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View Full Version : Satellaview still playable?



Moo Cow
05-24-2013, 05:53 PM
If you had a memory card with the games on them, could you actually play them on a Satellaview? And is there a way to swap what games are on the memory cards?

Tokimemofan
05-24-2013, 06:04 PM
If you had a memory card with the games on them, could you actually play them on a Satellaview? And is there a way to swap what games are on the memory cards?

Swapping games should be possible with a proper eeprom reader and writer, I think they are still playable but the actual download service was shut off years ago, also many games lock after playing through a few times, of note Radical Dreamers is an exception however the 8M carts are rare.

Moo Cow
05-24-2013, 06:23 PM
You can only play through the games a few times? Weird.

wiggyx
05-24-2013, 08:39 PM
If you had a memory card with the games on them, could you actually play them on a Satellaview? And is there a way to swap what games are on the memory cards?

You mean the BSX carts? IIRC you don't need a Satellaview at all to play them. Lemme check on mine real quick and let you know.

JSoup
05-25-2013, 12:38 AM
Did any of those Satellaview emulation project from some six years ago ever go anywhere?

Kiddo
05-25-2013, 01:07 AM
Did any of those Satellaview emulation project from some six years ago ever go anywhere?

The "sx2" emulator forks got some releases with Satellaview emulation that's improved from the standard, (http://bsxproj.superfamicom.org/) but nothing too outlandlish like Radio streaming support is done yet. It seems like it's theoretically possible but I think the developer might've hit a few roadblocks in pertaining to that and full 8M downloads.


You mean the BSX carts? IIRC you don't need a Satellaview at all to play them. Lemme check on mine real quick and let you know.

I assumed he meant the 8Ms that go in the BS-X carts. Either way, they can go in a normal Super Famicom setup. Whether or not the games would actually play depend on a few factors including the bootups.


You can only play through the games a few times? Weird.
It was pretty contextual, but yeah. There's actually a value in the headers of the ROMs that dictates the amount of bootups a ROM has (there's values for 1-5 bootups, a game that's locked, and unlimited bootups).

Moo Cow
05-25-2013, 06:20 AM
Ah. This is where things get complicated...

JakeM
05-25-2013, 07:36 AM
Radical Dreamers is one of the most expensive games in the world. :( But someone translated the rom and you can get it from emulation sites and play it on snes9x or zsnes. Its the only one of those games Ive looked up, but Im sure the others are preserved through emulated roms as well.

Seesh, cant wait for a thread like this to be made for Xbox One games in 20 years.

Kiddo
05-25-2013, 02:27 PM
Its the only one of those games Ive looked up, but Im sure the others are preserved through emulated roms as well.

There's actually a large amount of Satellaview that is NOT preserved through emulated ROMs at the moment. How else would Satellablog get regular updates? (http://superfamicom.org/blog/)

There is in fact something I'm planning to release that ties into a Square game, although it's not necessarily a game..

JSoup
05-25-2013, 05:12 PM
Radical Dreamers is one of the most expensive games in the world. :( But someone translated the rom and you can get it from emulation sites and play it on snes9x or zsnes.

Right, I forgot about Radical Dreamers. Sadly, if you're playing it via an emulator, you're almost required to use an infinite life cheat or just be willing to restart via save states a lot. The display that shows your current and max HP was part of an in game boarder provided by the system. The ROM will still keep count, it just can't show it to you.

SparTonberry
05-25-2013, 11:30 PM
Are you saying Satellaview games weren't full-screen?
That sounds like something a Super Game Boy game could do. Satellaview != SGB.
Because I have never heard of that. I know it could received streamed content, but that was only over live TV broadcasts and (from what I've heard) blind of the individual player's progress, which is why games that use it (known as SoundLink) had to be designed to only advance after a certain length of time (like how BS SMB3 restricts you to playing the same few levels over and over for 15 minutes before you can move on).

JSoup
05-26-2013, 01:06 AM
I'm not sure if other games used the same method or not, but my playthrough a few years ago had several sudden deaths. A quick Google check told me that this specific game had all it's stats provided via a system generated display.

Kiddo
05-29-2013, 10:57 AM
I'll run that through some Japanese recordings to check it. NicoNicoDouga has had multiple people play the game by now, and I'd assume at least a few of them ran it on actual hardware.

Kiddo
06-03-2013, 01:35 AM
I'll run that through some Japanese recordings to check it. NicoNicoDouga has had multiple people play the game by now, and I'd assume at least a few of them ran it on actual hardware.

So far I have seen no videos that show what was described earlier.

I may have to run it on my actual cartridge to see.

Based on how the game is, it seems plausible to me that these values may not have been immediately visible from the start. It's a visual novel at the core, after all...

A.C. Sativa
06-03-2013, 12:57 PM
Radical Dreamers is one of the most expensive games in the world. :( But someone translated the rom and you can get it from emulation sites and play it on snes9x or zsnes. Its the only one of those games Ive looked up, but Im sure the others are preserved through emulated roms as well.

I know the F-Zero game is out there because I have it. Think I got it from Coolroms.

Kiddo
06-03-2013, 01:14 PM
I know the F-Zero game is out there because I have it. Think I got it from Coolroms.


http://www.youtube.com/watch?v=fi0HCl8S2zI

Not this one, though.