View Full Version : Games that make you wonder how the hell you actually liked them as a kid.
A.C. Sativa
10-19-2012, 09:34 PM
The thread about games that you didn't like but now appreciate got me thinking about games that I played a lot as a kid but wouldn't touch with a 10 foot pole these days. Here's a brief list of mine, though I'm sure I could think of a few more:
Jurassic Park for the SNES: Spent hours on this game as kid, mostly because I loved the movie so much (still do). Now I can't think of one good thing to say about it.
The LJN WWF games for the SNES/Genesis: Just button-mashing garbage with no skill involved whatsoever. And it's not like they couldn't make a good wrestling game with the technology they had at the time, you can make the case that Super Fire Pro Wrestling X Premium is the best wrestling game ever.
The Need for Speed series: I mentioned in the other thread that driving real cars made me really like Gran Tourismo. Well, that had the opposite effect for the NFS games. Just so un-realistic that I can't even play them anymore. This only applies to the PS1 games, though I'm not a fan of the new ones for other reasons.
Doom for the SNES: It's choppy, the graphics look like the game was shot with a crappy cell-phone camera, half the levels are missing, and the controls are ass. This one got exposed as soon as the PS1 version came out. The 32X version is fine though.
Metal Gear Solid (the first one): Playing the 360 HD remake made me realize that 90% of the game is cut-scenes (albeit really well done ones) and waiting for guards to walk by. I wonder how I stayed awake... Using a stupid button-mashing minigame to determine your ending wasn't too great either.
Skate or Die: I have no explanation of how I put up with this shit...
Anyone have any more?
The Adventurer
10-19-2012, 10:10 PM
The Adventures of Dino-Ricky (NES). I probably put hundreds of hours into the game as a kid.
As an adult I really can't understand how I put up with the frustration this game is built around.
Steven
10-19-2012, 10:19 PM
Doom for the SNES: It's choppy, the graphics look like the game was shot with a crappy cell-phone camera, half the levels are missing, and the controls are ass. This one got exposed as soon as the PS1 version came out. The 32X version is fine though.
Ha, how weird. I recently posted about SNES Doom in the "Games I grew to appreciate" thread. Ironically, this thread is sort of the opposite of that thread.
For me, off the top of my head... Yo-Noid. I really liked it as a kid, played it 6 years ago and was like WTH...
A.C. Sativa
10-19-2012, 10:43 PM
Ha, how weird. I recently posted about SNES Doom in the "Games I grew to appreciate" thread. Ironically, this thread is sort of the opposite of that thread.
For me, off the top of my head... Yo-Noid. I really liked it as a kid, played it 6 years ago and was like WTH...
It's supposed to be the opposite of that thread, that was the whole point. But a question: why did you appreciate the SNES Doom more? Is it because it's the first FPS that a lot of us were exposed to? Because I can totally understand that, my problem with it is that it was the worst port of it out there, and as soon as I discovered pretty much any other port I felt ripped off.
I liked Yo Noid too, and now it's considered one of the worst games ever. Amazing the shit we used to put up with as kids.
Steven
10-19-2012, 11:39 PM
It's supposed to be the opposite of that thread, that was the whole point. But a question: why did you appreciate the SNES Doom more? Is it because it's the first FPS that a lot of us were exposed to? Because I can totally understand that, my problem with it is that it was the worst port of it out there, and as soon as I discovered pretty much any other port I felt ripped off.
Initially, in ’95, not so much (I was so used to playing the PC original). However, over the past several years I’ve come to enjoy the SNES version for what it is. While it’s kind of lame that there is no save or password option, at the same time, being forced to beat all 22 gut-wrenching levels in one sitting makes it quite a lengthy quest, and one that somehow feels epic due to its tall challenge. It took the normal intensity of PC Doom and upped it by giving you no wiggle room for error. If you make a mistake, fail to grab a weapon or don’t use your ammunition wisely, there is no net to fall back on. I’ve come to enjoy my 4+ hour marathons with the SNES port. Starting at the witching hour with the lights turned off, it’s a sadistic rush to see what comes first: the butt crack of dawn, or the Cyber Demon‘s grand demise, thanks to the good ole trusty BFG 9000...
Zoe F
10-20-2012, 02:18 AM
I liked Yo Noid too, and now it's considered one of the worst games ever. Amazing the shit we used to put up with as kids.
Worst games ever, really? By no means is it a good game — I'd say it's slightly below average — but the NES alone must have dozens of games which are considerably worse. I too loved Yo! Noid as a child, and I find that really weird as I didn't actually care for Domino's Pizza at all and The Noid was on his way out by the time I was old enough to be aware of him. What is it with this game and all of us playing it? If TV has taught me anything, the answer is aliens, ghosts, or alien ghosts.
I'll make a possibly controversial pick and say Kirby's Dream Land on the Game Boy. I still think it's okay, but I absolutely loved it as a kid. Now I recognize that it's an extremely short, easy, and fairly simplistic little game. It has really cute graphics and great music for a Game Boy game, but the actual game play isn't anything special.
Ryudo
10-20-2012, 02:23 AM
TMNT on NES. Dear god this game sucks. I never got past the water level as a kid and I replay it now and the game is so badly designed.
sparf
10-20-2012, 02:30 AM
Metal Gear Solid (the first one): Playing the 360 HD remake made me realize that 90% of the game is cut-scenes (albeit really well done ones) and waiting for guards to walk by. I wonder how I stayed awake... Using a stupid button-mashing minigame to determine your ending wasn't too great either.
I'm not sure what remake you're talking about. The only remake of the first game was Twin Snakes on gamecube. The Metal Gear Solid HD Collection only includes 2, 3, and a port of Peace Walker. If I somehow missed a port of the original on the 360 please point me in its direction.
Kojima is usually in desperate need of an editor, but comparing the relatively tight writing of the first game to the sprawling philosophical epic that is MGS4, I kind of appreciate the original more these days. The only down side is that going back and playing the Ps1 version means no first-person firing. You can't shoot out cameras and guards from a distance like you can in later games. Once they added that feature to Twin Snakes, the whole game became ten times easier. You didn't have to rely on chaff grenades when being pursued in the comm tower, for example, to avoid the camera-guns.
Anyway, I ramble.
Looking back, I have a few.
Amagon, on the NES. WTF was I thinking that I liked this game? Years later I sought out and bought a copy and found out just how crappy it really was. Uninspired level and enemy design and a paper thin plot (even by standards of the NES).
Judge Dredd (SNES) - To be honest, I still enjoy this one. Its flaws stem from leaps of faith and pop-up enemies just off screen as you scroll. Also some of the level designs, while sprawling, are repetitive to the point of getting lost. (The penitentiary levels for example). The law-cycle levels with their mode7 junk feel crammed in and not particularly well built.
Jurassic Park (genesis) - I still love this one. BUt coming back to it, I don't see how I got as far as I used to. The controls are stiff and the leaps of faith required in some areas as the raptor are just absolutely beyond belief. It's sometimes hard to know where to go and where you can step, too. Rampage Edition controlled more smoothly but the graphics took a hit and the whole thing felt bland.
TMNT (NES) - This one has been done to death by others, including James Rolfe. Suffice it to say all those things contribute.
Mario is Missing (SNES) - Holy F***balls do I not understand why I liked this game. I was in my early to mid teens the first time I played it. All I can think is that like so many other things in my life it gave me a chance to show off my intelligence and knowledge.
Indiana Jones and the Temple of Doom (Tengen, NES) - I think I liked this one because I read all about it in one of Jeff Rovin's "How to Win at Nintendo" books (the green one, book 2, I believe)
Fester's Quest - I don't know. Again, a lot has been said and it's all pretty true. I didn't even FIND the first boss until a few years ago.
Spy Hunter - Not a bad game but to play it now makes me realize how uninteresting it really was.
Robocop and Robocop 2 (NES) I played the hell out of both of these. Beat Robocop once I started hoarding Cobra Guns. Never beat the second one because Robocop ganed the ability to jump and then started sliding all over the place. Such loose controls it was rediculous. The Arcade Robocop 1 was enjoyable once I figured out how to play it, but this one was just bad and the second one was worse. Data East and Ocean. Neither one made many winners that I can remember.
sparf
10-20-2012, 02:35 AM
Initially, in ’95, not so much (I was so used to playing the PC original). However, over the past several years I’ve come to enjoy the SNES version for what it is. While it’s kind of lame that there is no save or password option, at the same time, being forced to beat all 22 gut-wrenching levels in one sitting makes it quite a lengthy quest, and one that somehow feels epic due to its tall challenge. It took the normal intensity of PC Doom and upped it by giving you no wiggle room for error. If you make a mistake, fail to grab a weapon or don’t use your ammunition wisely, there is no net to fall back on. I’ve come to enjoy my 4+ hour marathons with the SNES port. Starting at the witching hour with the lights turned off, it’s a sadistic rush to see what comes first: the butt crack of dawn, or the Cyber Demon‘s grand demise, thanks to the good ole trusty BFG 9000...
An interesting discussion as the other poster finds the 32X version superior. Graphically, absolutely. The sound however is utter garbage on the 32X and the full set of levels to me don't make up for it. (It truly is bad. See the AVGN's Sega 32X review for a side by side comparison of the two systems' music).
The Ps1 and other disc-based systems' ports, as said, are far superior. But I remember going to my cousin's house and playing a deathmatch over the X-Band service on the Catapult modem. I think it was my first multiplayer game over a network.
Tron 2.0
10-20-2012, 03:05 AM
TMNT on NES. Dear god this game sucks. I never got past the water level as a kid and I replay it now and the game is so badly designed.
I enjoyed tmnt for the nes of course by the time it came out i was in my teens by that point,so i didn't have a problem finishing the game.The most i did was grinding for scrolls so i could finish the last part of the game. Beside the shredder being a joke.Still i have to agree it was a badly design game to being with.
A.C. Sativa
10-20-2012, 05:51 PM
TMNT on NES. Dear god this game sucks. I never got past the water level as a kid and I replay it now and the game is so badly designed.
I don't know how I forgot this one. Just a horrible game.
evildead2099
10-20-2012, 05:58 PM
Battletoads. The first two stages were fun and had innovative features. The third stage was fun insofar as the first part of it is a rehash of stage 1. From there on... @#$%, the developers must've been sadists hellbent on motivating kids to kill and vandalize out of deep frustration with their inability to progress in the game. There are tough games (i.e. Ninja Gaiden for the Xbox, Castlevania III for the NES, any port of Ghouls and Ghosts), and then there are ones which are so unfairly difficult that they are not worth getting worked up over (i.e. Battletoads, Dragon's Lair).
Once I finally progressed beyond stage 3, I came to see Teenage Mutant Ninja Turtles (1) for the NES as a crappy game. The first two levels were somewhat fun to play, and playing the game afforded me opportunities to listen to its great music. The gameplay goes straight to hell as soon as you have to awkwardly cross two platforms near the ceiling at the start of stage 3. I could make the passage, but having to go into buildings to search for missiles (to blow up roadblocks)... NOT FUN.
NBA Jam. It's incredibly simplistic, and the computer AI is somewhat predictable. I guess the game's only good if you approach it as a multiplayer title, like Mortal Kombat II (MK2 is almost unplayable as a single player game, thanks to the cheap AI).
treismac
10-20-2012, 07:24 PM
The games that I find unplayable or, at the very least, mind-numbingly boring are certain two player co-op games. Rampage for the NES is a classic example, although the game was sooooo repetitive that it started to wear at me even as a kid with a buddy playing with me. It took about an hour of play before we would eventually move across the States and get to Georgia and then Savannah, my home city. In retrospect, it was a rather shabby carrot to motivate friends and me to play the game as long as it took to get to the East Coast, but when you're a kid what else are you gonna do? TMNT II: the Arcade Game for the NES was also so boring after 15-20 minutes of solo play that I turned it off when I played it as an adult a year or so ago. I need to replace my stolen SNES TMNT: Turtles in Time because I recall that being worlds more engaging and will more than likely be playable even solo.
MidnightRider
10-20-2012, 09:09 PM
I have no examples off the top of my head(I did have TMNT & BT though...), but I'd say we put up with them because we had nothing else. When you're too young to buy your own, you can only take what you can get, and play the hell out of it, until you get the next one. Then from there, replay the hell out of the little you still have, until the next one.
FieryReign
10-20-2012, 09:47 PM
Pit Fighter and Hard Drivin were games I thought were entertaining at the time.
IHatedSega
10-21-2012, 05:45 AM
Robocop and Robocop 2 (NES) I played the hell out of both of these. Beat Robocop once I started hoarding Cobra Guns. Never beat the second one because Robocop ganed the ability to jump and then started sliding all over the place. Such loose controls it was rediculous. The Arcade Robocop 1 was enjoyable once I figured out how to play it, but this one was just bad and the second one was worse. Data East and Ocean. Neither one made many winners that I can remember.
I only played first one for the music haha. I hated walking into a random room and dying. It was okay besides that, but I never got far.
Nothing coming to mind myself, but theres plenty of games I didnt like or get far in when I was little that are great games.
A.C. Sativa
10-21-2012, 08:06 PM
Battletoads. The first two stages were fun and had innovative features. The third stage was fun insofar as the first part of it is a rehash of stage 1. From there on... @#$%, the developers must've been sadists hellbent on motivating kids to kill and vandalize out of deep frustration with their inability to progress in the game. There are tough games (i.e. Ninja Gaiden for the Xbox, Castlevania III for the NES, any port of Ghouls and Ghosts), and then there are ones which are so unfairly difficult that they are not worth getting worked up over (i.e. Battletoads, Dragon's Lair).
Once I finally progressed beyond stage 3, I came to see Teenage Mutant Ninja Turtles (1) for the NES as a crappy game. The first two levels were somewhat fun to play, and playing the game afforded me opportunities to listen to its great music. The gameplay goes straight to hell as soon as you have to awkwardly cross two platforms near the ceiling at the start of stage 3. I could make the passage, but having to go into buildings to search for missiles (to blow up roadblocks)... NOT FUN.
NBA Jam. It's incredibly simplistic, and the computer AI is somewhat predictable. I guess the game's only good if you approach it as a multiplayer title, like Mortal Kombat II (MK2 is almost unplayable as a single player game, thanks to the cheap AI).
I thought Battletoads sucked even when I was a kid, the most entertaining part of that game was the great beat when you paused it. NBA Jam is right up there for me these days too though. It's not a bad game really, I just feel like my time back then would have been better spent playing NBA Live. It's one of those arcade ports that should have stayed in the arcade.
Schiggidyd
10-21-2012, 10:57 PM
Fester's Quest and Jaws on NES. As I kid, I had no clue what I was supposed to do in either game. I would turn them on, wonder around, and turn them off.
RPG_Fanatic
10-22-2012, 09:55 AM
Anything from the 2600. I grew up on the 2600 (I'm 41) and played the shit out of it but trying to play any game from it now i just think how could I have liked this as a kid!!
jb143
10-22-2012, 11:15 AM
The Back to the Future games for the NES. I think I liked them just because I was a fan of the movies...and generally didn't know any better.
richard_in_jpn
10-22-2012, 11:27 AM
Doom for the SNES: It's choppy, the graphics look like the game was shot with a crappy cell-phone camera, half the levels are missing, and the controls are ass. This one got exposed as soon as the PS1 version came out. The 32X version is fine though.
SNES Doom changed my life, and I agree that it's hard to go back to now as a PC Doom veteran. I'd disagree about the 32X version being better though.
The SNES has all the levels, better music, and although the maddening lack of circle strafing is a clincher, the 32X doesn't have circle strafing either. It also doesn't have the enemies from non-front angles, contradictory to the box art.
I can't think of one thing the 32X has on the SNES except the resolution, and really, something about that low resolution made the game even scarier to me (see SH1 for another example of low visibility contributing to atmosphere).
My poor-ass mom would take me shopping for a game on my birthday, and she'd always force me to get some shit that was marked down to 18.98 or something even though everything I wanted was the good stuff at 49 bucks. Having no magazines I just went based on the box art.
Back then it was just learning to like what I had, and one of the games that kicked my ass and I later dubbed crap was Bayou Billy. On the other hand, Monster Party is one I was glad to get stuck with.
Clownzilla
10-22-2012, 01:34 PM
Pit Fighter and Hard Drivin were games I thought were entertaining at the time.
Even the arcade games of these were crap (way to choppy). The clutch on the Hard Drivin game was an interesting concept though. I wish other arcade racing games did that.
BlastProcessing402
10-22-2012, 02:49 PM
I would say Wizards & Warriors. I bought this on a whim at Toys R Us and enjoyed it quite a bit, then loaned the cart to a friend. After the friend brought it school to give it back to me, someone stole it out of my bag because the damned school didn't have enough lockers so my stuff had to sit around all day unsecured. Anyway, it was probably a good 15 years before I played W&W again (even though I still have the box and manual to this day) and when I did, I wondered how in the blue hell I found that game fun, let alone playable. Jumping all over the place on tiny tiny platforms, unavoidable hits galore, etc., just an exercise in frustration in 8 bits.
I did get Ironsword: W&W2 for Christmas when it came out, and never really cared for that one, but I just figured it was some form of crummious sequelitis creeping in, since I'd had so much fun with the first, but after trying the first game again, I just don't get it.
The LJN WWF games for the SNES/Genesis: Just button-mashing garbage with no skill involved whatsoever. And it's not like they couldn't make a good wrestling game with the technology they had at the time, you can make the case that Super Fire Pro Wrestling X Premium is the best wrestling game ever.
You can't really make that case without completely ignoring Fire Prowrestling S: 6Men Scramble and the later games in the series. Even in 16 bit some consider Super Fire Prowrestling Special to be better than X/X Premium in many ways.
Damaniel
10-22-2012, 03:34 PM
Deadly Towers. Ugh.
Not only did I play it extensively, I mapped out the dungeons to the best of my (9 year old) ability, and I even beat the game! It's not like I had to play that game, since my dad worked part time at a video store and had access to a couple hundred NES games for free, but I actually looked forward to firing it up after school.
I also liked Hydlide (a little), but never managed to beat it.
Damaniel
10-22-2012, 03:37 PM
I would say Wizards & Warriors. I bought this on a whim at Toys R Us and enjoyed it quite a bit, then loaned the cart to a friend. After the friend brought it school to give it back to me, someone stole it out of my bag because the damned school didn't have enough lockers so my stuff had to sit around all day unsecured. Anyway, it was probably a good 15 years before I played W&W again (even though I still have the box and manual to this day) and when I did, I wondered how in the blue hell I found that game fun, let alone playable. Jumping all over the place on tiny tiny platforms, unavoidable hits galore, etc., just an exercise in frustration in 8 bits.
I enjoyed Wizards and Warriors a lot as a kid, and I still play and beat it every 3 years or so. Sure, it's not the greatest game ever, but I liked the soundtrack a lot (even though it's kind of repetitive), and if you know what you're doing you can finish it off in an hour or two. However, the first one is the only one I liked. I played Ironsword but didn't really care for it, and didn't even discover there was a third one until I got into emulation in the late 90's.
treismac
10-22-2012, 03:44 PM
Anything from the 2600. I grew up on the 2600 (I'm 41) and played the shit out of it but trying to play any game from it now i just think how could I have liked this as a kid!!
Ah, come on! There are more than plenty of very playable games on the Atari 2600 that are still fun: Yars' Revenge, Missile Command, Seaquest, Pitfall!, Frogger, Jungle Hunt, Asteroids, Cosmic Ark, Dig Dug, Moon Patrol, Keystone Kapers, Berserk, and Atlantis are all fine examples of fun games on the 2600 that are still worth playing all these years later.
A.C. Sativa
10-22-2012, 06:44 PM
SNES Doom changed my life, and I agree that it's hard to go back to now as a PC Doom veteran. I'd disagree about the 32X version being better though.
The SNES has all the levels, better music, and although the maddening lack of circle strafing is a clincher, the 32X doesn't have circle strafing either. It also doesn't have the enemies from non-front angles, contradictory to the box art.
I can't think of one thing the 32X has on the SNES except the resolution, and really, something about that low resolution made the game even scarier to me (see SH1 for another example of low visibility contributing to atmosphere).
I just feel the 32X version plays a lot smoother. The SNES port is really choppy, and your guy tends to get hung up on walls and in tight spaces. Whoever mentioned the terrible music is right about that, though sound is about the least important thing to me when talking about the overall quality of a game.
FieryReign
10-22-2012, 07:05 PM
Even the arcade games of these were crap (way to choppy). The clutch on the Hard Drivin game was an interesting concept though. I wish other arcade racing games did that.
Sure, they're garbage now, but even the videogame magazines gave them pretty good scores. I think the Genesis port of Pit Fighter got a perfect score from Gamepro, the Lynx port received some good reviews as well.
Hard Drivin was fun just to see all the different ways to wreck, then watching the instant replay. And that loop.
MidnightRider
10-22-2012, 07:38 PM
The LJN WWF games for the SNES/Genesis: Just button-mashing garbage with no skill involved whatsoever. And it's not like they couldn't make a good wrestling game with the technology they had at the time, you can make the case that Super Fire Pro Wrestling X Premium is the best wrestling game ever.
The precedent for western developed wrestling games at the time wasn't on par with Japanese developed wrestling games(seriously NES WWF games vs. Pro Wrestling & Tecmo World Wrestling). You have to give them(essentially Acclaim/Sculptured Software) credit really, going from crappy to mediocre NES games(essentially Rare) to their constantly improving 16-bit series, which can still be quite playable today. The button mashing isn't that bad, if you're the one to start the grapple, and the less health the opposition has.
Ah, come on! There are more than plenty of very playable games on the Atari 2600 that are still fun: Yars' Revenge, Missile Command, Seaquest, Pitfall!, Frogger, Jungle Hunt, Asteroids, Cosmic Ark, Dig Dug, Moon Patrol, Keystone Kapers, Berserk, and Atlantis are all fine examples of fun games on the 2600 that are still worth playing all these years later.
Yeah, I grew up on the NES, and I can find enjoyment out of the VCS(how many people remember it was initially called that anyway?). Hell, add Circus Atari and No Escape to that list, among all sorts of others, I'm sure.
Edmond Dantes
10-22-2012, 09:43 PM
Anything from the 2600. I grew up on the 2600 (I'm 41) and played the shit out of it but trying to play any game from it now i just think how could I have liked this as a kid!!
This is exactly what I was gonna say. 2600 games are just way too simplistic for my tastes.
I can still stand computer games from around the same time, because they usually had more depth.
richard_in_jpn
10-23-2012, 05:01 AM
I just feel the 32X version plays a lot smoother. The SNES port is really choppy, and your guy tends to get hung up on walls and in tight spaces. Whoever mentioned the terrible music is right about that, though sound is about the least important thing to me when talking about the overall quality of a game.
Yeah, I thought about that two hours later. The smoothness...
But still, once you get used to the controls (like Prince of Persia), it was such an experience.
I could never trade anything 32X had for the feeling you get when you first get to the Tower of Babel and realize that blob of pixels coming toward you is the source of the pounding footsteps, or the really saturated darkness of the lighting system, or the awesomeness that is Ep. 3's combination of Sandy Petersen's action-packed labyrinths and Kevin Cloud's mind-bending hellish texture design.
Oh, and the shoulder buttons at least allow a somewhat intutitive strafing system.
FrankSerpico
10-23-2012, 10:23 AM
I used to looooove the SNES port of Alien vs Predator. Now I see it for the sub-par rush job it is. Also, Primal Rage. Aside from the original Eternal Champions I can't think of a 2D fighter with a more nonsensical control scheme.
IHatedSega
10-23-2012, 08:32 PM
Hard Drivin was fun just to see all the different ways to wreck, then watching the instant replay. And that loop.
3:11
http://www.youtube.com/watch?v=No5RuwVtSjA
MOOOOOO!
A.C. Sativa
10-24-2012, 07:38 PM
Sure, they're garbage now, but even the videogame magazines gave them pretty good scores. I think the Genesis port of Pit Fighter got a perfect score from Gamepro, the Lynx port received some good reviews as well.
Hard Drivin was fun just to see all the different ways to wreck, then watching the instant replay. And that loop.
I would assume that whoever made Pit Fighter paid GamePro off to give that score, they were pretty famous for that sort of thing (GamePro, I mean). If any mag deserved to go under it's them.
Steve W
10-25-2012, 12:55 AM
Ah, come on! There are more than plenty of very playable games on the Atari 2600 that are still fun: Yars' Revenge, Missile Command, Seaquest, Pitfall!, Frogger, Jungle Hunt, Asteroids, Cosmic Ark, Dig Dug, Moon Patrol, Keystone Kapers, Berserk, and Atlantis are all fine examples of fun games on the 2600 that are still worth playing all these years later.
I was going to say the same thing, but had to chime in since you appallingly left out Adventure. That's one that I can still play three or four times through in one sitting to this day. Asteroids, I can't do it. I used to play it all the time back in the day, culminating in me spending my birthday playing it all afternoon and evening, rolling the score counter over three times. My sister took me out for my birthday that night, so I switched the 2600 off and have never had the desire to play that game again. Like it's been said here already, a lot of Atari games tend to be too simplistic to bother with anymore, and I count Asteroids as a personal example. Berzerk is another that I can't fool with any more, at one point back in the day I had built up so many extra men (playing on easy) that I had gone out to eat leaving the machine running and when I got back a while later I managed to see the last few men get killed and the game ended.
I have an admission to make: I used to really get into Super Pitfall on the NES. I don't think I enjoyed it that much, I just remember trying to explore the whole map without doing all that much to try to end the game. The game world seemed enormous to me back then in the early 8-bit days. I rented the game something like three times before it dawned on me that it wasn't all that fun and I should stop trying. Haven't played it since.
GiguFusc
10-27-2012, 01:56 PM
Strider on Amiga.
Clocked, reclocked. I dominated that game like no other...
Then I played the Megadrive version. Then I played the Arcade version.
How did I love such a poor conversion??
:)
AceAerosmith
10-29-2012, 09:36 AM
Anything from the 2600. I grew up on the 2600 (I'm 41) and played the shit out of it but trying to play any game from it now i just think how could I have liked this as a kid!!
Amen, brother. I wondered how I played some of that shit for the hours I did. Most of those games are absolutely dull.
sloan
10-29-2012, 06:25 PM
Metal Gear Solid (the first one): Playing the 360 HD remake made me realize that 90% of the game is cut-scenes (albeit really well done ones) and waiting for guards to walk by. I wonder how I stayed awake... Using a stupid button-mashing minigame to determine your ending wasn't too great either.
I completely loved the stealth aspect of MGS on PSX, along with VR Missions. I used to wish that some other publisher would release a spy game where you used stealth and not guns, knives, or grenades to complete levels. Unfortunately, every game went to heavy shooting, violence, and otherwise blowing up everything in sight. This is why I despise all the combat simulator games on PS3 and XB360. Too much shooting and no stealth tactics involved.
Rickstilwell1
10-29-2012, 07:32 PM
It's supposed to be the opposite of that thread, that was the whole point. But a question: why did you appreciate the SNES Doom more? Is it because it's the first FPS that a lot of us were exposed to? Because I can totally understand that, my problem with it is that it was the worst port of it out there, and as soon as I discovered pretty much any other port I felt ripped off.
I liked Yo Noid too, and now it's considered one of the worst games ever. Amazing the shit we used to put up with as kids.
Whatever. I still like Yo! Noid. It is even easier for me to beat now than it was then. I can't think of any games I liked then that I wouldn't touch now. Although I did get tired of some of that Atari 2600 stuff. The only games I really appreciated on there were the highly addictive arcade style games while games I could beat like ET and Space Shuttle just don't have enough replay value for me. And I was playing Atari for the first time in 1999.
kupomogli
10-29-2012, 10:18 PM
I would say Wizards & Warriors. I bought this on a whim at Toys R Us and enjoyed it quite a bit, then loaned the cart to a friend. After the friend brought it school to give it back to me, someone stole it out of my bag because the damned school didn't have enough lockers so my stuff had to sit around all day unsecured. Anyway, it was probably a good 15 years before I played W&W again (even though I still have the box and manual to this day) and when I did, I wondered how in the blue hell I found that game fun, let alone playable. Jumping all over the place on tiny tiny platforms, unavoidable hits galore, etc., just an exercise in frustration in 8 bits.
I did get Ironsword: W&W2 for Christmas when it came out, and never really cared for that one, but I just figured it was some form of crummious sequelitis creeping in, since I'd had so much fun with the first, but after trying the first game again, I just don't get it.
This, except Ironsword was the first one in the series I played, then Wizard's and Warriors. I played it recently again a few years ago and was like. What the fu** was I thinking. I liked this piece of garbage? I was really good at both games back then to where I could actually finish the games without continuing. I still know "mostly" how to attack while avoid taking damage, which is both a combination of jumping into the enemy or swinging your weapon depending on the enemy, but just replaying it again right now on both games, sometimes it still takes damage off of me.
Maybe I was just a better gamer when I was younger.
XYXZYZ
10-30-2012, 10:19 AM
Back to the Future.(NES) I borrowed it from my cousin, and I would play it every day after school until I finished it. I didn't even particularly like it, I just wanted to see the ending. But I suppose I did like it enough to keep going. I even played it a couple more times after I eventually finished the game.
jperryss
10-30-2012, 07:50 PM
For the NES, Bad Dudes, Ninja Kid, and Athena come to mind.
Edmond Dantes
10-30-2012, 08:27 PM
I completely loved the stealth aspect of MGS on PSX, along with VR Missions. I used to wish that some other publisher would release a spy game where you used stealth and not guns, knives, or grenades to complete levels. Unfortunately, every game went to heavy shooting, violence, and otherwise blowing up everything in sight. This is why I despise all the combat simulator games on PS3 and XB360. Too much shooting and no stealth tactics involved.
I never even played MGS until 2011, but it quickly became one of my favorite games. I never thought a game about sneaking around could be so much fun.
treismac
10-30-2012, 10:17 PM
While I was never in love with the game as a kid, I remember thinking that Chip and Dales Rescue Rangers was fairly fun on the NES. Having just played the game through from start to finish, I'd have to say that the game is barely moderately fun. Then again, I don't think I ever played it on one player mode as a kid, so that is probably a big reason for the flatness of today's experience.
CelticJobber
10-31-2012, 02:10 AM
Friday The 13th for NES. I played it all the time as a kid, but I could never beat Jason. Now I can see what a piece of crap it was.