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View Full Version : How Videogames Help Fund the Arms Industry [Slashdot]



DP ServBot
01-31-2013, 04:00 PM
FhnuZoag writes "Eurogamer has an expose of the shady world of games developers licensing guns. From the article: '"We must be paid a royalty fee — either a one-time payment or a percentage of sales, all negotiable. Typically, a licensee pays between 5 per cent to 10 per cent retail price for the agreement. [...] We want to know explicitly how the rifle is to be used, ensuring that we are shown in a positive light... Such as the 'good guys' using the rifle," says [Barett Rifles'] Vaughn.'" http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=How+Videogames+Help+Fund+the+Arms+Indu stry%3A+http%3A%2F%2Fbit.ly%2FUGwC05) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F13%2F01%2F31%2F1744224%2Fhow-videogames-help-fund-the-arms-industry%3Futm_source%3Dslashdot%26utm_medium%3Dfa cebook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/13/01/31/1744224/how-videogames-help-fund-the-arms-industry?utm_source=slashdot&utm_medium=googleplus)

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