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View Full Version : Super Mario Bros. (1985) - Alternate Game Over Theme



ColecoFan1981
01-05-2013, 11:27 PM
Does anyone know how to trigger the alternate Game Over music? It is in the ROM as being 10h (fifth selection) in the event music data, but the programmers decided not to use this selection anywhere within the actual game.

LEVEL MUSIC DATA
(00) (02h) - Water Music
(01) (01h) - Ground Music
(02) (04h) - Underground Music
(03) (08h) - Castle Music
(04) (10h) - Star Man Music
(05) (20h) - Pipe Intro Music

EVENT MUSIC DATA
(00) (02h) - Game Over Music
(01) (01h) - Death Music
(02) (04h) - Save Princess Music (World 8-4, and World D-4 in SMB 2 (Japan) and All Night Nippon SMB)
(03) (08h) - Save Toad Music (all x-4 rounds through World 7, and Worlds A through C in SMB 2 (Japan) and All Night Nippon SMB)
(04) (10h) - Alternate Game Over Music
(05) (20h) - Level Clear Music

Thank you,



Ben

Rob2600
01-06-2013, 10:54 AM
Does anyone know how to trigger the alternate Game Over music?

This is what it sounds like:


http://youtu.be/em6mdzpJ2io

ColecoFan1981
01-06-2013, 02:33 PM
This is what it sounds like:


http://youtu.be/em6mdzpJ2io
I know how/what it sounds like, but... was there any way that would turn up anywhere in the game other than in glitch-world?

~Ben

Rob2600
01-06-2013, 04:26 PM
I know how/what it sounds like, but... was there any way that would turn up anywhere in the game other than in glitch-world?

~Ben

Game Genie?

http://www.nesrepairshop.com/online_shopping/products_pictures/ac0001_2b.jpg

MidnightRider
01-06-2013, 04:48 PM
Yeah, this one: APXOIZZA

Courtesy of: http://gamehacking.org/