View Full Version : Pocky and Rocky Glitch
Dashopepper
03-10-2013, 05:59 PM
For some reason the game store around me had some very good prices on games because I picked up Pocky and Rocky SNES for $12, Mega Man X for $10 and Knights of the Round for $15. Pocky and Rocky had a permanent marker X on the front but I took a Magic eraser to it and it came right off. So me and my brother start it up and for 1 second the screen is garbled letters and then the game starts. Then on the Graveyard level you cant see our Health and the fog is replaced by a bunch of floating numbers and letters. This lasts until the first boss talks (which is invisible) and then his words float around the screen.
I've looked up this and have seen other glitches where the fog is inverted and stuff. Anyone else have problems with the fog? I've cleaned it and started it about 10 times and the glitch is always the same Except for sometimes the opening cut scene has layers missing where the pyramid will be glitched out.
PS. This game is totally kick ass and you get used to the letters waving on the screen after awhile.6394
wiggyx
03-10-2013, 09:19 PM
What are you cleaning it with? A cart that's been neglected for a long time can build up deposits and corrosion. It may take a little more than isopropyl and a Q-tip.
Nesmaster
03-10-2013, 09:23 PM
Yeah and if the game is that bad to begin with you may want to clean the pins in the system now, too. Someone here recommended Brasso and since I've tried it myself I've never looked back.
Dashopepper
03-10-2013, 09:40 PM
Game is in really really good condition. I cleaned it with a Q-tip and alcohol after the first issue. After it continued I opened it up and everything looked great. I'll try cleaning my system though, I have been putting a lot of games through it lately.
wiggyx
03-10-2013, 11:51 PM
Hit the pins with a magic eraser or some Brasso as previously recommended. You might be surprised...
Parodius Duh!
03-11-2013, 02:47 AM
Could be bit rot, replay the level and if this happens everytime then thats ur problem. Happened to me with a copy of Chomakaimura for Super Famicom, everytime youd get to the mid point of level 2 all the characters turn into blocky number code, everytime at that exact point in the game. It sucks but its becoming a reality as these games age.
However if you replay the game and it doesnt glitch out at that point, or it glitches at a different point where it hasnt before then ur dealing with dirty contacts on the cart or in your snes which is an easy fix as long as you use the correct cleaner like the guys mentioned above..
I know exactly what you're talking about. I've had 3 different copies of Pocky so I knew it wasn't the game. From what I figured out, it was the particular system I was using. I have 4 different SNES consoles but all are different revisions. I'll just paste what I had asked in a few different forums. Also, while you're at it, see if Super Ghouls and Ghosts is glitchy (that is if you have the game).
I have 4 model-1 SNES systems right now: SHVC-CPU-01, SNS-GPM-CPU-01, SNS-GPM-CPU-02, and the SNS-1CHIP-CPU-01. Now, this is concerning a couple of games and maybe even more. Pocky & Rocky and Super Ghouls and Ghosts are glitchy as hell on my SNS-1CHIP-CPU-01. Pocky & Rocky will flicker right when you turn it on and even sometimes freeze up when I get about 5 minutes or so into it. On SGaG, Arthur is very glitchy when he moves and the game all around is just a mess to play with the glitchy-ass graphics.
When I play these 2 games on any of the other variants I own, there are no problems whatsoever. Both games play smoothly and no freezingor glitches. Is anyone else having these problems on their SNS-1CHIP-CPU-01 when they play these 2 games? If you don't know and don't mind, check them out on your SNS-1CHIP-CPU-01 (if you're sure you have this variant) and see if they are just as glitchy. Reading through different threads here and on other gaming forums, the SNES variant one would prefer to own (other than the SNES 2/Jr) is the SNS-1CHIP-CPU-01. I have thoroughly cleaned the games' contacts and all of my systems' pin connectors. And it also should be noted than I'm using the cartridges and not a Powerpak/Everdrive.
Jorpho
03-11-2013, 09:42 AM
Reading through different threads here and on other gaming forums, the SNES variant one would prefer to own (other than the SNES 2/Jr) is the SNS-1CHIP-CPU-01.Interesting. Why?
treismac
03-11-2013, 10:21 AM
Someone here recommended Brasso and since I've tried it myself I've never looked back.
You're welcome, Nesmaster. ;)
I shall never tire of spreading the gospel of Brasso.
Interesting. Why?
This will give you plenty of info on the model 1 SNES variants. http://www.assemblergames.com/forums/showthread.php?38581-Best-SNES-revision
Dashopepper
03-11-2013, 08:50 PM
Mine Has a pretty late serial number, UN31291995 [3]. I haven't tried it on any of my other systems yet but I have a jr. and 3 or 4 other consoles I could try out.
Nesmaster
03-11-2013, 09:08 PM
You're welcome, Nesmaster. ;)
I shall never tire of spreading the gospel of Brasso.
Thanks I couldn't remember who posted about it, but I read it here first! :)
Interesting link there regarding revisions, gonna have to get a 1CHIP version soon.
InsaneDavid
03-11-2013, 09:27 PM
I have 4 model-1 SNES systems right now: SHVC-CPU-01, SNS-GPM-CPU-01, SNS-GPM-CPU-02, and the SNS-1CHIP-CPU-01. Now, this is concerning a couple of games and maybe even more. Pocky & Rocky and Super Ghouls and Ghosts are glitchy as hell on my SNS-1CHIP-CPU-01. Pocky & Rocky will flicker right when you turn it on and even sometimes freeze up when I get about 5 minutes or so into it. On SGaG, Arthur is very glitchy when he moves and the game all around is just a mess to play with the glitchy-ass graphics.
When I play these 2 games on any of the other variants I own, there are no problems whatsoever. Both games play smoothly and no freezingor glitches. Is anyone else having these problems on their SNS-1CHIP-CPU-01 when they play these 2 games? If you don't know and don't mind, check them out on your SNS-1CHIP-CPU-01 (if you're sure you have this variant) and see if they are just as glitchy. Reading through different threads here and on other gaming forums, the SNES variant one would prefer to own (other than the SNES 2/Jr) is the SNS-1CHIP-CPU-01. I have thoroughly cleaned the games' contacts and all of my systems' pin connectors. And it also should be noted than I'm using the cartridges and not a Powerpak/Everdrive.
I actually had a SNES Jr. that wouldn't play Super Ghouls 'n Ghosts worth a crap. The attract screens, startup, map, all that would work fine. Then the game would start and everything would go to pot. It was almost like the graphics and sound were running slower than the rest of the core game. Graphics would all be there but slowly begin to break up. Terrain, platforms, and objects would break away from where the game would register their true locations. For example you could walk through a pillar and then get caught against an open space. The open space you were caught against was actually where the pillar was registered in the program code, the objects were just losing sync with what they were supposed to be representing. The whole thing was pretty bizarre to be honest. The cartridge worked fine in my other systems but for whatever reason was a no go in the SNES Jr. That was the only problem I had with that system.
Dashopepper
03-18-2013, 08:38 PM
So after playing around 12 hours and having it be glitchy every time, I got out my old yellowed broken piece of crap snes from 92' and it turns out the thing plays fine. Looks like the theory of late model SNES' not playing certain games properly could be correct.
Hmm, interesting. That would mean the 1-CHIP is NOT the favored SNES revision to have. Unless, of course, we have the only 1-CHIPs that won't play Pocky & Rocky. I have close to 200 SNES games, and I'm pretty sure the only ones in my collection that wouldn't play properly on the 1-CHIP are Pocky and Super Ghouls & Ghosts. I wonder how many more there are?
Tanooki
03-19-2013, 09:43 AM
I've heard the stories of the snes model 2 not liking super gng but what exactly will it fail to do? I've got the game and system but have never actually used it on there as I've always had an original model up until real recently.
snucker
05-04-2013, 08:07 AM
Sorry for reviving a month old thread. Just wanted to get this information out there.
I purchased Pocky and Rocky this week and when my game was glitching after repeated cleaning I went to google and found this thread. I decided to dump the game and test my CRC with No-Intro, it matches. I ran the game on my SD2SNES and it has no graphical glitches.
I think the 1CHIP claim is the most logical at this point. =)
Thanks for the info. Would you happen to have a Super Ghouls and Ghosts cart you could try? I wonder just how many games get screwy with the 1CHIP.
theclaw
05-05-2013, 05:54 AM
I can do without Pocky & Rocky and Super Ghouls N Ghosts.
At this point videophile type reasons to use 1CHIP or newer would outweigh them IMO.
Tanooki
05-05-2013, 01:00 PM
Wow that's an interesting read there on that other forum on the 4 styles of the old SNES.
I wonder without cracking them open if you can eyeball a 1CHIP model as perhaps that would be the best one to get like if there's a serial # range for the year it was in production.
I thought you could tell by peeking into the cart slot, but maybe that is for a different revision.
I don't know my exact model, but I have the old, heavy SNES with the discrete sound module and these games play fine. I do have a SNES model 2 to test, but it's boxed up right now.
snucker
05-05-2013, 11:51 PM
Thanks for the info. Would you happen to have a Super Ghouls and Ghosts cart you could try? I wonder just how many games get screwy with the 1CHIP.
Unfortunately I don't =( If I find one this week I'll pick it up and test it =D
theclaw
05-06-2013, 02:06 AM
No 1CHIP. I have a model 2 though.
Tanooki
05-12-2013, 02:11 AM
Ok I'm bringing this one back to the top again.
Zing, you can kind of, as the final two revisions if you stare into the cart slot to the left and right you can see black plastic instead of metal around the pins frame, but it's still a guess which you got.
I just bought a 1CHIP system a few hours ago, a DK set totally like new and for a stupid cheap local price (keeping it.) I tried out the two games that supposedly are broken, and so far, they work just fine. I played all of stage one for both Pocky & Rocky and Super GnG and both didn't screw up.
What's the deal with this talk of the system not being nice on those two games? Is there more than one part schematic/layout going on for the 1CHIP setup? I took two pics of the board with the notable chips present if it's needed.
Tanooki
05-13-2013, 12:09 PM
Anyone? I'm curious about this mystery.
66576658
snucker
05-22-2013, 11:39 PM
Thanks for the info. Would you happen to have a Super Ghouls and Ghosts cart you could try? I wonder just how many games get screwy with the 1CHIP.
Finally got my hands on Super Ghouls and Ghosts. Played the first level without any problems. Pocky & Rocky 2 plays fine too. The PCB is different though so maybe it's not susceptible to the glitching of the first game. How far in do you play SGnG to get any problems?
o.pwuaioc
05-23-2013, 12:21 AM
Why would you want to play Super Ghouls n Ghosts anyway? The Genesis version was much better. (Only half kidding!)
SparTonberry
05-23-2013, 08:38 AM
Finally got my hands on Super Ghouls and Ghosts. Played the first level without any problems. Pocky & Rocky 2 plays fine too. The PCB is different though so maybe it's not susceptible to the glitching of the first game. How far in do you play SGnG to get any problems?
It's probably the game's programming and not the PCB that causes glitching. Also, P&R2 was made two years after the first game, so it was probably tested on later hardware.
Jorpho
05-23-2013, 08:48 AM
It's probably the game's programming and not the PCB that causes glitching. Also, P&R2 was made two years after the first game, so it was probably tested on later hardware.Except the same program runs perfectly on the SD2SNES, according to Mr. Snucker. It must be the PCB.
snucker
05-23-2013, 10:41 AM
Except the same program runs perfectly on the SD2SNES, according to Mr. Snucker. It must be the PCB.
Yup. I dumped my copy of the game and ran it on the SD2SNES. This is really a funny thing going on, haha.
snucker
05-23-2013, 11:15 AM
Why would you want to play Super Ghouls n Ghosts anyway? The Genesis version was much better. (Only half kidding!)
Never really wanted to play it. j1e wanted someone to test the game on their 1CHIP system =)
Tanooki
05-23-2013, 11:45 AM
Since this is alive again I posted a few days back about getting a 1CHIP system and for me both SuperGNG and Pocky & Rocky work on mine with just a slightly odd banding effect to the far left/right sides of the screen. Any idea what's going on here I can run them other than just being super lucky?
snucker
05-23-2013, 12:04 PM
Since this is alive again I posted a few days back about getting a 1CHIP system and for me both SuperGNG and Pocky & Rocky work on mine with just a slightly odd banding effect to the far left/right sides of the screen. Any idea what's going on here I can run them other than just being super lucky?
It could be the way each system is built. I believe there is also more than one 1CHIP revision. SGnG plays fine so far on my system, and P&R only glitches on the first screen when you power on the game.
MaxWar
10-30-2013, 12:23 AM
NECRO TIME!!!!
Ladies and gentlemen.
I just tried playing Pocky and rocky on my 1CHIP-03. I cannot make it past the title screen.
The game has no sound and crashed on the start menu. Text is all garbled up. All other games i tried work perfect on my 1 chip-03. ( I do not have GnG so cannot say for this one)
Both the cart and the console connector are clean. I have tried numerous times, same result each time.
The Same Pocky&Rocky works perfect on my all my older SNES.
I dont know about you guys but I find this pretty funny.
Gatucaman
10-31-2013, 07:31 PM
So does that mean my SNES jr wouldn't play those games?
MaxWar
10-31-2013, 10:08 PM
So does that mean my SNES jr wouldn't play those games?
No Idea mate!
I have no Jr so I cannot try.
-^Cro§Bow^-
11-02-2013, 12:16 PM
Wasn't sure if this will help of just confuse the issue more.
I have two SNES Jrs and both play my copy of Super GNG just fine. However, what I do have to do with both of them is I can't seat the cart firmly. If I do, then the games won't load up at all. I have to pull them up a hair after inserting them and then they come up and play just fine. Both have had their contact pins internally cleaned so I think part of the issue with garbled graphics and the like could be that the physical mounting of the cart connector on the SNES mini/jr might be off just a bit and causes issues with several games due to PCB thickness differences and where the plating is located on the pcb of the carts.
Just a thought?
Dashopepper
11-09-2014, 07:49 PM
So after forgetting about my own post I get out Pocky and Rocky yesterday and pop it into my SNES jr and am surprised it doesn't work. It brings up the copyright screen, and then the Natsume screen then goes blank. I did get it to go to the title screen twice but it had and audio buzz and gave a blank screen when I hit start. I tried pulling the game up bit by bit but same results.
After being worried for a little bit I tested with a nasty yellowed SNES I have listed on Ebay SN 16159161 and it works perfect.
Gatucaman
11-15-2014, 12:59 AM
Now that i got my super everdrive, i had the chance to make a test myself, and at first it didn't load the credits black screen and the natsume screen was all fucked up, but then i pressed select and the rest of the game run fine, then i reset the flashcart and load the game again by just pressing start, and now it work without any graphical issues.
and yes, my snes is a SNES mini (SNES Jr).