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Bubble_Man
11-17-2012, 10:44 PM
I was playing Sarge's Heroes for N64 earlier tonight and it inspired me to make this thread. I like the concept, the characters and the general feel of the game. Yet the clunky controls, slow camera and lack of any checkpoints makes the game difficult to enjoy. It is a game that I would sincerely like to like, but cannot bring myself to do so. Anyone else like this toward any games?

XYXZYZ
11-17-2012, 11:20 PM
Sonic the Hedgehog- The game was supposed to be soooo fast, but when I play it the pace is slow and tedious for all the "stop/wait for moving platform" stuff. I'm sure you can blast through it if you memorize it, but it takes me 20 minutes to get to stage 3.


Dead or Alive series- it looks neat, but I find it more frustrating than fun. I'm not too bad at Soul Calibur though. (Not great, but I can play it)


I hate to say it, but...
Pac-Man. I can not play Pac-Man to save my life. I don't see how in the hell people memorize those patterns.

SpaceHarrier
11-17-2012, 11:30 PM
Bionic Commando (NES) - I just don't find it appealing. I have no legitimate criticism of the game, it just doesn't engage me. Or maybe I suck at it.

Edmond Dantes
11-17-2012, 11:39 PM
I have this problem with most 3D fighters, particularly Virtua Fighter and Tekken. The stories interest me, and I like reading about the characters and their weird little backstories and habits (like that one guy whose got a grudge against a shark), but then... the actual games turn me off.

Main thing I hate is how precise everything is. You can't just do a command and get a move, its "do the command during one particular split-second frame of animation or else you get a completely different move" and that's just way too precise for a fast-paced fighter. Even then, when I see what a fight between decent or good players looks like, it's just... not as exciting as the over-the-top stuff you see in Samurai Shodown or Street Fighter.

TimTendo
11-17-2012, 11:51 PM
JRPGs. I really do wish I could enjoy them, which would give me tons and tons of games to play, but I've just never found one that I would play for more than a few minutes before taking a break and never playing the game again. I have issues with how they are generally structured, and it personally starts to feel like a chore to play through after a certain point, grinding or not. This is really unfortunate to me, because these games have some of the best soundtracks I've ever heard in a game, among many other aspects of the presentation, but I just can't get into the game itself >_<

wiggyx
11-18-2012, 01:31 AM
Sonic the Hedgehog- The game was supposed to be soooo fast, but when I play it the pace is slow and tedious for all the "stop/wait for moving platform" stuff. I'm sure you can blast through it if you memorize it, but it takes me 20 minutes to get to stage 3.

100% with you on this.


Also, Skyward Sword. I love, love, LOVE Zelda and I just cannot stand playin that game. Stupid waggle "plus" controls annoy me to no end, flying around is about as tedious as it gets and brings any fun I could be having to a grinding hault, most annoying sidekick creature/thing yet, spitting out all those ever so useless tidbits of info, and ugly, UGLY character design. The only (real) Zelda game ever that I have just about zero desire to play through. Breaks my heart.

FieryReign
11-18-2012, 03:19 AM
Actraiser 2. The first game is an all-time favorite and I was excited to play the sequel. It has beautiful graphics and great music. But it's just freaking impossible and Enix removed the Sim City-type part of the game. That was what made the first game so unique.

I tried my hardest to like it but barely being able to complete the first level, it just pissed me off instead. If anyone has ever completed this game without a cheat code/Game Genie, then you get major props.

IHatedSega
11-18-2012, 04:29 AM
JRPGs... would play for more than a few minutes before taking a break and never playing the game again.
If you give them a few hours I bet youll be able to see enough to want to keep playing.

I dont like Sonic games, dont care for running fast and missing out on a level, but then again the levels arent that interesting for more than 3 minutes worth of time anyway.

Just played a bit of Tekken, but I bet if I had a friend then maybe Id like it, but on my own I dont see the point. I like 2D fighters more. Got to the 6th guy and didnt care to keep going after losing.

The game recently I wanted to like or just kept wanting to play again was Daikatana, but man there was nothing of substance even if you used cheats. The story behind it is far more important for people to remember than the actual game itself.

Jack_Burton_BYOAC
11-18-2012, 05:38 AM
Bizarrely, golf games. I just totally suck at them for some reason. I always try to play NES Open because it seems so charming and well made, but I just completely wash out on the whole genre.

The Adventurer
11-18-2012, 05:49 AM
Xenoblade Chronicles. I picked up a copy for a song and really wanted to get into it. But about an hour in I realized it's gameplay was everything I hated about World of Warcraft mixed with the most dull Anime cliches EVER.


This sort of applies to most JPRGs and me actually (though not necessarily the WoW part). I can count on one hand the number of JRPGs I actually enjoy (Earthbound, Mother 3, Paper Mario... ah... Chrono Trigger. Maybe.)

IHatedSega
11-18-2012, 06:05 AM
[B]XThis sort of applies to most JPRGs and me actually (though not necessarily the WoW part). I can count on one hand the number of JRPGs I actually enjoy (Earthbound, Mother 3, Paper Mario... ah... Chrono Trigger. Maybe.)

Turn based combat and leveling up? My best piece of advice (at least to people old or young enough to know), that its just like Pokemon.

The Adventurer
11-18-2012, 06:11 AM
Turn based combat and leveling up? My best piece of advice (at least to people old or young enough to know), that its just like Pokemon.

What's just like Pokemon? Xenoblade? Cause its the least Pokemon like game I can think of. Because the combat isn't turn based, its real time. Except its all autoattack and spells with cool down.

Also fetch quests and people with exclamation points over their heads.

and the worst sense of fashion.

IHatedSega
11-18-2012, 06:43 AM
Oh sorry I meant JRPG's. Ones with turned based combat ones like Final Fantasy, Dragon Quest and Shin Megami Tensei ect.

retroguy
11-18-2012, 10:37 AM
Mega Man 1 for the NES. Why? Because it's just too darn hard. I love Mega Man 2, but even using cheat codes, I can't beat the first one. Seriously, I got stuck on level 2 and even after a full hour and several dozen tries, I couldn't get past the first part of the level. I think Capcom realized they went too far, though, becase MM2 is noticibly easier (though still very challenging).

A.C. Sativa
11-18-2012, 01:04 PM
First person shooters. As hard as I try, I just can't get into them. They're all the same to me too.

Gunstar Hero
11-18-2012, 01:10 PM
The Skate Series on Xbox 360. I know so many of my friends like the games, and I loved other skateboarding games like Tony Hawk games and even MTV skateboarding (Maybe just for the 90's music in it :P) but for whatever reason it just isn't fun to me. The whole "making it realistic" concept is cool, but maybe that's why I don't like it. To me games are to be separated from reality. If I wanted to skate I'd go outside, but if I want to do impossibles off the empire state building into a moving helicopter, then I'd play some Tony Hawk :)

Daltone
11-18-2012, 10:27 PM
Resident Evil 4 (onwards, but 4 in particular) - I bought a Gamecube to play this and got bored after half an hour. I kept on playing, thinking that it would get better, but it never happened. I just can't understand why people liked it. It controls horribly for a third person shooter. Having to walk a few steps, stop, aim, shoot, walk a few steps.. whilst blundering about like a barge just isn't fun. The plot is a load of rubbish (save the president's daughter.. really?). The whole thing reeks of backwards game design wrapped up in shiny graphics with a known brand slapped on the front. /rant

Heavy Rain - I wanted to love Heavy Rain. I loved Farenheit, despite the wonky last half hour. Somehow I could just never get in to it.

Jet Set Radio - My friends raved about it, I bought it and just couldn't play it. After spending a gajillion hours playing THPS everything just felt really floaty. Maybe I am just terrible at it though.

I sort of agree with the comments about JRPGs. I take the view that Baldur's Gate 2 is absolutely everything that an RPG should be. You can pretty much play the game how you want, happily lying to rival NPCs about helping them then screwing them over and taking all the loot for yourself. The combat is great, the character customisation is fantastic, the sub quests were unique, the graphics are.. were.. ok, so they were never amazing, but still.

JRPGs, on the other hand, seem to be generally very linear with limited choice in NPC interaction and character development (eg, your spiky haired emo lead will always be a spiky haired emo lead) and a huge focus on grinding against slimes. The last JRPG that I played and enjoyed was Rogue Galaxy, but even that degenerated in to a grind fest half way through. I bought and tried to play a load of them (various FF games, vandal hearts, Grandia etc etc) thinking "this is a Role Playing Game, I should love this". When it comes down to it, there just doesn't seem to be much role playing going on.

kupomogli
11-18-2012, 11:09 PM
The only FPS games that I can get into are either the Unreal Tournament series or Left 4 Dead. Left 4 Dead is actually pushing it it gets so repetitive, but the survival aspect of it really helps and co op makes it better.

However a series I want to get into but can't is Call of Duty. It's an FPS so it's going to be hard as I dislike the genre, but I have a lot of friends who play the series and a common theme on any game is that it's more fun to play with a friend. Friend or not. Playing these games aren't fun to me at all.

Assassin's Creed 3 is another one. Day one and I still haven't finished it. It's not a very good game. I'm over halfway through with five sequences left, and as short as all the missions are, shouldn't take more than five hours to finish the game. It's just how large the world of this game is, it'd be nice if I could actually enjoy it. If you look at all the ratings it's received everywhere else, it's got an 85 average and I'd like to feel the same way. Unfortunately I don't. Very pretty, but also very repetitive and boring.

Atarileaf
11-19-2012, 08:45 PM
Super mario 1,2,3,4,5,6,etc,whatever

Edmond Dantes
11-19-2012, 08:58 PM
Resident Evil 4 (onwards, but 4 in particular) - I bought a Gamecube to play this and got bored after half an hour. I kept on playing, thinking that it would get better, but it never happened. I just can't understand why people liked it. It controls horribly for a third person shooter. Having to walk a few steps, stop, aim, shoot, walk a few steps.. whilst blundering about like a barge just isn't fun. The plot is a load of rubbish (save the president's daughter.. really?). The whole thing reeks of backwards game design wrapped up in shiny graphics with a known brand slapped on the front. /rant

Oh, it gets worse.

There are lots of beginner's traps later in the game, and the plot goes in some B.S. directions. The most likable character GETS KILLED just so Ada Wong can have more scenes and...

Yeah.

Resident Evil 4 killed the franchise for me.

Tron 2.0
11-20-2012, 01:08 AM
Super mario 1,2,3,4,5,6,etc,whatever
Can you explain why ? I never had a problem with the series since it's pretty much platforming.

FieryReign
11-20-2012, 01:38 AM
Resident Evil 4 (onwards, but 4 in particular) - I bought a Gamecube to play this and got bored after half an hour. I kept on playing, thinking that it would get better, but it never happened. I just can't understand why people liked it. It controls horribly for a third person shooter. Having to walk a few steps, stop, aim, shoot, walk a few steps.. whilst blundering about like a barge just isn't fun. The plot is a load of rubbish (save the president's daughter.. really?). The whole thing reeks of backwards game design wrapped up in shiny graphics with a known brand slapped on the front. /rant

Compared to the robotic controls, stupid story and dialogue, keyfinding/backtracking, and broken inventory system of the first 3 games? Part 4 was a step in the right direction but the whole series is overrated anyways.

Edmond Dantes
11-20-2012, 06:38 AM
Compared to the robotic controls, stupid story and dialogue, keyfinding/backtracking, and broken inventory system of the first 3 games? Part 4 was a step in the right direction but the whole series is overrated anyways.

*a zombie comes out of nowhere and gives Edmond Dantes an official "Defender of Resident Evil" badge, along with a list of job requirements.*

Sorry man, it's my job to say:

1) No other control scheme would've really made sense for the older REs.
2) They're intentionally trying to be B-movie esque. Stupidity comes with the territory. For RE fans, that's part of the charm.
3) They're adventure games. Again, keyfinding and backtracking come with the territory.
4) I think the purpose behind the restrictive inventory was to force you to choose what you'll think you'll need instead of allowing you to pack all your guns and be Rambo (granted, in the later games you pretty much go all Rambo anyway, but having to be choosy does give them a fair amount of tension).

One game I won't defend is RE Zero. That one was just stupid.

*a zombie comes and informs me that I'm gonna lose some of my salary for that last remark.*

Atarileaf
11-20-2012, 07:12 AM
Can you explain why ? I never had a problem with the series since it's pretty much platforming.

I simply don't like platformers whether its mario, sonic, doesn't matter. That type of game just doesn't appeal to me. I TRY to like them, its just not my cup of tea.

FieryReign
11-20-2012, 07:47 AM
*a zombie comes out of nowhere and gives Edmond Dantes an official "Defender of Resident Evil" badge, along with a list of job requirements.*

Sorry man, it's my job to say:

1) No other control scheme would've really made sense for the older REs.
2) They're intentionally trying to be B-movie esque. Stupidity comes with the territory. For RE fans, that's part of the charm.
3) They're adventure games. Again, keyfinding and backtracking come with the territory.
4) I think the purpose behind the restrictive inventory was to force you to choose what you'll think you'll need instead of allowing you to pack all your guns and be Rambo (granted, in the later games you pretty much go all Rambo anyway, but having to be choosy does give them a fair amount of tension).

One game I won't defend is RE Zero. That one was just stupid.

*a zombie comes and informs me that I'm gonna lose some of my salary for that last remark.*

1. Did it have to be so stiff and clunky? There were other ways it could've been done along with being more responsive.

2. I like my share of B movies. I don't recall any of them mentioning the master of unlocking. I think most of the laughable dialogue was due to poor translation, don't think that was intentional. Not to mention they released the first game twice(Directors Cut) and didn't even bother to fix it.

3. They basically took Alone in the Dark and added some flair. There were ways to reduce the backtracking, as they did with some of the sequels. Most of the backtracking was because of the inventory system. If you had too many items and wanted to pick something up, you had to backtrack all the way to a chest just to make room for it. Not fun.

4. Having key items take up inventory space was annoying. I could understand restricting weapons but did they need to have ink ribbons take up valuable space? Just to save a game? A simple discard option would've made the game infinitely better.

Don't get me wrong, I played them and enjoyed them. But they were highly flawed and way overrated IMO.

RCM
11-20-2012, 10:09 AM
New Super Mario Bros. series. I bought this day 1 and came away disappointed. I don't know what's worse: the unnecessary glitches in Sonic 2006 or the mediocrity on display in this series. Both are pretty inexcusable, but people continue buying anything with the racist caricature Mario on it.

Emperor Megas
11-20-2012, 03:09 PM
Every Sonic the Hedgehog game besides the first, one and Spinball. I just can't get used to the charging dash, and I hate the idea of racing around at light speed and missing out on everything that the game has to offer. It's like jogging through a museum, or going to a symphony where ever piece is played in double time.

Silent Hill 4: The Room - I'm SUCH a huge Silent Hill fan, but almost everything I loved about the series was fucked with in this game. I haven't played it in a long time, go going on memory, I don't think that you had the flash light or radio anymore. There were breakable weapons and limited inventory, the stupid room segments of the game with the clunky first person controls and dumb as curse candle parts, and JESUS how I HATED the stupid ghost things that would follow you around, that you couldn't kill, which made you run through the game and miss everything worth exploring...like SONIC!

Gunvalkyrie - I looks like there's potential for fun here, but the control are some of the worst of any game I've played in my life.

3D fighters - Virtua Fighter, Tekken, Dead or Alive, Soul Calibur, all of these look fun, some more than others, but I could never get into fighting in a 3D environment.

Bullet Hell Shooters - Same as Sonic games, I feel like I spend most of the game ignoring most of the game because I'm focused only on the small area surrounding my tiny hit box.

XYXZYZ
11-20-2012, 04:56 PM
Bullet Hell Shooters - Same as Sonic games, I feel like I spend most of the game ignoring most of the game because I'm focused only on the small area surrounding my tiny hit box.

I agree with this. I also don't like shooters where your ship's powered up weapon is some flashy shit that covers there entire screen and I can't see what I'm doing. I'll take Psikyo over Cave any day.

sloan
11-20-2012, 07:14 PM
Sonic the Hedgehog - The game is designed for ADHD kindergartners. Basically, go around at breakneck speed bashing into stuff. I would like to take time to explore and look around, but its not what this game (or its sequels) is about.

Castlevania - Maddeningly difficult when you get to Frankie and Igor. Only got past the duo two times in all the years, and eventually gave up even trying.

Any modern Madden game - Basically, you have to have insane button combinations in your memory bank. Tecmo Super Bowl was excellent and simply two buttons.

Edmond Dantes
11-20-2012, 11:51 PM
2. I like my share of B movies. I don't recall any of them mentioning the master of unlocking. I think most of the laughable dialogue was due to poor translation, don't think that was intentional. Not to mention they released the first game twice(Directors Cut) and didn't even bother to fix it.

Actually, the spoken dialogue is in English even in the Japanese copies of the games.


3. They basically took Alone in the Dark and added some flair.

While that's essentially true, I found RE far better put-together than Alone in the Dark (not to diss the classics).


There were ways to reduce the backtracking, as they did with some of the sequels. Most of the backtracking was because of the inventory system. If you had too many items and wanted to pick something up, you had to backtrack all the way to a chest just to make room for it. Not fun.

4. Having key items take up inventory space was annoying. I could understand restricting weapons but did they need to have ink ribbons take up valuable space? Just to save a game? A simple discard option would've made the game infinitely better.

I'll admit that I mostly just adjusted to RE's shortcomings, to the point where I can't imagine it playing any differently without being a different game anymore. I think part of what helped salvage the inventory system for me was that (most of the time) monsters don't respawn, so the return journey is never as long as the initial outing.

Resident Evil Zero totally dropped the ball by changing the inventory mechanics. There aren't magical teleporting storage crates anymore, you just drop items on the floor. I'm all for adding a "drop" command, but they should've also kept the magic boxes. RE4 had a similar issue--if your attache case got too full, you were forced to waste ammo and grenades just to free up space. It almost punished you for making headshots and not taking damage. The Gamecube, more or less, killed the RE series for me.

.... Hey, all the guys saying they don't like bullet hell shooters and platformers... got any you'll let me have for a dime? ;)

Tron 2.0
11-20-2012, 11:52 PM
I simply don't like platformers whether its mario, sonic, doesn't matter. That type of game just doesn't appeal to me. I TRY to like them, its just not my cup of tea.
I see then just a genre you can't get into huh,for how it plays any ways.It's physics never bother me which is why i can play them.Once in awhile any ways for me when i do feel like playing one.Much as i could never got into sports games at least simulation types but arcade style is fine.

ChrisNGibbs
11-21-2012, 12:35 AM
Armored Core 4 - I was so used to the controls of the games before it. Now everything had changed. Before this game was released it looked awesome in the previews. After it was released it just looked unfinished. Loved the soundtrack but everything else is a no.

Gameguy
11-21-2012, 02:43 AM
Sonic the Hedgehog - The game is designed for ADHD kindergartners. Basically, go around at breakneck speed bashing into stuff. I would like to take time to explore and look around, but its not what this game (or its sequels) is about.
You could just not hold down the control pad the entire time, only holding it constantly when you want to build up speed. Then you won't always bash into stuff either. It's harder to do when you're used to Mario games, in those holding the control pad still isn't enough, you need to hold that down while also pressing down B to move at a decent speed.

There are different paths through the Sonic games, you can't explore all of them at the same time. You have to choose different routes each time you play the game to see them all.

I'll agree with you on the GBA Sonic Advance games, you can get through a lot of the levels just by holding right. No jumping needed, just hold right and you'll make it through. I found these games to be lacking compared to the Genesis originals.


For my own list I can't think of many right now, but Shenmue sticks out. People go on about how amazing this game is so I wanted to get a Dreamcast just to play it. I found it incredibly slow paced with horrible voice acting, and the real time feature just annoyed me because it was still sped up which limited what I could accomplish while playing it. Just when I'm starting to make progress and enjoying the pacing it's night time and I have to head back home. See, I'm not pro Sega on everything they've made. :p

Steven
11-21-2012, 02:51 AM
Gonna take a different slant on this... here's a game I wanted to LOVE but just couldn't: Super Mario RPG. Don't get me wrong, I like it... maybe even "really like it" (at times), but I don't love it and am not crazy about it as so many others are. It's just a bit more basic than I would have liked. But I enjoyed going through it and may again at some point far down the road. But one of the best SNES games ever? No. A quality one, but not one of the best (IMHO)

Edmond Dantes
11-21-2012, 03:12 AM
Steven, I feel the same way. Super Mario RPG is good, but not great.

I have to confess I actually didn't like Lunar: the Silver Star (the Sega CD version) the first time I played it. At the time, I was a huge anime nerd and that was the main draw of the game for me, but when I played it... my original feeling was that it was a cardboard cut-out cliche with two-dimensional characters. Of course, these days I'm far more forgiving since I know the game was Game Arts' first effort, but its one of the few cases where I actually rank the remake higher.

Another one I'll add is Metal Gear Solid 3, particularly because I was a huge fan of the first two, particularly the second one. Then the third game was so radically different... the stealth was more confusing now, a lot of the gameplay which was very straightforward in the second game became annoying and cumbersome in the third, and the game seemed to want you to just run in guns-blazing. The game was plagued with terrible, terrible, TERRIBLE design choices. I forced myself to play through to the end, telling myself maybe I'm just burned out or maybe it takes awhile to pick up, but... no. To top it all off, the plot wasn't as rich or as wonderfully thought-provoking as Sons of Liberty, so it was like I suffered for nothing. Just recently, I gave it another shot, hoping I'd like it more on a second time through, but no... it just convinced me that the MGS series is dead.

IHatedSega
11-21-2012, 06:13 AM
Silent Hill 4: The Room - I'm SUCH a huge Silent Hill fan, but almost everything I loved about the series was fucked with in this game. I haven't played it in a long time, go going on memory, I don't think that you had the flash light or radio anymore. There were breakable weapons and limited inventory, the stupid room segments of the game with the clunky first person controls and dumb as curse candle parts, and JESUS how I HATED the stupid ghost things that would follow you around, that you couldn't kill, which made you run through the game and miss everything worth exploring...like SONIC!

I really really love the story, more than the others in fact. I made a long movie out of it using youtube walkthrough videos. Its still on my fb in the videos section. But a dude made this amazing music video out of it and TOOL's third eye. I dont like the unpolished graphics, and the way it makes you go back through most of the areas youve already been through with Eileen is bad. I only liked the hospital part with her. If they had changed the puzzles/gameplay with Eileen and added more details on graphics then they would have had the best Silent Hill game to me. I LOVED how the apartment would be infested with all sorts of stuff, but I didnt like the inventory storage inside the apartment instead of everything being on you. You can stop the ghosts from following you, thats what the swords are for. I was fine with breakable weapons, there were plenty others that lasted longer or replacements everywhere.


http://www.youtube.com/watch?v=LiKh7HpyPM4

http://www.youtube.com/watch?v=Hg9j0j3DAC0

I dont know if I linked to my Fb to show the ending of my movie of it that you guys could see it here. But if anyone wants to be facebook friends send me a request. http://www.facebook.com/thewilliam3000

Emperor Megas
11-21-2012, 03:16 PM
I really really love the story, more than the others in fact. I made a long movie out of it using youtube walkthrough videos. Its still on my fb in the videos section. But a dude made this amazing music video out of it and TOOL's third eye. I dont like the unpolished graphics, and the way it makes you go back through most of the areas youve already been through with Eileen is bad. I only liked the hospital part with her. If they had changed the puzzles/gameplay with Eileen and added more details on graphics then they would have had the best Silent Hill game to me. I LOVED how the apartment would be infested with all sorts of stuff, but I didnt like the inventory storage inside the apartment instead of everything being on you. You can stop the ghosts from following you, thats what the swords are for. I was fine with breakable weapons, there were plenty others that lasted longer or replacements everywhere.You didn't get swords until half way through the game, IIRC, and when you used them, that was it. I mean, there was a limited number of swords in the game I believe and FAR more ghosts. I remember reading that the whole point of the ghosts was so that you could explore the game and they WANTED you to feel rushed and pursued the whole while. What a HORRIBLE idea in a game that's about exploration and story driven.

Also, repeating the entire game again like Ghoul's N' Ghosts was pain in the ass. I know that other Silent Hill games do it with the Other World, but at least you do it in the same areas at the same time. I remember going through the same areas in SH4 a second time and finally stopping in an area that was like some reservoir or something. Heck, I don't remember was it was anymore, but I know that I went through the whole fucking game and had to repeat like every area, and I kept having to bash that fucking guy to death over and over again, too. I believe it was the guy that there were news clippings about in part 2 (I think). What the fuck was that about, I have no idea. I suppose if I ended it I would have known. The breakable weapons didn't bother me as much after playing Silent Hill: Origins, but the fucking chest and limited inventory definitely do bug the hell out of me.

I wanted to go back to it recently, but I was annoyed because I can't transfer the XBOX save file to another XBOX, and I don't feel like starting all over again.

Believe me, no one wanted to like this game more than me, but as a fan of the first games in the series there's just so much that's off putting about it. I wish they would have just gone with the game that they were original going to make instead of deciding to make it a Silent Hill game late into the development cycle. I wouldn't have as much of a bias then, and may have actually loved the game, honestly. The funny thing is that I was looking WAY more forward to this game than Resident Evil 4. In the end, SH4 disappointed me more than any game I'd ever anticipated, and RE4 ended up being one of the best games I'd ever played in my life.

IHatedSega
11-21-2012, 05:48 PM
I remember there being a lot of swords after a certain point, running away from the ghosts wasnt a big deal to me really though, added to the survival theme. Walter is the kid in the game you see from time to time, hes grown up. You have to read the pieces of paper scattered around to learn stuff, and then over time things are better revealed. The best thing by far about the game is the story. Im not going to defend the gameplay and puzzles with Eileen, thats when the game really dragged. If it was just through the hospital and then the apartments then that would have been fine, but they over did it. A lot of people who hate the game bring up the fact it didnt start out as a Silent Hill game, but Team Silent was making it and they chose for it to be better focused on as a S H game early on in that other possible games development. I think that was a right decision since its plot mechanisms were better served as a SH game would.

This woman has done really great reviews of The Silent Hill games and I watched her videos when I was making my movie out of it.

http://www.youtube.com/watch?v=As2vYIJbK9U

Atarileaf
11-21-2012, 06:07 PM
I see then just a genre you can't get into huh,for how it plays any ways.It's physics never bother me which is why i can play them.Once in awhile any ways for me when i do feel like playing one.Much as i could never got into sports games at least simulation types but arcade style is fine.

I think its a genre thing for me although there are some that I haven't yet played but that do intrigue me like Little Big Planet for the PS3 because it looks like it has some puzzle elements and I love the idea of creating my own levels. I think a big part of what bothered me, at least the early platformers, was no save feature combined with dying really easy. I got so frustrated when I first played SMB on the NES that it itself was a big reason I was completely turned off of platformers.

Perhaps I'll give them another chance though. :)

Hawksmoor
11-21-2012, 09:10 PM
1. Every iteration of Halo
2. Minecraft
3. Every CoD
4. FF8-10

Tron 2.0
11-22-2012, 01:50 AM
I think its a genre thing for me although there are some that I haven't yet played but that do intrigue me like Little Big Planet for the PS3 because it looks like it has some puzzle elements and I love the idea of creating my own levels. I think a big part of what bothered me, at least the early platformers, was no save feature combined with dying really easy. I got so frustrated when I first played SMB on the NES that it itself was a big reason I was completely turned off of platformers.

Perhaps I'll give them another chance though. :)
If you got the skills starting from the original smb isn't to hard compared to playing it as a kid.To a degree more then at best and id all ways found (SMB2 usa) to be easiest one in a the series at least,afther all it was originally doki doki panic.I guess a lack of a save feature never bother me in the early ones to much.Much as i expected it more in rpgs back in the day to have that feature.As for little big planet i never played both yet i am a PS3 owner.In the future i'll probably check out both LBP since there cheap now.

starsoldier1
11-22-2012, 11:19 PM
I agree on Final Fantasy 8. I loved FF7 but part 8 changed too much.

PC-ENGINE HELL
11-23-2012, 03:07 AM
Off the top of my head:
Dead Moon TG-16/PCE
Final Fantasy III Snes
Lufia Snes
Golden Axe III Mega Drive

IHatedSega
11-23-2012, 04:32 AM
Off the top of my head:
Dead Moon TG-16/PCE


Is that what gave you your name?

Emperor Megas
11-23-2012, 04:35 AM
This woman has done really great reviews of The Silent Hill games and I watched her videos when I was making my movie out of it.

http://www.youtube.com/watch?v=As2vYIJbK9UThat was pretty interesting. I'll have to watch her other videos as well.

Compute
11-25-2012, 09:38 AM
What, no hate for anything with the phrase "Smash Bros." ? Seriously, I hate those games. I feel like I should like them. There are interesting elements and an impressive array of characters. The gameplay is fast-paced, and it's smooth. Yet I just cannot stand playing them. What's even weirder is that I love Outfoxies. Go figure.

Khalpz
11-25-2012, 11:03 PM
Jak II

The city is so boring. I look at a map and am told where to go then finish a mission then do the same somewhere else in the city.

I read that last sentence and think that is nothing out of the ordinary for a lot of games. For a split second I wanted to try playing it again to see what the fuss was about.

But I know I will still find the game empty and just not fun.

IHatedSega
11-26-2012, 01:18 AM
Jak II

My mom took me to a party at a development studio, they made a Harry Potter game for GBA, and I played XBOX for the only time in my life that night. They had a demo disk of Jak 2, and I found it to be way harder than the first, but annoying to wanto kick its ass. I did eventually win both the missions on the disk, and it was more playable than one game they made that I tried out, haha.

And yeah Megas I really like her opinions on the Silent Hill series. She really doesnt like the fan service the American developers and film studios do like with Pyramid Head and nurses but eh. Im ok with Pyramid Head being in other stuff because you see him on a wall in the historical society, so that may be a form that whatever the demon takes which is behind Pyramid Head.