PDA

View Full Version : Nintendo's E3 2012 Official Thread



PapaStu
06-05-2012, 02:00 AM
Nintendo has already done their pre E3 announcement video, but they still have their keynote on Tuesday. Please keep the Nintendo E3 conversations here!

Ryudo
06-05-2012, 02:13 AM
Nintendo has already done their pre E3 announcement video, but they still have their keynote on Tuesday. Please keep the Nintendo E3 conversations here!

I hope they can save E3 because so far it's a giant flop of failure

G-Boobie
06-05-2012, 05:13 AM
I hope they can save E3 because so far it's a giant flop of failure

Well, its the final year of the generation. It's not surprising that there isn't much but sequels and rehashes on offer.

I also wonder what value E3 has other than selling to retail buyers, which is, hey! what E3 is actually for. Publishers and developers can reach the gaming audience any time they want now: Twitter, YouTube videos, blogs, ARGs, podcasts... there are much more efficient ways for marketers to display their goods.

Maybe next year we'll see the new boxes from Microsoft and Sony, and some games that take advantage of the new hardware, but I think we're just as likely to see the reveals on G4 or MTV.

substantial_snake
06-05-2012, 09:47 AM
I most wanna see if the 3DS XL rumors turn out to be true.

I really like the 3DS but the more I use it the less comfortable it is. I think a lot of the problems I have with they system could be remedied by simply making a bigger model. That and having a larger 3D screen "could" mean that the 3D effect has a larger viewing angle which would be great since a lot of the games gyro-styled targeting kills the 3D effect for me.

Outside of that generally more info about the WiiU would be great, it seems that Nintendo is really reaching out to third parties this time around and I'ed like to see what they reveal this time.

buzz_n64
06-05-2012, 12:27 PM
Super Mario U announced, that's all I need to know. :)

Leo_A
06-05-2012, 12:35 PM
I never cared for the graphical style they used in New Super Mario Brothers (Or the background music for that matter). Much more like the way this Wii U release appears in these shots with all the details. Doesn't look like a cheap budget release anymore and looks much more in line with how I pictured how a modern sidescrolling Mario title in the style of things like SMB3/SMW should look on modern hardware.

http://live.ubergizmo.com/files/ubergizmo_live_01820_700.jpg

http://live.ubergizmo.com/files/ubergizmo_live_01821_700.jpg

Hope they give the audio a makeover while they're at it. Not a single memorable song in either NSMB.

And NSMB2 on the 3DS looks set to maintain the styling they've set on the previous two games.

http://live.ubergizmo.com/files/ubergizmo_live_01858_700.jpg


Super Mario U announced, that's all I need to know. :)

It was already confirmed.

Bojay1997
06-05-2012, 01:20 PM
I've gotta say that Nintendo did a good job of selling me on the WiiU. I'm actually excited to use the controller and it seems like a very natural extension of the Wii brand.

Rob2600
06-05-2012, 01:24 PM
Lego City actually looks awesome- humorous and great graphics. I'm looking forward to that one.

RCM
06-05-2012, 01:26 PM
I can't wait to play old Xbox 360 games on Wii U with a knock off 360 controller. I'll have to save up to buy the 500 Mario titles they announced, but I'm not sure I'll have the time to play since I'll be too busy immersed in the wonder that is Nintendo Land.

This system will certainly test the mettle of many a Nintendo fanboy...

Red Warrior
06-05-2012, 01:34 PM
So far the only Wii U games I want are Mario U and Pikmin 3, but that's not enough to warrant a $300 or $400 purchase. Boring conference this year. Nothing else to say.

WCP
06-05-2012, 03:39 PM
I was very disappointed that they didn't show a "legit" Nintendo game besides Pikmin 3. Pikmin 3 does look very cool, but it's not going to make me pull $300 out of my wallet. I needed to see a real Mario game. Yeah, they had New Super Mario Bros. U, but the game just looked way too much like the Wii version. It kinda seemed like a rush job, just to get a Mario game on Wii U, but not the kind of Mario game that's going to get somebody to shell out 350 bucks (for system + game). At least not me. I would need like a Mario Galaxy game or an all-new 2D Mario that is more centered on a single player experience, with more next-level graphics. Honestly, if you put the Wii version right next to the Wii U version, I don't think there is that much of a difference. Obviously, it's a resolution difference, but for some reason I was expecting more than that.

Also, if Nintendo showed at least one other traditional Nintendo game, I would have probably been cool with it, but they didn't. No Zelda, no Metroid, no Donkey Kong, no F-Zero, no WaveRace, Starfox, Kirby, Pilotwings etc, etc. As cool as Pikmin 3 and Zombie U look, they aren't going to get me to pull $400 out of my pocket.

Press_Start
06-05-2012, 04:30 PM
Also, if Nintendo showed at least one other traditional Nintendo game, I would have probably been cool with it, but they didn't. No Zelda, no Metroid, no Donkey Kong, no F-Zero, no WaveRace, Starfox, Kirby, Pilotwings etc, etc. As cool as Pikmin 3 and Zombie U look, they aren't going to get me to pull $400 out of my pocket.

Heck, we didn't get a opening price or even a retail date for that matter, no bigger bullhorn than E3. I know, I know they say they wouldn't but this left more questions than answers. It didn't feel like a real Nintendo conference, it was more like Reggie was saying "YES! YES! WE HAVE 3RD PARTY SUPPORT! wiifit. PLZ LIKE US HARDCORE GAMERZ! nintendoland. PLZ! PLZ! PLZ!" The fact they have a separate event for 3DS alone shows what should have been they're best clear-cut media event to hype-launch both their new systems for battleground '12 (Christmas) turned into a potential confusing, tepid, and underwhelming kissassia affair with mixed results. Don't get me wrong, I'm excited for the games but I agree with WCP, there's room for more....A LOT more.

Trumpman
06-05-2012, 06:36 PM
Really pissed that Rayman Legends is apparently a Wii U exclusive. Why, Ubisoft?

The 1 2 P
06-05-2012, 06:44 PM
I just watched the show and although this year wasn't the greatest overall E3 as far as press conferences are concerned, Nintendo's was really lackluster. All I wanted was a reason for them to sell me on the Wii U. Instead we got looks at the usual legacy first party titles and mostly third party hand-me-downs from last gen(once the Wii U launches they'll be last gen). Is it just me or does this look like the Wii all over again? The only two games that interested me were the Castelvania: LOS 3DS game and Zombie U(although I really hope they change that title). Everything else was very blah to me and I was pretty disappointed by this confernce. I knew we weren't going to get a price or release date but frankly that doesn't even matter now because I have no real incentive to want this system anytime soon while I still have my 360, PS3 and Wii to game on.

shertz
06-05-2012, 06:51 PM
I most wanna see if the 3DS XL rumors turn out to be true.

I really like the 3DS but the more I use it the less comfortable it is. I think a lot of the problems I have with they system could be remedied by simply making a bigger model. That and having a larger 3D screen "could" mean that the 3D effect has a larger viewing angle which would be great since a lot of the games gyro-styled targeting kills the 3D effect for me.

Outside of that generally more info about the WiiU would be great, it seems that Nintendo is really reaching out to third parties this time around and I'ed like to see what they reveal this time.

I was hoping for this too! Too bad the rumors were false. Maybe next year!

Bojay1997
06-05-2012, 07:00 PM
I just watched the show and although this year wasn't the greatest overall E3 as far as press conferences are concerned, Nintendo's was really lackluster. All I wanted was a reason for them to sell me on the Wii U. Instead we got looks at the usual legacy first party titles and mostly third party hand-me-downs from last gen(once the Wii U launches they'll be last gen). Is it just me or does this look like the Wii all over again? The only two games that interested me were the Castelvania: LOS 3DS game and Zombie U(although I really hope they change that title). Everything else was very blah to me and I was pretty disappointed by this confernce. I knew we weren't going to get a price or release date but frankly that doesn't even matter now because I have no real incentive to want this system anytime soon while I still have my 360, PS3 and Wii to game on.

I guess I don't really know what people were expecting. With Sony and Microsoft likely launching their next generation consoles in 2013, it is very unlikely that any third parties are going to reveal their next generation stuff right now, even if it will be on Wii U as well as the other two platforms. As such, Nintendo is basically stuck with whatever they can show which right now is going to be current generation stuff with some enhancements. Similarly, Nintendo has historically taken the approach of waiting until closer to launch to reveal pricing, availability dates and first party launch software. Personally, I saw enough to convince me that this is going to be a really fun console with some neat first party software and hopefully some innovative third party stuff that uses the gamepad. Is it enough? For me it was and at least they didn't focus most of the time on exercise applications, streaming media, communication gimmicks and other junk I have little or no interest in using.

The 1 2 P
06-05-2012, 07:23 PM
As such, Nintendo is basically stuck with whatever they can show which right now is going to be current generation stuff with some enhancements.

The 360 got launched first this gen and because of that received exclusives such as Dead Rising and Lost Planet(among others) just because they were the first to launch. Lost Planet later got ported to the PS3 so I don't see why a similiar situation couldn't happen with Wii U. You seem to basically be saying "nobody wants to reveal a next gen game on the Wii U first because it will be showing off a next gen game before Sony or Microsoft launches their systems". I don't really buy that because the title could most likely just be ported to the other systems or stay exclusive to the Wii U.


Personally, I saw enough to convince me that this is going to be a really fun console with some neat first party software and hopefully some innovative third party stuff that uses the gamepad. Is it enough? For me it was

And for me it wasn't.

frogofdeath
06-05-2012, 07:46 PM
I never cared for the graphical style they used in New Super Mario Brothers (Or the background music for that matter). Much more like the way this Wii U release appears in these shots with all the details. Doesn't look like a cheap budget release anymore and looks much more in line with how I pictured how a modern sidescrolling Mario title in the style of things like SMB3/SMW should look on modern hardware.
Agreed. I have always found the NSMB games to look almost like plastic. This version looks considerably better and more artistic and cartoon-like, which is how I've felt Mario should be.


Also, if Nintendo showed at least one other traditional Nintendo game, I would have probably been cool with it, but they didn't. No Zelda, no Metroid, no Donkey Kong, no F-Zero, no WaveRace, Starfox, Kirby, Pilotwings etc, etc. As cool as Pikmin 3 and Zombie U look, they aren't going to get me to pull $400 out of my pocket.
This and more of this. Really, Nintendo games are the main reason I invest in their home console and so far those are slim pickins. Sure you don't need all of these announced, especially the big guns, but give me some more games that can be played in short bursts. Titles like WaveRace, or even a new 1080, would be great compliments to Pikmin 3 and New Super Mario Bros. Then give us glimspes of what's to come (3D Mario, Zelda, Metroid, etc...).

Bojay1997
06-05-2012, 07:52 PM
Well, Microsoft was also throwing around a lot of money in the early 360 days to get timed exclusives. Nintendo is apparently unwilling or unable to do the same thing with WiiU and given the fact that the overwhelming majority of million selling titles on Wii were first party, I kinda doubt most developers are looking to make their own WiiU exclusive commitment. I would suspect they also won't do so on the new Xbox or PS with the exception of a few very specific smaller developers that need support from the manufacturer/publisher and will become defacto first party studios. If there really is performance parity or something close to it between the WiiU and the next generation 360 and PS, I think you are going to see a repeat of the PS2/Xbox/GC generation where many games are released on all three and the exclusives are few and far between. Frankly, the economics of the current industry will make it very difficult to do anything but support all three or at least not release many exclusives and therefore limit the potential customer base.


The 360 got launched first this gen and because of that received exclusives such as Dead Rising and Lost Planet(among others) just because they were the first to launch. Lost Planet later got ported to the PS3 so I don't see why a similiar situation couldn't happen with Wii U. You seem to basically be saying "nobody wants to reveal a next gen game on the Wii U first because it will be showing off a next gen game before Sony or Microsoft launches their systems". I don't really buy that because the title could most likely just be ported to the other systems or stay exclusive to the Wii U.



And for me it wasn't.

substantial_snake
06-05-2012, 07:54 PM
I was hoping for this too! Too bad the rumors were false. Maybe next year!

Thats too bad. I feel like I need to pick up another DS lite to enjoy my DS games since the d-pad is in such an awkward position on the 3DS. Indeed maybe next year. :)

RCM
06-05-2012, 08:02 PM
If there really is performance parity or something close to it between the WiiU and the next generation 360 and PS, I think you are going to see a repeat of the PS2/Xbox/GC generation where many games are released on all three and the exclusives are few and far between.

From what I've heard and what's expected M$ Durango and PS4 will be far beyond Wii U's chipset. This is just my feeling, but it doesn't seem most third party devs are investing significant resources into Wii U at this point. But I could be wrong, of course. I caught a glimpse of a few Wii U titles a couple weeks ago just revealed at E3 and was under the impression Wii U would only support one tablet controller...

The 1 2 P
06-05-2012, 08:07 PM
If there really is performance parity or something close to it between the WiiU and the next generation 360 and PS, I think you are going to see a repeat of the PS2/Xbox/GC generation where many games are released on all three and the exclusives are few and far between.

This is exactly what I was saying before though. Because they could just port the Wii U games over to the PS4 or 720 next year(or the year after depending when they launch) why was Zombie U the only one that got mentioned? I know there are a few other shows before the end of the year and they can use those for announcements as well but E3 is usually the defacto perfect time for all the big game announcements. So either they are holding back or have very few third party games(beyond the ports mentioned at the show) to reveal.

The 1 2 P
06-05-2012, 08:10 PM
and was under the impression Wii U would only support one tablet controller...

At first it could only support one tablet controller but I think they took all the industry and fan feedback to heart and upgraded it to support two.

RCM
06-05-2012, 08:13 PM
At first it could only support one tablet controller but I think they took all the industry and fan feedback to heart and upgraded it to support two.

Yeah, I get that. I'm just saying the stuff I saw a few weeks ago was designed with one tablet in mind along with WiiMotes for other players.

Bojay1997
06-05-2012, 08:22 PM
I agree, but it's likely because of the relatively poor sales of most third party stuff on the Wii. I just don't think you are going to see third parties investing in anything platform exclusive this coming generation as the economics don't make sense. The WiiU will support two pads, although there is a performance hit on the frame rate when two pads are used right now. Nintendo will hopefully come up with a workaround.


From what I've heard and what's expected M$ Durango and PS4 will be far beyond Wii U's chipset. This is just my feeling, but it doesn't seem most third party devs are investing significant resources into Wii U at this point. But I could be wrong, of course. I caught a glimpse of a few Wii U titles a couple weeks ago just revealed at E3 and was under the impression Wii U would only support one tablet controller...

Bojay1997
06-05-2012, 08:26 PM
Why would a third party developer take the risk right now? Why not just wait a year and release the game on all three platforms? I just don't see the benefit of supporting the WiiU exclusively right now when it costs so much to develop next generation games and when nobody really knows what's going to happen. Developers have little interest in supporting a platform that has a completely hypothetical user base at this point.


This is exactly what I was saying before though. Because they could just port the Wii U games over to the PS4 or 720 next year(or the year after depending when they launch) why was Zombie U the only one that got mentioned? I know there are a few other shows before the end of the year and they can use those for announcements as well but E3 is usually the defacto perfect time for all the big game announcements. So either they are holding back or have very few third party games(beyond the ports mentioned at the show) to reveal.

heybtbm
06-05-2012, 08:27 PM
One of the better bits of E3 Nintendo news...

Wiiware and Virtual Console titles will transfer over to Wii U (http://www.ign.com/articles/2012/06/05/e3-2012-old-wii-downloads-will-transfer-to-wii-u)

Tupin
06-05-2012, 08:32 PM
Lego City Undercover doesn't look half bad. That sizzle reel had some interesting 3rd party titles like Tank! Tank! Tank!, which was an arcade game that looks like it has more multiplayer elements. Project P100 looks good, but Nintendo didn't mention it.

Surprised that NintendoLand has Mystery of Murasame Castle but no Mother. Guess they don't want to get peoples' hopes up?

The 1 2 P
06-05-2012, 08:50 PM
Why would a third party developer take the risk right now? Why not just wait a year and release the game on all three platforms? I just don't see the benefit of supporting the WiiU exclusively right now when it costs so much to develop next generation games and when nobody really knows what's going to happen. Developers have little interest in supporting a platform that has a completely hypothetical user base at this point.

They could still release it for all three platforms, it would just be releasing on the Wii U first. And similiarly to how Wii versions of 360 and PS3 games often had less features/levels/etc they could also port Wii U games to the 360 and PS3. The graphics on Wii U don't seem overwhelming superior to those systems( from what I've seen so far) so it wouldn't be a stretch for them to use assets from any Wii U game they make and put those toward a port to any of the other systems. So there wouldn't be that much of a risk. If a third party game sells less than, lets say a million units, they can just port it to one of the current two systems(PS3 and 360) or wait to port it to the 720 and PS4. It's no different than games that started this gen being exclusive(Bioshock, Lost Planet, GTA: Episodes, etc) and then getting ported to another system to make even more money.

BetaWolf47
06-05-2012, 09:15 PM
One of the better bits of E3 Nintendo news...

Wiiware and Virtual Console titles will transfer over to Wii U (http://www.ign.com/articles/2012/06/05/e3-2012-old-wii-downloads-will-transfer-to-wii-u)

I wonder if this means they'll continue to update Virtual Console and WiiWare through the Wii U. We're still missing a ton of great stuff on VC.

joshnickerson
06-05-2012, 09:58 PM
I thought Nintendo Land looked interesting, actually, and I think it's going to be deeper than most people assume.

Leo_A
06-05-2012, 10:02 PM
One of the better bits of E3 Nintendo news...

Wiiware and Virtual Console titles will transfer over to Wii U (http://www.ign.com/articles/2012/06/05/e3-2012-old-wii-downloads-will-transfer-to-wii-u)

Presents sort of a problem for me. I have a significant library, but that library includes a good half dozen or so N64 downloads that I only find enjoyable to play with a GameCube controller. So I hope they give the button mapping some consideration with this Pro Controller they showed off. I'd love to transfer everything over since I have well over 1000 hours logged on this system according to my Nintendo Channel stats.

And then there's the issue of upscaling. We know it won't upscale Wii content (And presumably, Virtual Console content will be considered Wii content), yet my Wii U will be hooked up to my LCD which does a poor job with anythign else except HD instead of my Trinitron that my Wii is hooked up to.

I guess the best I can hope for is that the transfer ability works with another Wii so I could hopefully locate a brand new BC Wii to transfer my collection to.

frogofdeath
06-05-2012, 10:24 PM
Maybe I've missed it, but has there been any mention yet about Nintendo's online plan for the Wii U? Hopefully they have done away with friend codes.

Two other items that might help, but in no way are needed: 1)would be nice to see some sort of trophy/achievement system for games & 2)how about finally updating Miis and giving users more options.

Tupin
06-05-2012, 10:30 PM
Based on the roundtable they just had, I think you just send friend requests. Achievements are probably a shoe-in.

Bojay1997
06-05-2012, 10:37 PM
Sure, they could do anything. It doesn't change the fact that releasing a next generation game a year or more before all of the platforms are released is not a great business move. If the WiiU version doesn't sell well, that could taint demand on the other two platforms. It also represents a great expenditure of money a year earlier than it needs to be expended. It seems like the better approach would be to wait and see while doing low level pre-production (i.e. the stuff you don't talk about at trade shows or in press releases).


They could still release it for all three platforms, it would just be releasing on the Wii U first. And similiarly to how Wii versions of 360 and PS3 games often had less features/levels/etc they could also port Wii U games to the 360 and PS3. The graphics on Wii U don't seem overwhelming superior to those systems( from what I've seen so far) so it wouldn't be a stretch for them to use assets from any Wii U game they make and put those toward a port to any of the other systems. So there wouldn't be that much of a risk. If a third party game sells less than, lets say a million units, they can just port it to one of the current two systems(PS3 and 360) or wait to port it to the 720 and PS4. It's no different than games that started this gen being exclusive(Bioshock, Lost Planet, GTA: Episodes, etc) and then getting ported to another system to make even more money.

heybtbm
06-05-2012, 10:40 PM
I have well over 1000 hours logged on this system according to my Nintendo Channel stats.

Call it OCD if you want, but I love the Nintendo Channel's "hours played" stats on the Wii and 3DS. I wish all consoles kept track of such things.

joshnickerson
06-05-2012, 10:53 PM
Call it OCD if you want, but I love the Nintendo Channel's "hours played" stats on the Wii and 3DS. I wish all consoles kept track of such things.

I'm also amused that the 3DS even keeps stats on the time you use the stats app.

Pikkon
06-05-2012, 11:09 PM
I just hope that the Wii U will offer some NDS games as part of the virtual console,that would be nice.

Leo_A
06-05-2012, 11:53 PM
Sure, they could do anything. It doesn't change the fact that releasing a next generation game a year or more before all of the platforms are released is not a great business move. If the WiiU version doesn't sell well, that could taint demand on the other two platforms. It also represents a great expenditure of money a year earlier than it needs to be expended. It seems like the better approach would be to wait and see while doing low level pre-production (i.e. the stuff you don't talk about at trade shows or in press releases).

Considering that all the rumors have indicated for quite sometime that we're getting something approximately equal in terms of power to two consoles that have already been around for half a decade now, this doesn't strike me as a concern in the slightest.

Any Wii U release for the most part should have no issues coming to the Xbox 360 and Playstation 3 if a publisher wants it to be multiplatform. They're not going to have to wait on a Xbox 720 and a Playstation 4 to roll around if they want to take advantage of their work by making it be a multiplatform release.

Bojay1997
06-06-2012, 12:20 AM
Considering that all the rumors have indicated for quite sometime that we're getting something approximately equal in terms of power to two consoles that have already been around for half a decade now, this doesn't strike me as a concern in the slightest.

Any Wii U release for the most part should have no issues coming to the Xbox 360 and Playstation 3 if a publisher wants it to be multiplatform. They're not going to have to wait on a Xbox 720 and a Playstation 4 to roll around if they want to take advantage of their work by making it be a multiplatform release.

They're already doing that with games like Ninja Gaiden 3 and Batman Arkham City. The discussion was about why developers didn't suddenly have a pile of new games to announce that were WiiU exclusives. My point was that nobody aside from Nintendo is going to dump substantial resources into the WiiU until the other two platforms drop and they have a good handle on the new market landscape.

WCP
06-06-2012, 12:29 AM
I wonder how much money Nintendo would have had to pay Activision, to get them to make a custom Wii U version of Black Ops 2, running in true 1080p at 60 fps. They could have really made that a selling point. Isn't the GPU in the Wii U advanced enough that pretty much all the games will be running in 1080p ? They should have talked about that. Any technological advantage that Nintendo has right now, will be very short lived come next e3, but while they are enjoying this advantage, they should really beat their chest about the bump in resolution and texture quality (that I'm assuming would be a given).

Bojay1997
06-06-2012, 12:35 AM
I wonder how much money Nintendo would have had to pay Activision, to get them to make a custom Wii U version of Black Ops 2, running in true 1080p at 60 fps. They could have really made that a selling point. Isn't the GPU in the Wii U advanced enough that pretty much all the games will be running in 1080p ? They should have talked about that. Any technological advantage that Nintendo has right now, will be very short lived come next e3, but while they are enjoying this advantage, they should really beat their chest about the bump in resolution and texture quality (that I'm assuming would be a given).

Did you miss the past cycle when Nintendo dominated by a wide margin in total console sales with something that was essentially last generation technology? Nintendo is not going after the bleeding edge enthusiasts. They are going after the same children and family market they have always gone after to great financial success until the past two years or so. I don't know if lightning can strike again, but I will give Nintendo credit again for trying to do something different and being more focused on the ways people interact with games and with each other when they are playing. Sony and Microsoft and frankly PCs are more than going to cover the high performance end of the market and trying to promote what will as you said be a very narrow time window of technical advantage is pretty pointless.

Leo_A
06-06-2012, 12:53 AM
The discussion was about why developers didn't suddenly have a pile of new games to announce that were WiiU exclusives. My point was that nobody aside from Nintendo is going to dump substantial resources into the WiiU until the other two platforms drop and they have a good handle on the new market landscape.

If we're talking about Wii U exclusives, what does a future Xbox 720 and Playstation 4 have to do with anything?

They're not going to be exclusives if they're on other platforms. And if a publisher wants a Wii U project to be multiplatform, they have two popular consoles with an established userbase and years of commercial success ahead of them to port it to.

Hence, it isn't a problem.

The 1 2 P
06-06-2012, 01:55 AM
It doesn't change the fact that releasing a next generation game a year or more before all of the platforms are released is not a great business move.

That is of course your opinion and currently Ubisoft doesn't share your sentiments as they are releasing Zombie U for the WiiU before the other platforms are launched. It might be an exclusive or it might get ported. Either way they have options, as would any third party developer that wanted to have WiiU launch games ready this year.


If we're talking about Wii U exclusives, what does a future Xbox 720 and Playstation 3 have to do with anything?

They're not going to be exclusives if they're on other platforms. And if a publisher wants a Wii U project to be multiplatform, they have two popular consoles with an established userbase and years of commercial success ahead of them to port it to.

Hence, it isn't a problem.

That was my point as well. The discussion started when I wondered why Zombie U was the only Wii U third party exclusive announced at E3. Bojay thought it was due to how risky third party titles can be on Nintendo's hardware. I actually agree with him there but as I also pointed out(and what you just figured out instantly) Ubisoft(and any other third party company) can just as easily port any initial WiiU exclusives to not only the 720 and PS4 when they release but also to the 360 and PS3 even sooner if they want to recoup cost back for any lost revenue in case the Wii U version(while it's still an exclusive) doesn't sell well. So yes I agree making a Wii U exclusive would be risky but third parties have way more options than they did when the Wii launched and was the only motion sensing console out there(I know the PS3 had sixaxis movement but it wasn't the same as the Wiimote).

Bojay1997
06-06-2012, 11:05 AM
If we're talking about Wii U exclusives, what does a future Xbox 720 and Playstation 4 have to do with anything?

They're not going to be exclusives if they're on other platforms. And if a publisher wants a Wii U project to be multiplatform, they have two popular consoles with an established userbase and years of commercial success ahead of them to port it to.

Hence, it isn't a problem.

It's a problem because it's a huge risk. Like I said earlier, one of the major reasons for Xbox 360 exclusives early in this generation is that Microsoft was handing out millions of dollars to get timed exclusives or actual exclusives. Very few developers are going to pour massive resources into a new and hereto unreleased platform with an unknown user base in the hopes that they can then port versions to the 360 and the PS3. They just don't have unlimited development resources. The smarter move is to do what they are doing now and taking stuff that has been released on the 360 and PS3 and just porting it with some WiiU specific content. Frankly, I don't think it's going to matter much. The vast bulk of WiiU sales are going to be first party titles again and you'll have a few companies like Ubisoft doing stuff for launch and then doing multi platform stuff once the new Xbox and PS3 are released. Yes, it's not ideal for Nintendo, but that's why you don't have a ton of exclusives on the radar at this point from third parties.

Leo_A
06-06-2012, 12:08 PM
Again, virtually all reports place the power of this console as being comparable with the Xbox 360 (released in late 2005) and the Playstation 3 (Released in late 2006). The only change of any sort of significance is that this controller has a touch screen incorporated on it.

I really doubt it's going to be a massive expenditure over a touch screen. What makes you think Wii U development is going to be so massively different from Xbox 360 and Playstation 3 development? Heck, with Kinect and Move being at least mixed successes, they even can bring over motion projects to both platforms now.

It simply isn't an issue. If the Wii U was a huge step up from the Xbox 360 and Playstation 3, I'd have some concern that 3rd party development wouldn't be taking full advantage of those resources early on until the Xbox 720 and Playstation 4 hit and they can maximize their exposure for their step up in development cost they'd surely be facing.

But unless it's one of the best kept secrets in the history of videogaming, the Wii U isn't such a powerhouse. It's a contemporary console with technical capabilities comparable to the competition that has been on the marketplace for over half a decade now. It's essentially obsolete last generation technology where its processing capabilities are concerned.

The only risk I see in 3rd party Wii U development is the question if the Nintendo fanbase of the past few years is going to suddenly start paying attention to 3rd party software. If consumers answer that with a resounding yes, I have no doubt it's going to see healthy software development from 3rd parties with quality projects (That they'll port over to the 360 and PS3 if they want them to be multiplatform while the world waits for Microsoft and Sony to replace their platforms).

Bojay1997
06-06-2012, 02:23 PM
I think we aren't talking about the same thing here. The post of mine that touched off the exchange was an observation that people had unrealistic expectations about what Nintendo was going to reveal at E3 and specifically about what third party developers were going to announce on the WiiU exclusive wise. I have no doubt that the WiiU will continue to get ports of 360 and PS3 stuff with some enhancement and that AAA titles will be ported for release at the same time as the 360 and PS3. Similarly, once the next generation MS and PS consoles are released, developers will likely continue releasing AAA games on all three assuming each has a substantial user base. That has nothing to do with exclusives and the economics behind development for the next generation.

My point is that there are going to be fewer and fewer exclusives on every platform (Microsoft and Sony each showed a few, but it's certainly not the volume it was a few years ago) as it's just too expensive to focus on what amounts to a small fraction of the user base. With a few exceptions, the only exclusives that are likely to be released this generation and next are from first party developers or third parties that are heavily dependent on one console manufacturer or another for funding.

The proof is in the announcements. If developers thought the approach of developing for WiiU first and later releasing on the 360 and PS3 was the smart one, many of them would be on board with either timed exclusive games or new IPs for the console and Nintendo would have been celebrating that fact in one of their many press junkets. The fact that only a small handful of developers (Ubisoft appears to be the only major at this point) have anything unique planned for the console imakes it clear that most don't think the risk is worth the reward right now.

The industry is getting more risk averse and the result is that everyone is taking a wait and see approach for new product until all three of the next gen platforms are released. That's my only point. There were very few exclusives because it wasn't financially attractive for developers to create them just yet for the WiiU.


Again, virtually all reports place the power of this console as being comparable with the Xbox 360 (released in late 2005) and the Playstation 3 (Released in late 2006). The only change of any sort of significance is that this controller has a touch screen incorporated on it.

I really doubt it's going to be a massive expenditure over a touch screen. What makes you think Wii U development is going to be so massively different from Xbox 360 and Playstation 3 development? Heck, with Kinect and Move being at least mixed successes, they even can bring over motion projects to both platforms now.

It simply isn't an issue. If the Wii U was a huge step up from the Xbox 360 and Playstation 3, I'd have some concern that 3rd party development wouldn't be taking full advantage of those resources early on until the Xbox 720 and Playstation 4 hit and they can maximize their exposure for their step up in development cost they'd surely be facing.

But unless it's one of the best kept secrets in the history of videogaming, the Wii U isn't such a powerhouse. It's a contemporary console with technical capabilities comparable to the competition that has been on the marketplace for over half a decade now. It's essentially obsolete last generation technology where its processing capabilities are concerned.

The only risk I see in 3rd party Wii U development is the question if the Nintendo fanbase of the past few years is going to suddenly start paying attention to 3rd party software. If consumers answer that with a resounding yes, I have no doubt it's going to see healthy software development from 3rd parties with quality projects (That they'll port over to the 360 and PS3 if they want them to be multiplatform while the world waits for Microsoft and Sony to replace their platforms).

Trumpman
06-06-2012, 05:18 PM
I'm going to be very interested in the Wii U sales numbers. I was very bummed out with how the Wii turned out (except for the Mario Galaxies, Metroid Prime 3 and a few others there were very few game-games that I was interested in, and let's not mention the graphics.) and almost never played it at the end. While the Wii U does sound cool, and I do LOVE Pikmin, there's nothing here that makes me want to pick up a console within the first year of launch. (We don't even know if Pikmin is a launch title anyway)

Honestly, I think that Nintendo hit a flash in the pan with the runaway success of the Wii this generation. And even now, the Wii's bubble burst about two years ago. The sales have slowed dramatically in the past two years. How many non-gamers do you know that picked up a Wii for Wii Sports and maybe Wii Play or whatever and never bought another game? I know tons. My relatives' nursing home bought a Wii, for god's sakes. Why would those people buy a new console with a presumably expensive touch screen controller when Wii Sports was all they wanted in the first place? I will be shocked if the Wii U's sales come anywhere near the Wii's. In fact, I think they'll be closer to the 3DS's.

Rob2600
06-06-2012, 06:20 PM
The 3DS is actually outselling the DS during its first year and a half.

Trumpman
06-06-2012, 11:52 PM
The 3DS is actually outselling the DS during its first year and a half.

I meant total sales, not sales to date. The DS also had a slow start, remember how there was nothing out for it and then suddenly everything was out for it?

It would be shocking if the 3DS ever sold 150 million units. Mobile gaming is cutting into a huge part of Nintendo (and Sony's) market.

Zap!
06-07-2012, 12:37 AM
Not a bad day for Nintendo, but I would have liked them to have announce Resident Evil 6. I am also very disappointed that the regular controllers it uses (the non-screen ones) are just Wii-motes. I would have liked them to be smaller, or at least a bit different. I also would have liked them to totally drop the "Wii" name in their new console, but that wasn't gonna happen.

I was surprised that I didn't hear a price or date announced. Any official word?

Rev. Link
06-07-2012, 04:27 AM
I was, overall, pretty happy with Nintendo's presentations. Would I have liked to see more? Absolutely. But we got a couple of heavy hitters in Pikmin and Mario, and some cool third party stuff. I was real happy to see Mass Effect 3 announced for the Wii U. Sure, I've already played it, but it was encouraging to see a franchise that is undeniably "mature" and "hardcore" announced for a Nintendo system. Along with things like Assassin's Creed, Darksiders, Batman, etc., it says to me that Nintendo is serious about trying to recapture the core gaming crowd while they continue to make their dance and fitness stuff for the casual fans. And that's good. It's pretty much the same thing Microsoft is doing now with Kinect, just in the opposite direction. I know those were all ports that were announced, but it's a start.

I know a lot of people were bummed to not hear about things like Zelda, Metroid, Animal Crossing on 3DS, or whatever Retro's working on, but all that will come eventually. It's Nintendo. They're not going to *not* release those games.

Even though I still don't like the name Wii U, I'm definitely ready to pick one up on day one.

RCM
06-07-2012, 09:46 AM
I meant total sales, not sales to date. The DS also had a slow start, remember how there was nothing out for it and then suddenly everything was out for it?

It would be shocking if the 3DS ever sold 150 million units. Mobile gaming is cutting into a huge part of Nintendo (and Sony's) market.

Agree. While it may be true 3DS outsold DS in it's first year, the implication by Nintendo is a distortion. Due to market conditions and a general lack of demand, it is highly unlikely 3DS will touch (no pun intended) DS lifetime sales.

WCP
06-07-2012, 12:42 PM
I was surprised that I didn't hear a price or date announced. Any official word?


No price or date was announced. Most folks believe that it will cost as low as $249.99 or as high as $349.99. The smart money is on $299, because most likely Nintendo will be able to sell out of their initial shipments to the hardcore Nintendo diehards. They can always drop the price in Spring 2013 if they feel they need to. Personally, I think $249.99 would be a MUCH smarter move for them, but would be a bit shocked if it came in that low. $349.99 would be a VERY bad move imo.

As for the date, most are expecting Sunday November 18th to the be the launch date. I know that Sunday is kinda weird, but Nintendo likes to launch things on Sunday so it makes sense. It's like 5 days before Black Friday, so it makes sense that they would completely sell out in a couple of days, and then have another shipment arrive just in time for Black Friday.

Bojay1997
06-07-2012, 01:43 PM
Somebody found a page on Walmart.com that's showing a price of $349.99. Obviously that could change or could be just a placeholder, but I wouldn't be surprised if that's the price given the expense of the pad and the fact that it will likely come with Nintendoland as the pack-in game.


No price or date was announced. Most folks believe that it will cost as low as $249.99 or as high as $349.99. The smart money is on $299, because most likely Nintendo will be able to sell out of their initial shipments to the hardcore Nintendo diehards. They can always drop the price in Spring 2013 if they feel they need to. Personally, I think $249.99 would be a MUCH smarter move for them, but would be a bit shocked if it came in that low. $349.99 would be a VERY bad move imo.

As for the date, most are expecting Sunday November 18th to the be the launch date. I know that Sunday is kinda weird, but Nintendo likes to launch things on Sunday so it makes sense. It's like 5 days before Black Friday, so it makes sense that they would completely sell out in a couple of days, and then have another shipment arrive just in time for Black Friday.

The 1 2 P
06-07-2012, 04:26 PM
Somebody found a page on Walmart.com that's showing a price of $349.99. Obviously that could change or could be just a placeholder, but I wouldn't be surprised if that's the price given the expense of the pad and the fact that it will likely come with Nintendoland as the pack-in game.

I could also see that as the price, mainly because I don't think there are that many people that would run out and purchase this system for $400 or above. And thats really not Nintendo's style anyway. $300-$350 seems about right and the reason I could see them going with $350 first is because they could use that as a test measure before dropping to $300.

Leo_A
06-07-2012, 05:35 PM
First I've seen of a release date rumor. I wonder when they're going to pinpoint something. I don't think the Tokyo Game Show is until September which seems like awfully short notice when the console is widely expected to be released in the September-November timeframe.


My point is that there are going to be fewer and fewer exclusives on every platform (Microsoft and Sony each showed a few, but it's certainly not the volume it was a few years ago) as it's just too expensive to focus on what amounts to a small fraction of the user base. With a few exceptions, the only exclusives that are likely to be released this generation and next are from first party developers or third parties that are heavily dependent on one console manufacturer or another for funding.

The proof is in the announcements. If developers thought the approach of developing for WiiU first and later releasing on the 360 and PS3 was the smart one, many of them would be on board with either timed exclusive games or new IPs for the console and Nintendo would have been celebrating that fact in one of their many press junkets. The fact that only a small handful of developers (Ubisoft appears to be the only major at this point) have anything unique planned for the console imakes it clear that most don't think the risk is worth the reward right now.

The industry is getting more risk averse and the result is that everyone is taking a wait and see approach for new product until all three of the next gen platforms are released. That's my only point. There were very few exclusives because it wasn't financially attractive for developers to create them just yet for the WiiU.

An exclusive means it's exclusive to that platform. Games that will be appearing on multiple platforms aren't exclusives. They're not the same thing.

The situation on the Wii U isn't going to have anything to do with Nintendo being the first out of the gate. 3rd party game development is going to all reside with how successful this platform is and the buying habits of its install base after Nintendo platforms have garnered a reputation as being a poor environment for 3rd party publishers to succeed in. Like you said, the economic realities of this business these days makes it where unless it's published by the console manufacturer itself or they pay a lot of money to make a project exclusive, it's all but guaranteed to appear on multiple platforms.

The lack of 3rd party exclusives isn't going to be because they're first out of the gate by a significant margin and the situation would be the same if a Xbox 720 and Playstation 4 were releasing alongside this console in the Fall. It's simply the economic realities of the industry itself at play keeping exclusives away no matter how supportive publishers are of this platform. And the apparant lack of 3rd party publisher support in general seems likely due to past patterns. They're going to have to be convinced the situation has changed and that a publisher other than Nintendo can thrive on a Nintendo console since even multiplatform releases have had a tough going on Nintendo platforms in the past (let alone a big name exclusive like you seem to be wishing they had).

S the situation with the Wii U has nothing to do with being first out of the gate since if a publisher wants a project to be multiplatform, they have two thriving consoles of similar horsepower and capabilities (besides the touch screen) to bring their projects to. They're not going to have to wait for Sony and Microsoft to bring new consoles to market to reach critical mass where they can justify creating a project since they have the Xbox 360 and Playstation 3 with comparable capabilities that are at the height of their lifespans to expand the base they have to sell to.

The lack of 3rd party support at this point is all about how things played out on the Nintendo Wii and to a lesser extent, the GameCube and Nintendo 64. Has nothing to do with being 1st out for this upcoming generation.

WCP
06-07-2012, 07:15 PM
Somebody found a page on Walmart.com that's showing a price of $349.99. Obviously that could change or could be just a placeholder, but I wouldn't be surprised if that's the price given the expense of the pad and the fact that it will likely come with Nintendoland as the pack-in game.


Man, if Nintendo really does that $350 price, I'll be a bit shocked. I mean, I won't be too shocked, but just dumbfounded I guess.... I mean, the thing that has to be understood, is that the controller that they are including doesn't have a OLED multitouch screen. The screen on it isn't really high-def, and it's single touch. The controller doesn't have any special hardware inside it, just a wireless thing to receive signals from the console. I know Nintendo could get away with selling an individual Wii U Gamepad for $99.99, but I'd imagine it costs them no more than $60 to manufacture. $84.99 would be a more realistic price for an extra Gamepad, but again, we know that Nintendo likes to price things on the high side of the spectrum.

Also, you have the fact that the Wii U console itself is only bringing their technology up to the current standard. The way I understand it, is that it's not really much more powerful than the 360 or PS3. Only slightly more powerful. Why would they need to charge more than $299 for it ? (I'm not saying they won't, I just don't think it's necessary. If they are supplied constrained, then I can understand it, but otherwise... ?) Remember the current economic environment in the USA right now. The Great Recession started to look like it had ended, but it seems like it's trying to make a comeback. I have a hard time seeing a $350 device selling really well without an unbelievable killer app. The Zelda game that they showed last year could have done the trick, but I really doubt that Nintendo Land is going to be their Wii Sports like they think it is.

Bojay1997
06-07-2012, 07:26 PM
I can't say I disagree and perhaps that's why they're taking a wait and see approach to the launch date and price. It will be interesting to see the first teardown with a bill of parts, but I would think $350 isn't crazy given the current MSRP of the base Xbox 360 4 Gig is $200 and my understanding is that the margins on it are only something like $20 (about 10%) a unit. Throw in the controller and game and $300 seems like the minimum they could really hit and still make some profit. You're right though, $300 is hard in this economy even with a pack-in game.


Man, if Nintendo really does that $350 price, I'll be a bit shocked. I mean, I won't be too shocked, but just dumbfounded I guess.... I mean, the thing that has to be understood, is that the controller that they are including doesn't have a OLED multitouch screen. The screen on it isn't really high-def, and it's single touch. The controller doesn't have any special hardware inside it, just a wireless thing to receive signals from the console. I know Nintendo could get away with selling an individual Wii U Gamepad for $99.99, but I'd imagine it costs them no more than $60 to manufacture. $84.99 would be a more realistic price for an extra Gamepad, but again, we know that Nintendo likes to price things on the high side of the spectrum.

Also, you have the fact that the Wii U console itself is only bringing their technology up to the current standard. The way I understand it, is that it's not really much more powerful than the 360 or PS3. Only slightly more powerful. Why would they need to charge more than $299 for it ? (I'm not saying they won't, I just don't think it's necessary. If they are supplied constrained, then I can understand it, but otherwise... ?) Remember the current economic environment in the USA right now. The Great Recession started to look like it had ended, but it seems like it's trying to make a comeback. I have a hard time seeing a $350 device selling really well without an unbelievable killer app. The Zelda game that they showed last year could have done the trick, but I really doubt that Nintendo Land is going to be their Wii Sports like they think it is.

Bojay1997
06-07-2012, 07:35 PM
Agreed. All we were talking about was exclusives, however. The combination of the changes in the economics of the industry, bad experiences with the Wii and frankly an unclear landscape for the next generation are all making developers hold off on doing WiiU exclusives at this point. Nobody is going to dump tons of resources into a next generation game and make it Nintendo exclusive. They also aren't going to do that for the Xbox 720 or PS4 until it's clear that there is some reason to do so.

I'm pretty sure we don't actually disagree about anything. Like I said, my point initially was just that people had very unrealistic expectations that Nintendo was going to deliver a bunch of exclusive third party games during their E3 presentation. Heck, Microsoft and Sony barely had any during their presentations and both have huge install bases and generally good relationships with third party developers.


First I've seen of a release date rumor. I wonder when they're going to pinpoint something. I don't think the Tokyo Game Show is until September which seems like awfully short notice when the console is widely expected to be released in the September-November timeframe.



An exclusive means it's exclusive to that platform. Games that will be appearing on multiple platforms aren't exclusives. They're not the same thing.

The situation on the Wii U isn't going to have anything to do with Nintendo being the first out of the gate. 3rd party game development is going to all reside with how successful this platform is and the buying habits of its install base after Nintendo platforms have garnered a reputation as being a poor environment for 3rd party publishers to succeed in. Like you said, the economic realities of this business these days makes it where unless it's published by the console manufacturer itself or they pay a lot of money to make a project exclusive, it's all but guaranteed to appear on multiple platforms. The lack of 3rd party exclusives isn't going to be because they're first out of the gate by a significant margin and the situation would be the same if a Xbox 720 and Playstation 4 were releasing alongside this console in the Fall. It's simply the economic realities of the industry itself at play keeping exclusives away no matter how supportive publishers are of this platform. And the apparant lack of 3rd party publisher support in general seems likely due to past patterns. They're going to have to be convinced the situation has changed and that a publisher other than Nintendo can thrive on a Nintendo console since even multiplatform releases have had a tough going on Nintendo platforms in the past.

S the situation with the Wii U has nothing to do with being first out of the gate since if a publisher wants a project to be multiplatform, they have two thriving consoles of similar horsepower and capabilities (besides the touch screen) to bring their projects to. They're not going to have to wait for Sony and Microsoft to bring new consoles to market to reach critical mass where they can justify creating a project since they have the Xbox 360 and Playstation 3 with comparable capabilities that are at the height of their lifespans to expand the base they have to sell to.

The lack of 3rd party support at this point is all about how things played out on the Nintendo Wii and to a lesser extent, the GameCube and Nintendo 64. Has nothing to do with being 1st out for this upcoming generation.

The 1 2 P
06-08-2012, 04:18 PM
I didn't watch the 3DS special but it appears theres been no mention of a redesign with the extra circle pad. I thought that was going to be the next big thing for them hardware wise. I also saw thru my Sunday circular that Pikmin 2 is finally getting a rerelease this week as part of the Wii's Nintendo Select series. Now would be a good time to sell your Gamecube versions before they start going down in price, unless you have a factory sealed one.

substantial_snake
06-22-2012, 12:41 AM
I was hoping for this too! Too bad the rumors were false. Maybe next year!


Thats too bad. I feel like I need to pick up another DS lite to enjoy my DS games since the d-pad is in such an awkward position on the 3DS. Indeed maybe next year. :)


Ha! Looks like we don't have to wait long at all.

http://img.gawkerassets.com/img/17qisj44atau0jpg/original.jpg

http://img.gawkerassets.com/img/17qitzgemme33jpg/original.jpg

Apparently its coming out in the states August 19 as 200 bucks a pop. However the battery life isn't that much larger then the original 3DS, with only an increase of a half hour over the original 3DS's 3-5 hours. Disappointing since it doesn't include the Circle Pad pro extra control stick and buttons. It looks kinda cheaper too in the same way the later PSP revisions had a cheaper quality about them over the original. I'ed like to hold one first to see if there is a dramatic difference but thus far I'm not to psyched about this other then it might give you a better viewing angle for the 3D effect. Kotaku Link (http://kotaku.com/5920420/nintendo-announces-a-new-bigger-3ds)

I'm actually probaly going to pass on this since Nyko announced their own circle pad pro recently with extended battery functionality too. They are claiming 3x the battery life and if it even does just half that then it will be 30 bucks well spent, along with the benefits of more surface area to grab and the protective clam shell design of the thing.

http://img.gawkerassets.com/img/17pitf7sh1vdyjpg/original.jpg

Tupin
06-22-2012, 12:51 AM
Those Nintendo Directs were interesting. Why didn't they show them at E3, even at the conference for the 3DS? A new Layton is exciting, as is a redesign. I think I'll get that Nyko battery pak, and not a 3DSXL. How are you supposed to use a Circle Pad Pro on one of those? The immediate demos are nice, may get Kingdom Hearts 3D now.

Shame they didn't show Animal Crossing 3DS in the North American one, but I saw some of the Japanese one. Solar panels, choosing lamp posts, trains, several parts of your town, and a different art style. Probably 2013 for NA.