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View Full Version : Hacker Skips SimCity Full-Time Network Requirement [Slashdot]



DP ServBot
03-14-2013, 01:30 PM
An anonymous reader writes with this excerpt from Geek.com: "Ever since SimCity launched, there has been a suspicion that the need for the game to always be connected to a server was mainly a form of DRM, not for social game features and multiplayer. Then a Maxis developer came forward to confirm the game doesn't actually need a server to function, suggesting the information coming out of EA wasn't the whole truth. Now EA and Maxis have some explaining to do as a modder has managed to get the game running offline indefinitely." The writer names a few small ways in which the game is actually improved by being offline, too. http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Hacker+Skips+SimCity+Full-Time+Network+Requirement%3A+http%3A%2F%2Fbit.ly%2F Z65Pe7) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F13%2F03%2F14%2F1414257%2Fhacker-skips-simcity-full-time-network-requirement%3Futm_source%3Dslashdot%26utm_medium%3 Dfacebook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/13/03/14/1414257/hacker-skips-simcity-full-time-network-requirement?utm_source=slashdot&utm_medium=googleplus)

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Rickstilwell1
03-15-2013, 02:46 AM
Looks like greedy companies get what they deserve after all. There is no reason for online-only 1 player games. None. If it's interacting with other players online it makes sense, but not a game like Sim City where you do it yourself.