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11-04-2012, 08:30 PM
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Mr. Jaggers writes "Chris Roberts, game designer of Wing Commander fame, has had great success with his new crowd-funded Star Citizen project — so much that the $2m base goal has been smashed with weeks to go on the Kickstarter portion of the campaign. Now Chris is floating a list of stretch goals for fans to vote on, with Linux and Mac support both listed as stretch goal candidates. Since Star Citizen is based on the popular CryENGINE 3 game engine, these stretch goals are equivalent to funding Linux and Mac ports of CryENGINE. Chris couldn't make any absolute promises yet, since he doesn't own the engine, but CryENGINE 3 already supports Android, so at least there is existing OpenGL ES support to be leveraged towards adding Linux and Mac OpenGL support. If there is enough outpouring of cross-platform support from fans in this poll, Star Citizen could turn out to be the high-profile game that brings a AAA game engine to the growing Mac and Linux gaming communities — analogous to the role played by Wasteland 2 in bringing official Linux support to the Unity 4 engine popular among so many Indie developers."http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Will+the+Star+Citizen+Project+Fund+Lin ux+and+Mac+Ports+For+CryENGINE+3%3F%3A+http%3A%2F% 2Fbit.ly%2FQg375g)http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F11%2F04%2F1820209%2Fwill-the-star-citizen-project-fund-linux-and-mac-ports-for-cryengine-3%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/12/11/04/1820209/will-the-star-citizen-project-fund-linux-and-mac-ports-for-cryengine-3?utm_source=slashdot&utm_medium=googleplus)
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Mr. Jaggers writes "Chris Roberts, game designer of Wing Commander fame, has had great success with his new crowd-funded Star Citizen project — so much that the $2m base goal has been smashed with weeks to go on the Kickstarter portion of the campaign. Now Chris is floating a list of stretch goals for fans to vote on, with Linux and Mac support both listed as stretch goal candidates. Since Star Citizen is based on the popular CryENGINE 3 game engine, these stretch goals are equivalent to funding Linux and Mac ports of CryENGINE. Chris couldn't make any absolute promises yet, since he doesn't own the engine, but CryENGINE 3 already supports Android, so at least there is existing OpenGL ES support to be leveraged towards adding Linux and Mac OpenGL support. If there is enough outpouring of cross-platform support from fans in this poll, Star Citizen could turn out to be the high-profile game that brings a AAA game engine to the growing Mac and Linux gaming communities — analogous to the role played by Wasteland 2 in bringing official Linux support to the Unity 4 engine popular among so many Indie developers."http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Will+the+Star+Citizen+Project+Fund+Lin ux+and+Mac+Ports+For+CryENGINE+3%3F%3A+http%3A%2F% 2Fbit.ly%2FQg375g)http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F12%2F11%2F04%2F1820209%2Fwill-the-star-citizen-project-fund-linux-and-mac-ports-for-cryengine-3%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/12/11/04/1820209/will-the-star-citizen-project-fund-linux-and-mac-ports-for-cryengine-3?utm_source=slashdot&utm_medium=googleplus)
Read more of this story (http://games.slashdot.org/story/12/11/04/1820209/will-the-star-citizen-project-fund-linux-and-mac-ports-for-cryengine-3?utm_source=rss1.0moreanon&utm_medium=feed) at Slashdot.
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