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View Full Version : How Game Streaming Went From Shaky Webcams To the PS4 [Slashdot]



DP ServBot
02-24-2013, 08:30 AM
An anonymous reader writes "A slightly different take on Sony's PS4 semi-launch this week. This article traces the history and growing trend of capturing/recording and streaming your gameplay on the internet, from the early days of Let's Play articles with screenshots to today, where pro-gamers make money by playing live on Twitch.tv, and the technology is built into the PlayStation 4: 'Multiplayer video games have been around since the beginning — just look at Pong. Sony's real breakthrough with the PS4 might not be the specs, but its ability to turn every game you play into a multiplayer one.'" http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=How+Game+Streaming+Went+From+Shaky+Web cams+To+the+PS4%3A+http%3A%2F%2Fbit.ly%2FWiJcAa) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F13%2F02%2F24%2F0243243%2Fhow-game-streaming-went-from-shaky-webcams-to-the-ps4%3Futm_source%3Dslashdot%26utm_medium%3Dfaceboo k) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/13/02/24/0243243/how-game-streaming-went-from-shaky-webcams-to-the-ps4?utm_source=slashdot&utm_medium=googleplus)

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