JakeM
08-21-2013, 12:42 PM
http://kotaku.com/the-horror-if-super-mario-bros-3-was-made-in-2013-for-1168392829
"You have a lot of resources inside Super Mario Bros. 3 that make it perfect for a free-to-play game," Levy said. This is where things were getting evil.
"You have lives, you have time, you have score and you have coins," Levy noted, rattling off things that could be charged for, gated away or otherwise presented in a way to pressure players to pay for them. "In addition to that at the end of every level, there's a special mechanic where you hit this thing and you get a little slot machine thing and after you get three slot machine things, it turns into an item in your inventory. You have an overworld, which has slightly linear gameplay content. You have mini-boss castles, boss castles, hammerheads. You have these mini-games that you can play for items in your inventory. Or you can just go to Toad and pick a chest and get a straight item that goes into your consumable-based inventory. This game has everything we need to make a free-to-play game on a modern mobile phone. Everything's already there. All we need to change is a couple of tweaks here and there."
It was all there, all of it ready to be sold for 99 cents a pop.
Levy had his core gameplay loop of going from the overworld into various levels and getting stopped along the way to be asked to pay for stuff.
"Now I need to figure out what emotions I want to monetize," he said.
Why emotions?
Related
The Emotions Free-to-Play Games Prey on to Get Players to Pay
"In a freemium game it's not a rational decision to pay; it's an emotional one." Wednesday at the East Coast Games Conference in… Read…
"I always speak about emotions," Levy explained, during his presentation. (He does!)
"Purchasing in free-to-play games is completely irrational. There is no reason for a logical person to spend money on a game that you get for free. Alright? So in order to make someone open up their wallet, you have to tap into some emotional feeling within them. I feel like this is a great framework for game designers to work in and not feel like they're evil assholes but actually that they're creating an emotional experience and charging appropriately for their time and effort put into making a great product."
This just mad me sad and very angry towards this person. Hopefully this article makes the rounds and people make their friends stop getting free to play games in general after this. It just shows how greed kills real enjoyment out of games, and makes people who dont play great games think video games are wastes of time and money. No, getting these really bad casual targeted crap is a waste of time and money, if you were ok with buying a game syste mand getting games designed t obe fun and rewarding then youd like video games.
"You have a lot of resources inside Super Mario Bros. 3 that make it perfect for a free-to-play game," Levy said. This is where things were getting evil.
"You have lives, you have time, you have score and you have coins," Levy noted, rattling off things that could be charged for, gated away or otherwise presented in a way to pressure players to pay for them. "In addition to that at the end of every level, there's a special mechanic where you hit this thing and you get a little slot machine thing and after you get three slot machine things, it turns into an item in your inventory. You have an overworld, which has slightly linear gameplay content. You have mini-boss castles, boss castles, hammerheads. You have these mini-games that you can play for items in your inventory. Or you can just go to Toad and pick a chest and get a straight item that goes into your consumable-based inventory. This game has everything we need to make a free-to-play game on a modern mobile phone. Everything's already there. All we need to change is a couple of tweaks here and there."
It was all there, all of it ready to be sold for 99 cents a pop.
Levy had his core gameplay loop of going from the overworld into various levels and getting stopped along the way to be asked to pay for stuff.
"Now I need to figure out what emotions I want to monetize," he said.
Why emotions?
Related
The Emotions Free-to-Play Games Prey on to Get Players to Pay
"In a freemium game it's not a rational decision to pay; it's an emotional one." Wednesday at the East Coast Games Conference in… Read…
"I always speak about emotions," Levy explained, during his presentation. (He does!)
"Purchasing in free-to-play games is completely irrational. There is no reason for a logical person to spend money on a game that you get for free. Alright? So in order to make someone open up their wallet, you have to tap into some emotional feeling within them. I feel like this is a great framework for game designers to work in and not feel like they're evil assholes but actually that they're creating an emotional experience and charging appropriately for their time and effort put into making a great product."
This just mad me sad and very angry towards this person. Hopefully this article makes the rounds and people make their friends stop getting free to play games in general after this. It just shows how greed kills real enjoyment out of games, and makes people who dont play great games think video games are wastes of time and money. No, getting these really bad casual targeted crap is a waste of time and money, if you were ok with buying a game syste mand getting games designed t obe fun and rewarding then youd like video games.