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View Full Version : FS: 2 Original Game Boy Multi-Carts - 1000 in 1 + A Non-Working One Free w/ Purchase!



Cmosfm
09-11-2012, 09:29 PM
I've had these sitting around for a while, of course I can't sell them on eBay, so I'm tossing them up here to see if there is any interest. The 1000-in-one works fine but the other doesn't seem to want to work. Shoot me an offer.

http://farm9.staticflickr.com/8297/7978218507_21a03dc830_z.jpg
http://farm9.staticflickr.com/8458/7978218361_88b743d4f1_z.jpg
http://farm9.staticflickr.com/8029/7978220194_92793d06f5_z.jpg

Joe West
09-11-2012, 09:33 PM
how many doubles.....

Cmosfm
09-12-2012, 12:28 AM
Looks like there is 28 individual games on it, that's if they continually loop the same sequence, which I didn't check too far into. Also the title screen claims there are 1300 games, so the cart is selling itself short.

Another interesting thing about the 1000 in one is the board inside the cart has actual EEPROMS instead of the normal "Black Glob" associated with pirated carts.

I noticed something about the "broken" one, the board is loose inside the cart so when I insert it into the system it moves out of place. It may NOT be broken after all, but it's still going as a package deal. :)

Stringfellow
09-12-2012, 12:43 PM
do you have at least a partial list of games?

Cmosfm
09-13-2012, 09:08 AM
do you have at least a partial list of games?

I have no problem making a full list of all individual games if you are actually interested in making an offer.

Stringfellow
09-14-2012, 05:09 AM
I'm interested but I have no idea what to offer as I don't know what they are worth and don't want to insult you with a low offer.

recorderdude
09-14-2012, 02:56 PM
From spending quite a while in the retro pirate "scene", I've pretty much found pirate games and multicarts have no true, constant value unless they contain undumped prototype games (such as the sonic 2 beta pirate when it was first found) or undumped pirate originals (such as Sonic 3: Fighter Sonic for the GameBoy Advance), and therefore they are sold two ways:

A. For a price comparable to a common or perhaps slightly uncommon game that both the buyer and seller are okay with, since it's such a niche collection hobby compared to normal games.

B. For insanely high overprices reaching into the hundreds on ebay (a copy of Super Mario 4, a Gameboy pirate, STARTED bidding at $375 a while back) that seldom ever sell due to sellers forgetting rarity does not mean value alone, and that demand is a much bigger factor for stuff like this.

In the end, the best thing to do is for both parties to offer what they're looking to pay/get and settle somewhere in the middle since it's a novelty item more than anything.

Cmosfm
09-14-2012, 11:17 PM
Typically when a pirate cart that has uncommon games on it without anything rare gets listed on ebay and actually sells, it typically goes for 50-100.00. I'm looking to get on the lower end of that or maybe even less. Basically if I had to throw out a price, I'd let them go for 50.00 shipped.