DP ServBot
09-16-2012, 12:20 AM
http://feedads.g.doubleclick.net/~at/dkESUtCtsGGCZeXJw1l6v6G5q7M/0/di (http://feedads.g.doubleclick.net/~at/dkESUtCtsGGCZeXJw1l6v6G5q7M/0/da)
http://feedads.g.doubleclick.net/~at/dkESUtCtsGGCZeXJw1l6v6G5q7M/1/di (http://feedads.g.doubleclick.net/~at/dkESUtCtsGGCZeXJw1l6v6G5q7M/1/da)
An anonymous reader writes "For the past five years, the 2K BotPrize has challenged artificial intelligence researchers and programmers to create a computer-game-playing bot that plays like a person. It's one thing to make bots that play computer games very well — computers are faster and more accurate than a person can ever be — but it's a different thing to make bots that are fun to play against. In a breakthrough result, after years of striving and improvement from 14 different international teams from nine countries, two teams have crossed the humanness barrier! The teams share $7000 in prize money and a trip to games company 2K's Canberra studio. The winners are the UT^2 team from the University of Texas at Austin, and Mihai Polceanu, a doctoral student from Romania, currently studying Artificial Intelligence at ENIB CERV — Centre de Réalité Virtuelle, Brest, France. The UT^2 team is Professor Risto Miikulainen, and doctoral students Jacob Schrum and Igor Karpov. The bots created by the two teams both achieved a humanness rating of 52%, easily exceeding the average humanness rating of the human players, at 40%. It is especially fitting that the prize has been won in the 2012 Alan Turing Centenary Year. The famous Turing test — where a computer has to have a conversation with a human, and pretends to be another human — was the inspiration for the BotPrize competition. Where to now for human-like bots? Next year we hope to propose a new and exciting challenge for game playing bot creators to push their technologies to the next level of human-like performance."http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Two+Teams+Win+the+BotPrize%3A+http%3A% 2F%2Fbit.ly%2FOxmBBn)http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F09%2F16%2F0231234%2Ftwo-teams-win-the-botprize%3Futm_source%3Dslashdot%26utm_medium%3Dfa cebook)http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/12/09/16/0231234/two-teams-win-the-botprize?utm_source=slashdot&utm_medium=googleplus)
Read more of this story (http://games.slashdot.org/story/12/09/16/0231234/two-teams-win-the-botprize?utm_source=rss1.0moreanon&utm_medium=feed) at Slashdot.
http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/p8J4KTq8Rvk
http://feedads.g.doubleclick.net/~at/dkESUtCtsGGCZeXJw1l6v6G5q7M/1/di (http://feedads.g.doubleclick.net/~at/dkESUtCtsGGCZeXJw1l6v6G5q7M/1/da)
An anonymous reader writes "For the past five years, the 2K BotPrize has challenged artificial intelligence researchers and programmers to create a computer-game-playing bot that plays like a person. It's one thing to make bots that play computer games very well — computers are faster and more accurate than a person can ever be — but it's a different thing to make bots that are fun to play against. In a breakthrough result, after years of striving and improvement from 14 different international teams from nine countries, two teams have crossed the humanness barrier! The teams share $7000 in prize money and a trip to games company 2K's Canberra studio. The winners are the UT^2 team from the University of Texas at Austin, and Mihai Polceanu, a doctoral student from Romania, currently studying Artificial Intelligence at ENIB CERV — Centre de Réalité Virtuelle, Brest, France. The UT^2 team is Professor Risto Miikulainen, and doctoral students Jacob Schrum and Igor Karpov. The bots created by the two teams both achieved a humanness rating of 52%, easily exceeding the average humanness rating of the human players, at 40%. It is especially fitting that the prize has been won in the 2012 Alan Turing Centenary Year. The famous Turing test — where a computer has to have a conversation with a human, and pretends to be another human — was the inspiration for the BotPrize competition. Where to now for human-like bots? Next year we hope to propose a new and exciting challenge for game playing bot creators to push their technologies to the next level of human-like performance."http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Two+Teams+Win+the+BotPrize%3A+http%3A% 2F%2Fbit.ly%2FOxmBBn)http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F09%2F16%2F0231234%2Ftwo-teams-win-the-botprize%3Futm_source%3Dslashdot%26utm_medium%3Dfa cebook)http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/12/09/16/0231234/two-teams-win-the-botprize?utm_source=slashdot&utm_medium=googleplus)
Read more of this story (http://games.slashdot.org/story/12/09/16/0231234/two-teams-win-the-botprize?utm_source=rss1.0moreanon&utm_medium=feed) at Slashdot.
http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/p8J4KTq8Rvk