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Dr. BaconStein
09-29-2012, 02:16 AM
Found this and did not see a thread on it. Apparently Hyperkin is making yet another NES/SNES dual system, but like the RetroN 3 it takes both NES and SNES controller ports, which seems like a first for these systems. It also has a nifty eject button, like the original SNES.


http://www.youtube.com/watch?v=qpPQ0aSlyeg

Aside from that it seems like there's nothing particularly new about it, though I am really digging the design, specifically the grey/purple SNES-style variant:

http://i.imgur.com/xuudl.jpg

Thoughts?

Gameguy
09-29-2012, 02:42 AM
Wow, a new Super Nintendo that's even uglier than the original design. It's a pretty hard feat to accomplish.

Atarileaf
09-29-2012, 08:30 AM
Actually it kinda looks like the lovechild of a SNES and a Super Grafx

MachineGex
09-29-2012, 09:25 AM
Actually it kinda looks like the lovechild of a SNES and a Super Grafx

Combined with a oversized NES cart.

Dr. BaconStein
09-29-2012, 09:27 AM
Wow, a new Super Nintendo that's even uglier than the original design. It's a pretty hard feat to accomplish.Not really... RetroN 3, remember?

Silliness aside though. Is anyone looking forward to this? I though it seemed pretty redundant at first, but I'm really liking some of the subtle nuances. Eject button has been missing from every model/clone past the original system...

Atarileaf
09-29-2012, 11:05 AM
Meh, not really interested. I have an FC Twin but only because I got it cheap at a Value Village. These things are fine for what they are but I have enough NES's, SNES's, and Genesis that these things aren't really necessary to me.

c0ldb33r
09-29-2012, 11:56 AM
if the SNES and NES functions can both use S-Video, I'm interested, otherwise not.

Robocop2
09-29-2012, 12:08 PM
I kinda like it personally.

Interested to see what the compatibility is like since clones usually have problems with regards to at least some games.

treismac
09-29-2012, 05:54 PM
Wow, a new Super Nintendo that's even uglier than the original design. It's a pretty hard feat to accomplish.

I've never got the hate that the SNES design receives. Is it the boxy rectangleness of it, the colors, or the faux-futuristic look? What? :?

By the way, how long before some genius throws an emulator into one of these famiclones? There are already handheld emulators out on the market. Would it be that hard to make it happen?

BetaWolf47
09-29-2012, 07:37 PM
Wow, a new Super Nintendo that's even uglier than the original design. It's a pretty hard feat to accomplish.
Video game consoles were always kind of their own little world when it came to appearances. I thought most people were used to that by now.

Duke.Togo
09-29-2012, 11:58 PM
I still wish they would add a Famicom cart slot to these things... grr.

Tron 2.0
09-30-2012, 01:53 AM
Actually it kinda looks like the lovechild of a SNES and a Super Grafx
LOL it reminds of that as well,when i was looking for used snes at other sites and i came across that clone.

treismac
09-30-2012, 09:08 AM
I still wish they would add a Famicom cart slot to these things... grr.

Amen.

Atarileaf
09-30-2012, 10:48 AM
Good point. A famicom slot would tip the scales for me.

Ace
09-30-2012, 10:52 AM
if the SNES and NES functions can both use S-Video, I'm interested, otherwise not.

There actually is an S-Video output at the back as seen in this image:

http://www.spaceagegizmos.com/media/catalog/product/h/y/hyperkin_retron2_bk_rear_1.jpg

More than likely, this will only work with the Super NES side as the NES never output S-Video, just Composite. The RetroN3's NES side has no S-Video output and I sincerely doubt the RetroN2 has S-Video on the NES side. If anything, all Hyperkin would do would be what RetroBit did on the RetroDuo: send the NOAC's Composite video to the S-Video output. That's about all you can do without integrating a reverse-engineered 2C03 into the NOAC and an external video encoder or doing like the French NES and using a video decoder to extract RGB from Composite, then convert that to S-Video, which will most likely look worse than Composite passed through S-Video.

What I'm curious about is the NOAC, except nobody's uploaded a damn video of the RetroN2 on YouTube with the exception of a few video clips from E3! I want to know if the NOAC is any different from the crap used on the RetroN3 and especially if the RetroN2 has the same massively distorted Super NES audio the RetroN3 Version 2 has.

Akito01
09-30-2012, 05:50 PM
Yeah, I'm more curious about the chipset as well. Between the recent N3 and the RetroPort, there have been some disappointing steps backward recently. Hard to say if it is entirely worth getting over my N3, since the RetroGen SNES adapter doesn't play nice with my LCD TV, and the Genesis S-Video is one of the best aspects of the N3. But, that being said, I applaud the long overdue application of an eject button, and the attempt at visual flair (misguided or not -as I recall, the design of the original SNES was controversial, as we'd gotten used to the look of the curvy and sleek Super Famicom, and some were baffled and dismayed at the purple brick we ended up with).

Ace
09-30-2012, 09:14 PM
I honestly think the RetroN2 is the single ugliest Famiclone to have been made since they became legal in 2005. Even the boxy RetroN1, RES and FC Game Console at least have some style even though they look like boxes with cutouts for NES controller ports, a cartridge slot, two buttons, a power LED and DC input/Composite + Mono audio outputs. The RetroN2, though, I find just looks downright ugly, even worse than the RetroN3, which already looks really stupid.

The RetroN3's NOAC is crap no matter if you have a RetroN3 Version 1 or a RetroN3 Version 2, but the RetroN3 Version 1's NOAC is quite a bit worse. It has inferior compatibility and has a critical wiring error on the cartridge slot which causes Rad Racer II to short-circuit the console as it tries to pull CIRAM /CE high while it's permanently kept low on the RetroN3 Version 1, a common error among NOAC-based clones, particularly those with reversed duty cycles. Even the RetroN3 Version 2's NOAC isn't much of a step up from the RetroN3 Version 1. The reversed duty cycles remain, the DPCM is weird and extremely loud, controller issues persist (pull the trigger too hard on a Zapper, and the console doesn't register you've actually pulled the trigger), but the color palette is more accurate and compatibility is improved (though still inferior to the RetroDuo).

The RetroPort Adapter's NOAC, from what I've seen, is pretty much even with the RetroN3 Version 2's NOAC (keep in mind: I don't have any personal experience with the RetroPort Adapter, only the two revisions of the RetroN3, so I'm going by what other people have shown, though I will eventually get a RetroPort Adapter and test it out). While compatibility is SLIGHTLY inferior to the RetroN3 Version 2 (Castlevania III doesn't work without a mod, Rad Racer II plays with severe graphical errors and After Burner, instead of playing with glitched backgrounds, plays with no backgrounds at all), the NOAC itself is a lot more accurate as it has a perfect color palette (which may be mangled by a crappy video amp) and near-perfect audio. I say near-perfect as the audio is a bit garbled, some of the square waves are a little off (not reversed duty cycles, this time. The duty cycles are correct) and the DPCM is both too quiet and completely screwed up.

Now to see which NOAC is used on the RetroN2. I've come across the following types:

1) Reversed duty cycles, incorrect cartridge slot wiring, incorrect color palette, highly prone to glitches and with poorer-than-normal compatibility (said NOACs can't play MegaMan 3 through 6 without using a Game Genie - I don't understand this)
2) Reversed duty cycles, incorrect cartridge slot wiring, incorrect color palette, compatibility is about the norm for NOACs
3) Reversed duty cycles, cartridge slot wired correctly, near-perfect color palette, will play Castlevania III and Rad Racer II glitch-free, but not After Burner
4) Correct duty cycles with screwed up DPCM and a few incorrect square waves, cartridge slot and NOAC missing CIRAM /CE and /A13, perfect color palette, compatibility is about the norm for NOACs
5) Correct duty cycles with screwed up DPCM and a few incorrect square waves, cartridge slot wired correctly, perfect color palette, compatibility is superior to the other NOAC types

Type 1 is very common among Yobo Gameware's clones, and I've seen it in the Factor-5, the GN Twin and the FC3 Plus Version 1 and Version 2. Type 2 is one I've seen twice, first in the RetroN3 Version 1, then in the original FC Mobile (though with some extra glitches). I only found type 3 in the RetroN3 Version 2, I've seen type 4 on Yobo-branded FC Twins (those without Yobo's name have a crap NOAC), RetroBit's RES, Hyperkin's RetroN1 and the RetroPort Adapter, and I've only seen type 5 on the RetroDuo v2.0 (and I'm pretty sure the RetroDuo v3.0 has the same NOAC).

If anyone has a RetroN2, please let us know which NOAC type is in the RetroN2.

Gameguy
10-01-2012, 02:42 AM
I've never got the hate that the SNES design receives.
I don't really mind the original console but it doesn't look as good as other systems when you really compare them, I don't really mind the colours but the yellowing does make them look ugly if you count that. The square box like shape doesn't really help either. It's not as sleek as the model 1 Genesis. It's still not a bad design overall and I don't really have much of a problem with it.

This new design just amplifies the problems with the original SNES so they're noticeable, I never really noticed any problems with the SNES until I saw all the edges with this one. Now all I see with the multiple edges and switches like that are dirt magnets that will be a pain to clean. That and controller ports on the sides look stupid to me. Plus these clones seem to look cheaper than the original 20+ year old hardware that they're replacing.

Dr. BaconStein
10-01-2012, 10:18 AM
This new design just amplifies the problems with the original SNES so they're noticeable, I never really noticed any problems with the SNES until I saw all the edges with this one. Now all I see with the multiple edges and switches like that are dirt magnets that will be a pain to clean. That and controller ports on the sides look stupid to me. Plus these clones seem to look cheaper than the original 20+ year old hardware that they're replacing.Agreed about the controller ports on the sides. I really don't understand why they did it that way this time, not only does it look odd but it's not really that practical in terms of space. RetroN 3 has the same problem but it's slightly more understandable on that since it has a whopping six ports. The nicest-looking SNES clone to me is probably still the Retro Duo...

As far as the cheapness goes, it's kind of to be expected. I think it was Hyperkin that said they make more money off of their accessories than things like this. Game tablets seem to have a much higher build quality than clones, though they are in a slightly different class as they are digital-based.

Emperor Megas
10-01-2012, 12:09 PM
I like the design a lot, honestly. But what's with the controller ports on the SIDE? I hate that shit. It's inconvenient when your consoles are in a cabinet like mine, and I can't think of a scenario where it would be an advantage to have them there instead of in the front.

treismac
10-01-2012, 12:31 PM
Putting controller ports anywhere but on the front of a console is something that the video game world has long since moved past since the days of the Atari 2600. If a company is so careless or (*insert pejorative adjective*) to make a blunder like this for anyone to see on the outside of the system, what other failings are hidden beneath the "hood" of the RetroN 2?

kedawa
10-01-2012, 06:56 PM
The North American SNES is just not as cool looking as the Super Famicom or European SNES.
It was a completely pointless and unfortunate change.
This clone, however, is just plain fugly.

BlastProcessing402
10-02-2012, 02:02 PM
I've never got the hate that the SNES design receives. Is it the boxy rectangleness of it, the colors, or the faux-futuristic look? What? :?

For me personally, it reminds me of a cake pan for some reason. It definitely doesn't help that the Jap/PAL ones use a much sleeker, cooler design and only NA got that redesigned case. Yellowing doesn't enter into it, as I thought it was ugly long before they started yellowing.

I will say, I do like the NA cart design, though. The import ones look fairly plain, in comparison.

Ace
10-02-2012, 07:06 PM
The North American SNES is just not as cool looking as the Super Famicom or European SNES.
It was a completely pointless and unfortunate change.
This clone, however, is just plain fugly.

You got that right. The North American Super NES may not look as good as its European and Japanese counterparts, but at least it has some sort of visual appeal. The RetroN2, on the other hand, looks like someone made the thing out of Lego bricks. Look at it! It's got a boxy, thoughtless design reminiscent of something made out of Lego bricks. Absolutely no visual appeal whatsoever.

Now, when will someone post a video showing the RetroN2 in action? I want to see this clone in action (NOT E3 VIDEOS, those are completely useless), otherwise, I'll just take matters into my own hands and purchase one.

MarioMania
10-02-2012, 07:53 PM
How's the NES Audio on it?

Ace
10-02-2012, 08:55 PM
That's precisely what I want to know, but nobody has posted any videos of the RetroN2 aside from those E3 videos and I don't own a RetroN2. We'll have to wait.

MarioMania
10-02-2012, 09:24 PM
Just wondering

Who decides what GOAC, NOAC, SNOAC goes in what system

Does Hyperkin, RetroBit, AtGames have any say in it??

Mr Mort
10-02-2012, 10:10 PM
I've had a Retron 3 for a little while now, and I'm pretty happy with it. On the NES end, the colors seem to be slightly dull, but otherwise, I can't complain at all. Having the Retron 3, I don't see much reason to buy a Retron 2 unless it offers a more accurate playing experience.
Odd that they removed the Genesis tho, don't you think?

Ace
10-02-2012, 10:32 PM
Just wondering

Who decides what GOAC, NOAC, SNOAC goes in what system

Does Hyperkin, RetroBit, AtGames have any say in it??

Hell if I know. And by the way, there's no such thing as an SNOAC; Super Famiclones still use discrete components.


I've had a Retron 3 for a little while now, and I'm pretty happy with it. On the NES end, the colors seem to be slightly dull, but otherwise, I can't complain at all. Having the Retron 3, I don't see much reason to buy a Retron 2 unless it offers a more accurate playing experience.
Odd that they removed the Genesis tho, don't you think?

I'm assuming it was done for those who like Hyperkin's products and want just an NES and Super NES in one. Yobo Gameware, RetroBit and Tomee already have their own 2-in-1 NES/Super NES combo clones, so I guess seeing that and seeing how some people don't care for having a Genesis with the NES and Super NES, Hyperkin felt the need to make the RetroN2.

MarioMania
10-02-2012, 10:37 PM
Thanks for the answer Ace

Ace
10-05-2012, 08:12 PM
It's time to solve the mystery that is the RetroN2. I found one at my local flea market today and picked it up. I will now run some preliminary tests and post my findings.

The Dord
10-05-2012, 10:15 PM
It's time to solve the mystery that is the RetroN2. I found one at my local flea market today and picked it up. I will now run some preliminary tests and post my findings.

Thanks man, I appreciate it :)

Ace
10-06-2012, 10:46 AM
Well... considering the price point of the RetroN2 being the highest of all NES/Super NES 2-in-1 sold locally, the RetroN2 has me asking questions. Initial impressions considering the system is the most expensive NES/Super NES 2-in-1 are mixed.

I'll start with the NES side, which is both a step up and a step down from the RetroN3. The NOAC is completely different, and I'm happy to report the NOAC is NOT one with reversed duty cycles, meaning the audio is about 90% accurate. Some of the square waves a little off and the DPCM is completely screwed up, but generally, it's more accurate than the RetroN3, though I will say the audio can get quite garbled depending on the game (Contra and Super C, in particular, can sound pretty bad, and Jackal has volume level spikes). HOWEVER, compatibility is inferior to the RetroN3. I'm sad to say Castlevania III does not work on the RetroN2. Rad Racer II and After Burner also have severe graphical errors with Rad Racer II having massively corrupted backgrounds and After Burner having no backgrounds at all. The PowerPak doesn't work, either, but that should come as no surprise as not even the RetroN3 works with the PowerPak.

NES video is actually really good. The video is sharp, the colors are bright and vibrant, it looks really good. Be advised, though, there are some games that have pretty severe vertical lines in the video, and in all games, there are scrolling diagonal lines. Also, like the RetroDuo and unlike the RetroN3, the NES side of the RetroN2 outputs in S-Video, and it's actually not half bad. It's blurrier and not as colorful as Composite, but it's actually not too bad, at least compared to the RetroDuo v2.0 which had pretty nasty NES S-Video. Of course, this S-Video is just Composite passed through the S-Video plug, but Hyperkin did a better job with NES S-Video than RetroBit did on the RetroDuo v2.0.

A small note concerning Famicom games with expansion audio: the RetroN2 is not wired for that, so if you were to play, say Akumajou Densetsu on the RetroN2, you will not hear any audio out of the VRC6.

The Super NES side is really what disappointed me. The Composite video is pretty good, but the colors are very dull. S-Video, though, is a mess. It's sharper than Composite, but the colors are just as dull, and the S-Video output has some MASSIVE sync issues. It's not too bad on my TV (Electrohome 27E510) where I get minor screen tearing and desyncing only on white screens, but on other TVs, S-Video might be almost completely unusable. I know for a fact that on my capture device, I get some pretty major screen tearing when passing Super NES S-Video into it.

Compatibility is almost perfect, though as per usual, SA-1 games which can detect the presence of a lockout chip in the console don't work at all. I couldn't get my Japanese copy of Super Mario RPG working on the RetroN2 no matter what I tried.

The audio, though, is what shocked me. It's good, but you know what? IT'S IN DUAL MONO!!! This is the FC3 Plus all over again; the audio is mixed together into a single audio channel before being amplified. The end result in Mono audio which gets garbled if games are loud (UN Squadron, in particular, falls victim to this). Now, while I haven't tested the Super GameBoy, I'm pretty sure the audio will be unbearable on the RetroN2 as on the FC3 Plus, the audio was very badly distorted. I couldn't believe this... the FC Twin and the RetroDuo (not sure about the Tomee C2) have Stereo sound and Hyperkin goes ahead and makes the Super NES side of the RetroN2 dual Mono. WTF?

As for the hardware, it's a mixed bag. The console isn't all that heavy, the plastic feels okay, but the paint makes it feel like it's unfinished. And that system selector switch feels so cheap, you'd think you're gonna break it. The controllers are a mixed bag, too. The NES controller feels hollow (but the plastic isn't all that bad), the cord is short and the D-pad can be pressed down in its entirety. The Super NES controller, though, is IDENTICAL to the FC Twin's controller, which has substance to it and is quite responsive, however on the RetroN2's Super NES controller, it feels unfinished, like you can feel the paint that was applied to the plastic. The Composite cable also looks like the same cheap crap I got with my FC Twin that will fray after a few days.

Oh, and get this: the console DOES NOT come with an S-Video cable. I think Hyperkin is attempting to hide the sync issues by not providing an S-Video cable.

I haven't tested very many old accessories, but I can confirm NES "brick" controllers and the Zapper work flawlessly on the RetroN2. I will test more controllers later on and report back.

Considering how the RetroN2, at least in my area (not sure if it's the same elsewhere), is the most expensive 2-in-1 NES/Super NES combo clone around, it's a bitter disappointment. Logically, you would expect the most expensive product to be the best, right? Well, for all the reasons stated above, Hyperkin defied that logic. The RetroDuo still remains the superior clone (and at a lower price, at least here), though it does have considerably worst NES audio, but all things considered, I wouldn't bother with the RetroN2 unless you want a 2-in-1 where you can use the original controllers for each system and not be limited to Super NES controllers. If you don't mind being limited to Super NES controllers and can rig up a controller adapter to use NES controllers via Super NES controller ports, get an FC Twin or RetroDuo. They're generally cheaper and can do just as much, if not more.

I'm seriously considering returning the RetroN2. This thing is $10 more than the RetroDuo v3.0 locally and has inferior NES compatibility and Super NES accuracy. This is what got me really worked up with the RetroN2.

I will post a full review and compatibility list later today or tomorrow depending on whether I do exchange the RetroN2 for the RetroDuo v3.0, which I will also evaluate in the RetroDuo thread.

Akito01
10-06-2012, 12:24 PM
Thanks for taking one for the team.

I wonder what on earth is going over on that side of the Pacific. For a while, it seemed like a slow but steady upward progress on these clones. I was even deluded enough to think they may start working on a useful digital output solution (the tantalizing tidbit being the HDMI output on the NeoGeo X clone, though it still remains to be seen what the deal is on that thing yet).

treismac
10-06-2012, 12:37 PM
Thanks for the review, Ace! Great work. :)

kedawa
10-06-2012, 01:06 PM
Thanks for taking one for the team.

I wonder what on earth is going over on that side of the Pacific. For a while, it seemed like a slow but steady upward progress on these clones. I was even deluded enough to think they may start working on a useful digital output solution (the tantalizing tidbit being the HDMI output on the NeoGeo X clone, though it still remains to be seen what the deal is on that thing yet).

The NeoGeoX is not a clone. It's an ARM-based system with Linux+emulators.

The Dord
10-06-2012, 06:01 PM
Thanks ace. That saved me some money since I was looking for a nes/snes clone. Might as well be better off with a Real Snes + Super 8 :)

Ace
10-06-2012, 07:09 PM
Thanks ace. That saved me some money since I was looking for a nes/snes clone. Might as well be better off with a Real Snes + Super 8 :)

By the looks of it, it seems to be the ideal combination. The Super 8 even passes the audio from Famicom carts with extra audio hardware in them, something only the FC Twin seems to do out of today's modern NOAC-based clones (and not very well, I will add, as the NOAC's raw audio output is so loud, the sound from your Famicom game is almost completely drowned out).


Thanks for the review, Ace! Great work. :)

That's just a mini-review. The full review will be posted tomorrow. I have to sift through all my capture footage I took from the RetroN2 and edit it all together to make RetroN2 vs. Original Hardware. I exchanged the RetroN2 as I was really not impressed by it. You'd think an extra $10 would go a long way, instead you pay $10 extra to go backwards. Exchanged it for a RetroDuo v3.0 Mascot Edition and even that has problems! The console has a faulty Super NES side which only work correctly with SIX of my Super NES games. All the others (I've got about 50-some odd games) either have varying degrees of graphical errors, things flying all over the screen, game-breaking glitches (UN Squadron in particular where your plane shoots to the bottom right corner of the screen and stays stuck there as soon as you press the D-pad), crashing, not booting up, missing graphics, it's a mess! Time to get a replacement RetroDuo v3.0, but right now, it's time to get the videos I recorded edited together and write up the full review of the RetroN2.

Mr Mort
10-06-2012, 07:51 PM
Very helpful, thanks for the review.

Akito01
10-06-2012, 08:16 PM
The NeoGeoX is not a clone. It's an ARM-based system with Linux+emulators.

Good point, you're entirely right. Still very curious to see how that system turns out, especially given its price (too rich for my blood right now, but it is a tantalizing package).

MyTurnToPlay
10-06-2012, 09:20 PM
I could have saved you the money and time. All you needed to know is that Hyperkin is behind this product. They're in the habit of releasing overpriced junk.

Supaboy...junk. FC Mobile 2...trash. Retron 2...garbage.

I wonder if there is some way they can be sued for false advertising and faulty products. It's almost as if they go out of their way to scam people. Something has to be done to stop them.

thank you.

Ace
10-06-2012, 10:08 PM
Heh... it was only a matter of time before you showed up, but I'm gonna respond to what you're saying.


I could have saved you the money and time. All you needed to know is that Hyperkin is behind this product. They're in the habit of releasing overpriced junk.

Normally, I would have badmouthed you, but I have to admit, there is some truth to what you're saying. The RetroN2, at least here, is the most expensive 2-in-1 NES/Super NES combo clone, yet it's no better compatibility-wise than the FC Twin. It really seems like Hyperkin promises all sorts of things, delivers on those, then cheapens out on the hardware in one way or another. First, there was the fiasco with the RetroN3: the RetroN3 Version 1 was completely incompatible with Castlevania III and the NOAC was crap, then when the RetroN3 Version 2 came out, Castlevania III compatibility was added in, but the NOAC is still inaccurate and to make matters worse, they COMPLETELY screwed up the Super NES audio amp such that it produced insanely loud and distorted audio with such heavy high-pass filtering, all the bass is literally gone.

And by the way, you wouldn't have saved me any money or time because I enjoy messing around with Famiclones no matter who makes them. It's part of my research into Famiclones. Besides, it's thanks to people like me you can get honest, no-BS looks at the many post-2005 Famiclones, Geniclones and Super Famiclones that have been made. If something is amiss, I will point it out right away, and if there is something I consider unacceptable (like the S-Video sync issues, dual Mono Super NES audio and broken NES compatibility), I will tear the clone a new one.

I would have bought the RetroN2 regardless of what others say. I want to see the clone for myself because other reviews on clones may be biased, inaccurate or missing information, hence why I buy so many clones. There are biased reviews as well as a bunch of missing or incorrect information on a variety of clones. I'm here to set the record straight.

However, the RetroN2 disgusted me so much, I sent it back. It's absurd to have a clone that is more expensive than any of the competition, yet the competition can do a better job at a lower price. That is crap.


Supaboy...junk. FC Mobile 2...trash. Retron 2...garbage.

I can't comment on the SupaBoy or the FC Mobile II because I've never used them, but I really wasn't impressed with the RetroN2. You can get a RetroDuo for less than that and be able to play more games than you can on the RetroN2. Okay, the NES audio is a lot better on the RetroN2, but with inferior NES compatibility, practically unusable Super NES S-Video (seriously, this thing has severe sync issues with Super NES games in S-Video, and when I'll post RetroN2 vs. Original Hardware on YouTube, you'll see just how bad the sync issues can get. It's to the point where my capture device wants to lose the video feed) and garbled dual Mono Super NES audio, you really shouldn't get a RetroN2 unless you absoultely want to use NES controllers on an NES/Super NES 2-in-1 without having to rig up a controller adapter.

Actually, here's a note on the sync issues: they will vary depending on how well your TV can handle strong video signals. My Electrohome 27E510 had complete loss of sync on white screens and minor screen tearing on anything white, but other TVs and some capture equipment may go completely insane. My capture device HATED the RetroN2's S-Video and would have severe screen tearing, loss of sync and even wanted to lose the video feed.


I wonder if there is some way they can be sued for false advertising and faulty products.

From what I've been told and from personal experience, it looks as if there's barely any quality control at Hyperkin. I've had a RetroN3 Version 1 and RetroN3 Version 2, and both systems have had various defects on the Super NES side. The RetroN3 Version 1 would short out if a Super NES controller was plugged into controller port 1, and the RetroN3 Version 2 first had graphical glitches with Super NES games, then wouldn't recognize certain Super NES controllers. I was also told by a MicroPlay employee in Ottawa, Ontario that they stopped carrying the RetroN3 and started to carry the FC3 Plus in its place due to a high return rate. I think that's saying something about the quality control at Hyperkin.

But I will say, there is false advertising on the RetroN2's box: "Play all your classic NES/SNES favorites." TOTAL BS!!! Does "all your classic NES/SNES favorites" exclude Castlevania III somehow? What the hell is it gonna take for Famiclone manufacturers to stop using NOACs with missing CIRAM /CE and /A13 signals out of the NOAC and with reversed duty cycles?! Even though the RetroN2's NOAC has correct duty cycles, it does omit CIRAM /CE and /A13, which, ever since the RetroDuo v2.0, is COMPLETELY unacceptable.

Now, as for the RetroN2, I wouldn't go so far as to call it "junk" as there are much worse Famiclones out there, but considering the price, it's really unimpressive. In my area, you're paying $10 extra for a downgraded 2-in-1 with NES controller ports added in. You might as well just get an FC Twin. It's cheaper and it'll get the job done just as well (well, with the exception of NES video, which is darker and more saturated than on the RetroN2, but the rest is almost exactly the same or better in certain aspects).

In any case, it's time for me to write up the full review of the RetroN2.

MyTurnToPlay
10-06-2012, 11:40 PM
Ace, thanks for your informative post. You took one for the team, but I'm glad you got your money back and returned the piece of crap product made by Hyperkin. And for anyone entering this thread late, these pictures will sum everything up.

thank you.

http://i47.tinypic.com/2eqc5c1.jpg

http://i45.tinypic.com/jf916q.jpg

thank you again.

Frankie_Says_Relax
10-07-2012, 12:02 AM
Yeah.

Welcome to Digital Press 2012 where even after 7 or so years of threads by various users dedicated to the ins and outs of classic clone hardware people STILL have completely warped/unreasonable expectations of what they're going to get when they buy a clone.

Shit is never gonna be perfect yo.

It will never work as well as the real hardware. It will never look as good as the real hardware. It will never sound as good as the real hardware.

Lots of games won't work, likely including your personal favorites.

The above are facts and something that every single person investing their hard-earned cash on clone systems should know.

If you're buying a clone system for the very first time, read the above and prepare yourself so you're not disappointed.

If you're a DP member who has been here for more than say, a year, well, you should know better.

Clones are not perfect and they're no substitute for the real thing, but for some they're affordable, convenient and fill a void/satisfy a need.

Notions that the companies that produce these things are somehow setting out to "scam" or intentionally hurt people are fucking absurd and if you believe that your tin-foil hat is cutting off the circulation to your brain.

treismac
10-07-2012, 12:24 AM
[A clone system] will never work as well as the real hardware ... It will never sound as good as the real hardware.

But could it? There is no technological reason that prevents a closer or even an improved emulation of the original hardware from being possible, right? Are there various electronic components that just aren't manufactured any longer in this day and age or is it a matter of not totally understanding the inner workings of the original NES, SNES, or whatever hardware? I'm guessing that those might be contributing factors, but I imagine keeping the bottom line as low as possible is more than likely the reason famiclones will always be subpar at best.

Ace
10-07-2012, 12:33 AM
It's time for the full review of the RetroN2:

System:

The build quality of the RetroN2 leaves a bit to be desired. It's fairly lightweight and feels a bit cheap, especially since there doesn't appear to be any kind of finish to the paint. It's like it was just applied there and forgotten. The plastic itself isn't quite as sturdy as certain other clones, too, particularly the system selector switch, which feels so damn cheap, it would give you the impression you're gonna break the switch.

When it comes to aesthetics, the RetroN2 is a big zero. It looks as if Hyperkin made a prototype out of Lego bricks, then decided to base their mold off of that without the pegs on which to lock the bricks together. The gray and purple model like I had looks absolutely hideous in person; the gray looks like some cheap silver and the purple is so pale, it looks almost pink.

The RetroN2 adds itself to a growing list of clones with S-Video. First it was the RetroDuo, then the RetroN3, and now, the RetroN2, but we'll talk more about the quality of the S-Video output later.

Small warning about the Eject lever: be sure you keep a hand on your carts if you're gonna use it because it's so strong, it will send your cartridges flying out of the console. The Eject lever is pretty much pointless because it's only for the Super NES side, which doesn't have a death grip at all. The NES side doesn't have a death grip, either, but there were times where I've had NES cartridges get stuck in the slot. It would have been a lot better to have had an Eject lever for both cartridge slots.

Pack-in accessories:

When it comes to the pack-in accessories, they range from decent to downright terrible. First off, the console doesn't even come with an S-Video cable, just a simple Composite cable. And what a pile of crap it is; it's the same super flimsy cable I got with my second FC Twin that frayed after just a few days. Even the NES controller included isn't very good. The plastic feels okay, but the controller feels so hollow, it makes you wonder if there's anything in it. The buttons stick out further than on an actual NES controller, but they are responsive, HOWEVER, the big problem with this controller is the D-pad. It's EXTREMELY sensitive and has no peg to prevent the entire D-pad from being pushed down. The Super NES controller is better; in fact, it actually is 100% identical to the FC Twin's pack-in controllers with the exception of the paint job. This means the controller is quite responsive (perhaps a little too much on the D-pad, but it's nowhere near as bad as the NES controller), however, you will feel the paint that was applied to the controller, which, like the console, is unfinished. The power supply, though, is the usual brick supplied with Famiclones that's not exactly that big (but still obstructs 2 power outlets), but is pretty heavy. Said power supply is rated DC 10V 600mA with center negative, so remember this if you get a RetroN2 with a faulty power supply or if you lose your RetroN2's power supply.

Accuracy and A/V quality:

-NES: The video out of the RetroN2 is actually pretty damn good. It's sharp, it's bright, the colors are very vibrant, it actually looks good. Well, in Composite, at least. The RetroN2 does output NES video via S-Video, most likely by passing the Composite video through the S-Video output, but unlike RetroBit's RetroDuo, the NES side through S-Video is actually not so bad. The colors are a little more dull and the sharpness isn't quite as high as through Composite, but it's acceptable. Word of note: some games may have minor to severe vertical lines in the video output, especially games with a lot of blue. There also seems to be some interference in the NES video output as on bright colors, you will notice scrolling diagonal lines. Audio accuracy is almost perfect, but there are problems preventing the NES side of the RetroN2 from being able to output perfect NES audio. First off, some of the square waves sound a little off (this is not the typical reversed 50% and 75% duty cycles; they're correct on the RetroN2). It's like they're filtered, in a way. Secondly, the DPCM is very quiet and completely screwed up, so DPCM-heavy games will have some pretty messed-up audio. The third problem is audio distortion. The RetroN2's NES audio output is EXTREMELY loud, so loud it nearly clips. Some games are unaffected by this excessively loud audio output, but other games suffer bigtime and can get severely garbled. The audio output is very clear, though.

-Super NES: Much like the NES side, the Super NES Composite video output is quite good. It's slightly sharper than other 2-in-1 NES/Super NES combo clones, though it does have some rather dull colors. S-Video, though, is a complete mess. The video is brighter and sharper than Composite, but still has dull colors and is VERY highly prone to varying degrees of sync issues. These issues will vary depending on your TV and can range from minor screen tearing where there's anything white along with complete loss of sync on white screens to a desynced mess and major screen tearing. It's a shame, really, because S-Video looks nice out of the RetroN2 when it's actually synced. The audio, though, is where the Super NES side of the RetroN2 fails pretty badly. Don't get me wrong, it is accurate, but Hyperkin, like Yobo did with the FC3 Plus, cheapened out on the Super NES audio by making the Super NES side of the RetroN2 output audio in DUAL MONO. That's right, there is no Stereo sound whatsoever out of this clone unless you mod the console to get Stereo audio out of it. That's a HUGE no-no on Super Famiclones considering the Super NES natively outputs Stereo audio, and to top it off, games with loud audio and lots of bass tend to get garbled, not as badly as certain NES games on the NES side, but they still get garbled. UN Squadron particularly falls victim to this as the game is very loud and has pretty strong bass.

Compatibility:

Here's a full list of all the games I've tested on the RetroN2 and whether they work or not:

NES:

1943: compatible
After Burner: semi-compatible (plays with missing backgrounds)
Air Fortress: compatible
Al Unser Jr. Turbo Racing: compatible
Arkanoid: compatible
Blaster Master: compatible
Captain Skyhawk: compatible
Castlevania: compatible
Castlevania II: compatible
Castlevania III: INCOMPATIBLE (crashes when you begin Stage 1 all while having graphical errors until then)
Contra: compatible
Duck Hunt (standalone cart): compatible
Excitebike: compatible
Flight of the Intruder: compatible
Formula 1 Built to Win: compatible
Galaxy 5000: compatible
G.I. Joe: compatible
Gradius: compatible
Gumshoe: compatible
Gun.Smoke: compatible
Gyruss: compatible
Hogan's Alley: compatible
Image Fight: compatible
Jackal: compatible
Kung Fu: compatible
Life Force: compatible
MegaMan: compatible
MegaMan 2: compatible
MegaMan 3: compatible
MegaMan 4: compatible
MegaMan 5: compatible
MegaMan 6: compatible
Metal Gear: compatible
Ninja Crusaders: compatible
Ninja Gaiden: compatible
Mike Tyson's PUNCH-OUT!!: compatible
Rad Racer: compatible
Rad Racer II: semi-compatible (plays with severe graphical errors)
Section Z: compatible
Side Pocket: compatible
Sky Shark: compatible
Snake's Revenge: compatible
Spy Hunter: compatible
Stealth ATF: compatible
Super C: compatible
Super Mario Bros. (standalone cart): compatible
Super Mario Bros./Duck Hunt: compatible
Super Mario Bros./Duck Hunt/World Class Track Meet: compatible
Super Mario Bros. 2: compatible
Super Mario Bros. 3: compatible
Super Sprint: compatible
Tetris (Nintendo version): compatible
Tetris (Tengen version): compatible
Tetris 2: compatible
The Hunt for Red October: compatible
The Legend of Zelda: compatible
Thunderbirds: compatible
Tiger-Heli: compatible
Top Gun: compatible
Top Gun The Second Mission: compatible
Vindicators: compatible
Wizards & Warriors: compatible
Zanac: compatible

Famicom:

Akumajou Densetsu: semi-compatible (audio from VRC6 is inaudible)
B-Wings: compatible
Booby Kids: compatible
De-Block: compatible
Dragon Slayer IV: compatible
Gradius: compatible
Gradius II: compatible
Highway Star: compatible
Knight Rider: compatible
Layla: compatible
Mappy: compatible
Mario Open Golf: compatible
Pac-Land: compatible
Plasma Ball: questionable (your character seems to just spin around on his own)
Popeye: compatible
Rampart: compatible
RockMan 4: compatible
Salamander: compatible
SonSon: compatible
Super Mario Bros. 2 (pirate cart of the Japanese Disk System version): compatible
Super Mario Bros. 3: compatible
The Wing of Madoola: compatible
TwinBee 3: compatible

NES/Famicom pirate multicarts:

31-in-1: compatible
15-in-1: compatible
71-in-1: compatible
110-in-1: compatible
190-in-1: compatible

Super NES:

Arkanoid Doh it Again: compatible
Axelay: compatible
Battle Grand Prix: compatible
Brett Hull Hockey '95: compatible
Contra III: compatible
Darius Twin: compatible
Doom: compatible
F-Zero: compatible
Gradius III: compatible
Lethal Enforcers: compatible
Lock-On: compatible
Michael Andretti's IndyCar Challenge: compatible
NHL 98: compatible
Nigel Mansell's World Championship Racing: compatible
Pilotwings: compatible
Raiden Trad: compatible
R-Type III: compatible
Star Trek Starfleet Academy: compatible
StarFox: compatible
Strike Gunner STG: compatible
Stunt Race FX: compatible
Super Castlevania IV: compatible
Super Mario Kart: compatible
Super Nova: compatible
Super R-Type: compatible
Super Strike Eagle: compatible
Thunder Spirits: compatible
Top Gear: compatible
Top Gear 2: compatible
Top Gear 3000: compatible
UN Squadron: compatible
WarpSpeed: compatible
Williams Arcade's Greatest Hits: compatible
Wing Commander: compatible
Wings 2 - Aces High: compatible

Super Famicom:

Gradius III: compatible
Jaleco Rally Big Run: compatible
Monster Maker III: compatible
Super Mario RPG (checks for a lockout chip, revision unknown as of yet): INCOMPATIBLE (black screen)
Super Mario World: compatible

-Super GameBoy: compatible, but beware, some games may sound really bad, especially since the audio out of the Super GameBoy is louder compared to that of the RetroN2's clone SPC700 (which, in itself, is louder than how a Super GameBoy sounds on a real Super NES)

-RetroZone PowerPak: INCOMPATBILE (shows the PowerPak text when first loaded, flashes Card error - not ready very quickly when you press the Reset button)

Now, I didn't have a chance to test many accessories, but this is what I managed to try out:

-NES "brick" controller: compatible
-NES dogbone controller: compatible
-NES Zapper: compatible (no problems with this unlike the RetroN3)
-Official Super NES controller: compatible
-Super NES mouse: compatible
-Konami Justifier: INCOMPATIBLE (does not work at all)

Lack of compatibility with games having the SA-1 co-processor that check for a lockout chip inside the console should not be surprising as Hyperkin cannot put a clone lockout chip in the RetroN2 or any other Super Famiclone as they risk legal issues with Nintendo. The compatibility issues with the NES side, however, are unacceptable (except maybe the PowerPak as I have yet to see an NOAC-based clone work correctly with it). With the exception of After Burner and the PowerPak, the RetroN3 Version 2, which uses an NOAC with reversed duty cycles, works with what the RetroN2 does not. Talk about a complete lack of consistency in Hyperkin's clone hardware lineup. They go forwards one way (compatibility) and backwards the other way (accuracy). I also wonder why the Konami Justifier doesn't work. It's like my RetroDuo v2.0 where my Justifier (or Justifiers, rather, as I have both the blue and pink Justifiers) doesn't work on my RetroDuo v2.0, yet on Satoshi_Matrix's RetroDuo v2.0, the Justifier works fine. Might just be a problem with my particular console. Someone will have to confirm this for me.

Another thing: you can't use Super NES controllers to play NES games. Each side of the RetroN2 is limited to the system's respective controllers.

And that's the RetroN2. If you'd like to comment on or add anything to this review, feel free to do so.

In the coming days, I will have RetroN2 vs. Original Hardware Part 1 up on YouTube so you can see for yourself some direct capture from the RetroN2. No hardware teardown like I usually do since I no longer have the RetroN2, but if someone gets a RetroN2 and is willing to take some good pictures of the motherboard, I will take a good hard look at all the circuitry in the RetroN2.

Frankie_Says_Relax
10-07-2012, 10:29 AM
Good review, good breakdown of the quality/functionality.

Personally since I own a Retro Duo and a Retron 3 v2 (along with a few other multi-system clones) I don't have much of a need for a Retron 2 but it's nice to see that we continue to build a comprehensive review database of these systems here.

Ace
10-07-2012, 01:08 PM
I don't actually need any of the clones I have, but I've made it my personal goal to collect as many of the legal post-2005 Famiclones, Geniclones and Super Famiclones as possible and document the ins and outs of each one of them so as to direct people who want clones to the best clone for their needs (and because I enjoy messing around with them). Of course, if original hardware is included in the question, then I'll direct them towards that rather than the clones, but if someone asks only about clones and doesn't make mention of original hardware at all, I'll be able to provide them and others who are interested in clone hardware with all the information they need to get the best clone for their needs.

Also made a small edit to my review as I forgot to mention something regarding whether Super NES controllers work on the RetroN2 to play NES games or not. Basically, you can't cross over controllers. Each side of the RetroN2 is limited to its own respective controllers.

kedawa
10-07-2012, 04:09 PM
But could it? There is no technological reason that prevents a closer or even an improved emulation of the original hardware from being possible, right? Are there various electronic components that just aren't manufactured any longer in this day and age or is it a matter of not totally understanding the inner workings of the original NES, SNES, or whatever hardware? I'm guessing that those might be contributing factors, but I imagine keeping the bottom line as low as possible is more than likely the reason famiclones will always be subpar at best.

The problem is that the companies making these products are just taking the same dogshit chipsets that the $5 chinese clones use and sticking them in a new package.
It's hardly impossible to make something as good as, if not better than, the original hardware, but that's not where the clone market is heading. It's just too expensive to develop something like that.
The best clone hardware available right now is expensive, FPGA-based stuff like the minimig or FPGA Arcade Replay, which can be updated, upgraded, and are potentially better than the 'real thing'.
If we're lucky, some industrious person will make console cores available for that type of equipment.

Ace
10-08-2012, 07:10 PM
RetroN2 vs. Original Hardware Part 1 is up on YouTube. You can now see 10 NES games in action on the RetroN2 and how they compare to a Front-Loader NES.


http://www.youtube.com/watch?v=zMzkFXR3n-8

Semiotical
10-09-2012, 05:20 AM
Hey thanks Ace for that video. Looking at your Youtube channel, you really put a lot of effort into the clone comparisons.

I'm relatively new to getting back into NES and SNES games and the most practical thing for me is to use a clone system. At the moment I have a Retron2, which is ok. But you said that the RetroDuo V.3 is the superior clone system. Now I'm fairly sure that the local folks in my town don't carry any of those. If I was to purchase one online, what should I look for in order to know I'm getting the RetroDuo V.3 as opposed to an earlier version?

And again thank you for the video. I was definitely seeing the vertical lines in the Retron2 as well as the audio issues. I guess I never would have noticed without the back to back comparisons. I was really surprised how Mega Man 2's audio was wonky compared to the others on the Retron2.

Ace
10-09-2012, 08:28 AM
I'm relatively new to getting back into NES and SNES games and the most practical thing for me is to use a clone system. At the moment I have a Retron2, which is ok. But you said that the RetroDuo V.3 is the superior clone system. Now I'm fairly sure that the local folks in my town don't carry any of those. If I was to purchase one online, what should I look for in order to know I'm getting the RetroDuo V.3 as opposed to an earlier version?

What you have to look for is the box art, which is completely different between the RetroDuo v2.0 and v3.0. The RetroDuo v2.0 comes in a box like this and has two extra paint jobs the v3.0 doesn't have, which are white with blue buttons and cartridge slot dust covers as shown in the image, and two-tone dark red and gold:

http://imgs.inkfrog.com/pix/gamedepot/retro_duo_white_2.jpg

The RetroDuo v3.0 has a completely redesigned box and has an exclusive paint job dubbed "Mascot Edition" with the console painted in a high-gloss blue, the buttons yellow and the cartridge slot covers red (Mario's colors, essentially, which is the paint job I got the RetroDuo v3.0 in). I can't get a proper image for you just yet, but just remember the RetroDuo v2.0's box and you'll be fine.


And again thank you for the video.

And thank you for the kind words.


I was really surprised how Mega Man 2's audio was wonky compared to the others on the Retron2.

So was I. It's funny, the RetroN2 had a promising start when I first played Life Force on the console. Video was terrific and the audio was accurate (though VERY loud). Everything then went downhill from there. First, the audio distortion you heard, followed by a complete failure to play Castlevania III, then Super NES dual Mono audio, and the final straw was the horrible Super NES S-Video that's IMMENSELY prone to sync issues. I wasn't very pleased with having bought the RetroN2, so I spent an entire 5 hours getting footage from all my NES, Super NES and GameBoy games for RetroN2 vs. Original Hardware before I exchanged the system for the RetroDuo v3.0 Mascot Edition. Aside from worse NES audio, no NES controller ports and slightly more dull Composite video, the RetroDuo v3.0 is overall better than the RetroN2, and when you add in the missing components from the audio amp (which I still need to see if the solder points have changed compared to the RetroDuo v2.0), you have the best 2-in-1 NES/Super NES combo clone, which you can turn into a 3-in-1 by adding the RetroGen Adapter.

Ace
10-19-2012, 08:44 PM
Guys... I know you have a lot of hate for MyTurnToPlay's comments on Hyperkin, but you know what? I did say he's on to something, and I'm truly starting to believe there's a good reason why he hates Hyperkin. Here's why (it's *somewhat* related to the RetroN2, though it's generally off-topic as this has to do with another of Hyperkin's products):

This concerns the RetroN3. I was lent a fairly recent RetroN3 which appears to be a new RetroN3 Version 3. I've found a revised Genesis/Super NES motherboard as the date stamped on the board in question is 2011-8-13 rather than 2009-9-25 as I've seen in the two other RetroN3s I've had, and the NES side is a bit different than the previous RetroN3 Version 2. If you remember in my full review of the RetroN2, I had said there was a complete lack of consistency with Hyperkin's clone hardware lineup due to how the RetroN3 can play Castlevania III, yet is less accurate than the RetroN2. You know what? After having used this supposed RetroN3 Version 3, my opinion of the RetroN2 is starting to change, and Hyperkin's lack of consistency appears to have become "paying more = getting inferior crap." Remember how the RetroN3 Version 1 couldn't play Castlevania III, but the RetroN3 Version 2 did? Guess what? CASTLEVANIA III IS NO LONGER COMPATIBLE WITH THE RETRON3 VERSION 3!!! To make matters worse, I couldn't even get Gradius II for the Famicom working on said system; I just keep getting a red screen!

What a bunch of f***ing garbage. You're actually getting an INFERIOR SYSTEM ALTOGETHER when it comes to playing NES and Super NES games with the RetroN3 as compared to the RetroN2 now! This list sums up the RetroN2 and RetroN3 Version 3:

RetroN2 NES side:

-Correct duty cycles but distorted sound and screwed-up DPCM
-Will not play Castlevania III
-Plays Rad Racer II with severe graphical garbage
-Plays After Burner with missing backgrounds
-Very accurate video output

RetroN2 Super NES side:

-Slightly dull, but generally good Composite video
-Dual Mono audio that gets slightly garbled, but is listenable
-Messy S-Video

RetroN3 Version 3 NES side:

-Reversed duty cycles, but no audio distortion
-Will not play Castlevania III
-Plays Rad Racer II with severe graphical garbage
-Plays After Burner with missing backgrounds
-Will not play Gradius II (I was DISGUSTED by this)
-Video output has some slightly off colors

RetroN3 Version 3 Super NES side:

-Dark Composite video with dull colors
-Stereo sound that's very heavily high-pass filtered, muffled and INSANELY distorted
-Overly bright S-Video

Again, Hyperkin defies the logic of the more expensive piece of hardware being able to do more than the cheaper piece of hardware. The RetroN2 is a more accurate, more compatible (I know it's just one game, but if a Gradius game in particular will not work, I will tear the damn console apart when I talk about it) and less problematic NES than the RetroN3 Version 3 (the latter even has the same issues with the Zapper it's had since it was first released). Same for the Super NES side; the RetroN2, despite dual Mono audio and very messy S-Video, will provide a much more accurate and overall better experience than the RetroN3 Version 3.

I will have to side with MyTurnToPlay on this one. It really looks as if Hyperkin is taking advantage of the fact most people who buy clones seem too stupid to notice severe flaws with the clone in question, even more so than RetroBit who has NEVER revised the NES audio amp on the RetroDuo despite multiple people showing there are two missing components on the audio amp.

I know one shouldn't expect perfection from a clone, and I don't, but what's unacceptable is when companies go backwards with their hardware by making bone-headed moves like this. If Hyperkin would have put an NOAC like the one in the RetroDuo v3.0 in the RetroN3 Version 3 and fixed the absolutely MURDERED audio on the Super NES side (it's just a question of changing 4 resistors, why the hell haven't they done it yet?!) then their RetroN lineup would actually make sense. The RetroN1 appears to be a relatively inexpensive, 90% accurate and quite compatible NES-only clone (no Castlevania III compatibility, but for a console at that price point, I wouldn't expect that), the RetroN2 adds a decent Super NES (minus messy S-Video) for a higher price (though screws up the NES audio by making it too loud), and the RetroN3 adds a decent Genesis all while ROYALLY screwing up both the NES and Super NES sides with a crap NOAC and crap audio amp at an even higher price point. I'm sorry, but one should expect a better product if they have to shell out more money to get it. Instead, Hyperkin's RetroN lineup appears to get progressively worse at the higher price points. WTF?

Rant aside, let's get back on topic. I will be posting RetroN2 vs. Original Hardware Part 2 in the coming days showing 10 more NES games on the RetroN2 and on a Front-Loader NES.

EDIT: I was a bit too hasty with Gradius II. It actually does work on the RetroN3 Version 3.

Still doesn't hide the fact Hyperkin is making bone-headed moves with the hardware in their clones.

Akito01
10-22-2012, 12:20 PM
Amazing, baffling, disappointing. I know GameGavel has already decided to cease dealing with Hyperkin because of the SupaBoy, and at this rate, it wouldn't surprise me if other online specialty shops follow suit if customer dissatisfaction is strident enough. At a certain point quality control HAS to matter to them, though I realize that posting on an online message board isn't enough. There are alternative products to everything Hyperkin sells, and at this point I'm much more likely to point people towards RetroBit than Hyperkin.

Ace
10-23-2012, 09:32 PM
Amazing, baffling, disappointing. I know GameGavel has already decided to cease dealing with Hyperkin because of the SupaBoy, and at this rate, it wouldn't surprise me if other online specialty shops follow suit if customer dissatisfaction is strident enough.

Good on them. At first, I didn't think too negatively of Hyperkin aside from the NES fiasco with the RetroN3 Version 1, which was said to have an NOAC that was superior to the one found in the FC Mobile II. It instead got a piece of crap NOAC with reversed duty cycles, compatibility issues and incorrect cartridge slot wiring. The system then gets revised to improve NES compatibility, but in the process, Super NES audio goes down the toilet due to 4 resistors on the audio amp being far too weak. Then, the SupaBoy comes along and has all sorts of issues with whining noises (is that right?). As I was more interested in Yobo Gameware's FC16 Go for its RF wireless controllers back then, I didn't think too much of it, but did see it as a pretty nasty annoyance. And then, the RetroN2... man, did my opinion on Hyperkin take a nosedive from this one. First sign of a problem: no Castlevania III compatibility on the NES side. The system is $10 more expensive to purchase here than the RetroDuo v3.0, you would expect the damn thing to play the f***ing game! And the Super NES side was botched in two aspects as I mentioned: dual Mono audio (seriously, WTF?! The only other clone that has dual Mono audio like this is the FC3 Plus, but I have yet to see a single 2-in-1 NES/Super NES combo clone with this problem. I can't say if the Tomee C2 has Stereo Super NES audio, but I know the FC Twin and RetroDuo v2.0 and v3.0 do) and very messy S-Video (which I think Hyperkin is trying to hide by not providing an S-Video cable with the system, something RetroBit does NOT do with the RetroDuo as a dual Composite/S-Video cable is included with the system). The last straw for me is this supposed RetroN3 Version 3. They *almost* had it right with the NES side on the RetroN3 Version 2, all Hyperkin had to do was to swap out the NOAC for one similar to the one found in the RetroDuo. Instead, it looks as if they went back to the NOAC of the RetroN3 Version 1 and wired the cartridge slot correctly for a change (minus non-existent CIRAM /CE and /A13 signals). The Genesis side still uses that TCT-6801 GOAC which falls short on compatibility as it cannot play Virtua Racing no matter what you do to the system, and the Super NES side is the same unbearable mess.

Hyperkin needs to get their s*** together. This is ridiculous.


At a certain point quality control HAS to matter to them, though I realize that posting on an online message board isn't enough.

I thought Hyperkin would have done that by now, but apparently, quality control does not exist for them. As a matter of fact, the RetroN3 Version 3 I have is partially faulty as the power button has a weak spring in it, which either prevents the console from staying on or prevents it from shutting off unless I nudge the button. And every RetroN3 I've had gave me and the people who now have the consoles (one was lent to me, the other was one I bought for a friend who was looking to get some Genesis and Super NES games but was a bit tight on space):

-RetroN3 Version 1: Plug in a Super NES controller into Player 1's port and the console would experience severe electrical problems which would cause major audio buzzing, lines on the screen, and if a SuperFX game or the Super GameBoy was plugged into the console, they would constantly reset themselves until they'd outright crash.
-RetroN3 Version 2: Had graphical glitches with Super NES games right out of the box which went away, only to have another problem come up, which was that the Super NES side would not recognize certain controllers.
-RetroN3 Version 3: Finicky power button as I just mentioned.

Only the RetroN2 was defect-free, but what good is that when the hardware is crap to begin with? There's no way in hell I'd hold on to that, and I didn't. I got it exchanged for a RetroDuo v3.0 Mascot Edition. A MUCH better choice despite considerably worse NES audio (which can be fixed with some soldering, though not everyone can do this) and unusable NES S-Video


There are alternative products to everything Hyperkin sells, and at this point I'm much more likely to point people towards RetroBit than Hyperkin.

I'd direct people towards RetroBit or Yobo Gameware clones. I've had good experiences with their systems, though I wasn't impressed with Yobo's GN Twin 2-in-1 NES/Genesis combo clone as that was THE WORST Famiclone I've ever used (VERY bad video, weak and heavily muffled audio, lower-than-normal compatibility), and the Genesis side had pretty nasty audio issues and controller issues (pretty severe input lag).

In all honesty, if I owned a game shop and would sell clone consoles, I'd sell the following (modded clones included):

-RetroBit RetroDuo v3.0
-Yobo Gameware FC3 Plus
-RetroBit Retro Entertainment System/Yobo Gameware FC Game Console (they're essentially the same now)
-Yobo Gameware FC16 Go
-RetroBit RetroDuo Portable

The mods in question would be the following:

-RetroDuo NES audio fix
-Compatibility fix for Castlevania III on the RES/FC Game Console, FC3 Plus and the RetroPort included with the RetroDuo Portable (all you need is a 74xx04 to generate /A13, though I'm not sure if the game will work from start to finish with this mod)
-New Stereo audio amps for the Genesis and Super NES sides of the FC3 Plus
-*maybe* a new NES board for the FC3 Plus (it's a terrible NES, but a terrific Genesis and Super NES)

Ace
10-28-2012, 10:08 AM
RetroN2 vs. Original Hardware Part 2 is up on YouTube. Have a look at 10 more NES games in action on the Front-Loader NES and on the RetroN2:


http://www.youtube.com/watch?v=ZwBZtwYume4

ApolloBoy
11-12-2013, 02:14 PM
This is real dashes out there.
?????

goldenband
11-22-2013, 08:01 PM
?????

Spambot. They're getting trickier to spot, but the lapses into nonsense, random parroting of other posters and/or link in the sig always give the game away.

Metalwario64
11-22-2013, 09:54 PM
Spambot. They're getting trickier to spot, but the lapses into nonsense, random parroting of other posters and/or link in the sig always give the game away.
Yeah, I was thinking the same thing when I saw their signature.

Gameguy
11-22-2013, 11:15 PM
Nintendo is actually making themselves look bad a many occasions now. Maybe someone who hates Nintendo now owns the company. Come on guys what has happened to you. This is real dashes out there.

?????
Probably about this.

http://i40.tinypic.com/24bsowi.png

TheDoctah
11-25-2013, 03:18 PM
I still wish they would add a Famicom cart slot to these things... grr.

They are not going to add a Famicom slot to something sold specifically in the US market. Thats wishful thinking at its finest.