DP ServBot
08-07-2012, 04:30 PM
http://feedads.g.doubleclick.net/~at/LokQbpwq0m_avss1pVDp3XuFc5E/0/di (http://feedads.g.doubleclick.net/~at/LokQbpwq0m_avss1pVDp3XuFc5E/0/da)
http://feedads.g.doubleclick.net/~at/LokQbpwq0m_avss1pVDp3XuFc5E/1/di (http://feedads.g.doubleclick.net/~at/LokQbpwq0m_avss1pVDp3XuFc5E/1/da)
An anonymous reader writes "As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated."http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Ask+Slashdot%3A+Understanding+the+SNES %3F%3A+http%3A%2F%2Fbit.ly%2FOJ0OBT)http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fask.slashdot.org%2Fstory %2F12%2F08%2F07%2F1425221%2Fask-slashdot-understanding-the-snes%3Futm_source%3Dslashdot%26utm_medium%3Dfacebo ok)http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://ask.slashdot.org/story/12/08/07/1425221/ask-slashdot-understanding-the-snes?utm_source=slashdot&utm_medium=googleplus)
Read more of this story (http://ask.slashdot.org/story/12/08/07/1425221/ask-slashdot-understanding-the-snes?utm_source=rss1.0moreanon&utm_medium=feed) at Slashdot.
http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/GFxBhr0XLoI
http://feedads.g.doubleclick.net/~at/LokQbpwq0m_avss1pVDp3XuFc5E/1/di (http://feedads.g.doubleclick.net/~at/LokQbpwq0m_avss1pVDp3XuFc5E/1/da)
An anonymous reader writes "As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated."http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Ask+Slashdot%3A+Understanding+the+SNES %3F%3A+http%3A%2F%2Fbit.ly%2FOJ0OBT)http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fask.slashdot.org%2Fstory %2F12%2F08%2F07%2F1425221%2Fask-slashdot-understanding-the-snes%3Futm_source%3Dslashdot%26utm_medium%3Dfacebo ok)http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://ask.slashdot.org/story/12/08/07/1425221/ask-slashdot-understanding-the-snes?utm_source=slashdot&utm_medium=googleplus)
Read more of this story (http://ask.slashdot.org/story/12/08/07/1425221/ask-slashdot-understanding-the-snes?utm_source=rss1.0moreanon&utm_medium=feed) at Slashdot.
http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/GFxBhr0XLoI