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Frankie_Says_Relax
07-18-2013, 08:28 PM
Looks good to me. 2.5D like Strider 2, doesn't look like they're messing with the conventions of the arcade classic.

Could easily be in the same league of Grin's excellent Bionic Commando Re-Armed if Double Helix keeps things straightforward.

Glad to see Strider back after all these years!


http://www.youtube.com/watch?feature=player_embedded&v=0jMwcJI0pEg

http://kotaku.com/capcom-resurrects-long-dead-strider-series-831517409

bb_hood
07-18-2013, 10:27 PM
Another viewtiful game from Capcom!

M.Buster2184
07-19-2013, 06:20 AM
I hope this lives up to it's potential. Could be pretty damn fun.

Graham Mitchell
07-19-2013, 09:06 AM
I just peed myself a little. Hooray for a PC release!

Little Miss Gloom
07-19-2013, 10:40 AM
It would be lovely if Strider and Strider 2 were unlockables. :x

treismac
07-19-2013, 04:23 PM
Badass. As a kid, the idea of Strider far exceeded the execution. Looks like the execution has caught up to the idea and made it its bitch.

SpaceHarrier
07-19-2013, 06:06 PM
Looks friggin awesome! I hope some of the other levels are a bit more colorful though.

Niku-Sama
07-19-2013, 06:10 PM
looks interesting, the double helix thing concerns me though

BHvrd
07-19-2013, 07:26 PM
Where are the big huge outrageous boss battles?

Nice to see Strider but at this point gonna stay cautiously optimistic. Need to see more huge boss battles and hear more *chink* *chink* sword sound effects, which brings to point, his sword sure does seem "small" and not so vibrantly bodacious.

Tanooki
07-19-2013, 10:29 PM
Looks nice, but in typical Crapcom fashion it's going to all downloadable services but those by Nintendo. Damn I hate them at most times. Strider as a franchise was some fine gaming in the past and that looks good. What a shame.

Frankie_Says_Relax
07-20-2013, 12:13 PM
Where are the big huge outrageous boss battles?

Nice to see Strider but at this point gonna stay cautiously optimistic. Need to see more huge boss battles and hear more *chink* *chink* sword sound effects, which brings to point, his sword sure does seem "small" and not so vibrantly bodacious.

Cautious optimism is always the way to go.

This 7 minute gameplay demo closes with an clear indication of at least one big huge outrageous boss battle. :)


http://www.youtube.com/watch?v=e1PHRrxazQw

InsaneDavid
07-20-2013, 01:41 PM
This looks freaking great! Nice to see a true return of my favorite video game character. :)

Zing
07-21-2013, 09:17 PM
I know I'm old, but I am not blind. Yet, I can't see what the hell is going on when he gets into fights. It's just a bunch of flashes and particles.

kupomogli
07-21-2013, 10:27 PM
I guess I'll be the first one to say it. I think it looks like shit. How many hundreds of bullets hit Strider yet he's not dead in that demo? A lot of very long stretches with little to no divergence, a short hop here and there, some climbing, etc.

Capcom should have asked Sega to develop Strider for them. Shinobi on the 3DS was good.

FrankSerpico
07-22-2013, 02:12 PM
I'm guessing they probably had it on the lowest difficulty setting like most demos of games at this stage do. Plus, he did pick up that bullet deflection power-up, which seems to be a gameplay mechanic almost as essential to this game as it was to Jedi Power Battles on the PSone and DC, if you ever played that

Frankie_Says_Relax
07-22-2013, 02:42 PM
I guess I'll be the first one to say it. I think it looks like shit. How many hundreds of bullets hit Strider yet he's not dead in that demo? A lot of very long stretches with little to no divergence, a short hop here and there, some climbing, etc.

Capcom should have asked Sega to develop Strider for them. Shinobi on the 3DS was good.

This game is clearly going to suffer the same criticisms as Bionic Commando.

People are going to fault it for not being something that it never was.

If this game is going to maintain the tenants of the arcade originals it's going to have throngs of inept, weak solders that barely do any damage and drop like flies, projectiles that are typically much slower than Hiryu/can be easily dodged, a few mid-level bosses that can zip around faster than Hiryu/are a mild annoyance and some full-screen boss battles where you can pretty easily whack away at weak points.

I'm not a big fan of people attacking remakes/reboots that stick to the original conventions and don't wildly reinvent.

kupomogli
07-22-2013, 02:44 PM
@Serpico

Even if it was on easy mode it still doesn't look any good. Being a stage based game and how many power ups to player picked up on his way to the end of the demo was pretty ridiculous. Why didn't they just include everything from the start and designed the stage better rather than, get this to proceed through the next part of the stage. They have the player backtracking two steps to make use of the new ability he discovered.


I'm not a big fan of people attacking remakes/reboots that stick to the original conventions and don't wildly reinvent.

But it's not sticking to the original conventions. In the original Strider you had three health with a max of five. One bullet removed one health bar and you'd lose whatever power up went along with that health bar, while there are points in this demo that looked like a bullet hell and power ups were lost when getting hit. You weren't constantly running straight forward with little to no divergence. You didn't pick up four different upgrades to your weapons and progress through the story. Any upgrades you picked up were time limited or limited based on not getting hit.

Frankie_Says_Relax
07-22-2013, 03:42 PM
But it's not sticking to the original conventions. In the original Strider you had three health with a max of five. One bullet removed one health bar and you'd lose whatever power up went along with that health bar, while there are points in this demo that looked like a bullet hell and power ups were lost when getting hit. You weren't constantly running straight forward with little to no divergence. You didn't pick up four different upgrades to your weapons and progress through the story. Any upgrades you picked up were time limited or limited based on not getting hit.

Still sounds like you're splitting hairs over minutiae to me.

I don't see anything in that preview that doesn't look like a Strider game to me and I see plenty that looks entirely conventional to the first two.

Dire 51
07-22-2013, 09:25 PM
In all the excitement, everyone seems to have forgotten the other Strider game which I believe has been a big influence on how this one's going to turn out (including the guys at Double Helix, no one's brought it up in any interviews): the NES game. It was nothing like the arcade game. It was story-driven, with upgrades and items to use that were accessed from a menu screen, and was an early example of a "Metroidvania"-type game, what with the huge, sprawling levels that begged to be explored and items to be found that would grant you access to other parts of the stages. The new game seems to be leaning in that direction, rather than the direct point A to point B action of Strider 1 & 2. It's even been said in the official press material: "An intense side scrolling action platformer, Striderís action begins in the expansive metropolis of Kazakh City, a mix of ornate Russian architecture and hard-edged futuristic high-rise buildings with sprawling energy cables and pipework. Players freely explore the city, gaining new abilities and items which in turn open access to a truly expansive interconnected game world beyond." That sounds just like the NES game.

Judging by what I've seen so far, this new game seems to be a melding of the original arcade game, Strider 2 and the NES game. And that's something I'm fine with. If it's handled correctly, it has the potential to be great.


I guess I'll be the first one to say it. I think it looks like shit. How many hundreds of bullets hit Strider yet he's not dead in that demo? A lot of very long stretches with little to no divergence, a short hop here and there, some climbing, etc.
It's a demo. You said so yourself. A demo's not the finished game, you know.

Frankie_Says_Relax
07-22-2013, 10:54 PM
In all the excitement, everyone seems to have forgotten the other Strider game which I believe has been a big influence on how this one's going to turn out (including the guys at Double Helix, no one's brought it up in any interviews): the NES game. It was nothing like the arcade game. It was story-driven, with upgrades and items to use that were accessed from a menu screen, and was an early example of a "Metroidvania"-type game, what with the huge, sprawling levels that begged to be explored and items to be found that would grant you access to other parts of the stages. The new game seems to be leaning in that direction, rather than the direct point A to point B action of Strider 1 & 2. It's even been said in the official press material: "An intense side scrolling action platformer, Striderís action begins in the expansive metropolis of Kazakh City, a mix of ornate Russian architecture and hard-edged futuristic high-rise buildings with sprawling energy cables and pipework. Players freely explore the city, gaining new abilities and items which in turn open access to a truly expansive interconnected game world beyond." That sounds just like the NES game.

Judging by what I've seen so far, this new game seems to be a melding of the original arcade game, Strider 2 and the NES game. And that's something I'm fine with. If it's handled correctly, it has the potential to be great.


It's a demo. You said so yourself. A demo's not the finished game, you know.

You know, I disliked the NES game so much that I completely neglected to consider that, but you're right. This does seem to be a marriage of both games.

I think the NES game was just bigger conceptually than the hardware could handle. Would've made a great SNES game that could have done more colorful, fluid and smooth sprites and collision.

Dire 51
07-23-2013, 02:02 AM
You know, I disliked the NES game so much that I completely neglected to consider that, but you're right. This does seem to be a marriage of both games.

I think the NES game was just bigger conceptually than the hardware could handle. Would've made a great SNES game that could have done more colorful, fluid and smooth sprites and collision.
It didn't help that it was basically released unfinished; that is to say, it doesn't appear that many bugs that could have been fixed were (there are a ton of bugs in the game, as I'm sure you know). Since Strider tanked in Japanese arcades and (from here on this is all speculation based on what little we do know about the situation) the manga didn't go over so well, Capcom Japan decided that the project was a failure and pushed back the Famicom game's release from 1988 to 1989, then cancelled it altogether. However, Strider was a hit in U.S. arcades, so to capitalize on it a quicky English translation was slapped onto the existing Famicom prototype, a couple tweaks were made and it was released for the NES.

For a lot of American Strider fans, the NES game was their first exposure to the series. Myself included - I played the NES game first back in early '90, the Genesis port shortly after it was released, then finally stumbled across the arcade game a year or two later.

I'm glad to see that Double Helix seems to be taking inspiration from the NES game (I'm just waiting for one of them to say so in an interview), as I like it for what it is and have wanted to see a revamped version of it for years (an SNES version would have been awesome). Bugs aside, it's still a decent game and I play through it once or twice a year. I'd love to get my hands on the Famicom prototype, for that matter.

Dire 51
07-25-2013, 07:28 PM
Interview with James Vance of Double Helix, in which he acknowledges the NES game's influence (http://gamerhub.tv/videos/strider-preview-interview-with-capcom---gamerhubtv/2013/07/24/)

kupomogli
07-26-2013, 04:06 AM
I liked the NES game, but this demo also doesn't feel like the NES game either. The progression in the NES game seems to have a point. From the very start you already have your cypher abilities. You don't pick up 97 different cypher skills in 30 seconds. You don't find a cypher skill that allows you to open a door, etc. You find a piece of data and review it to find out that you need to go to Japan, Egypt, US, etc, or you take a key from someone you kill or someone who helps you to open doors in one of those previous areas. The find 62 different abilities in five seconds thing just seems extremely lazy and the level design we've been shown so far looks like ass because of it.

Even on the NES version, Strider didn't get hit with 942 bullets and still kept going no problem. If they didn't want people questioning this, they should have either made it look a bit better developed or had someone who didn't suck ass at video games playing it.

I'm not going to completely judge it and say the game sucks now and it'll suck once released. I'll atleast play the demo and if it interests me then cool. It's better to be pessimistic about it and the game turns out to be great than be optimistic and praising the game even when it sucks because you're a fan who was extremely hyped for the games release.