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07-19-2012, 12:10 AM
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Speaking to Eurogamer, art maestro (and visual design director of upcoming stealth/action game Dishonored) Victor Antonov put into words what many gamers have been feeling about the gaming industry of late: "It's been a poor, poor five years for fiction in the video game industry. There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match. ... We were always waiting for the next generation of great worlds or great graphics. Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics. ... Games should sort of split up and specialize and assume that there's such a thing as genre, and they shouldn't try to please everybody at the same time and try to make easy, diluted projects. Let's go for intensity and quality." http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=The+Decline+of+Fiction+In+Video+Games% 3A+http%3A%2F%2Fbit.ly%2FNPn1w6) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F07%2F18%2F2153245%2Fthe-decline-of-fiction-in-video-games%3Futm_source%3Dslashdot%26utm_medium%3Dfaceb ook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/12/07/18/2153245/the-decline-of-fiction-in-video-games?utm_source=slashdot&utm_medium=googleplus)
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Speaking to Eurogamer, art maestro (and visual design director of upcoming stealth/action game Dishonored) Victor Antonov put into words what many gamers have been feeling about the gaming industry of late: "It's been a poor, poor five years for fiction in the video game industry. There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match. ... We were always waiting for the next generation of great worlds or great graphics. Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics. ... Games should sort of split up and specialize and assume that there's such a thing as genre, and they shouldn't try to please everybody at the same time and try to make easy, diluted projects. Let's go for intensity and quality." http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=The+Decline+of+Fiction+In+Video+Games% 3A+http%3A%2F%2Fbit.ly%2FNPn1w6) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F07%2F18%2F2153245%2Fthe-decline-of-fiction-in-video-games%3Futm_source%3Dslashdot%26utm_medium%3Dfaceb ook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/12/07/18/2153245/the-decline-of-fiction-in-video-games?utm_source=slashdot&utm_medium=googleplus)
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