Log in

View Full Version : Im Not Enjoying A Link To The Past.



SOL BADGUY
04-17-2013, 05:33 AM
I prefer Ocarina of Time way more. Easier to get Rupees, Link's sword goes all over the place and not just a 90 degree arch, no hazards in grass when you cut it.
Is it a "you must have played one before the other" thing? Ive heard people say they like LTTP more than Ocarina, why?

Xander
04-17-2013, 05:47 AM
I prefer Ocarina of Time way more. Easier to get Rupees, Link's sword goes all over the place and not just a 90 degree arch, no hazards in grass when you cut it.
Is it a "you must have played one before the other" thing? Ive heard people say they like LTTP more than Ocarina, why?

I might have a small bias because I have played ALTTP a long time before OOT. But I can address easily 2 points out of your 3.

Use the running boots all the time, should keep you safe when you go all lawn mower style.
There is a whole bunch of hidden spots to get rupees, places that will give you several hundred at a time. On a typical game I never had to worry about cash, with those stash I could buy everything I wanted + every upgrades for the bomb and arrow carrying capacity.

After some thinking and doing my best to stay objective, I can conceive that you would like OOT more than ALLTP, but not enjoying ALLTP at all seems pretty far fetch for me. This is a game with great level design, beautiful sprites and great balance.

bb_hood
04-17-2013, 06:12 AM
Its really all about personal preference, I for one think LTTP is much better than either N64 zelda games, if I had to compare them. I really think zelda lttp is a masterpiece. I really cant say the same about either N64 games, but I do see why people like them. I agree they are all great games but for me the N64 zelda games are way more frustrating than fun. I got them all when they came out and I personally think that Lttp on snes is the best zelda, hands down.

Satoshi_Matrix
04-17-2013, 07:24 AM
Not enjoying LTTP? Well that just means you're a terrible person.

Seriously though, LTTP gets better the more you put into it. Maybe it IS a generational gap (personally I have never cared much for OOT myself) but I think Zelda magic is in 2D overhead style gameplay. I'd say play it at least until you get to the Dark World and beat the first Palace. If you still don't like that that point you at least saw a good deal of what the game has to offer and can't be faulted for not liking it.

Alianger
04-17-2013, 08:05 AM
I prefer Ocarina of Time way more. Easier to get Rupees, Link's sword goes all over the place and not just a 90 degree arch, no hazards in grass when you cut it.
Is it a "you must have played one before the other" thing? Ive heard people say they like LTTP more than Ocarina, why?

These are rather petty reasons not to like it, but here's a tip for quick money (from gamefaqs):
After you've gotten the Power gloves go to the desert area in the game. Once there find the man thats sitting next to his sign. Go a little bit south and to the left where you should find two large rocks. Lift up the rock below the top one and a secret area will be opened. Once inside you'll notice a thief and 10 different pots that each hold a blue rupee, break open each pot and take all the money. You'll be able to do this as much as you please because the blue rupees come back every time you leave and reenter the area. It should only take a few minutes to get the maximum amount of rupees.

Regarding his sword, I don't see the problem? The game would be too easy if you didn't even have to charge it. You can also stab iirc. Same for the grass, don't see the problem with added challenge, not that it's hard at all to avoid those hazards.

I for one like it better because of a. the pacing, there's less dead space b. it's somewhat more challenging, c. the perspective, you get a good overview of each new room making puzzle solving less tedious... and d. the world design feels more natural and interconnected, the field in OoT is such an obvious hub area.

OoT map:
http://www.zeldauniverse.net/images/games/oot/maps/hyrulebig.gif

LttP map:
http://www.zeldacapital.com/Games/maps_alttp/light_world.png

wiggyx
04-17-2013, 08:15 AM
X2 on weak reasons for disliking the game. There are so many great things about the game and it's hard for me to imagine something like an enemy popping out of the grass on occasion being a big turnoff.

But, if you don't enjoy it, then you don't enjoy it. Out of curiosity, have you played Zelda 1 and did you enjoy it?

SparTonberry
04-17-2013, 09:14 AM
I agree that the "hazards in the grass" shouldn't be much of a reason to dislike the game.
You just need to be a little careful. And they're not that common, and if you get hit it's not too big of a deal as there's plenty of hearts to go around (and fairy fountains are pretty common if you know where they are).

It might just be me, but I hate how the fairies were changed from little floating ladies into balls with wings in OoT and later Zeldas. They should've at least stopped calling them "fairies". :P

I think OoT gives you too many rupees. Half the game I have them at maximum because I run out of stuff to spend them on.

skaar
04-17-2013, 10:13 AM
I'm amused at how absolutely fickle one person can be.

skaar
04-17-2013, 10:28 AM
Man up and play Zelda II.

Daltone
04-17-2013, 11:08 AM
Man up and play Zelda II.

Fuck Zelda - go play Alundra! Fight the power man!

RP2A03
04-17-2013, 11:43 AM
Out of curiosity, have you played Zelda 1 and did you enjoy it?

If something as trivial as hazards in the grass are too much for him, then I doubt that he would get far in Zelda 1.


And I don't mean to sound like an ass, SOL BADGUY, but skarr is right. You need to man up.

SOL BADGUY
04-17-2013, 01:23 PM
Maybe thats the problem, maybe its tooooo much like Zelda 1, and I dont like the graphics, theyre like a kids coloring book. I like Zelda 2 more than the other first 3 games.

OoT improved on everything in this game, to me. They were limited with the top down perspective, and thats why they only kept making games with it on the handhelds.

You can judge games as they were when they were first released, then you can also say "but now a days....." and thats what Im saying, with all the Zelda games out there, this one isnt hooking me.

SparTonberry
04-17-2013, 02:09 PM
So I hear Nintendo just announced ALttP2.
Knowing Nintendo, there's a good chance of them creating something we can all not enjoy. :P
(15 years and they still haven't gotten the "no sidekicks PLZTHNX" memo)

Rickstilwell1
04-17-2013, 02:32 PM
Fuck Zelda - go play Alundra! Fight the power man!

When compared to Zelda: A Link to the Past and then Link's Awakening which introduced top-down view Link having the ability to jump, Alundra does seem more like a step in the direction of what a sequel that stayed top-down instead of going 3D could have been. It might not be related to Zelda, but just like Golden Axe Warrior, Golvellius, Neutopia and Neutopia II I highly suggest playing it if you like Zelda games. At least with Alundra you can't complain about the graphics being too cartoony.

Aussie2B
04-17-2013, 02:51 PM
Reasoning aside, it's perfectly fine to not like ALttP or any other mega-popular game. No game is factually amazing, despite what any fan may claim. I'm not that crazy about ALttP myself. I think it's a good, solid adventure game, but it didn't make a big impression on me and there are many games that share its genre that I like more. For me, ALttP is way too easy and lacks identity. Even sticking with just the Zelda series, I think Link's Awakening improved upon just about everything in ALttP. Slightly more challenging combat, much trickier puzzles, more personality and charm, a mysterious, intriguing world and story, etc.

sneekyweezel
04-17-2013, 03:49 PM
Don't really know they're both great only you gotta try "The Minish Cap", it's a mix of OOT and ALTTP.

PreZZ
04-17-2013, 04:13 PM
I never enjoyed OOT, I bought it on release day on my n64 and made it to the 5th dungeon, never finished it. I know many people say its the best game ever and gave it a second chance when they released it on 3ds. made it to the 5th dungeon, never finished it. Phantom Hourglass is the best zelda I have played, and close second is link to the past. Links awakening comes in third. I dont like the overworld of OOT (and 3d zeldas in general) and is too slow paced and boring. Its not a bad game, but FOR ME its not as awesome as everybody says it is. I did play Skyward sword a couple of hours and it is the best 3d zelda without a doubt.

wiggyx
04-17-2013, 05:09 PM
If something as trivial as hazards in the grass are too much for him, then I doubt that he would get far in Zelda 1.


And I don't mean to sound like an ass, SOL BADGUY, but skarr is right. You need to man up.


I didn't think so, but thought it might help to know for sure just in case a sword ONLY stabbing in one direction was more acceptable than just a quarter spin ;P

But seriously, just sounds like 2D really isn't your thing, OP. Are there other other 2D games that you like?

SOL BADGUY
04-17-2013, 06:35 PM
Ive beaten Zelda 2, and I like it more than Zelda 1.

Of course I love 2D games, its just this game is not doing it for me. Im in the Dark World now, I do plan on finishing it, my complaints have been about what Ive gone through so far.

Im playing it as apart of a Zelda marathon. Maybe Ill play Minish Cap again, because a lot of people consider it the "real" first game in the timeline. (lets not start getting into that)

dbm11085
04-17-2013, 08:33 PM
Reasoning aside, it's perfectly fine to not like ALttP or any other mega-popular game. No game is factually amazing, despite what any fan may claim. I'm not that crazy about ALttP myself. I think it's a good, solid adventure game, but it didn't make a big impression on me and there are many games that share its genre that I like more. For me, ALttP is way too easy and lacks identity. Even sticking with just the Zelda series, I think Link's Awakening improved upon just about everything in ALttP. Slightly more challenging combat, much trickier puzzles, more personality and charm, a mysterious, intriguing world and story, etc.

And then Oracle of Ages/Seasons improved upon Link's Awakening in my opinion.

However, going back to the original post... If you dislike "hazards" in the grass, good luck if you ever try playing Zelda 1 on NES. There aren't hazards of that nature, but the enemies will destroy you without quick reflexes (Darknuts anyone?).

Zing
04-17-2013, 10:27 PM
It's too difficult to get rupees? I don't even know how to respond to that. I have played through the game twice recently, and I don't even remember why you would need a large amount of rupees.

Is this a joke post? I mean, I don't enjoy Super Metroid, but I have better reasons than "Samus jumps too slowly" or something equally trivial.

SOL BADGUY
04-17-2013, 10:34 PM
People need to read the whole thread before saying something Ive answered twice.

And yeah, it is annoying, you get asked for rupees by people you need to talk to so you can upgrade your weapons and such. So, I just wish they were a little faster to get, without having to mess with grass hazards. I thin kits a fair comparison, Nintendo knew to get rid of the hazards when they made OoT.

o.pwuaioc
04-17-2013, 10:45 PM
People need to read the whole thread before saying something Ive answered twice.

And yeah, it is annoying, you get asked for rupees by people you need to talk to so you can upgrade your weapons and such. So, I just wish they were a little faster to get, without having to mess with grass hazards. I thin kits a fair comparison, Nintendo knew to get rid of the hazards when they made OoT.

There are secrets strewn throughout where you can get large numbers of rupees. Oddly enough, though, I always find myself with way too many rupees until the last dungeon.

wiggyx
04-17-2013, 10:58 PM
People need to read the whole thread before saying something Ive answered twice.

And yeah, it is annoying, you get asked for rupees by people you need to talk to so you can upgrade your weapons and such. So, I just wish they were a little faster to get, without having to mess with grass hazards. I thin kits a fair comparison, Nintendo knew to get rid of the hazards when they made OoT.


There are secrets strewn throughout where you can get large numbers of rupees. Oddly enough, though, I always find myself with way too many rupees until the last dungeon.

This.

Also, there are two trees in the circular area where the kid plays the flute in the center of the map that you can run into and they each give you 20 rupees. Leave screen, come back, charge! Get rupees. You need the flute (ocarina) first though.

InsaneDavid
04-18-2013, 02:15 AM
Man up and play Zelda II.

This is the most worthwhile advice in this thread. Oh, and to play Neutopia.

Edmond Dantes
04-18-2013, 06:02 AM
Ironically I just blogged (https://edmsworld.wordpress.com/2013/04/07/legend-of-zelda-a-link-to-the-past/) about this game. For the most part, I agree with the OP.

A Link to the Past is okay, but its overrated, pure and simple. It's not the big classic it's always hailed as. It's competently-designed, but no more than that.

Quoting from previously-linked article:


Even back in the day, I never felt like A Link to the Past (arguably the Zelda franchise’s last hurrah, although I argue Ocarina of Time is better) was the all-time classic everyone hailed it as. By the time I played it (my first 16-bit console was a Genesis), I had already played superior games like Landstalker, Secret of Mana, Crusader of Centy, Soul Blazer and Illusion of Gaia. It wasn’t like I was intentionally avoiding Zelda–just that for the longest time, I couldn’t find it anywhere.

And it’s not like A Link to the Past is terrible as a game. Hell, seeing Death Mountain brings me back to my grade school years and reminds me of the excellent days when I would rent games from Crossroads… err, anyway, the problem is just I’ve grown to dislike a lot of the concepts that are part-n-parcel to the whole Zelda (and in some ways Action RPGs and RPGs in general) thing.

Case in point, there’s this one well in Kakariko village you can’t jump down until you have both the hammer and the power glove (by Mattel!) Going down there is a shrine you can sprinkle magic powder on to get a magic bonus. But you won’t have the necessary items until after the fourth Dark World dungeon, so the game is already almost over. It feels like such a waste, to be forced to wait until so late in the game to get an upgrade that would’ve come in handy much, much earlier. It’s almost pointless for it to even be in there at all.

Another reason this game tends to annoy and frustrate me is that much of the exploration ends up being purposeless. You bomb a wall and find a hidden thief… who gives you 300 rupees. And it feels like such a waste because I already have 959. Rupees are easy to get and I’m perpetually full of them. Likewise, when you open a chest and it just has arrows or bombs–again, I already have plenty, and a one-time treasure chest should not be filled with items that can be replenished by breaking pots or killing enemies, anyway.

I’d like it if I could just ignore the treasure chests and pots until I was sure I needed them, but no–sometimes they have keys in or under them that you’ll need later, so you’re forced to waste potential resources on the off chance that one of them is that key you’re looking for.

That’s my problem with Zelda: It’s not about “adventure” or “exploration” in any meaningful sense of the word. There is none. It’s just a bunch of ferreting around. A true adventure would allow the player to discover things for themselves. Zelda never does. Except in the NES original, and of course all the weakling modern gamers call that “bad design” now.

It makes me think that “good game design” is a synonym for “dull, tedious and boring,” and I suddenly understand why “badly”-designed games like Blaster Master or the original Zelda somehow seem more engrossing–it was because you literally don’t know what to expect. That makes them mysterious, and wonderful. I actually want to see more of them because they’re strange new worlds with their own rules where something awesome could be anywhere.

Xander
04-18-2013, 06:45 AM
That’s my problem with Zelda: It’s not about “adventure” or “exploration” in any meaningful sense of the word. There is none. It’s just a bunch of ferreting around. A true adventure would allow the player to discover things for themselves. Zelda never does. Except in the NES original, and of course all the weakling modern gamers call that “bad design” now.:

To each its own I guess. This sentence makes my eyes pop a little because there is exploration in Zelda: ALTTP. Where do you think all those quarter hearts and optional magic items comes from? I can distinctively remember several occasion I had to sidetrack to explore in detail a portion of the map, in the hopes of finding a magic item, rupees or quarter hearts. Like in the first world alone you have the whole area east of the lake, the abandoned water shrine, the whole mountain, the zora zone (quarter hearts + you encounter the faery who upgrades items). Yeah it's not hours long exploration for the sake of it, but it's a SNES cartridge we are not going to cram Skyrim in Hyrule.

And on the subject of rupees, if it's your first playthrough and go explore every corner, yeah you will probably end up with wasting rupees as you will go over cap. But as soon as you hit the 2nd world, you have access to the money sink that is the faery increasing your bomb and arrow capacity. So in the end, it's only a problem for a small portion of the game just before you transition to the 2nd world.

Daltone
04-18-2013, 06:48 AM
Ironically I just blogged (https://edmsworld.wordpress.com/2013/04/07/legend-of-zelda-a-link-to-the-past/) about this game. For the most part, I agree with the OP.

A Link to the Past is okay, but its overrated, pure and simple. It's not the big classic it's always hailed as. It's competently-designed, but no more than that.

Quoting from previously-linked article:

I actually quite enjoyed the adventure aspect of LttP. That may be to do primarily with the art style and the memorable change from Light World to Dark Work. The points about having huge numbers of items are probably justified. I certainly found myself with huge quanities of more or less everything by the end of the game. The pot smashing didn't really bug me as much as it bugged you.

Wikipedia suggests that that development started in 1989 (?) on the Famicon and it was released in 1991 (?). I may just be me, but I always forget how old this game is. The art still looks good, and the format has been refined and enhanced over the years, but for a long while this seemed to be the bar against which all "action RPGs" like this were measured against.

I always think that a 'classic' game is one which is still fun to play 10 years after its release, when the genre has moved on and you can see all the wrinkles. You wouldn't release LttP "as is" in today's market and expect it to be hailed as the benchmark for action RPGs. You'd have fun with it. The Dark World twist has been done to death by other games but the sense of an oppressed kindom still comes through. You'd come out of it saying "Yeah, it was good, but they could improve x, y and z" because, arguably, those sorts of flaws would be a lot more damning as there are other comparable games on the market (Alundra!)

LttP is twenty years old. I came out of it recently thinking that it was good. Yes, it had aged, but it wasn't dated in the way some other games are.

Everyone is allowed to disagree of course (but everyone should play Alundra!)

needler420
04-18-2013, 10:07 AM
I think from a mainstream general consensus OOT is highly praised over LTTP.

OOT makes the top of many lists. It's also one game that you see a lot of people say it's the best game ever made.

SparTonberry
04-18-2013, 11:05 AM
I had already played superior games like Landstalker, Secret of Mana, Crusader of Centy, Soul Blazer and Illusion of Gaia.

And all of those were released after A Link to the Past. :P

wiggyx
04-18-2013, 12:28 PM
The problem I see is that LttP did a lot of things that both newer Zelda games have made staple gameplay elements, as well as having influenced a shit ton of games since, so it might be hard to see it for all it was back when it came out, since many aspects of the gameplay may seem passé or cliche at this point.

SOL BADGUY
04-18-2013, 02:25 PM
That’s my problem with Zelda: It’s not about “adventure” or “exploration” in any meaningful sense of the word. There is none. It’s just a bunch of ferreting around. A true adventure would allow the player to discover things for themselves.

Yup, totally agree.

Daltone
04-18-2013, 04:04 PM
Yup, totally agree.

Have you considered the PC version of Ultima VII (1992). Available from GoG for pennies. All the freeform gaming you could want.

Edmond Dantes
04-19-2013, 03:20 AM
To each its own I guess. This sentence makes my eyes pop a little because there is exploration in Zelda: ALTTP. Where do you think all those quarter hearts and optional magic items comes from?

The thing is though, you can figure out where those things are from some very obvious cues early on (hmm, there's a well I can jump in...). So its not that you're actually looking for them, its more often that you know where they are but they're off-limits to you because you don't currently have bombs or the hookshot or a condom or whatever the game requires at that point. So really, it's more like "remember this for later."

When I think of exploration in the context of classic gaming, I tend to think more of, say, Might and Magic for the NES (there's literally lots of unique and interesting locations to see, and often finding them is rewarding somehow) or Turrican for the Sega Genesis--that latter might be a strange example but think about it... you can go off the beaten track and find a hidden platform with loads of one-ups. I mean that might sound like nothing (considering I just complained about Rupees and all), but you use up lives faster in Turrican than you use Rupees in Zelda, so they're a more valuable commodity by comparison. Likewise, in your average 8-Bit RPG you use money up fast, so finding it in treasure chests is actually welcome, whereas in LTTP I never had less than 600 rupees at any one time once things got underway.

(And yeah, I know about the Pond of Happiness, but there's never a situation in the game where you need more than thirty bombs or arrows, so I got bored and stopped giving her money at that point)

At least, that's my thoughts on the subject.

M.Buster2184
04-19-2013, 07:08 AM
Everyone has their own opinions I suppose. I'm 28, played OOT when it first came out and loved it. I only recently played through and beat LTTP about 4 years ago and equally loved it. Definitely two different games, both great in their own ways.

MeTmKnice
04-19-2013, 11:16 PM
I would say that as long as you do not consider yourself a "true/hardcore" LoZ fan then if you do not like it, whatever.
I think that overall it is a generational/played OoT(or later) LoZ games prior 'thing'.
A good friend of mine, who considers himself a "true" LoZ fan, has not beat the original LoZ. Nor has he really played LTTP, even though I bought him a copy years back.
Ultimately, I see it as "Just because you like or dislike something does not make it good or bad".
I grew up playing the original, then LTTP. Of course, the graphics aren't great but I think that the gameplay is there. I remember when OoT was released, and my friends who played it saying "Oh, I beat it in 46 hours, blah blah blah". WTF is that? Spending 60$ on a brand new game and beating it, probably never to play it again seems Rec0ckulous to me.

Anyways, that is all... for meow.

BricatSegaFan
04-20-2013, 01:46 AM
I think I like links awakening the best. Link to the past is good and so is oot but links awakening....wow.

SOL BADGUY
04-20-2013, 03:21 AM
Zelda 1 and 2 were among the first NES games I played, before OoT came out.

wiggyx
04-20-2013, 07:46 AM
The thing is though, you can figure out where those things are from some very obvious cues early on (hmm, there's a well I can jump in...). So its not that you're actually looking for them, its more often that you know where they are but they're off-limits to you because you don't currently have bombs or the hookshot or a condom or whatever the game requires at that point. So really, it's more like "remember this for later."

When I think of exploration in the context of classic gaming, I tend to think more of, say, Might and Magic for the NES (there's literally lots of unique and interesting locations to see, and often finding them is rewarding somehow) or Turrican for the Sega Genesis--that latter might be a strange example but think about it... you can go off the beaten track and find a hidden platform with loads of one-ups. I mean that might sound like nothing (considering I just complained about Rupees and all), but you use up lives faster in Turrican than you use Rupees in Zelda, so they're a more valuable commodity by comparison. Likewise, in your average 8-Bit RPG you use money up fast, so finding it in treasure chests is actually welcome, whereas in LTTP I never had less than 600 rupees at any one time once things got underway.

(And yeah, I know about the Pond of Happiness, but there's never a situation in the game where you need more than thirty bombs or arrows, so I got bored and stopped giving her money at that point)

At least, that's my thoughts on the subject.



Modern games hand-hold you through every fucking detail anymore, not to mention the mainstay "gamers must be retarded and need an on-board guide" fairies or whatever ever since OoT.

If anything, I would argue that the more modern Zelda games leave little to the puzzle-solving imagination. At least in the older games you had to figure out those "obvious" puzzles on your own, whereas now there's some dumb floating voice telling you what to do in any instance that t takes you more than 30 seconds to figure out out on your own.

T
04-20-2013, 02:36 PM
I used to kinda agree with Sol Badguy.

The first Zelda game i played was Oot. I loved it. I really enjoyed the way
i could leisurely explore while not in a dungeon.

Then i played Lttp. Because Link is a wanted man who is constantly being chased or hunted it is harder to explore.
Not super hard but there is a feeling of tension that is not in Oot. Because of the tension i did not like Lttp as
much as Oot.

Then few years later i played Lttp again. This time i knew what to expect. With the proper
frame of mind, i found myself loving Lttp.

I now like each one equally but different.

Mayhem
04-20-2013, 04:05 PM
LttP is my favourite Zelda, and possibly my favourite game of all time. It does everything perfectly, and sets up a whole boat load of staples that the following games would also use. It's all about the dungeon design to me, and those are sublime, making you think and work out how to get around some of the layouts using the tools you've acquired.

Ed Oscuro
04-22-2013, 10:03 AM
The Reggie (http://youtu.be/wSXyo0z6LKA?t=35m9s) frowns upon the haters. You are not the chosen.

So anyway, I kind of agree that LttP isn't that great in a variety of ways, but what's it supposed to be then? It's not an arcade game, and it's not a point 'n' click Adventure game. It's not intended to be difficult. Within the genre it carved out it does pretty well. I think Super Metroid eclipses it in playability and in the refinement of cinematic feel for this kind of game but that's, again, a different kind of game (and also made with the benefit of a few years' development).

To put it simply, some will see the series' reliance on the action game format as holding it back from showing the potential of its puzzles (the various minigames and post-game exploration available for various titles over the years have attempted to fix this somewhat), and others will see it as making things look too easy, and too casually playable. But I think those criticisms miss what it's trying to do. If there is one thing I would change about it, I'd knock out some of the text and make it seem a bit more mysterious, a little bit closer to the Demon's / Dark Souls games. But hey, there's always Majora's Mask if you want mysterious. It's good to have a lot of variety.

Some other ideas: Golden Axe Warrior, Sylvan Tale. (SMS and GG respectively; ROM translation available for Sylvan Tale.)

T
04-22-2013, 03:44 PM
Some other ideas: Golden Axe Warrior, Sylvan Tale. (SMS and GG respectively; ROM translation available for Sylvan Tale.)


Thanks for the tip.

I just ordered a copy of Sylvan Tale complete.

Jorpho
04-22-2013, 10:00 PM
Huh, no one's mentioned the Oracle games yet. Curious.

I would put Link's Awakening ahead of ALTTP, myself. It just feels like there's more to do between dungeons, whereas in ALTTP, your sole purpose seems to be to wander on down to the next dungeon.

Gunstar Hero
04-22-2013, 10:35 PM
This is the most worthwhile advice in this thread. Oh, and to play Neutopia.

This^^

I like Neutopia just as much as I like Legend Of Zelda (and man, do I love Legend of Zelda!)

skaar
04-22-2013, 10:56 PM
ZELDA II

http://i.imgur.com/JQB7k.gifhttp://i.imgur.com/JQB7k.gifhttp://i.imgur.com/JQB7k.gif

Haoie
04-23-2013, 02:49 AM
Nothing wrong with not liking it. This game does feel a bit overrated sometimes.

skaar
04-24-2013, 01:51 AM
ZELDA II

http://i.imgur.com/JQB7k.gifhttp://i.imgur.com/JQB7k.gifhttp://i.imgur.com/JQB7k.gif

Zelda II...

SOL BADGUY
04-24-2013, 01:55 AM
Your new nickname from me is Error.

RP2A03
04-24-2013, 02:09 AM
http://i926.photobucket.com/albums/ad101/RP2A03/MLP/I_AM_PONY.gif:original




Because I can.

SOL BADGUY
04-24-2013, 02:15 AM
Haha!

skaar
04-24-2013, 10:11 AM
http://i.imgur.com/JQB7k.gifhttp://i.imgur.com/JQB7k.gifhttp://i.imgur.com/JQB7k.gif

http://i.imgur.com/290EYoQh.jpg

ZELDA II

http://i.imgur.com/JQB7k.gifhttp://i.imgur.com/JQB7k.gifhttp://i.imgur.com/JQB7k.gif

RP2A03
04-24-2013, 01:51 PM
http://fc07.deviantart.net/fs70/f/2012/205/e/c/zelda_ii_pony_title_screen_edit_by_techdisk-d58ha3s.png


Somepony needs to make this.

skaar
04-24-2013, 03:38 PM
http://i.imgur.com/Oczu4uV.gif

Gameguy
04-24-2013, 07:51 PM
http://www.youtube.com/watch?v=trCf9eCmIHY

SOL BADGUY
04-24-2013, 08:29 PM
Im happy about this turn the thread has made, very funny screen shots!

RP2A03
04-25-2013, 12:36 AM
http://www.youtube.com/watch?v=P4SdmQ0I0LM



This is now a pony thread.

wiggyx
04-25-2013, 07:11 AM
Lame.

Daltone
04-25-2013, 07:54 AM
Lame.

You know what they say about lame horses.

"Un cheval, pas de glue. Pas de cheval, beaucoup de glue!"

Manga4life
04-25-2013, 08:15 AM
I really liked Legend of Zelda: A Link to the Past on the SNES, I didn't obsess over it like some people did back in the day but I loved it all the same. Honestly, I prefer the "light" world to the "dark" world and usually will play up until you beat everything in the light world and then stop, it's just more fun that way for me to do that for whatever reason. But I have played the whole game through probably about 5 or 6 times since the early 90's when I first played it. I really liked Ocarina of Time too and would say my memories with that game were a tad bit better than with A Link to the Past, that game was simply awesome and they're both really close to eachother on my all-time list (Ocarina #30/Link to the Past #33).

skaar
04-25-2013, 06:01 PM
This is now a pony thread.

http://i.imgur.com/Uyz4iJW.jpg

RP2A03
04-26-2013, 12:33 AM
http://i926.photobucket.com/albums/ad101/RP2A03/MLP/handsome_face_zps31dea209.jpg:original






So, have you gotten any further SOL BADGUY?