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View Full Version : How Windows FreeCell Gave Rise To Online Crowdsourcing [Slashdot]



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04-12-2012, 11:30 AM
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TPIRman writes "In 1994, a physics doctoral student named Dave Ring assembled more than 100 math and puzzle enthusiasts on Usenet for what became one of the earliest online 'crowdsourcing' projects. Their goal: to determine if every hand in Windows' FreeCell solitaire game was in fact winnable, as the program's help file implied. Their efforts soon focused in on one incredibly stubborn hand: #11,982. They couldn't beat it, but in the process of trying, they proved the viability of an idea that would later be refined with crowdsourcing models like Amazon's Mechanical Turk." http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=How+Windows+FreeCell+Gave+Rise+To+Onli ne+Crowdsourcing%3A+http%3A%2F%2Fbit.ly%2FHCIjAQ) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F04%2F12%2F1418240%2Fhow-windows-freecell-gave-rise-to-online-crowdsourcing%3Futm_source%3Dslashdot%26utm_medium %3Dfacebook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/12/04/12/1418240/how-windows-freecell-gave-rise-to-online-crowdsourcing?utm_source=slashdot&utm_medium=googleplus)

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skaar
04-12-2012, 02:56 PM
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