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Centinela
05-09-2012, 06:14 PM
Hi

I am doing a list of games only for GameCube. I am interesting in games that don'r have more version in Wii, Cabinet, Ps2, or Xbox. I don't see other console like GBA o DS.

My list is:

*1080 Avalanche
*Ace Golf
*Amazing Island
*Animal Crossing
*Army Men: Air Combat - The Elite Missions
*Baten Kaitos
*Baten Kaitos Origins
*Battalion Wars
*Beach Spikers
*Beyblade Vforce: Super Tournament Battle
*Big Air Freestyle
*Bleach GC: Tasogare Ni Mamieru Shinigami
*Bloody Roar: Primal Fury
*Bobobo-bo Bo-bobo Dassutsu! Hajike Royale
*Bomberman Generation
*Bust-A-Move 3000
*Captain Tsubasa: Ougonsedai no Chousen
*Charinko Hero
*Cocoto Funfair
*Cubivore
*Custom Robo
*Dancing Stage Mario Mix
*Disney Sports Football
*Disney Sports Football (Soccer in USA)
*Disney Sports: Basketball
*Disney Sports: Skateboarding
*Disney´s Magical Mirror Starring Mickey Mouse
*Disney's Hide and Sneak
*Disney’s Party
*Donkey Konga
*Donkey Konga 2
*Donkey Konga 3
*Doraemon: Minna de Yuubou!
*Doshin the Giant
*Dragon Drive: D-Masters Shot
*Eternal Darkness
*Evolution Worlds
*F-Zero GX
*Family Stadium 2003
*Final Fantasy: Crystal Chronicles
*Fire Emblem
*Franklin: Un Anniversaire Surprise
*Gakuen Toshi Vara Noir Roses
*Geist
*Gekituisenki: Zero Fighter/Rei Fighter Gekitsui Senki
*Generation of Chaos Exceed
*GiFTPiA
*Go! Go! Hypergrind
*Gotcha Force
*Harvest Moon: Another Wonderful Life
*Hikaru no Go 3
*Home Run King
*Homeland
*Kirby Air Race
*Kiwame Mahjong DX2
*Knockout Kings 2003
*Konjiki no Gash Bell!! Yujo no Tag Battle Full Power
*Kururin Squash!
*Legend of Golfer
*Lost Kingdom
*Lost Kingdom 2
*Luigi´s Mansion
*Lupin III: Umi ni Kieta Hihou
*Mario Golf: Toadstool Tour
*Mario Kart: Double Dash
*Mario Party 4
*Mario Party 5
*Mario Party 6
*Mario Party 7
*Mario Smash Football
*Mario Superstar baseball
*MC Groovz Dance Craze
*Medabots Infinity
*Mega Man Network Transmission
*Metal Gear: The Twin Snakes
*Mobile Suit Gundam: Gundam vs. Z Gundam
*Mobile Suit Gundam: Senshitachi no Kiseki
*Monsters Inc. Scream Arena
*Mr. Driller: Drill Land
*Muscle Champion: Kinnikuto Kessen
*Mutsu Tonohohon
*Naruto: Gekito Ninja Taisen!
*Naruto: Gekito Ninja Taisen! 2
*Naruto: Gekito Ninja Taisen! 3
*Naruto: Gekito Ninja Taisen! 4
*NBA Courtside 2002
*Nintendo Puzzle Collection
*Odama
*Ohenro-San
*One Piece: Treasure Battle!
*Pac-Man vs.
*Paper Mario 2: La Puerta Milenaria
*Phantasy Star OnLine : Episode III C.A.R.D Revolution
*Phantasy Star Online Episode I & II Plus
*Pokemon Box With Limited Edition Memory Card 59
*Pokemon Channel
*Pokemon Colosseum
*Pokemon XD
*Pool Edge
*Proyect Number 03 (PN03)
*Rave master
*SD Gundam Gashapon Wars
*Shaman King: Soul Fight
*Sonic Mega Collection
*Special Jinsei Game
*Star Wars: Rogue Leader
*Star Wars: Rogue Squadron III (Rebel Strike)
*Starfox Adventure
*Starfox Assault
*Super Mario Sunshine
*Super Robot Wars GC
*Super Smash Bros Melee
*The Legend of the Quiz Tournament of Champions
*The legend of Zelda: Collector´s Edition
*The legend of Zelda: Four Swords
*The legend of Zelda: The Wind Waker
*Tonka Rescue Patrol
*TransWorld Surf: Next Wave
*Tube Slider
*Ultimate Muscle: Legends vs. New Generation
*Wario Ware INC.: Mega Party Games
*Wario World
*Wave Race: Blue Storm
*Wrestlemania X8
*WWE Day of Reckoning
*WWE Day of Reckoning 2
*WWE Wrestlemania XIX
*Yu-Gi-Oh! El Salto del Reino Animal
*Zoids Vs.
*Zoids Vs. II
*Zoids Vs. III
*Zoids: Battle Legends
*Zoids: Full Metal Crash

Do you know more games only-for-gamecube?
Thanks!!!

wingzrow
05-09-2012, 06:26 PM
Harvest moon a wonderful life was on PS2 as well.

Ryudo
05-09-2012, 06:43 PM
Skies of Arcadia: Legends
Addes new story elements

Sonic Adventure DX also added new content and re done visuals also included Game Gear games
Sonic Adventure 2 Battle added more Chao stuff including CHao Karate and a two player mode

Missing Chibi Robo

Spartacus
05-09-2012, 07:28 PM
Army Men: Air Combat - The Elite Missions is a port of Army Men: Air Attack 2 on the PS2 which was itself a port of Army Men: Air Combat for the N64.

Radirgy (Radio Allergy) was an arcade game first ported to the Dreamcast and then to both the PS2 as Radirgy PreciouS and the Gamecube as Radirgy GeneriC.

Smuggler's Run: Warzones is a port of Smuggler's Run 2: Hostile Territory for the PS2. The single-player campaigns are identical, the differences are only apparent in multiplayer modes.

Sonic Mega Collection was also released on the PS2 and Xbox as Sonic Mega Collection Plus which received an additional six Game Gear games.

Space Raiders is a port of Space Raiders on the PS2 where it was also eventually re-released as part of the Simple 2000 Series.

Summoner: A Goddess Reborn is a port of Summoner 2 on the PS2.


I think a few changes here and there hardly makes a game a Gamecube exclusive, so stuff like Phantasy Star Online Episode I & II Plus or Sonic Adventure 2 Battle should probably be discounted as exclusive as well.

But if someone felt differently about it, they might consider Conflict Desert Storm II a Gamecube exclusive too. The Gamecube received the last port of the game and saw changes to the gunsights and inventory system in response to player suggestions.

MarioMania
05-09-2012, 11:33 PM
Sonic Adventure
Sonic Adventure 2

changes from the Dreamcast version doesn't count

BetaWolf47
05-09-2012, 11:39 PM
Skies of Arcadia: Legends
Addes new story elements

Sonic Adventure DX also added new content and re done visuals also included Game Gear games
Sonic Adventure 2 Battle added more Chao stuff including CHao Karate and a two player mode

Missing Chibi Robo

Chibi-Robo! is on Wii in some territories.
Pikmin 1 and Pikmin 2 are also on Wii, by the way.
Summoner: A Goddess Reborn is on PS2 as Summoner 2.
Space Raiders is also on PS2.
Animal Crossing is on N64 in Japan.
Radirgy Generic is on Dreamcast, and on Wii in a compilation, unless I'm mistaken.

todesengel
05-09-2012, 11:39 PM
Sonic Mega Collection was also on PS2 and X Box.

Ryudo
05-10-2012, 12:31 AM
I'm just talking about games that have the purple label on them. "Only on Gamecube"

otaku
05-10-2012, 12:49 AM
I just got AC on the wii the style reminds you of the 64 for sure!

I miss the GC it was a cool looking system and that handle was great for taking it to friends places and don't forget the neat little discs
Like the wii it could have used more games I suppose but still

BetaWolf47
05-10-2012, 01:18 AM
I'm just talking about games that have the purple label on them. "Only on Gamecube"

Do those count? Some of them are actually wrong. Pool Paradise has it, but it was released on PS2 less than 3 weeks after it was released on Gamecube.

The 1 2 P
05-10-2012, 04:24 AM
Resident Evil 0 was also released on the Wii and the Resident Evil remake is just an updated version of the same game that appeared on the PS1 and Saturn.

Centinela
05-15-2012, 02:12 PM
thx for the reply, I have just updated the thread :)

Any more games?

Edmond Dantes
05-15-2012, 03:25 PM
the Resident Evil remake is just an updated version of the same game that appeared on the PS1 and Saturn.

Uh, no, no. It retells the first story, but other than that it has to be considered a new game.

Bojay1997
05-15-2012, 03:43 PM
Uh, no, no. It retells the first story, but other than that it has to be considered a new game.

Says who? It has changes to some elements of the gameplay, a few minor story changes and some new puzzles, but it's still the same basic game.

Edmond Dantes
05-15-2012, 03:54 PM
Says who? It has changes to some elements of the gameplay, a few minor story changes and some new puzzles, but it's still the same basic game.

How is it "the same basic game" if it has "changes to some elements of gameplay, a few minor story changes and some new puzzles?"

Bojay1997
05-15-2012, 06:10 PM
How is it "the same basic game" if it has "changes to some elements of gameplay, a few minor story changes and some new puzzles?"

You could say that about the vast majority of multiplatform games released up until this generation. The idea of this thread is to identify exclusives, not games that are multiplatform and not exclusive to Gamecube.

kupomogli
05-15-2012, 06:41 PM
Resident Evil Remake is a new game because it's a remake. It might retell the same story, but it has new graphics. I'd think a remake would be considered enough of a new game to label it as exclusive.

Edmond Dantes
05-15-2012, 07:04 PM
You could say that about the vast majority of multiplatform games released up until this generation.

Uh, no, you can't.

There's no way REmake can be considered just a port. It's far too different an experience. Let me put it this way: if I was stuck somewhere in the Gamecube version and I tried to ask for advice from someone who only knew the PS1 version, he wouldn't know what to tell me because so much is changed. If I was stuck in the Saturn version and asked the same guy though, then he could help me because that really is just a port.

It's the same reason nobody considers Strider NES to be the same as Strider Arcade--because it isn't.

Bojay1997
05-15-2012, 07:14 PM
Uh, no, you can't.

There's no way REmake can be considered just a port. It's far too different an experience. Let me put it this way: if I was stuck somewhere in the Gamecube version and I tried to ask for advice from someone who only knew the PS1 version, he wouldn't know what to tell me because so much is changed. If I was stuck in the Saturn version and asked the same guy though, then he could help me because that really is just a port.

It's the same reason nobody considers Strider NES to be the same as Strider Arcade--because it isn't.

Again, that's your opinion. I have played through both versions of the game and I don't consider them to be different games. Applying your definition, every "new" version of every JRPG released by NIS or Atlus would be a unique game simply because they added new characters or missions/areas. Surely that can't be correct. I would agree that Resident Evil on the Gamecube has many positive changes that make it interesting for someone who has already played the game on another platform, but I would not agree that it's a totally new game or something "unique" to the Gamecube.

Edmond Dantes
05-15-2012, 07:39 PM
Applying your definition, every "new" version of every JRPG released by NIS or Atlus would be a unique game simply because they added new characters or missions/areas. Surely that can't be correct.

The difference between a port and a unique game is a matter of how much it affects the experience. If you can get basically the same experience from one that you could from the other, then its a port. If its substantially different, then its a new game.

The REmake is substantially different. As you yourself noted, it has new plot twists and new gameplay. NEW. GAMEPLAY. You can't say it has new gameplay and then say its just a port. That's a contradiction. You might as well refuse to acknowledge Rygar as an NES exclusive because there was an Arcade version, even though the two are nothing alike.

Bojay1997
05-15-2012, 08:00 PM
The difference between a port and a unique game is a matter of how much it affects the experience. If you can get basically the same experience from one that you could from the other, then its a port. If its substantially different, then its a new game.

The REmake is substantially different. As you yourself noted, it has new plot twists and new gameplay. NEW. GAMEPLAY. You can't say it has new gameplay and then say its just a port. That's a contradiction. You might as well refuse to acknowledge Rygar as an NES exclusive because there was an Arcade version, even though the two are nothing alike.

Again, that's a matter of opinion. Any game that has new levels/areas or characters by its very definition has new gameplay. I just don't agree that simply adding new gameplay means something is a new or unique title, especially when lots of multiplatform games do the same thing, especially in this world of DLC exclusivity. If you want to count RE as a Gamecube exclusive in your collection, that's your call. I just don't agree and either do the other people in this thread including the OP apparently.

Edmond Dantes
05-15-2012, 09:06 PM
You missed the operative part of my argument, which was: "If you can get basically the same experience from one that you could from the other, then its a port. If its substantially different, then its a new game."

Players of the PS1 version didn't have to deal with Crimson Heads, and never heard about Lisa Trevor, and had less mansion to explore. These are fundamental, substantial differences, and moreso because if you play the Gamecube version you have to deal with this stuff--you can't turn it off. That's the problem with your "its like DLC" argument--DLC is optional, whereas the only way to turn off Lisa Trevor is to not play the game she's in, and she's only in one.

I don't understand why this is such an issue. Everyone acknowledges that Mega Man 6 is a distinct game even though it has a lot in common with Mega Man 5 which has a lot in common with Mega Man 4 etc. Everyone acknowledges that Ninja Gaiden NES, Strider NES, Bionic Commando NES, Rygar NES and Lunar: Silver Star Story Complete are distinct games even though they're based on other games. Nobody thinks that Planet of the Apes starring Charlton Heston and Planet of the Apes directed by Tim Burton are the same movie. Yet for some reason the REmake can't be considered an exclusive just because its a remake? It. Makes. No. Sense.

Aussie2B
05-15-2012, 09:30 PM
I don't quite understand exactly what you're looking for, if you're only talking about systems contemporary to the GameCube or not, but Doshin the Giant was originally released for the 64DD.

Bojay1997
05-15-2012, 10:33 PM
No, I understand your argument completely, I just don't agree with it. Under your definition, every single release of a game which has a different character, additional story or areas to explore is a different game. That would make virtually every "port" up until the current generation a different game and even then, if one platform had a unique character, area or additional story, that would be a new game as well. I guess you've bought into the Capcom business model that encourages you to buy the same game multiple times simply because they make a minor tweak. That's completely ridiculous in my opinion, but again, if that's how you choose to collect, more power to you.


You missed the operative part of my argument, which was: "If you can get basically the same experience from one that you could from the other, then its a port. If its substantially different, then its a new game."

Players of the PS1 version didn't have to deal with Crimson Heads, and never heard about Lisa Trevor, and had less mansion to explore. These are fundamental, substantial differences, and moreso because if you play the Gamecube version you have to deal with this stuff--you can't turn it off. That's the problem with your "its like DLC" argument--DLC is optional, whereas the only way to turn off Lisa Trevor is to not play the game she's in, and she's only in one.

I don't understand why this is such an issue. Everyone acknowledges that Mega Man 6 is a distinct game even though it has a lot in common with Mega Man 5 which has a lot in common with Mega Man 4 etc. Everyone acknowledges that Ninja Gaiden NES, Strider NES, Bionic Commando NES, Rygar NES and Lunar: Silver Star Story Complete are distinct games even though they're based on other games. Nobody thinks that Planet of the Apes starring Charlton Heston and Planet of the Apes directed by Tim Burton are the same movie. Yet for some reason the REmake can't be considered an exclusive just because its a remake? It. Makes. No. Sense.

NoahsMyBro
05-16-2012, 02:58 AM
I always thought "port" meant the original program code was altered in order to run properly on the different hardware, but other than that there were no changes at all to the actual game.

According to that definition, any changes to graphics characters, game areas, etc... would mean the game wasn't a port, no matter how minor or trivial the changes were.

For example - taking a game from the Atari 5200 and changing the memory maps and controller-read routines so that the game runs & is playable on an Atari 800 - that would be what I would call a "port".

Taking the same game and moving it to an Apple ][, but intentionally altering the graphics moreso than only what would be due to the different hardware, and changing the game map - that would be a remake, not a port.

That is what I've always thought the word 'port' meant (in the context of this discussion anyway).

Cornelius
05-16-2012, 08:42 AM
No, I understand your argument completely, I just don't agree with it. Under your definition, every single release of a game which has a different character, additional story or areas to explore is a different game. That would make virtually every "port" up until the current generation a different game and even then, if one platform had a unique character, area or additional story, that would be a new game as well. I guess you've bought into the Capcom business model that encourages you to buy the same game multiple times simply because they make a minor tweak. That's completely ridiculous in my opinion, but again, if that's how you choose to collect, more power to you.

You are saying you understand his perspective, then obtusely continuing your argument without acknowledging his points at all. Especially with your Capcom crack. He clearly said all that about 'basically the same' experience, so you think the Capcom 'tweaks' offer substantially different experiences? You aren't being consistent if you say you understand his argument. You are taking his argument to the extreme. If we take your argument to the same extreme, then Pac Man Vs. is not a new game because it just adds additional 'mode' to the original game.

Barring obviously silly examples like that (and the Capcom thing), I consider the optional nature of many changes to be an important distinction. This is just what Edmond already said, but if content is optional, then two players could have pretty much the same experience on different systems, versus changes that significantly alter the story and gameplay. To me that's pretty compelling distinction between a port and a new game.


I always thought "port" meant the original program code was altered in order to run properly on the different hardware, but other than that there were no changes at all to the actual game.

According to that definition, any changes to graphics characters, game areas, etc... would mean the game wasn't a port, no matter how minor or trivial the changes were.

For example - taking a game from the Atari 5200 and changing the memory maps and controller-read routines so that the game runs & is playable on an Atari 800 - that would be what I would call a "port".

Taking the same game and moving it to an Apple ][, but intentionally altering the graphics moreso than only what would be due to the different hardware, and changing the game map - that would be a remake, not a port.

That is what I've always thought the word 'port' meant (in the context of this discussion anyway).

I think you are right, that's what I've always thought, anyway. But only on a technical level. In practice 'a port' has come to be used more broadly.

goatdan
05-16-2012, 09:11 AM
I always thought "port" meant the original program code was altered in order to run properly on the different hardware, but other than that there were no changes at all to the actual game.

Yeah, I see this in two ways... On one hand, I have always thought of a port as something that is as exact same as possible on another system. But, around the era of the PS1 / N64 thanks to necessity, ports started being drastically altered. Developers realized that they could get more traction claiming a wholly different experience by creating a slightly different one. It was better for the bottom line if the Xbox one had Xbox Live Support while the PS2 one got four player split-screen or something like that, both exclusive. Way easier for promotions to claim, "EXCLUSIVE FOUR PLAYER SPLIT SCREEN!" on the ads to have a hook for selling the game.

Which leaves us in a tough spot though. Where do you draw the line. Based on this, REmake would be a wholly different title, as would Metal Gear Solid, Sonic Adventure, Skies of Arcadia, Soul Calibur 3 (I think it was) and so on.

I think that it might be better to say something like what new titles were only on the GameCube, as that would more clearly draw the line between RE and RE, for instance.

Regardless, here are some points to help...

Beach Spikers was originally an arcade game.
Bloody Roar: Primal Fury came out on the Xbox but was called Bloody Roar: Extreme I believe.
Bust-A-Move 3000 is a port of the game Super Bust A Move which came out for the PS2.
F-Zero GX was released as an arcade game first. I am happy to report I know where one is available to play near me :)
Metal Gear: Twin Snakes is a retelling of Metal Gear Solid. Honestly, it's less of a remake than REmake is.
Phantasy Star I and II Plus is a combining of the Dreamcast titles with some enhancements.
Sonic Mega Collection was released with slight extra bells and whistles for Xbox and PS2. Besides that, it is just ports of titles on other consoles with no enhnancements whatsoever.
Legends of Zelda: Collector's Edition, if that is referring to the collector's discs, both of those were compilations of released titles.

Hope that helps :)

Bojay1997
05-16-2012, 10:50 AM
No, that's not what I said at all. I said I understood his argument. I'm not required to acknowledge his points or agree with any of them. How are we supposed to define "basically the same experience"? Obviously, we can't. It's not an extreme when he stated that as long as any element of the game requires you to do something that can be avoided or doesn't exist in other versions of the same game, it's new. That would mean that almost every multi platform game is unique simply because it has one additional area, one different enemy or one different cut scene. That would in fact make RE on the PSOne and Saturn two completely new experiences. I don't agree with that and while I agree that the Gamecube is a tough system to define uniques on simply because some games have different titles and minor enhancements from their PS2 versions, from my perspective, for a title to be considered Gamecube exclusive, it has to be a wholly different game, not just something that plays slightly differently.


You are saying you understand his perspective, then obtusely continuing your argument without acknowledging his points at all. Especially with your Capcom crack. He clearly said all that about 'basically the same' experience, so you think the Capcom 'tweaks' offer substantially different experiences? You aren't being consistent if you say you understand his argument. You are taking his argument to the extreme. If we take your argument to the same extreme, then Pac Man Vs. is not a new game because it just adds additional 'mode' to the original game.

Barring obviously silly examples like that (and the Capcom thing), I consider the optional nature of many changes to be an important distinction. This is just what Edmond already said, but if content is optional, then two players could have pretty much the same experience on different systems, versus changes that significantly alter the story and gameplay. To me that's pretty compelling distinction between a port and a new game.



I think you are right, that's what I've always thought, anyway. But only on a technical level. In practice 'a port' has come to be used more broadly.

Edmond Dantes
05-16-2012, 05:37 PM
No, that's not what I said at all. I said I understood his argument.

And yet you prove you didn't:


That would mean that almost every multi platform game is unique simply because it has one additional area, one different enemy or one different cut scene. That would in fact make RE on the PSOne and Saturn two completely new experiences.

Last I checked, RE on the Saturn does NOT have additional areas, new enemies or different cutscenes. Everything that's present on the Saturn is also on the PS1 version. It is as close to a 1:1 port of the original as you can get on the Saturn's hardware. There are NO fundamental changes, especially nothing as fundamental as a whole new subplot or new types of zombies that have to be dealt with in a new way.

I've got a question: Do you consider Strider NES a different game from Strider Arcade? How about Bionic Commando NES versus Arcade? Lunar: Silver Star versus Lunar: Silver Star Story Complete? Super Ghouls n' Ghosts SNES versus GBA?

Bojay1997
05-16-2012, 06:39 PM
Straight from Wikipedia (sorry, it's been a few years since I have played the Saturn version, so I couldn't remember the specifics):

The Sega Saturn version added an unlockable Battle Game minigame in which the player must traverse through a series of rooms from the main game and eliminate all enemies within them with the weapons selected by the player. This minigame features two exclusive enemies not in the main game: a zombie version of Wesker and a gold-colored Tyrant. The player's performance is graded at the end of the minigame. The Saturn version also features exclusive enemy monsters, such as a re-skinned breed of Hunters known as Ticks and a second Tyrant prior to the game's final battle. Exclusive outfits for Jill and Chris were added as well.

Seems to fit your version of a new version as far as I can tell.

The NES version of strider is not based on the arcade game, it was never designed to be an arcade port of the game in any way. It simply shared the name. On the other hand, Strider on the Commodore 64 is the same game as the arcade game, it just has music and graphics that don't meet arcade quality.

Lunar Silver Star is the same game as Lunar Silver Star Complete in my opinion. The graphics and sound have been updated, cut scenes were added and some new characters and story elements were added, but anyone who has played the original will have no issue quickly working through the game. It is a remake in the same sense that RE is for the Gamecube.

I don't know anything about Bionic Commando or Super Ghouls and Ghosts and couldn't tell you if they were arcade ports or new games.


And yet you prove you didn't:



Last I checked, RE on the Saturn does NOT have additional areas, new enemies or different cutscenes. Everything that's present on the Saturn is also on the PS1 version. It is as close to a 1:1 port of the original as you can get on the Saturn's hardware. There are NO fundamental changes, especially nothing as fundamental as a whole new subplot or new types of zombies that have to be dealt with in a new way.

I've got a question: Do you consider Strider NES a different game from Strider Arcade? How about Bionic Commando NES versus Arcade? Lunar: Silver Star versus Lunar: Silver Star Story Complete? Super Ghouls n' Ghosts SNES versus GBA?

thegamezmaster
05-16-2012, 06:55 PM
What about Ikaruga? Mine has the "Only For" on it.

Edmond Dantes
05-16-2012, 07:03 PM
Straight from Wikipedia (sorry, it's been a few years since I have played the Saturn version, so I couldn't remember the specifics):

The Sega Saturn version added an unlockable Battle Game minigame in which the player must traverse through a series of rooms from the main game and eliminate all enemies within them with the weapons selected by the player. This minigame features two exclusive enemies not in the main game: a zombie version of Wesker and a gold-colored Tyrant. The player's performance is graded at the end of the minigame. The Saturn version also features exclusive enemy monsters, such as a re-skinned breed of Hunters known as Ticks and a second Tyrant prior to the game's final battle. Exclusive outfits for Jill and Chris were added as well.

Seems to fit your version of a new version as far as I can tell.

And again you prove you didn't understand my argument:


Players of the PS1 version didn't have to deal with Crimson Heads, and never heard about Lisa Trevor, and had less mansion to explore. These are fundamental, substantial differences, and moreso because if you play the Gamecube version you have to deal with this stuff--you can't turn it off. That's the problem with your "its like DLC" argument--DLC is optional, whereas the only way to turn off Lisa Trevor is to not play the game she's in, and she's only in one.

Why is it that you keep lopping "optional minigame" and "extra costumes" in the exact same bin as "whole new type of zombie that the main game is now packed with" and "major revisions to the storyline?" Can you honestly not tell the difference?

Bojay1997
05-16-2012, 07:53 PM
And again you prove you didn't understand my argument:



Why is it that you keep lopping "optional minigame" and "extra costumes" in the exact same bin as "whole new type of zombie that the main game is now packed with" and "major revisions to the storyline?" Can you honestly not tell the difference?

The ticks and the second Tyrant are mandatory parts of the Saturn game. Per your definition, that would make it a Saturn unique, correct? They can't be shut off, you have to encounter them to complete the main game and they don't appear in the Playstation version. Again, you haven't made any coherent argument. All you have done is outline some arbitrary standard which can't be applied with any consistency in some weak attempt to support your position that RE on the Gamecube is some entirely new game just because it has some new areas and enemies.

Edmond Dantes
05-16-2012, 08:10 PM
The ticks and the second Tyrant are mandatory parts of the Saturn game. Per your definition, that would make it a Saturn unique, correct? They can't be shut off, you have to encounter them to complete the main game and they don't appear in the Playstation version.

I would have to see these "ticks" and the second Tyrant in context to really judge if they affect the experience much, if at all, or indeed if the Wikipedia statement is even correct.


Again, you haven't made any coherent argument.

"Again?" This is the first time my coherency has been called into question.


All you have done is outline some arbitrary standard which can't be applied with any consistency

Proving you don't understand said standard. there is nothing arbitrary or inconsistent about it. If the basic, fundamental experience is changed then its a new game. Its no different than how 1960s Time Machine and 2000s Time Machine are considered different movies even though they're based on the same book.

Bojay1997
05-16-2012, 08:35 PM
Ok, so the standard is essentially you playing a game and determining how much various elements impact the experience and at some point, a line gets crossed and it's so much new stuff that it becomes a new game. Got it. No need to continue this discussion since I think you just said it all right there. There actually is not a standard, it's all just your opinion. Great, so all we need to do is have you play every multiplatform game ever made and we can finally have a comprehensive list of unique games on each platform. Give me a break.


I would have to see these "ticks" and the second Tyrant in context to really judge if they affect the experience much, if at all, or indeed if the Wikipedia statement is even correct.



"Again?" This is the first time my coherency has been called into question.



Proving you don't understand said standard. there is nothing arbitrary or inconsistent about it. If the basic, fundamental experience is changed then its a new game. Its no different than how 1960s Time Machine and 2000s Time Machine are considered different movies even though they're based on the same book.

The 1 2 P
05-16-2012, 08:37 PM
Uh, no, no. It retells the first story, but other than that it has to be considered a new game.

I haven't played the GC version but I knew it had a few extra bells and whistles, as do most games that get ported to other systems. Despite all the info laid out over the last several post I'd still consider it an updated version of the original and not a completly new game. I know that the Saturn version of Castlevania: SOTN has an extra playable chararcter and new areas of the castle to explore not available in the PS1 game but I still consider them pretty much the same game except one has extra content. So in that regard I wouldn't call the GC version of RE an exclusive.


What about Ikaruga? Mine has the "Only For" on it.

It's also on the Dreamcast.

Edmond Dantes
05-17-2012, 03:04 AM
No need to continue this discussion

Finally something we can agree on.


I haven't played the GC version but I knew it had a few extra bells and whistles,

There's a lot more to it than that. Fundamentals of the gameplay and story have been changed. Series creator Shinji Mikami himself said the remake was "70% different."

The biggest one is the Crimson Heads. Basically, in this version you have to either decapitate zombies, or else burn their bodies. If you don't, then eventually they'll turn into a new, faster, acid-breathing type of zombie that can't be killed. This is not only a difference from the original RE, its a new element for the series as a whole. There's other huge changes besides, but I think anyone with even the barest familiarity with Resident Evil can see how this changes the entire way you approach the game.

Sunnyvale
05-17-2012, 03:33 AM
You are saying you understand his perspective, then obtusely continuing your argument without acknowledging his points at all. Especially with your Capcom crack. He clearly said all that about 'basically the same' experience, so you think the Capcom 'tweaks' offer substantially different experiences? You aren't being consistent if you say you understand his argument. You are taking his argument to the extreme. If we take your argument to the same extreme, then Pac Man Vs. is not a new game because it just adds additional 'mode' to the original game.

Barring obviously silly examples like that (and the Capcom thing), I consider the optional nature of many changes to be an important distinction. This is just what Edmond already said, but if content is optional, then two players could have pretty much the same experience on different systems, versus changes that significantly alter the story and gameplay. To me that's pretty compelling distinction between a port and a new game.

This. QFT. Re-read it. Whatever.


All you have done is outline some arbitrary standard which can't be applied with any consistency in some weak attempt to support your position that RE on the Gamecube is some entirely new game just because it has some new areas and enemies.

It's a new game. It appeals to different collectors', it has different content, different console, different package, different graphics, different gameplay...
Or will you trade me your Saturn version for my GameCube version? I gots a minty one...

Edit: Dualshock PS1 is also acceptable for my GC version. Black label, of course.

The 1 2 P
05-17-2012, 08:41 PM
There's a lot more to it than that. Fundamentals of the gameplay and story have been changed. Series creator Shinji Mikami himself said the remake was "70% different."

The biggest one is the Crimson Heads. Basically, in this version you have to either decapitate zombies, or else burn their bodies. If you don't, then eventually they'll turn into a new, faster, acid-breathing type of zombie that can't be killed. This is not only a difference from the original RE, its a new element for the series as a whole. There's other huge changes besides, but I think anyone with even the barest familiarity with Resident Evil can see how this changes the entire way you approach the game.

I see what you're saying. Having never played the GC version I figured that despite the differences they were still pretty much the same game(like my example of Castlevania: SOTN) but you're saying it's a wholly unique experience. I guess I need to check out the GC version sometime to find out.

Bojay1997
05-17-2012, 11:02 PM
This. QFT. Re-read it. Whatever.



It's a new game. It appeals to different collectors', it has different content, different console, different package, different graphics, different gameplay...
Or will you trade me your Saturn version for my GameCube version? I gots a minty one...

Edit: Dualshock PS1 is also acceptable for my GC version. Black label, of course.

This argument makes even less sense than the previous guy's argument. Your definition would apply to every game ever released on more than one platform. The whole point of this thread is to identify games unique to the Gamecube. Applying your definition, every game on the Gamecube would qualify because the architecture is different than the Xbox or PS2 and therefore a 100% direct conversion or port is not possible from any other console. Also, how would my trading you a copy of RE Saturn for a GC copy prove anything other than that one is more valuable than the other just like many multi platform versions are more valuable on one console or another?

Edmond Dantes
05-18-2012, 12:43 AM
This argument makes even less sense than the previous guy's argument.

You're the only one who thinks these arguments don't make sense. That should tell you something.


Your definition would apply to every game ever released on more than one platform.

Keep repeating this bold-faced lie and maybe some day it will become true. Or monkeys will fly out of my butt. Whichever.

Honestly, I'm curious to hear what it would take for a game to be "unique" in your view of things. You've as much as said drastically altering the gameplay (as REmake does) and the plot (as Lunar: SSSC does) don't make it a different game. According to what we've heard from you so far, Mega Man 2 isn't a unique game because it recycles the gameplay and some boss themes from Mega Man 1, Donkey Kong GB isn't a new game because the first four levels are remakes of the arcade game, Strider 2 isn't a new game because its a retelling of Strider 1's story, hell Ms. Pac-Man isn't a new game because its just the original Pac-Man with new mazes. This makes far less sense than anything anyone on the "REmake is a Gamecube Exclusive" side of the fence is suggesting.

Bojay1997
05-18-2012, 12:52 AM
Really? As far as I can tell, the majority of the people in this thread agree with me which is why the game is no longer listed in the OP. In my opinion, for something to be a unique game on a particular platform, it has to have not been released on any other platform and has to have a totally unique narrative. I could care less about the graphics, the game engine, the character models, changes to the map, changes to the means of killing enemies or anything else. Those can and often are changed when a new platform comes along and a company decides to re-release a title in an enhanced form. If the fundamental narrative isn't completely unique to the game (i.e. not just re-translated or reworked or added upon), it's just not a different game. I have no issue with calling RE on Gamecube a heavily enhanced version of Resident Evil and certainly worth playing through again even if you have played the other versions of the same game, but in my opinion, that doesn't make it a unique game or a platform exclusive.

You seem to have just taken up the old "I know it when I see it" line of reasoning from the Supreme Court's pornography rulings. Here is what you claim to be your bright line definition - "If you can get basically the same experience from one that you could from the other, then its a port. If its substantially different, then its a new game." Great, what's "substantial"? I have actually played RE on the Gamecube, the PSX and Saturn. To me, it's basically the same experience on all three, the Gamecube just looks better and there are some minor changes to the story, areas, puzzles and enemies. You seem to believe there's a substantial difference whatever that means. Unfortunately, I need a more precise definition than that because nothing you have presented so far is a standard that can be applied in a fair and neutral manner to the entire Gamecube library.

Heck, wouldn't RE 4 on Wii be considered a unique game because it added motion control which is clearly an entirely new means of gameplay not present on the Gamecube version? Where would you place that particular re-release?



You're the only one who thinks these arguments don't make sense. That should tell you something.



Keep repeating this bold-faced lie and maybe some day it will become true. Or monkeys will fly out of my butt. Whichever.

Honestly, I'm curious to hear what it would take for a game to be "unique" in your view of things. You've as much as said drastically altering the gameplay (as REmake does) and the plot (as Lunar: SSSC does) don't make it a different game. According to what we've heard from you so far, Mega Man 2 isn't a unique game because it recycles the gameplay and some boss themes from Mega Man 1, Donkey Kong GB isn't a new game because the first four levels are remakes of the arcade game, Strider 2 isn't a new game because its a retelling of Strider 1's story, hell Ms. Pac-Man isn't a new game because its just the original Pac-Man with new mazes. This makes far less sense than anything anyone on the "REmake is a Gamecube Exclusive" side of the fence is suggesting.

Edmond Dantes
05-18-2012, 03:02 AM
Really? As far as I can tell, the majority of the people in this thread agree with me which is why the game is no longer listed in the OP.

The OP had removed it long before you even entered the thread. Also, I've seen two people (not counting myself) criticize your argument and one person almost sided with you until I gave him more information, now he's not so sure. I may be jumping the gun here but it sure doesn't seem like you have a lot of support.


In my opinion, for something to be a unique game on a particular platform, it has to have not been released on any other platform and has to have a totally unique narrative. I could care less about the graphics, the game engine, the character models, changes to the map, changes to the means of killing enemies or anything else. Those can and often are changed when a new platform comes along and a company decides to re-release a title in an enhanced form. If the fundamental narrative isn't completely unique to the game (i.e. not just re-translated or reworked or added upon), it's just not a different game. I have no issue with calling RE on Gamecube a heavily enhanced version of Resident Evil and certainly worth playing through again even if you have played the other versions of the same game, but in my opinion, that doesn't make it a unique game or a platform exclusive.

You might seriously want to rethink that. I mean, gameplay doesn't matter at all? In video GAMES? Only having a "totally unique narrative" matters? What makes a narrative "totally unique" anyway? Final Fantasy IV borrows a lot of themes and concepts from earlier games in the series--is it still "totally unique"?

I don't have much to say about the rest of the post. All it is, is more of you calling me vague, saying I need to explain myself (you no longer have the right to ask that of me after delivering this doozy) and once more trying to claim some inconsequential change made in a particular port contradicts my definition when it in fact does not. Quit doing that. It's just making you look bad.

Bojay1997
05-18-2012, 01:01 PM
Again, all you are doing is stating your opinion just like I am stating mine. There is no right or wrong here and your opinion isn't any more or less valid than mine. I just don't agree with you that your standard is as clear as you think it is. I see games as essentially an interactive narrative medium and for something to be a platform exclusive, in my opinion it has to have an original narrative which doesn't simply retell the same story with changes. I will concede that there is vagueness in my proposed standard, but ultimately, what matters is what each of us personally feel to be appropriate for our own collections.


The OP had removed it long before you even entered the thread. Also, I've seen two people (not counting myself) criticize your argument and one person almost sided with you until I gave him more information, now he's not so sure. I may be jumping the gun here but it sure doesn't seem like you have a lot of support.



You might seriously want to rethink that. I mean, gameplay doesn't matter at all? In video GAMES? Only having a "totally unique narrative" matters? What makes a narrative "totally unique" anyway? Final Fantasy IV borrows a lot of themes and concepts from earlier games in the series--is it still "totally unique"?

I don't have much to say about the rest of the post. All it is, is more of you calling me vague, saying I need to explain myself (you no longer have the right to ask that of me after delivering this doozy) and once more trying to claim some inconsequential change made in a particular port contradicts my definition when it in fact does not. Quit doing that. It's just making you look bad.

old_skoolin_jim
05-18-2012, 01:59 PM
Edit: Dualshock PS1 is also acceptable for my GC version. Black label, of course.

RE1 Dualshock PS1 was only released under the GH label. No black label exists. ;)

Edmond Dantes
05-18-2012, 04:00 PM
Again, all you are doing is stating your opinion just like I am stating mine. There is no right or wrong here and your opinion isn't any more or less valid than mine.

That's a cop-out. Being an opinion doesn't make it immune to evaluation or criticism, and opinions can indeed be wrong.

But, fine, whatever.

Bojay1997
05-18-2012, 05:12 PM
That's a cop-out. Being an opinion doesn't make it immune to evaluation or criticism, and opinions can indeed be wrong.

But, fine, whatever.

Not at all. I just find you to be intolerant of the views of others and this statement makes it clear why there is no point in having a rational discussion with you. Contrary to your assertion, an opinion can never be wrong. Facts can be wrong because they can be tested or proven one way or another. An opinion can never be wrong, it can simply be unpopular, intolerant, different than your own, not shared by the majority of people, etc..There is no objective test for what constitutes a platform exclusive release, there are only opinions about what should or shouldn't count.

Edmond Dantes
05-18-2012, 05:48 PM
Contrary to your assertion, an opinion can never be wrong.

I'm sorry, but WHAT?! How can you be a grown man and believe this? Look, I'll give you an example: Pretend you have a chill spell, an auto mechanic believes you have syphalis and a doctor believes you just have a fever. Who would you take more seriously in this case? If you say "the doctor," you're unwittingly admitting that his opinion has more validity than the mechanics--as it should, since this guy spent his life studying diseases.

That's just a hypothetical. Real-life examples can be found by watching Irate Gamer reviews (one reason he's notorious is because he complains that games are bad or hard when its clear he just doesn't understand the mechanics or isn't really trying to play them) or by watching true-life courtroom documentaries like City Confidential or Notorious. Indeed, that's how the justice system works: two sides present their version of things to a jury and the jury decides who they believe more. The very fact that jury rulings have been overturned proves that not all opinions are created equal.

Seriously if you don't see how opinions can be wrong, I can only imagine you've led a sheltered existence.