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View Full Version : Should Next-Gen Game Consoles Be Upgradeable? [Slashdot]



DP ServBot
02-07-2012, 07:40 PM
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MojoKid writes "Historically, console add-ons that boosted the performance of the primary unit haven't done well. Any attempt to upgrade a system's core performance risks bifurcating the user base and increases work developers must do to ensure that a game runs smoothly on both original and upgraded systems. The other reason is that a number of games rely on very specific hardware characteristics to ensure proper operation. In a PC, swapping a CPU with 256K of L2 for a chip with 512K of L2 is a non-issue assuming proper platform support. Existing software will automatically take advantage of the additional cache. The Xbox 360, on the other hand, allows programmers to lock specific cache blocks and use them for storing data from particular threads. In that case, expanding the amount of L2 cache risks breaking previous games because it changes the range of available cache addresses. The other side of the upgrade argument is that the Xbox 360 has been upgraded more effectively than any previous console; current high-end versions ship with more than 10x the storage of the original, as well as support for HDMI and integrated WiFi. It would also forestall the decline in comparative image quality between console and PC platforms."http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Should+Next-Gen+Game+Consoles+Be+Upgradeable%3F%3A+http%3A%2F% 2Fbit.ly%2FzRpW1m)http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F02%2F07%2F231259%2Fshould-next-gen-game-consoles-be-upgradeable%3Futm_source%3Dslashdot%26utm_medium%3 Dfacebook)http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/07/231259/should-next-gen-game-consoles-be-upgradeable?utm_source=slashdot&utm_medium=googleplus)

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OldSchoolGamer
02-07-2012, 08:12 PM
Oh sure WHY NOT? I mean being able to upgrade by bolting on new CPU / HARD DRIVE etc, JUST ONE MORE THING TO MAKE THEM EXACTLY LIKE A PC! Seriously, at that point just game on your PC. If they DID implement something like that they would have to better regulate strict hardware standards more then the do for current PC's because how else do you guarantee everyone's console will be compatible with the latest game release? Oh yeah that's right, you code the game according to the lowest comment specification like the majority of PC games! YEP I AM BEING SARCASTIC! @_@

Gameguy
02-07-2012, 10:23 PM
The N64 was upgradable with it's expansion pak, you couldn't play Majora's Mask or several other titles without it. It seemed like a stupid idea to me back then too.

Gamevet
02-07-2012, 10:38 PM
It would be nice if they offered system memory upgrades like what was done with the N64 and Saturn.

The PS3 and 360 would have benefitted from having system memory upgrades, since the amount of RAM space has limited the available memory to do higher res texture mapping on those systems. I'm sort of shocked they had chosen 512MB/ 256MB for their system memory, when they were touting these consoles have a longer life cycle than the previous generation.

Collector_Gaming
02-07-2012, 11:09 PM
pfft if that happens i wont even bother buying a newer gen console... Just release the damn games on the pc and i'll just hook up a controller to the computer and game on that. Same damn thing

Gamevet
02-08-2012, 12:09 AM
pfft if that happens i wont even bother buying a newer gen console... Just release the damn games on the pc and i'll just hook up a controller to the computer and game on that. Same damn thing

Until publishers start making the PC the lead development platform, I'm not buying their slightly enhanced version of a console game. I'm not buying DX9 enhanced games on the PC, when I can play the same game on a console from the comfort of my livingroom. Yeah, if I'm seeing DX11 games being developed for the PC gamer first, I'm buying it.

kedawa
02-08-2012, 12:34 AM
I play PC games from the comfort of my living room.

Gamevet
02-08-2012, 12:57 AM
I play PC games from the comfort of my living room.

I have as well, with titles like Metro 2033 and Crysis 2 (I bought it after the DX11 patch), but I moved my PC into the livingroom only when a title was good enough to do so. I didn't buy Skyrim on the PC, because it was pretty much a DX9 title that played just as well on the consoles, and I might as well play it on the console since the achievements and trophies offer more of an incentive to play the game beyond completing the main storyline.

substantial_snake
02-08-2012, 01:38 AM
I don't see the point since that's what PC gaming already is.

I already don't like how the current consoles require you to download fairly regular updates either for their own system or for X game's update in a very PC-like manner. Despite all of the advantages of regular content and software updates I much preferred when consoles were a plug n' play system because both that and a consistent experience (read: no fiddling with drivers, software, or hardware to make it work) are largely what have kept me buying home consoles instead of just going full PC. The only differences that I can see hardware produces bring to the table is a new marketing term to "de-geek" whatever your upgrading in your console along with exorbitant prices to go along with a whole new console experience.

I can just imagine when you'll see this on your local gamestore window:

PREORDER NOW for the ALL NEW, ALL EXCLUSIVE Gears of Drake 6: Fortunes Widow and get a DISCOUNTED M2 UPGRADE UNIT for your PLAYBOX1080˚!!!*

*Offer only applies as supplies last. Warning, all new official Sonysoft titles after the release of Gears of Drake 6: Fortune's Widow (11/06/16) will require the M2 unit however this may make your system incompatible with M1 unit developed software, please visit Sonysoft.com for more details and/or listing of compatible software. Users will need to acquire the SM2 Driver package for full compatibility with all future M2 developed software, please see a sales associate or visit Sonysoft.com for further information. Gears of Drake, M2, and the PLAYBOX1080˚ are registered copyrights of Sonysoft industries, all rights reserved.

However I think this is a non-issue since the future of gaming seems more likely to involve content streaming services like Onlive.

calthaer
02-08-2012, 06:00 AM
I don't think this idea is far off, but I think it's going to creep in from the other direction: I think we may start to see PCs that are more easily upgraded, perhaps. I can imagine PCs that are put into a particular type of case where the upgrades - sound cards, video cards, whatever - can be slid in like a cartridge instead of having to open the case and fiddle with screws and whatnot. I can imagine there would be fewer upgrades available for this, but the idea is kind of appealing: get a new "core" unit (read: motherboard) every 5 years, upgrade the video card every 2-3 perhaps. This thing would likely operate on a stripped-down version of Windows (much like the Xbox) that focuses on DirectX. Of course, the thing would have to plug into a TV and have a user-friendly interface and whatnot - with Steam and Desura and GoG and other vendors' systems pre-loaded. I guess at that point it might be a lot more like a console, but I think it's more likely to see a "console-ized" PC than a "PC-ized" console.

Genesaturn
02-08-2012, 01:11 PM
Done and Done

http://www.ign.com/articles/2012/01/17/alienware-announces-console-sized-gaming-pc

Orion Pimpdaddy
02-08-2012, 01:29 PM
Technically, all the firmware updates we do on the modern systems are upgrades. I suspect larger upgrades that involve switching out components is not something the average consumer is interested in. If Apple released a new upgrade chip for the iPhone, I doubt people would purchase such an item. They'd rather get rid of the "old" phone altogether and buy a shiny new one.

Shulamana
02-08-2012, 01:46 PM
It would be nice if they offered system memory upgrades like what was done with the N64 and Saturn.

The PS3 and 360 would have benefitted from having system memory upgrades, since the amount of RAM space has limited the available memory to do higher res texture mapping on those systems. I'm sort of shocked they had chosen 512MB/ 256MB for their system memory, when they were touting these consoles have a longer life cycle than the previous generation.

Yes, the PS3 especially is supposed to be very RAM limited (in terms of how you can use it, this is why Skyrim supposedly had problems), however socketed ram is slower and much more likely to get loose/have a connection failure, which is a big tradeoff.

TonyTheTiger
02-08-2012, 02:09 PM
I think offering up expansion ports on the off chance some subsequent peripheral could enhance certain games is a good idea even if in some cases those ports will go unused. But to that extent, outside of basic stuff like HDD swaps and FW updates, all modifications that expand the console's base capabilities should be essentially external accessory kind of additions ala expansion paks and Kinect. Anything else ends up destroying the afforementioned benefits a closed console has over the PC, that developers know exactly what they're working with and can optimize their work for one specific configuration.

Gamevet
02-08-2012, 03:31 PM
Yes, the PS3 especially is supposed to be very RAM limited (in terms of how you can use it, this is why Skyrim supposedly had problems), however socketed ram is slower and much more likely to get loose/have a connection failure, which is a big tradeoff.

Yeah, Skyrim stores data like items and dead enemies in the system RAM, instead of using the HDD. The game starts to slow down after about an hour of gametime, but saving and rebooting the system clears up the problem.

I'm not quite sure what you mean by socketed RAM, but the Amiga 500 had an expansion port, where you could add an additional 512k of memory; I never had a problem with it.



Done and Done

http://www.ign.com/articles/2012/01/17/alienware-announces-console-sized-gaming-pc

Why would anyone pay $700 for a boxed PC with a GT 545 (probably less powerful than the old 9800 GTX) video card and a dated dual-core I3?

The 1 2 P
02-08-2012, 07:53 PM
I'm sort of shocked they had chosen 512MB/ 256MB for their system memory, when they were touting these consoles have a longer life cycle than the previous generation.

They have had a longer life cycle. The 360 launched in 2005 and since it's successor won't be launching until atleast 2013 that means the system was the most current gen for 8 years, 3 years longer than what is typical for console generations. Yes the PS1 and PS2 were supported for longer than 5 years but after year 5 they became secondary systems to their successors. The 360 is still the main system from Microsoft and won't become secondary until it's successor launches well past the normal 5 year next gen launch date.

As for upgrades, it wouldn't work unless all new games released after the optional upgrade were playable on both systems that did upgrade and ones that didn't. If the upgrade wasn't optional and thus required for all new games then you'd risk splitting the user base. At that point it would be better to just release a new system instead of confusing consumers about which version of your system they needed to play newer or older games on.

Gamevet
02-08-2012, 09:10 PM
They have had a longer life cycle. The 360 launched in 2005 and since it's successor won't be launching until atleast 2013 that means the system was the most current gen for 8 years, 3 years longer than what is typical for console generations. Yes the PS1 and PS2 were supported for longer than 5 years but after year 5 they became secondary systems to their successors. The 360 is still the main system from Microsoft and won't become secondary until it's successor launches well past the normal 5 year next gen launch date.

Well that's pretty obvious.

What I was saying, is that it was pretty short-sighted, on their part, to design those consoles with such limited system memory when they were built to support HD displays and have an extended shelf life. Even my crappy cheap HP computer from 2002 had 256 MB of memory and most computers built in 2005 had at least 2 gig.



As for upgrades, it wouldn't work unless all new games released after the optional upgrade were playable on both systems that did upgrade and ones that didn't. If the upgrade wasn't optional and thus required for all new games then you'd risk splitting the user base. At that point it would be better to just release a new system instead of confusing consumers about which version of your system they needed to play newer or older games on.

It worked for the N64, with the RAM expansion cart making it possible for Star Wars: Rogue Sqaudron to run at a higher resolution of 640 x 480, or if you didn't have the cart the game would scale down the resolution. The newer consoles could offer the ability to upgrade your memory, making it possible for a game to have higher resolution texture mapping and less obvious load times. Those that didn't upgrade would get the same game without the perks.

BetaWolf47
02-09-2012, 12:24 AM
Why would anyone pay $700 for a boxed PC with a GT 545 (probably less powerful than the old 9800 GTX) video card and a dated dual-core I3?

Dated? That i3 is part of Intel's newest line of CPUs.

The 1 2 P
02-09-2012, 02:03 AM
What I was saying, is that it was pretty short-sighted, on their part, to design those consoles with such limited system memory when they were built to support HD displays and have an extended shelf life. Even my crappy cheap HP computer from 2002 had 256 MB of memory and most computers built in 2005 had at least 2 gig.


But despite these memory limitations the games that came out last year(year 6) looked and played fine. I never found myself saying "man I wish my 360 and PS3 had more memory so that Batman: Arkham City looked better". I know where you were going with that but even with this limited memory/Ram it's not affecting games in such a way that it detracts from the experience. Atleast not when I'm playing.


It worked for the N64, with the RAM expansion cart making it possible for Star Wars: Rogue Sqaudron to run at a higher resolution of 640 x 480, or if you didn't have the cart the game would scale down the resolution. The newer consoles could offer the ability to upgrade your memory, making it possible for a game to have higher resolution texture mapping and less obvious load times. Those that didn't upgrade would get the same game without the perks.

You do realize that was the point I was already making right?


As for upgrades, it wouldn't work unless all new games released after the optional upgrade were playable on both systems that did upgrade and ones that didn't.

Tokimemofan
02-09-2012, 02:17 AM
The only system that did this widely was the PC Engine. The N64, Sega Saturn both tried it and only a few games used it. The same goes for most expansions that don't increase the maximum data size of a game end even some of those that do.

kedawa
02-09-2012, 02:43 AM
As long as we're stuck with physical media, I'd much rather have a system with a replaceable/upgradeable optical drive than some sort of upgrade socket.

Gamevet
02-09-2012, 07:55 AM
Dated? That i3 is part of Intel's newest line of CPUs.

It has 2 threaded cores. My dated Q9650 would perform better and with how inexpensive the i5-2500k is, there's no excuse for using that cheap processor.



But despite these memory limitations the games that came out last year(year 6) looked and played fine. I never found myself saying "man I wish my 360 and PS3 had more memory so that Batman: Arkham City looked better". I know where you were going with that but even with this limited memory/Ram it's not affecting games in such a way that it detracts from the experience. Atleast not when I'm playing.

Sony was boasting about the PS3 being able to support two 1080p displays before the console launched. The system launched with only one display output and even then, it's very rare that a game supports 1080p. Don't you think that one of the reasons why the PS3 doesn't have a lot of games that support 1080p, might have to do with limited system memory?




You do realize that was the point I was already making right?

I didn't get that impression from your post.

When you said it would have to support both options, it made it sound like you thought that the added memory would create confusion. ;)

Tokimemofan
02-10-2012, 03:16 AM
And the PlayStation 2 was able to control a cruise missile http://findarticles.com/p/articles/mi_hb137/is_3_25/ai_n29042818/. Yeah right, at least we got to see the stupidity of our great leaders, they actually believed Sony.

The 1 2 P
02-10-2012, 07:17 PM
Sony was boasting about the PS3 being able to support two 1080p displays before the console launched. The system launched with only one display output and even then, it's very rare that a game supports 1080p. Don't you think that one of the reasons why the PS3 doesn't have a lot of games that support 1080p, might have to do with limited system memory?

I honestly haven't put any real thought into it since I didn't get the PS3 around when it launched so by the time I picked mine up I was well aware that many of the launch features were either already removed or never fully utilized. But for your example I think that maybe the developers haven't really needed to throw full 1080p support in for their games. Even if they wanted to it's basically just another bullet point to put on the back of the box. As I stated before, I have yet to come across any game playing session on either my PS3 or 360 were I thought the games would play/look better with more memory. I am perfectly content with whats on offer as it is for the 5 and 6 year old(respectively) hardware. And I have a feeling that alot of people share that sentiment which is why both systems are still selling well in various regions.





I didn't get that impression from your post.

When you said it would have to support both options, it made it sound like you thought that the added memory would create confusion. ;)

To clarify, I meant that an add-on upgrade for memory(or whatever they decided to use for the upgrade) would add some confusion to the casual consumer if it didn't support all games(older games and newer games released after the upgrade). This was my original quote:


If the upgrade wasn't optional and thus required for all new games then you'd risk splitting the user base. At that point it would be better to just release a new system instead of confusing consumers about which version of your system they needed to play newer or older games on.

Gamevet
02-10-2012, 08:43 PM
I honestly haven't put any real thought into it since I didn't get the PS3 around when it launched so by the time I picked mine up I was well aware that many of the launch features were either already removed or never fully utilized. But for your example I think that maybe the developers haven't really needed to throw full 1080p support in for their games. Even if they wanted to it's basically just another bullet point to put on the back of the box. As I stated before, I have yet to come across any game playing session on either my PS3 or 360 were I thought the games would play/look better with more memory. I am perfectly content with whats on offer as it is for the 5 and 6 year old(respectively) hardware. And I have a feeling that alot of people share that sentiment which is why both systems are still selling well in various regions.

I thought FEAR 2 looked pretty bad, with the washed out textures. The PC version has outstanding texture mapping and even it you lowered the res down to 720, it would still have better textures on the PC. Bioshock on the 360 looked great and compared to the PC version, there wasn't much of a difference.

Games that were created for the PS3 (Killzone 3, Uncharted and Resistance) look great, because the developers took advantage of the faster memory and the systems ability to stream data from the Blu-Ray. Even at 720p those games looked really nice.

duffmanth
02-11-2012, 10:40 AM
I hope not, that's one reason why i don't play games on the PC. All of my friends who do PC gaming are always complaining because they have to upgrade the graphics cards or RAM to play the latest games. I just wanna buy a console and the games and stop there. I don't want to spend extra money upgrading whatever piece of hardware or buying silly add-ons.

The 1 2 P
02-12-2012, 12:10 AM
I thought FEAR 2 looked pretty bad, with the washed out textures. The PC version has outstanding texture mapping and even it you lowered the res down to 720, it would still have better textures on the PC. Bioshock on the 360 looked great and compared to the PC version, there wasn't much of a difference.

I suppose it's all in the eye of the beholder. I didn't think FEAR 2 or it's single player dlc looked bad and most certainly nothing that detracted from my playing experience. I also don't usually compare console versions to pc versions, for two reasons. First, I don't game on my pc. And second, pc games should look and run better because of all the extra hardware and constant upgrades.

VideoGameRescue
02-12-2012, 08:59 PM
Sega tried this and it didn't work out so well for them. 32x anyone?