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View Full Version : Actraiser 2...finally played it



Captain_N77
02-26-2013, 05:43 AM
The original Actraiser was one of the highlights of the SNES launch window for me. I honestly had no idea that there was ever a sequel until well into my adulthood and have been eager to try it out ever since. A few weeks ago I found a copy of Actraiser 2 in a local shop for a good price and finally got to try it out. Here are my impressions of the game.

Totally dig the good vs evil, God vs satan thing going on here. 7 deadly sins and all that jazz. However, removing the city building/management aspect from the game kind of undercuts the whole caring deity looking out for the people thing. Actraiser 2 feels like a simple action game...I guess because that's all it really is.

The graphics and music are a real treat, as they were in the first game. However, I didn't ever get that "wow" effect that I got from the graphics of the first game. It's a little hard to put into words, but the look of Actraiser 2 seems a bit dreary compared to the first. Still, I think the game looks really nice. No complaints about the tunes though. I think they tied in really nicely with the look and feel of the game.

The controls underwhelmed me at first. The Master moves pretty sluggishly, and the flying/gliding mechanic seemed like nothing more than a platforming tool. After a few happy accidents, I realized that not only did the glide+thrust technique have it's uses, but the double jump and glide are really crucial for certain parts of the game, especially some of the boss battles. The downward thrust was far more useful than I originally thought it to be as well. At first I was thinking, like most hack n slash games, you want to get into range and slash away. Then I realized that you can do massive damage in this game by getting right on top of your enemies either by the glide+thrust or downward thrust techniques. The cool thing is that some of the tougher enemies and bosses take multiple glide thrusts or downward thrusts, and if you are quick enough with your directional changes while glide thrusting or keying up repeated downward thrusts, you can pile on the damage with little or no damage to yourself. Of course if you goof up you'll pay the price for it. I just thought that was a pretty cool aspect to the combat, as opposed to the usual get your space and hack away convention.

The difficulty....oh the difficulty. I had read Actraiser 2 was more challenging than the original, but I also remember what a cakewalk the first Actaiser was. There were a few times playing this game that I thought I would just have to swallow my pride and give up. Eventually I was able to complete the game on the Normal difficulty setting, but boy was it a stiff challenge at some points along the way.

Overall, I was fairly happy with the game. It certainly is not the classic that I consider the first Actraiser to be, but I'm glad to have played this game and have it in my collection now. I remember getting excited a few years back when SquareEnix renewed the trademark or whatever on the Actraiser name and thinking there might be a sequel. I'm guessing now that it only had something to do with the Virtual Console release of Actraiser though. I did read that one of the SE guys had said a few years back that he would like to do a new Actraiser. So who knows, maybe the series will return again one day.

Anyone else have any thoughts on this game? It obviously is a game that slipped through the cracks for a lot of folks. The only other person I know(personally) that has played this game is the guy who owned the shop who sold me the game. If you haven't played it, I'd encourage you to give it a try. So yeah, anybody have any thoughts on the game?

bb_hood
02-26-2013, 06:27 AM
I had Actraiser (1st one only) as a kid, I played it alot and I loved it then and today. Actraiser 2 I never played till much later and its a really impressive game. Personally I find Actraiser 1 fairly easy but Actraiser 2 I find VERY hard.

kainemaxwell
02-26-2013, 09:44 PM
Been cool if they kept the pumped up aspects with a new city-building theme in 2, and killed that extreme difficulty.

Tanooki
02-27-2013, 11:22 AM
I agree with the review for the most part and happy you liked it that much, but I for one will never touch it again. The glide and down thrust attacks were great, but one thing that always infuriated me was the double hop glide into a landing as you have a feathery freakout and slide off all surfaces like it's ice which was just death in many places. I think the mechanic left a lot to be desired and could have been worked much better. It's not a bad game, just not for everyone, and if you go into it hoping for a sequel to that excellent first game it's going to be a let down with all the fun story and sim tied aspects removed.

Captain_N77
02-28-2013, 06:37 AM
I agree with the review for the most part and happy you liked it that much, but I for one will never touch it again. The glide and down thrust attacks were great, but one thing that always infuriated me was the double hop glide into a landing as you have a feathery freakout and slide off all surfaces like it's ice which was just death in many places. I think the mechanic left a lot to be desired and could have been worked much better. It's not a bad game, just not for everyone, and if you go into it hoping for a sequel to that excellent first game it's going to be a let down with all the fun story and sim tied aspects removed.

Aye, the glide then slide thing could be annoying for sure. I didn't have too much of an issue after I got used to it; just tap up before hitting the ground and you land normally. But I agree, in some parts of the game it was pretty difficult to do. Overall, I didn't have much of an issue with it. My biggest issues as far as mechanics was that sometimes the Master falls through the corner of a platform he obviously should land on.

The worst part of the game was fighting the dragon boss thing that blows you off the platforms. I can't begin to describe how ticked off I got at that part of the game.

jperryss
02-28-2013, 10:03 AM
I do own this one but haven't had the opportunity to re-play it yet. I spent a TON of time playing this one back in the day. Fantastic music and stunning, colorful graphics. The controls do take some getting used to, and the game is brutally difficult on hard mode.

If you picked it up because you liked the first Actraiser, I understand the disappointment.

Tanooki
02-28-2013, 01:12 PM
I entirely picked it up because of the unique mechanics of Act Raiser so it was a slap to the face to me with no sim, no cool leveling, and hell they cheaped and no battery either. I know you could press up to stop the death glide off a platform but it was an extra motion not at all easy to do in many situations and combined with the other issue I didn't bring up you just did, falling through clearly landed corners made it sheer hell.

I'd love to see an Act Raiser 3 in the style of the original, hell even a massive ROM hack Act Raiser 3 repro, some PC ripoff ground up project, something. Nothing was ever like it and nothing has been stupidly and sadly since. It was my first third party game along with Gradius III picked up at the same time after pounding SMW into dust over 2 weeks getting everything back in 1991. Up until some years ago I did a yearly play through of it as it's still a blast and can be done in like 4 hours.

Haoie
03-01-2013, 02:47 AM
You liked the religious references in it too? It was probably the best part of the game.