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View Full Version : Carmack On VR Latency [Slashdot]



DP ServBot
02-22-2013, 08:20 PM
An anonymous reader writes "For a while now, John Carmack has been pushing to bring virtual reality technology back to the gaming world. VR was largely abandoned over a decade ago when it became apparent that the hardware just wasn't ready to support it. In 2013, things are different; cheap displays with a high pixel density and powerful processors designed for small systems are making virtual reality a... reality. One of the last obstacles to be conquered is latency — the delay between moving your head and seeing your perspective change in the virtual world. In a lengthy and highly-technical post at #AltDevBlogADay, Carmack has outlined a number of strategies for mitigating and reducing latency. With information and experience like this being shared with the game development community at large, it shouldn't be long until VR makes a permanent place for itself in our gaming lives." http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Carmack+On+VR+Latency%3A+http%3A%2F%2F bit.ly%2FX1IVpb) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fhardware.slashdot.org%2F story%2F13%2F02%2F22%2F2025207%2Fcarmack-on-vr-latency%3Futm_source%3Dslashdot%26utm_medium%3Dfac ebook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://hardware.slashdot.org/story/13/02/22/2025207/carmack-on-vr-latency?utm_source=slashdot&utm_medium=googleplus)

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