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01-29-2012, 12:30 PM
http://www.blogcdn.com/www.joystiq.com/media/2012/01/egoraptorcastlevaniaiv.png (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/)
The art of game design is a subtle, delicate craft that requires expertise, dedication and ingenuity to truly master. It's a skill that also goes largely uncelebrated, considering that the best game design is often unnoticeable when properly implemented.
Sequelitis, a new YouTube series from Awesome Series creator/animator Egoraptor, takes a hilarious look at the philosophy behind game design by comparing an original title to one of its sequels. The latest episode (above) takes a look at the differences between Castlevania and Super Castlevania IV, and how changing the whip and jumping mechanics fundamentally altered the game's structural underpinnings. It's a fascinating and remarkably entertaining way to learn about game design, so be sure and check out the first two episodes (http://www.youtube.com/watch?v=Aip2aIt0ROM&feature=list_related&playnext=1&list=SL) when you're done here. http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif (http://www.joystiq.com)Egoraptor's Sequelitis analyses Super Castlevania IV (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/) originally appeared on Joystiq (http://www.joystiq.com) on Sun, 29 Jan 2012 12:00:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).
Permalink (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/) | Email this (http://www.joystiq.com/forward/20159366/) | Comments (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/#comments)
More... (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/)
The art of game design is a subtle, delicate craft that requires expertise, dedication and ingenuity to truly master. It's a skill that also goes largely uncelebrated, considering that the best game design is often unnoticeable when properly implemented.
Sequelitis, a new YouTube series from Awesome Series creator/animator Egoraptor, takes a hilarious look at the philosophy behind game design by comparing an original title to one of its sequels. The latest episode (above) takes a look at the differences between Castlevania and Super Castlevania IV, and how changing the whip and jumping mechanics fundamentally altered the game's structural underpinnings. It's a fascinating and remarkably entertaining way to learn about game design, so be sure and check out the first two episodes (http://www.youtube.com/watch?v=Aip2aIt0ROM&feature=list_related&playnext=1&list=SL) when you're done here. http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif (http://www.joystiq.com)Egoraptor's Sequelitis analyses Super Castlevania IV (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/) originally appeared on Joystiq (http://www.joystiq.com) on Sun, 29 Jan 2012 12:00:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).
Permalink (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/) | Email this (http://www.joystiq.com/forward/20159366/) | Comments (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/#comments)
More... (http://www.joystiq.com/2012/01/29/egoraptors-sequelitis-analyses-super-castlevania-iv/)