredibly awkward.
But still...I remember getting "Nintendo hand" from playing the NES for hours on end back in the day as well.
SpaceHarrier
01-13-2012, 07:44 PM
Am I the only one thinking about the cool, larger artbox this game will have to come in to include said 'crutch' ??
NayusDante
01-13-2012, 09:20 PM
This will not be the first 3D "tabletop-bound" system from Nintendo. We all know how well the last one did.
What happened to the thumb pad on a wrist strap we got with the DS? You know, THIS thing:
http://cdn4.spong.com/news/w/o/worldsfirs149874l/_-Worlds-first-images-of-Nintendo-DS-thumb-strap-_.jpg
That's the best picture I can find. I don't think they included them after the original DS, but I still have and use mine. It's a lot more comfortable than using a stylus for prolonged periods...
Gameguy
01-13-2012, 09:30 PM
Is this crutch going to be like the Virtual Boy stand?
joshnickerson
01-13-2012, 09:58 PM
Am I the only one thinking about the cool, larger artbox this game will have to come in to include said 'crutch' ??
Nope. :D I enjoy large, outer cardboard boxes... reminds me of when games originally came in cardboard boxes...
NayusDante
01-13-2012, 10:06 PM
But with how small the current game boxes are, it can't be that much bigger. Heck, they might just use a paper box instead of the white plastic ones they use now to keep costs the same.
Genesaturn
01-14-2012, 12:19 AM
I'm all about larger boxes..even if they don't contain anything..last one I picked up was probably Hyperdimension Neptunia on PS3..special edition had a big cardboard box to house the Art Book
drthielegood
01-14-2012, 12:33 AM
So it looks like the control scheme for Kid Icarus will be as uncomfortable as Metroid Prime for the original DS. Why wouldn't they just design the game with better controls so we don't need this crutch thing. And here I though t that the 3ds might leave my nightstand after all these months. Guess not.
Leo_A
01-14-2012, 02:18 AM
At least Metroid had a mode where you could use XBXY for aiming and the d-pad for movement. Made it playable so you didn't have to use the touch screen and that awful thumb pad attachment.
I've thought this game looked unappealing since day 1, and this news about the control for the game just cements my opinion to skip this (Despite liking the older games in the series, which this game doesn't even seem to resemble beyond sharing a common name).
Graham Mitchell
01-14-2012, 10:56 AM
At least Metroid had a mode where you could use XBXY for aiming and the d-pad for movement. Made it playable so you didn't have to use the touch screen and that awful thumb pad attachment.
I've thought this game looked unappealing since day 1, and this news about the control for the game just cements my opinion to skip this (Despite liking the older games in the series, which this game doesn't even seem to resemble beyond sharing a common name).
Yeah, I feel you. It's kind of like Castlevania: Lord of Shadows. A CV game in name only. I guess KI:U is a rail shooter? That's all I can gather from the press.
Anyway, though I love my 3DS, I can tell you that MANY games on it are uncomfortable to play, whether you're using the stick or the D-Pad. The worst offenders are Xevious 3D and Twinbee 3D. My hand hurts after a couple minutes. I have a feeling that the "uncomfortable" complaint that they're addressing with this crutch is not exclusive to KI, and it's only become a big deal because this is a game they're actually bothering to test and get feedback on.