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opcode
08-05-2003, 04:28 PM
Hi!

Ok, Space Invaders Collection is now just a few days away from its planned release date. So maybe a few of you were wondering if it was really coming out. In fact SIC program was completed a while ago and I am now completing package design. Well, not me, but in fact Dale Crum from Ataricart. I surely will show it here soon, but in the meanwhile let me try to describe the package:

SIC is a CV cartridge featuring both Space Invaders and Space Invaders Part II/Deluxe arcade games. The games look and play about exactly like the original games. There is an option screen allowing you to change all original arcade settings, as well as choosing between US and Japanese versions and screen types (color schemes).
The cartridge will be manufactured from brand new PCBs (with gold platted contacts) and EPROMs. This first run will use recycled Coleco plastic cases, but starting this October I will switch to brand new custom cases with a nice Opcode logo created by Dave Giarrusso engraved in the back.
Label, manual and box will be offset printed in full color and high quality paper. No laser printers here guys, I am talking about professional offset printing.
Jess "ManekiNeko" Ragan, from the Gameroom Blitz and Digital Press fame, has written the 16 pages manual text, so no one needs to worry about my bad English... :D
Dale Crum from Ataricart is the graphic designer for all printed stuff, and I must say his work is nothing less than top-notch.
There are still a few extra surprises which I don't want to ruin... ;)
So I can say SIC is the collaborative work between me, Dale and Jess for the most part. Of course several other friends have helped me too, and I would to like to give all of them a big "thank you" (zektor, arcade antics, NE146 and others). A very special thanks would go to Joe Santulli, who helped me funding this project and who was modest enough to not want his name on it. ;) Thank you Joe! I will be in dept with you. :D

The final price is now set at $25 plus shipping (around $5 to the US) which I think fares well among others boxed titles.

Now things are well underway with SIC, I have got back to Pac-Man Collection and I have already done some extra progress.
Bellow is a screenshot took from the actual code running on MESS. Ever if it looks simple, generating a perfectly scaled down maze on the CV was a major challenge, as it required me to map all dots and maze elements using a lookup table. My next challenge would be slowing the game speed down properly (3/4). But I will work on it later, after completing all intro sequences. It's due to the fact I will need two game engines here, a for the actual game, which is scaled down 3/4 from the arcade, and another to the intermissions and opening, which use the same scale as the arcade game. It also includes two sets of sprites for every game character, a scaled down version and a normal sized version. Level counter (fruits) was inflated on purpose… :)

http://www.opcodegames.com/modules/pictures/pacman.gif
Eduardo Mello

zektor
08-05-2003, 11:32 PM
Hey Ed! Long time to talk. I'm glad a SIC release is approaching, and I for one am very eager to see the box/cart art and manual. I already know the game looks splendid :) Shoot me an email when you get the time, I still have the rest of your goodies!

Raccoon Lad
08-05-2003, 11:56 PM
OK, now start working on a port for the Master System. They're both Z-80, so it should be easy.

....What? Why are you looking at me funny?! ;)

zektor
08-06-2003, 02:29 AM
OK, now start working on a port for the Master System. They're both Z-80, so it should be easy.

....What? Why are you looking at me funny?! ;)

What do you mean? You are not satisfied with the Euro Space Invaders release for the SMS?? LOL

Raccoon Lad
08-06-2003, 12:37 PM
Well, that one's ok, but have you ever played the SMS Ms. Pac-Man? :puke:

By the way, exellent work on the Coleco stuff Opcode.

Aswald
08-06-2003, 01:11 PM
A must-buy!

Opcode, what would it take to "port" an MSX game onto the ColecoVision?

opcode
08-06-2003, 03:15 PM
A must-buy!

Opcode, what would it take to "port" an MSX game onto the ColecoVision?

I started to port 3 MSX games several months ago (Sky Jaguar, Ping-Pong and Yie Ar Kung Fu, all Konami titles) but stopped shortly after, since I had to finish my arcade ports. I could resume them in the future though....
All 3 titles are very good, and most important, they use just 1KB of RAM. :)
Sky Jaguar is a favorite of mine, a nice Xevious clone...

http://www.classicgaming.com/shmups/reviews/skyjaguar/skyjaguar.htm

Eduardo

opcode
08-06-2003, 03:19 PM
OK, now start working on a port for the Master System. They're both Z-80, so it should be easy.

....What? Why are you looking at me funny?! ;)

There is already a Space Invaders port for the SG-1000... Does the SMS have a SG-1000 compatibility mode? If so, it would be easy to port SIC over it...

Eduardo Mello

opcode
08-06-2003, 03:33 PM
Hey Ed! Long time to talk. I'm glad a SIC release is approaching, and I for one am very eager to see the box/cart art and manual. I already know the game looks splendid :) Shoot me an email when you get the time, I still have the rest of your goodies!

Hi Zektor!

Yep, I know, I have been delaying that payment for a while, but it is just because I am spending a lot with SIC. Hopefully I will have the money in a few days. I talk to you later tonight... :) I have a few good news I want to tell you... ;)
Just for the record, my friend Zektor has helped me a lot with SIC, and gave me numerous suggestion which were added to the final game.

Eduardo

opcode
08-06-2003, 09:20 PM
Hi there!

Ok, here is the fantastic label Dale Crum created for Space Invaders Collection. :D
I should have the printed version early next week...

http://www.opcodegames.com/modules/pictures/small_label.jpg

Opcode labels will be color themed, so SIC is red, PMC will be yellow and so forth.
Just wait to see the box and manual... Dale is an incredible artist. :D

Eduardo Mello

Raccoon Lad
08-06-2003, 10:16 PM
You know what...I think the SMS DOES actually have a SG-1000 compatibility mode. I believe F-16 Fighting falcon is a SG-1000 game, but re-released for the SMS.

omnedon
08-06-2003, 11:12 PM
What a gorgeous label!! :o

opcode
08-07-2003, 09:32 AM
What a gorgeous label!! :o

Really nice, eh? :-D
Dale is a very talented artist. Wait till you see the box and manual...

Eduardo Mello

Aswald
08-13-2003, 03:42 PM
Very, very impressive, indeed...

Any chance of Nemesis 3?

Aswald
08-15-2003, 01:27 PM
Sky Jaguar looks a bit like Kogel's "Cosmo Fighter 3."

Does anyone know anything about that game? Emulators do not work here.

kainemaxwell
08-15-2003, 04:45 PM
This looks great, I'm excitied about getting a copy (whenever that'll be)! ^_^

opcode
08-16-2003, 10:37 AM
Sky Jaguar looks a bit like Kogel's "Cosmo Fighter 3."

Does anyone know anything about that game? Emulators do not work here.

Sky Jaguar was an obscure Konami arcade, and played very close to Xevious. The MSX version is very cool and you wouldn't believe as much different scenarios and enemies Konami was able to place inside a small 16KB cartridge.

Eduardo Mello