View Full Version : What are some uses for an extra copy of Keith Courage.
Urzu402
04-22-2013, 07:08 PM
The Turbochip, it wouldn't be worth it to sell it. So I need ideas.
treismac
04-22-2013, 07:14 PM
I have a fondness for ol' Keith Courage. I say hold on to it and trade it for another common TG-16 game someday in the future. It's not like it's taking up any space.
PreZZ
04-22-2013, 07:37 PM
Whats up with all the pointless threads lately????
Aussie2B
04-22-2013, 07:54 PM
Same uses as any other cheap, common game. Include it in a lot you're selling or trade it for another cheap, common game to someone who doesn't have it yet. There are always collectors new to the TG-16 who have yet to get the game.
Dangerboy
04-22-2013, 09:05 PM
I had one years ago that didn't work - I drilled a hole in the corner of it and made it a key chain. Never lost sight of of keys after that.
Emperor Megas
04-22-2013, 11:11 PM
I had one years ago that didn't work - I drilled a hole in the corner of it and made it a key chain. Never lost sight of of keys after that.I did the same thing with my original copy of Ghost House for the Master System. Though it worked just fine since the board doesn't reach anywhere near that far.
SOL BADGUY
04-22-2013, 11:25 PM
Keep it locked up, never know man, in 50 years it could be seriously sought after for a working copy.
Am I the only one that thinks Keith Courage was actually a decent game ?
I know it's just launch goggles from buying a TG-16 back in December of 1989. I played the game quite a bit and really enjoyed it back in 89 and 90. Sure, looking back on the game, I realize that it's pretty lame, but all things considered, I still think it's a half-way decent game.
It's mostly just the nostalgia talking though...
Urzu402
04-23-2013, 02:08 AM
I actually like Keith Courage, its not a bad game. But some how I have wound up with an extra copy of it, its kind of not worth much to sell it individually though.
Rickstilwell1
04-23-2013, 02:28 AM
The Turbochip, it wouldn't be worth it to sell it. So I need ideas.
Turbochip? Make Turbo Nachos with those Turbo Chips by putting some cheese on top of them (cheese as in cash... dollar bills) Then post a picture of it as a joke somewhere.
The serious thing to do is just save it for when and if you find an extra system or in case you find other games to bundle it with. You are right, it is usually not worth it to sell games individually unless you do it locally or if the game is worth a lot on its own. To ship out a single $2-3 game is a waste of effort unless you have a store where you get tons of individual orders and are already going to go to the post office.
treismac
04-23-2013, 10:16 AM
Am I the only one that thinks Keith Courage was actually a decent game ?
I know it's just launch goggles from buying a TG-16 back in December of 1989. I played the game quite a bit and really enjoyed it back in 89 and 90. Sure, looking back on the game, I realize that it's pretty lame, but all things considered, I still think it's a half-way decent game.
It's mostly just the nostalgia talking though...
I like Keith Courage and remember it fondly as does an old buddy of mine who also had a TG-16 back in the day. You're right on about the "launch goggles" contributing to the love of the game as the graphics were seemingly leaps and bounds above what the NES ever delivered previously, but it still holds up as a decent [I won't even tack on the "half-way" because I feel so almost passionately about Keith Courage ;)] video game experience. It may not make gamers' jaws drop in wonder as to how a system that had such an amazing game got buried in the 16-bit War [yeah, yeah, I know it's not a true 16-bit system, but whatever], but it does not merit the o' so trendy bashing that it receives today. I, for one, enjoy the mixing up of the slower upper world with the faster paced lower world. It was cool at the tail end of the '80s and it's cool today.
wiggyx
04-23-2013, 10:56 AM
Keep it locked up, never know man, in 50 years it could be seriously sought after for a working copy.
Look at Super Mario World. At one point you couldn't give it away, now it's magically worth 8-10 bucks :/
fluid_matrix
04-23-2013, 10:59 AM
Am I the only one that thinks Keith Courage was actually a decent game ?
I know it's just launch goggles from buying a TG-16 back in December of 1989. I played the game quite a bit and really enjoyed it back in 89 and 90. Sure, looking back on the game, I realize that it's pretty lame, but all things considered, I still think it's a half-way decent game.
It's mostly just the nostalgia talking though...
I always thought it was a pretty fun game myself. Actually played though it a couple months ago on my PSP to rekindle some childhood memories.
Urzu402
04-23-2013, 11:00 AM
Look at Super Mario World. At one point you couldn't give it away, now it's magically worth 8-10 bucks :/
Though SNES stuff has become really desirable as of late, I figure this is because more people want a childhood nostalgia rush.
Gameguy
04-23-2013, 03:13 PM
Look at Super Mario World. At one point you couldn't give it away, now it's magically worth 8-10 bucks :/
More like $10-$15 now, if it still saves properly. For awhile I used to pass on copies as it was so common, now if I find copies for under $5 I pick them up. So many common games are getting harder to find now. I barely see SNES games at thrift stores anymore and when I do they're usually sports games or priced above $5.
I'm not big on Keith Courage, I never played the system when it came out but when I first played the game a few years ago it wasn't that fun. There are amazing games on the Turbografx but this isn't one of them, it's decent at best.
BlastProcessing402
04-30-2013, 05:47 PM
Keith Courage really just serves as proof that the TG16 is in fact an 8-bit system with a fancy graphics chip. Not that there was anything wrong with that when the PCE came out in Japan, but going head to head against the Genesis in America, it's kinda obvious why they lost out on that one, even before you get into marketing, third party support, etc.
What to do with an extra copy? Throw it on a stack or something, lol.
Drixxel
04-30-2013, 11:49 PM
Keith Courage really just serves as proof that the TG16 is in fact an 8-bit system with a fancy graphics chip. Not that there was anything wrong with that when the PCE came out in Japan, but going head to head against the Genesis in America, it's kinda obvious why they lost out on that one, even before you get into marketing, third party support, etc.
What to do with an extra copy? Throw it on a stack or something, lol.
Haha, are you suggesting that Keith Courage is somehow the ultimate demonstration of the TurboGrafx's abilities? A mediocre licensed platformer selected as a pack-in probably because of 1) its genre, 2) its friendly art style, and 3) it being a relatively easy localization? The game is by no means a console showcase, and even for its time ('88, '89), there was far more graphically impressive stuff out for the PC-Engine. Imagine pitting Altered Beast against something like, say, Legendary Axe (a game that really ought to have been in Keith Courage's place) -- are you telling me the TG16 comes across as being a generation behind in that match-up? No way.
InsaneDavid
05-01-2013, 01:24 AM
Haha, are you suggesting that Keith Courage is somehow the ultimate demonstration of the TurboGrafx's abilities? A mediocre licensed platformer selected as a pack-in probably because of 1) its genre, 2) its friendly art style, and 3) it being a relatively easy localization? The game is by no means a console showcase, and even for its time ('88, '89), there was far more graphically impressive stuff out for the PC-Engine. Imagine pitting Altered Beast against something like, say, Legendary Axe (a game that really ought to have been in Keith Courage's place) -- are you telling me the TG16 comes across as being a generation behind in that match-up? No way.
Exactly. Keith Courage was a quickie localization of a anime-based platformer (Mashin Hero Wataru), never the hallmark of a good game on any system. It's not a terrible game by any means, just extremely generic and underwhelming. I also agree that The Legendary Axe should have been the pack-in game for the system - a unique property that was an excellent introduction to the potential the console had (in the US anyway, potential fully realized in Japan).
An incorrect marketing approach, lack of localizing most of the library, and the very anime-centric lineup at a time before that would have made any kind of headway in the USA are the big reasons why the TG-16 did so poorly in the USA. However if someone wants to argue that all those flashy looking and shitty playing sports games that Sega pushed for the first year of the Genesis were what killed the system, by all means go on. Compare the Japanese launch of both systems - no matter how many great games may have been released for the Mega Drive, it was crushed by the PC Engine from the start in the country where all the games were actually released. Also, all the BS about only having a single controller port still cracks me up. I'll tell you now, after thirteen years of electronics retail, that once consoles started shipping with a single controller, getting someone to buy a second controller was like pulling teeth until the Wii. If I was in the hardware business I would save the money on production too.
wiggyx
05-01-2013, 12:54 PM
Though SNES stuff has become really desirable as of late...
And TG-16 stuff hasn't? ;)
More like $10-$15 now, if it still saves properly. For awhile I used to pass on copies as it was so common, now if I find copies for under $5 I pick them up. So many common games are getting harder to find now. I barely see SNES games at thrift stores anymore and when I do they're usually sports games or priced above $5.
I'm not big on Keith Courage, I never played the system when it came out but when I first played the game a few years ago it wasn't that fun. There are amazing games on the Turbografx but this isn't one of them, it's decent at best.
I guess it depends on where you live. $8-10 is typical for local shops in my area. Though some are desperately trying for 20+, but they have like 15 copies on their shelves, which tells me that's not working so well for them.
Same here though, I pick up sub-$5 copies on occasion. Hopefully that bubble doesn't burst before I unload them.
Tanooki
05-02-2013, 12:47 PM
If it works, sell it for whatever you can get to get out from under it as it's overly common.
If it's broken, use your imagination. Keychain was already said. You could also go with:
Cheese spreader for crackers
Convert it into a tiny clock
Level a wobbly chair or table
Whats up with all the pointless threads lately????
this is a retro site, not too many new break throughs in the business to discuss are there?
Aussie2B
05-02-2013, 03:59 PM
this is a retro site, not too many new break throughs in the business to discuss are there?
You'd be surprised. Interesting new discoveries are made often. And there's always more information to compile, things to look into, and stuff to analyze and have insightful discussions on. But not much of that can be found on here these days when the majority of our most experienced and informed collectors have left us.
eh, I see the same recycled stuff on NA too.
BlastProcessing402
05-14-2013, 06:21 PM
Haha, are you suggesting that Keith Courage is somehow the ultimate demonstration of the TurboGrafx's abilities? A mediocre licensed platformer selected as a pack-in probably because of 1) its genre, 2) its friendly art style, and 3) it being a relatively easy localization? The game is by no means a console showcase, and even for its time ('88, '89), there was far more graphically impressive stuff out for the PC-Engine. Imagine pitting Altered Beast against something like, say, Legendary Axe (a game that really ought to have been in Keith Courage's place) -- are you telling me the TG16 comes across as being a generation behind in that match-up? No way.bolding mine
Yes, I am telling you that, because it's the truth. Now, unlike Keith Courage, Legendary Axe is a better game (in that it's actually a good game), and I would agree it's a better game overall than Altered Beast, but in terms of graphics and sound technology, it still falls flat next to real 16 bit games, even Altered Beast. There are better NES games than Altered Beast as well (hell, there are probably better 2600 games if you dig deep enough), doesn't mean kids wouldn't still see an "arcade perfect" (I know it wasn't really, but it was close enough to fool people in those pre internet days) Altered Beast and go OOHH AHHH and beg for a Genesis. No one just looking at Legendary Axe would beg for a TG16. Maybe after playing it, but just looking at it, no way, not with the Genesis sitting right next to it.
I'm not some n00b to any of this, looking at things just from a modern perspective, I got a Genesis in 1989 shortly after it first came out and a TG16 (and Legendary Axe) in early 1990. Even back then it was clear that NEC's hardware was a step behind.
Don't get me wrong, I still like the system and all, but it was never going to go anywhere coming out when it did.
Aussie2B
05-14-2013, 11:36 PM
I'd say a boss like this can hold its own against even the most impressive parts of Altered Beast:
http://static.giantbomb.com/uploads/original/1/17172/1097088-tlaxe_017.jpg
But there's a huge difference between the early games and the later games anyway, and looking at something like Rondo of Blood, I can't think of ANY Genesis or Sega CD game that looks that impressive. The PC Engine certainly wasn't a limited piece of technology for its time.
And there's way more to popularity than graphics and sound. If the PC Engine was so outclassed by the Mega Drive, why was the Mega Drive such a flop in Japan while the PC Engine was in a respectable second place after the behemoth that was the Super Famicom? Or why was the PS2 so far ahead of both the GameCube and Xbox? It's all about having the games that people want to play.