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CanX
07-29-2003, 09:13 PM
-from Gamespot.com

In the PlayStation Meeting 2003, Sony Computer Entertainment revealed details and specifications for its upcoming handheld, the PSP. SCE described the PSP as the "21st-century Walkman," showing confidence in the company's upcoming product, which utilizes a number of high-end components. The PSP will consist of two microprocessors, an advanced sound engine, a 3D graphics engine, a 4.5-inch 16:9-format TFT LCD screen, and a number of connection capabilities.

The PSP will run under two 32-bit MIPS R4000 microprocessors, described by SCE president Ken Kutaragi as each having 10 times the clock speed of the PlayStation’s CPU and the same amount of power as the PlayStation 2's CPU. One of the microprocessors will be used as the CPU, and the other will be utilized as an engine dedicated to handling media such as movies and music with its own 2MB of memory. Although the PSP's main memory will be 8MB, Kutaragi commented that it is an extraordinary volume for a handheld game console. In general, all the components used in the PSP are designed for low energy consumption since it is a portable device, and the microprocessors feature a low-voltage (1.2V) design.

The GPU (graphics processor unit) will work as both a 3D rendering engine and a surface drawing engine. Morphing, tessellation, and other rendering abilities are supported by hardware to reduce the loads on programs. The GPU will come with 2MB of VRAM and a bus with a 5.3gbps transfer rate. In theory, the PSP will be able to handle a maximum of 33 million polygons a second. In terms of sound, the PSP will feature 3D sound and 7.1 channels, adopting the use of a digital signal processor named the VME (Virtual Mobile Engine). The VME is a technology developed by Sony for use in its portable MD and MP3 players, and it allows sounds to be processed with less energy consumption compared with traditional DSPs (digital sound processors). As firmware, the VME can be updated to the latest instruction codes when required. The PSP's VME will also allow playback of MP3-, AAC-, and ATRAC3-format music under SCE's current plans.

The control buttons for the PSP are similar to the PlayStation joypad--there will be circle, cross, triangle, square, R1, L1, start, and select buttons, as well as a directional pad and an analog stick. As revealed in prior announcements, the PSP will read proprietary 60mm wide optical disks named UMDs (universal media discs) that can hold up to 1.8GB. The PSP will support advanced-video-coding-format MPEG4s that have high compression rates, and one UMD can contain up to two hours of DVD-quality video. There will be an advanced encryption technology used on the PSP for the copy protection of software as well. In terms of communication, the PSP will come equipped with 802.11-standard LAN, IrDA, and USB 2.0. 802.11-standard LAN is a wireless LAN specification that can communicate in a 100-meter range with a transfer rate of up to 2mbps, and IrDA is a standard for infrared wireless communication.

To promote early development of games, SCE plans to distribute development kits for the PC that will emulate the PSP at about a 10th of its actual speed. A more complete hardware-based developer kit will be released in spring 2004. SCE aims to make programming software for the PSP as easy to develop as the original PlayStation, and provide programmers with a number of libraries and middleware to support development.

The prototype of the PSP and several game titles are scheduled to be revealed at E3 2004, followed by a display of games at the Tokyo Game Show 2004 and the release of the handheld in the last fiscal quarter of 2004. No price was revealed for the PSP in today's announcements.

PSP Specifications:

PSP CPU Core

MIPS R4000 32-bit core
128-bit bus
333MHz
8MB eDRAM main memory
2.6Gbps bus transfer rate
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
1.2V


PSP Media Engine

MIPS R4000 32-bit core 128-bit bus
2MB eDRAM submemory
90nm CMOS manufacturing process
1.2V


PSP Graphics Core

2MB VRAM
5.3Gbps bus transfer rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)


Sound Core

VME (Virtual Mobile Engine)
Reconfigurable DSP engine
166MHz
128-bit bus
5 billion operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audio
1.2V


Media

UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES crypto system
Unique disc ID
Shock proof


Other Specifications

16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick
AV in/out
Lithium ion battery
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xaqar
07-29-2003, 10:19 PM
And it will only cost <Dr Evil> 1 million dollars </Dr Evil>
;)

Oobgarm
07-29-2003, 10:35 PM
Wasn't this news at E3? Why bother posting it now?

Writing this post took a minute of my life I can never get back.

CanX
07-29-2003, 10:39 PM
Sony PSP Specs had not been confirmed at E3. :)

maxlords
07-29-2003, 11:09 PM
Bah, it can't play PS1 games. I don't know what I think of this...could be good...but i just don't have high hopes.

Shadysmurf
07-29-2003, 11:49 PM
Ya, I woulda really enjoyed playing Diablo and RPG's on it no road trips, and or when im away from home

davidbrit2
07-30-2003, 12:00 AM
Very interesting. I'll bet we'll be able to get at least 8 minutes of battery life out of that thing.

The specs that have been thrown around are impressive, but it'll take a miracle to unseat the GBA.

buttasuperb
07-30-2003, 12:45 AM
3D bad

2D good

GBA wins.

Daniel Thomas
07-30-2003, 12:48 AM
Eh. It's too early to start the next wave of system bashing. I honestly don't know which one will end up being "better" or "worse," and, frankly, I don't care. All I want is a good, cheap machine that plays killer games. And if it's portable, it has to have the same rechargable cellphone batteries the GBA SP has.

Just wake me up next year when there's actually something to show, okay?

badinsults
07-30-2003, 01:43 AM
Good thing it has 7.1 channels for sound. Might need to hook up your portable system to your stereo system. :p

Charlie
07-30-2003, 01:48 AM
Does it have a chance? Naturally... the playstation brand name is bigger then jesus right now. But with specs like those, this sucker isn't going to be cheap. The Gameboy is the only sucsessful handheld on large (Game Gear/Gameboy was close for about two minutes in 1992) because it's always been low-priced. I can't see this thing retailing for under $200, and that's about $100 above what people pay for handhelds.

This thing will be more expensive to produce then those portable DVD players Sony makes, and they cost $400 or more.

And it won't be out until around 2005 or later, which means Nintendo (which already has 100% of the handheld market in NA) not only has time to come up with the next big thing, it also has 1,000 + games that are already on the market that are compatible with it and persumably with the next generation Gameboy.

Anonymous
07-30-2003, 04:51 AM
I can't wait. This thing sounds like a lot of fun! I was worried about the proprietary part, but with codec ability, it sounds like we'll be able to upgrade right along with divx. Now all we need is a UMD-RW drive for out PCs and we'll be in business. I wish they'd stick the UMDs in Mini Disc casing and upgrade the MD format while they're at it.

Waitaminute. MD. UMD. Could it be? Nah...

Sylentwulf
07-30-2003, 09:00 AM
I'm hoping that Sony realizes the price point of the system is THE selling point, and takes a big loss on hardware like the xbox does. Thus releasing it at a MAX of $125. If they can/are willing to do that, I think there are MORE than enough people sick of nintendo's crap.

ManekiNeko
07-30-2003, 11:10 AM
"Eh. It's too early to start the next wave of system bashing."

It's never too early to bash the hell out of a Sony system!
I honestly, sincerely hope that the PSp flops, or at least remains a distant second in the portable game system wars. I don't like the thought of Sony forcing the same kind of evolution onto handhelds as they have home consoles... and let's make no mistake, they WILL do it if given the opportunity. I get enough ugly and depressing 3D games on the Playstation 2 as it is. I don't want to see handhelds become inundated with them, too.

JR

Jorpho
07-30-2003, 11:48 AM
I honestly, sincerely hope that the PSp flops, or at least remains a distant second in the portable game system wars. I don't like the thought of Sony forcing the same kind of evolution onto handhelds as they have home consoles... and let's make no mistake, they WILL do it if given the opportunity. I get enough ugly and depressing 3D games on the Playstation 2 as it is. I don't want to see handhelds become inundated with them, too.

My thoughts exactly. Even a continuing parade of rereleased SNES games would be better.
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