stalepie
08-07-2012, 10:05 PM
http://en.wikipedia.org/wiki/HUD_(video_gaming)
Probably a strange question :), but which HUDs in gaming out there -- any system, any time -- do you like the most, or bother you the least? Many people may feel that the least obtrusive ones are the best, such as the kind that fade away when not updating or ones that aren't there at all. Others may prefer them to always be on screen, not minding the clutter because it means one less button press to access the information (which is usually stored away in menus).
Playing Devil May Cry 2 tonight I was really enjoying the environments in that (in my opinion) underrated game, and the lack of a Hud seemed key. Same with more famous artistic games like Shadow of the Colossus.
Also playing old vertical shooters in their home ports, they'd often simulate "tate mode" in large measure by putting the "HUD" info on the right in a bar which was kind of a neat way of doing it. (Arguably making it less cluttered than the arcade version).
Then others might feel that these displays are actually integral to their enjoyment of the game, such as the globes in Diablo filling up or the vials in Legacy of Kain overflowing, if I recall.
Edit: In the Wiki above it mentions that Aliens: Colonial Marines is going to lack a HUD. If you think back to early FPSes the hud was one of the more distinctive parts of each game, like the Doom guy's faces by Tom Hall.
Edit 2: A couple of opinions of my own: Noticed that huds in the original Wipeouts (PS1 games) were much less obtrustive and obnoxious than the ones in Wipeout HD -- also lacks flashing effects when hit, although that can be turned off in the options. Dark Souls, a great game, has too big of hud-things in all four corners -- prefer the tighter, coiled up design of the first Otogi, http://www.youtube.com/watch?v=nX791La7aYI. Dead Space had remarkably good, innovative ideas, especially in how it handles the menus by displaying them in-game without pausing -- very neat. Hope more games do things like that.
Also the DS (and Wii U?) provides the opportunity to put HUD graphics separately, of course, and many games have done that..
Probably a strange question :), but which HUDs in gaming out there -- any system, any time -- do you like the most, or bother you the least? Many people may feel that the least obtrusive ones are the best, such as the kind that fade away when not updating or ones that aren't there at all. Others may prefer them to always be on screen, not minding the clutter because it means one less button press to access the information (which is usually stored away in menus).
Playing Devil May Cry 2 tonight I was really enjoying the environments in that (in my opinion) underrated game, and the lack of a Hud seemed key. Same with more famous artistic games like Shadow of the Colossus.
Also playing old vertical shooters in their home ports, they'd often simulate "tate mode" in large measure by putting the "HUD" info on the right in a bar which was kind of a neat way of doing it. (Arguably making it less cluttered than the arcade version).
Then others might feel that these displays are actually integral to their enjoyment of the game, such as the globes in Diablo filling up or the vials in Legacy of Kain overflowing, if I recall.
Edit: In the Wiki above it mentions that Aliens: Colonial Marines is going to lack a HUD. If you think back to early FPSes the hud was one of the more distinctive parts of each game, like the Doom guy's faces by Tom Hall.
Edit 2: A couple of opinions of my own: Noticed that huds in the original Wipeouts (PS1 games) were much less obtrustive and obnoxious than the ones in Wipeout HD -- also lacks flashing effects when hit, although that can be turned off in the options. Dark Souls, a great game, has too big of hud-things in all four corners -- prefer the tighter, coiled up design of the first Otogi, http://www.youtube.com/watch?v=nX791La7aYI. Dead Space had remarkably good, innovative ideas, especially in how it handles the menus by displaying them in-game without pausing -- very neat. Hope more games do things like that.
Also the DS (and Wii U?) provides the opportunity to put HUD graphics separately, of course, and many games have done that..