View Full Version : Jet Set Radio is coming out on XBLA, PS3 and PC!
Lady Jaye
02-28-2012, 05:11 PM
Sega announced that they will release an updated port of their Dreamcast game Jet Set Radio (aka Jet Grind Radio) this summer for Xbox 360, PS3 and PC.
http://www.wired.com/gamelife/2012/02/jet-set-radio-hd/
Now, if they could only release at long last Wonder Boy: Monster World IV!
Collector_Gaming
02-28-2012, 06:05 PM
awesome sound track that game has ( i have i think atleast half of of it on my iphone!).
The game is awesome and original too! :D
VertigoProcess
02-28-2012, 06:12 PM
They should make a sequel, they already ported it to the xbox 1
Kitsune Sniper
02-28-2012, 06:20 PM
I have a feeling this will be a half-assed port with a lot of the music replaced with generic sounding tunes.
You know, the norm for Sega these days.
Damaramu
02-28-2012, 06:55 PM
After that dreadful port of Crazy Taxi, I'm expecting this one to be pretty bad too.
Leo_A
02-28-2012, 07:51 PM
With custom soundtrack support on the 360, it doesn't strike me as a significant problem if they strip out the soundtrack as long as everything else is done well.
I wish they'd release their next vintage collection lineup. Was announced almost a year ago. Has some neat things like the translated Monster World IV, the arcade Super Hang-On, the popular SMS Alex Kidd game (Forget the name, but it was the most well liked one), and another game or two.
I really want the arcade version of Super Hang-On to see the light of day in North America. The Genesis port is rather poor these days and the GBA conversion, while nice, still isn't quite the same thing.
Emperor Megas
02-28-2012, 09:09 PM
With custom soundtrack support on the 360, it doesn't strike as a significant problem if they strip out the soundtrack as long as everything else is done well.Custom soundtrack support is never actually 'supported' though, in my experience. It'll just play the songs in your playlist with no option to set certain songs for certain stages the way games do. The 360's custom soundtrack support isn't as good as the original XBOX's from what I've seen.
Leo_A
02-28-2012, 09:12 PM
That's correct (And it's certainly too bad in some circumstances like GTAIV compared to how the Xbox conversions handled it with a radio station dedicated to just your custom music).
But unlike a game like GTAIV where you'd only want to listen to your music while driving a car, it doesn't seem like it would be much of an issue in this game to me, even if it isn't a perfect substitute.
The 1 2 P
02-28-2012, 09:38 PM
Custom soundtrack support is never actually 'supported' though, in my experience. It'll just play the songs in your playlist with no option to set certain songs for certain stages the way games do. The 360's custom soundtrack support isn't as good as the original XBOX's from what I've seen.
Playing Burnout 3 and Burnout Revenge on the original Xbox worked perfectly with your custom soundtracks. But then I played Burnout Revenge on the 360 and realized the music was no longer intergrated into the game. Instead you have to go to the dash to change songs. I really wish they kept it the same way it was on the original Xbox.
As for Jet Set Radio, if Sega releases a few more games they may make another compilation disc like they did for Sonic Adventures and Craxy Taxi. DLC is ok but I get more and more hessitant about how accesible these games will be years from now once the servers go down.
Jorpho
02-29-2012, 08:40 AM
They should make a sequel, they already ported it to the xbox 1
No, Jet Set Radio Future for the original XBox is a sequel, not a port.
After that dreadful port of Crazy Taxi, I'm expecting this one to be pretty bad too.Aye, I had the impression that the Dreamcast Collection has numerous problems.
I own it, but wasn't a huge fan of the original DC version. Jet Set Radio Future, however, is fantastic.
Hawksmoor
03-14-2012, 05:22 PM
Some bad news: http://www.joystiq.com/2012/03/13/jet-set-radio-hd-retains-us-version-content-half-of-original-tr/
Smashed Brother
03-14-2012, 05:32 PM
Aargh! No Jurassic 5?!
The 1 2 P
03-14-2012, 05:46 PM
It was bound to happen. Actually, licensed music is also a reason why some tv shows never get released on dvd.
Lady Jaye
09-17-2012, 08:23 AM
So, who bought Jet Set Radio? What are your impressions? Was it worth getting? This is another game I'm on the fence about -- I love the Jet Set Radio games (ok, not the one on GBA, because I *hate* isometric view in action games), but I'm just weary about this port missing its mark. Even checking out Metacritic didn't help, since the reviews are all over the place about the HD version. And I do own Jet Set Radio Future for the Xbox, so would it be redundant to also get the remake of the Dreamcast original?
Totally buying this today ("PC digital release" is available starting September 19). And Lady Jaye, fret not: this is going to be an aawesome release with two A's, that's how awesome it is going to be!
OK, let me provide some evidence. First, it'll have the biggest soundtrack for Jet Set Radio outside of De La Jet Set Radio. That's 61 tracks of music, much more than the original Dreamcast release or the expanded American release. The only bits of music it'll be missing are one American track and one European track... and the Euro track is no great loss. Next, it's got lots of new graffiti that's been added, so even if you've seen what was in the DC original, this has more in store. (See, much like the original American release, this release also had a real-world graffiti contest to choose winners to have their art included in the game.) Third, if you like Trophies or Achievements, this has them. Personally I got all the stuff available in Jet Grind Radio in its original release, but having the Achievements setup keep track of things for me will make getting them all easier by freeing me to focus on the tasks. And finally this will be both widescreen and in HD, so while the graphics haven't been remade, the whole thing will still look beautiful.
As for your other concerns, the reviews on Metacritic are all over the place for the same reason reviews were all over for the original release: Jet Set Radio is a love it or hate it kind of a game. Some people just don't "get it" and will give it a poor score; others "click" with the whole thing and they love it. And unlike Jet Set Radio Future, this isn't a remake, a sequel, or a re-envisioning: it is the original game updated to run on new platforms and have some modern conventions like 1080p graphics, Achievements, and run at 60 FPS.
Bottom line: if you liked the original release, buy this and you'll thank yourself.
I bought this today and I gotta say, "Woooo!" Glad to be back on the streets of Tokyo-to.
There's a few cool-bies I'd like to mention about the Windows/Steam version of the game. First up, for those who like keeping game saves backed up in the cloud or if you play on multiple computers, Jet Set Radio HD includes Steam Cloud support. No shuffling about game saves and manually uploading to servers for you!
Next, the game looks glorious running at 60 frames per second instead of the original 30. The difference in fluidity is amazing!
Jet Set Radio HD PC also includes full support for all game controllers supported by Windows (and not only XBox 360 controllers like a lot of multi-platform releases these days). So whether you have a PC gamepad, a 360 wireless controller, or a Dreamcast controller hooked up with a USB adapter, you are good to go. And keyboard-only people, worry not for key remapping is included too.
The only slight downside to this version is that the Shift-Tab-induced Steam Overlay doesn't work with it, but that's OK because you can easily Alt-Tab to the desktop and return when you are done checking what you need to check. No funky graphics artifacts or game crashes like other games when you go to desktop (such as Team Fortress 2 on many occasions).
And finally, for all of you interested in the developer side of things, there is a ten minute or so long documentary about the creation of Jet Set Radio as well as other bonuses which can be unlocked.
Are you ready to get game funky?
Kitsune Sniper
09-19-2012, 07:04 PM
So what's the missing song?
Please tell me it's Dragula. The version in the game sucked.
I played the demo tonight for Xbox 360 and it didn't seem to be running at 60FPS. The frame rate was pleasant and solid, but it didn't seem liquid smooth 60 FPS.
So what's the missing song?
"Yappie Feet" by Deavid Soul from the U.S. release and "Many Styles" by O.B. One from the European release.
I played the demo tonight for Xbox 360 and it didn't seem to be running at 60FPS. The frame rate was pleasant and solid, but it didn't seem liquid smooth 60 FPS.
Keep in mind, I was playing the PC Windows version at 1440x900 resolution. It might be the only version running at such a frame rate (It could also be more than 60...) and only if the PC can handle that many frames per second anyway.
Keep in mind, I was playing the PC Windows version at 1440x900 resolution. It might be the only version running at such a frame rate (It could also be more than 60...) and only if the PC can handle that many frames per second anyway.
This may be the first time I'm jealous of a PC gamer, heh. Is there any way you can check what the frame rate is running at on PC? Just curious.
There really isn't any reason they couldn't kick the frame rate up to 60 in the console/Vita versions. They have more than enough power, and Sega doubled Sonic Adventure's frame rate when it was re-released.
Is there any way you can check what the frame rate is running at on PC?
I just checked using Fraps, and the FPS are actually... both! It is curious, but when in-game it runs at approximately 31 FPS most of the time, rounding up. However, when at the loading screen with the spinning yellow radio or when playing a video, the rate jumps to 61 per second. But then again, when going to load a game save it jumps back up to 61, and during the brief amount of time between selecting to load a game but before it loads it, the gameplay demo running in the background also runs at 61 - it looks really nice during this time.
I'm guessing here, but I believe that Jet Set Radio (2012) in all versions was supposed to run at 60 FPS. But then when SEGA received word that it could only run at 30 on some platforms, the developers at Blit who ported Jet Set Radio were probably told to lock all releases at 30 so no purchasers felt slighted at getting a lower frame-rate. I think Blit then forgot to remove the upper limit of 60 at some sections which is evidenced by my capture log of the game's performance. Therefore, I would not doubt that a skilled computer user could be able to unlock the framerate and change it to be something higher, something alongside the likes of 60 for all sections. I hope to hear someone releasing this sometime soon. ;) If anyone catches word of this, please let us know. :-D