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View Full Version : Mighty No. 9 (was "Mega Man Creator starts kickstarter for a possible Mega Man spiritual successor game.")



Fierce Deity
09-01-2013, 04:53 AM
The name of the spiritual successor is "Mighty No. 9"

Keiji Inafune [Mega Man creator] has started a kickstarter program for a potential game. It appears that he will make the money as well. This game looks promising.

http://www.kickstarter.com/projects/mightyno9/mighty-no-9

Check it out and support it if you would like to see another game similar to Mega Man since Capcom won't make a new MM title.

"Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!"

This project is on Kickstarter so it can involve YOU, the fans! Not only will this make it possible, through crowdfunding, for us to make the game exactly as we envision it, but it also allows us to bring dedicated fans of this genre together to assist the team in shaping aspects of the game’s design. We need your help! Let’s make something amazing, and let’s do it together!

https://s3.amazonaws.com/ksr/assets/000/853/888/d872aedcdccf552f3a519ee565576732_large.jpg

https://s3.amazonaws.com/ksr/assets/000/876/919/a1d0e45fc7a68f4c962f2ebcd7a2210c_large.jpg

Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!

You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

Anyone excited yet?

The Adventurer
09-01-2013, 05:57 AM
The hype. Can't. Contain.


After this they should Kickstart 'Not Mega Man Legends 3, But Totes Mega Man Legends 3'

Flashback2012
09-01-2013, 09:52 AM
Looks brilliant but how in the world do they expect to not get their pants sued off from this? :?

I love how they're willing to make a book and box for this but won't press the game to a CD. :p

rob black
09-01-2013, 11:45 AM
nice. just donated

PreZZ
09-01-2013, 12:05 PM
Already 500,000 in less than 24 hours. There you go Capcom, serves you right, let's all forget about megaman and play the real successor.

Graham Mitchell
09-01-2013, 12:12 PM
I backed it because it looks like exactly what I'm craving: A 2-D action platformer with all the graphic muscle of today's PC's. Looking forward to it!!

Kitsune Sniper
09-01-2013, 12:33 PM
Looks brilliant but how in the world do they expect to not get their pants sued off from this? :?

I love how they're willing to make a book and box for this but won't press the game to a CD. :p

Capcom's between a rock and a hard place. If they sue to stop this project, they're only going to lose even MORE potential and longtime customers.

This is Inafune and company going "Fuck you, Capcom. You didn't want to fund this? This is what you get." Good for him.

Tupin
09-01-2013, 02:15 PM
Capcom is going to regret treating their greatest mind like crap after this one comes out.

Bojay1997
09-01-2013, 04:54 PM
I backed it because it looks like exactly what I'm craving: A 2-D action platformer with all the graphic muscle of today's PC's. Looking forward to it!!

Same here. First Kickstarter project I have been really excited about in quite a while.

kupomogli
09-01-2013, 06:02 PM
$20 for a digital copy. I'll just wait until it hits Humble Bundle or $2 on a Steam sale years from now. I do appreciate those that are helping to fund this though since it might be good. If it was a reasonable cost, say $40 for physical copy, I'd help fund it, but no physical copy of the game.

The Adventurer
09-01-2013, 07:22 PM
$20 for a digital copy. I'll just wait until it hits Humble Bundle or $2 on a Steam sale years from now. I do appreciate those that are helping to fund this though since it might be good. If it was a reasonable cost, say $40 for physical copy, I'd help fund it, but no physical copy of the game.

Way to be part of the problem. This is why good games don't get made.

Fierce Deity
09-01-2013, 07:34 PM
^ Agreed



$20 for a digital copy. I'll just wait until it hits Humble Bundle or $2 on a Steam sale years from now. I do appreciate those that are helping to fund this though since it might be good. If it was a reasonable cost, say $40 for physical copy, I'd help fund it, but no physical copy of the game.

This is the problem with games today. I can't stand DRM and Steam overall. Steam has many people waiting [apparently years] for $1.00-$5.00 deals. I can see your concern about not wanted to pay $40, but it's that's why you have choices. Not only that, but it is stated that they will take the DRM free route as well. Which is good enough for me. If you really wanted to pledge you could pledge a measly dollar. Literally $1. If it isn't even worth that much to you then I understand. I'm sure many Mega Man fans or the series will support even if it's a buck or a few dollars.

Sorry if my post sounds a bit on the offensive side, but it's rare that we get actual devs who care about the game they helped create into a massive series. Only to see it go hiatus for several years if not longer. Mobile phone releases yet Capcom wants to shell out $100 statues and celebrate the Anniversary etc.

I'm excited to see how this turns out for Mega Man fans and the game itself. The worse thing Capcom can do is make itself look bad. They haven't been in the brightest light lately. They have tried to keep fans happy though.

Tupin
09-01-2013, 08:00 PM
Digital releases aren't a problem. Restrictive DRM is. I think I may actually back this.

Rickstilwell1
09-01-2013, 08:36 PM
The story sounds very similar to E-102 Gamma from Sonic Adventure. Get upgrades and destroy your fellow brother robots.

Bojay1997
09-01-2013, 09:43 PM
Way to be part of the problem. This is why good games don't get made.

As someone who backed this and has backed many other Kickstarter video games, I don't think refusing to donate to this project makes anyone "part of the problem". I also think many, many great games get made all the time whether through Kickstarter or through a large publisher or through some other means. Kickstarter isn't the only way to finance something and frankly, $20 is a little on the high end for just a download of something like this considering a PSN or XBL game is generally $10-$15 for a 2D platformer like this and generally can be had for less within months of release. Moreover, this will be commercially released and it's not like backers will share in that revenue despite taking the financial risk to get this made. The lack of a disc option is also pretty disappointing since this will allegedly be DRM free and they are printing boxes and manuals and everything else but the discs. So, I backed it because I am excited about it, but I sure as heck don't think you or anyone else has the right to criticize anyone who doesn't feel the same way.

Greg2600
09-01-2013, 10:02 PM
What a shame that they have to resort to these means to get the game made. Capcom are fools. They will make this goal, but the key are the stretch goals. $2.5 million for console releases.

JSoup
09-02-2013, 01:14 AM
$20 for a digital copy. I'll just wait until it hits Humble Bundle or $2 on a Steam sale years from now. I do appreciate those that are helping to fund this though since it might be good. If it was a reasonable cost, say $40 for physical copy, I'd help fund it, but no physical copy of the game.

I'm getting on this train as well. I'll pick it up later down the road on the cheap.

kupomogli
09-02-2013, 05:01 AM
Way to be part of the problem. This is why good games don't get made.

There's other ways to get funding than begging to your fans for support. These aren't some small indie devs. These are some pretty high profile developers so you know they've got the money. Why is it they don't put forth their own cash to fund the game? Maybe because they're not confident that the game will sell. Instead, let's just give our money to them on a game that may or may not be good, they'll profit from the Kickstarter money alone, and the game will still be released in the future for them to profit even more from it.

Look how many indie devs have developed multiple good games and haven't used Kickstarter. Some have, sure, but Kickstarter wasn't even a thing when the indie scene first got big. Studio Pixel, one person, developed Cave Story and released the game for free and people could have given him donations. No begging people for money to help him develop a game. He released the game and the option was there to donate or not, and only later was the game officially released to the market. It's still free to download if you don't want to buy the plus version though.

I've already said prior, last week actually, that I don't purchase digital unless it's cheap. I'd rather never play a game regardless how good it is if it meant paying more than $10 for it digital because regardless of how good it is, I will never own the game as a digital copy, DRM free or not. For some reason I'm not a fan of playing digital games regardless of the system it's on and it'll take me a long time to actually download a game and play it. I have over a hundred digital titles on PSN thanks to PS+ and game sharing, I've played less than 10 unless I own the physical copies. I have over 100+ titles on Steam, I've played less than 10 of them. I have over 30 titles I've purchased on GOG which I've played around 20 of those, but not the GOG versions. I've never played any of the games I've purchased on GOG. I purchased them so I'll have them on there as they're some of my favorite PC games, and it was when they were on sale for 75% off. More than likely it's going to be a very long time before I play it, on top of the fact that I don't actually own it. I'm not as interested in starting up a game that's not a physical copy.

goob47
09-02-2013, 10:22 AM
I really wish this game was being released on a console. If it's a spiritual sequel to Mega Man, then wouldn't it be on a console?... I mean, I understand Capcom may have rights to the PS3 and Xbox or whatever, but what about XBLA or PSN? :|

slip81
09-02-2013, 10:33 AM
There's other ways to get funding than begging to your fans for support. These aren't some small indie devs. These are some pretty high profile developers so you know they've got the money. Why is it they don't put forth their own cash to fund the game? Maybe because they're not confident that the game will sell. Instead, let's just give our money to them on a game that may or may not be good, they'll profit from the Kickstarter money alone, and the game will still be released in the future for them to profit even more from it.

These guys (and galls) are game developers, not movie starts. I doubt even between them they have a million dollars in excess cash that they can sink into the development of the game, if they did, they're all seasoned pros, I'm sure they'd just make the game and put it out there instead of bothering with kickstarter.

Also (I'm assuming) these guys have and office, with up to date technology and so-forth, the cost of running and upstart company probably taxed them financially already. This isn't just one or two people in their bedrooms taking years to build a game in their spare time on a PC that came from best buy.

Back on topic, personally I'd like to donate, but can't see myself giving more than $5 at this point since I'll have no way of playing the game when it's first released (don't have a windows PC).

Greg2600
09-02-2013, 10:58 AM
There's other ways to get funding than begging to your fans for support. These aren't some small indie devs. These are some pretty high profile developers so you know they've got the money. Why is it they don't put forth their own cash to fund the game? Maybe because they're not confident that the game will sell. Instead, let's just give our money to them on a game that may or may not be good, they'll profit from the Kickstarter money alone, and the game will still be released in the future for them to profit even more from it.

Look how many indie devs have developed multiple good games and haven't used Kickstarter. Some have, sure, but Kickstarter wasn't even a thing when the indie scene first got big. Studio Pixel, one person, developed Cave Story and released the game for free and people could have given him donations. No begging people for money to help him develop a game. He released the game and the option was there to donate or not, and only later was the game officially released to the market. It's still free to download if you don't want to buy the plus version though.

I've already said prior, last week actually, that I don't purchase digital unless it's cheap. I'd rather never play a game regardless how good it is if it meant paying more than $10 for it digital because regardless of how good it is, I will never own the game as a digital copy, DRM free or not. For some reason I'm not a fan of playing digital games regardless of the system it's on and it'll take me a long time to actually download a game and play it. I have over a hundred digital titles on PSN thanks to PS+ and game sharing, I've played less than 10 unless I own the physical copies. I have over 100+ titles on Steam, I've played less than 10 of them. I have over 30 titles I've purchased on GOG which I've played around 20 of those, but not the GOG versions. I've never played any of the games I've purchased on GOG. I purchased them so I'll have them on there as they're some of my favorite PC games, and it was when they were on sale for 75% off. More than likely it's going to be a very long time before I play it, on top of the fact that I don't actually own it. I'm not as interested in starting up a game that's not a physical copy.

The reward for a physical game copy in box is $60, which is basically what a brand new retail game in box costs! To assume that these "big name" developers have the money is a stretch. They are Japanese devs, which means they could have gotten the shaft when it came to big salaries, and selling percentages. Also "begging for money" is not quite accurate. If the reward is valid, you're NOT begging. You're providing something in return.

PS: I have no issue with your Digital stance, I too am not big on that. Backing the project is about making a statement to the industry more than anything. In this case, it's really the core gamers who have to provide the funding, because the industry will not.


I really wish this game was being released on a console. If it's a spiritual sequel to Mega Man, then wouldn't it be on a console?... I mean, I understand Capcom may have rights to the PS3 and Xbox or whatever, but what about XBLA or PSN? :|

Their last stretch goal for that release is $2.5 million. I expect that means a retail release but I'm not sure. You cannot just release on those consoles for free, there are a lot of licensing costs.


Back on topic, personally I'd like to donate, but can't see myself giving more than $5 at this point since I'll have no way of playing the game when it's first released (don't have a windows PC).Fair point, I would prefer android, but I do have a PC. There is a MAC/Linux stretch goal which I am pretty sure they will reach (1.35 million).

As of writing, they are probably hours away from passing $900K goal.

JakeM
09-02-2013, 12:09 PM
I really wish this game was being released on a console. If it's a spiritual sequel to Mega Man, then wouldn't it be on a console?... I mean, I understand Capcom may have rights to the PS3 and Xbox or whatever, but what about XBLA or PSN? :|


http://www.youtube.com/watch?v=6lfykgGNPTU

Bojay1997
09-02-2013, 12:36 PM
The reward for a physical game copy in box is $60, which is basically what a brand new retail game in box costs! To assume that these "big name" developers have the money is a stretch. They are Japanese devs, which means they could have gotten the shaft when it came to big salaries, and selling percentages. Also "begging for money" is not quite accurate. If the reward is valid, you're NOT begging. You're providing something in return.


Incorrect. For $60 you get a printed box and manual, but the game copy is still digital. Having said that, a 2D game of this type wouldn't sell for $60 if it was commercially released. This would probably be a $20-$30 release. I don't know the financial situation of these developers, but they obviously have been living off some kind of capital for the 3 years the company has been in business. There are still opportunities to sell stock, get a loan, get an advance from a publisher or otherwise raise capital. Kickstarter is only one way to fund game development. Begging is a charged term and not exactly accurate, but this is a request for donations in exchange for the promise of various premiums. Like I said, I personally supported this effort, but questioning anyone who doesn't share my view that it is worthy of backing would be really inappropriate.

Greg2600
09-02-2013, 01:54 PM
Like I said, I personally supported this effort, but questioning anyone who doesn't share my view that it is worthy of backing would be really inappropriate.

http://www.mememaker.net/static/images/memes/1516955.jpg

As I recover from falling straight back off my chair....you didn't actually just say that? On almost any crowd sourcing that gets discussed here, your pastime seems to be critiquing/bashing to the point of questioning why the project should even exist let alone be funding! Oh my, neither Tommy Lee Jones or Aaron Eckhart have anything on your crowd funding positions.

GREEN00
09-02-2013, 02:54 PM
I messaged them saying that if they could promise a disc release for consoles I'd back it at the $60 level, otherwise I wasn't supporting them.

It's interesting that in the KS video Inafune goes into a retro game store to find famicom copies of classic MM games, yet this game as proposed in this KS won't be available in 20 years as it's currently digital only.

Bojay1997
09-02-2013, 04:08 PM
http://www.mememaker.net/static/images/memes/1516955.jpg

As I recover from falling straight back off my chair....you didn't actually just say that? On almost any crowd sourcing that gets discussed here, your pastime seems to be critiquing/bashing to the point of questioning why the project should even exist let alone be funding! Oh my, neither Tommy Lee Jones or Aaron Eckhart have anything on your crowd funding positions.

I assume you didn't bother to read my comments here or in other Kickstarter threads as you would realize you have your facts wrong. It's always appropriate to raise questions and express concerns about someone or some company asking for money on Kickstarter. There have been some straight up frauds and some projects that just didn't make sense and couldn't deliver what they promised and had people not asked questions and spread the word to others, the projects may have been funded and stolen from the donors. On the other hand, it is never appropriate to attack someone for failing to support a Kickstarter regardless of the reason. It's exactly like a charity in that sense. People can choose to support something or not, but not supporting it doesn't make them a bad person or "part of the problem".

JSoup
09-05-2013, 04:34 AM
So anyway, looks like console releases are now a viable stretch goal. If it gets to that point, then I'll toss in a donation.

Nz17
05-28-2015, 12:21 AM
Some news I thought the Digital Press denizens would be interested in hearing:

Mighty No. 9 will be available on 15th September 2015 in the Americas and on 18th September 2015 worldwide as a digital download as well as a physical retail version for Xbox One, PlayStation 4, Wii U, Windows, Linux, and Mac as well as digital only on the Xbox 360 and PlayStation 3. Portable versions for PlayStation Vita and Nintendo 3DS will follow at a later point. (No information is known about physical releases on these portable platforms.)

There will be Japanese, French, and English voice-overs. There will be English, Japanese, Spanish, French, Italian, German, Russian, Polish, and Brazilian Portuguese subtitles. The entire Ray (Mighty No. 0) DLC set composed of an extra level, boss, and playable character has been added at no extra charge to the backer and physical releases of the game.

Source: http://www.mightyno9.com/en/20150429

The 1 2 P
05-28-2015, 01:23 AM
I want a physical copy so it looks like I'll be picking the XBO version over the 360 version. I might double down on the 3DS version if it turns out to be a physical copy as well.

Niku-Sama
05-28-2015, 06:18 AM
man that took for ever

Tanooki
05-28-2015, 08:50 AM
I thought the 3DS version was a physical release? I hope it stays so, otherwise I guess the PS4 would be it as the PC one which I'd prefer would be SteamDRM crippleware.

Graham Mitchell
05-28-2015, 10:30 AM
I've played the 3-level demo. It's really fun. Can't wait to see how all the mechanics play out in the end. For better or for worse, it's basically a Mega Man game. There is a cool new "dash" mechanic where you can build up combos for increased score, but there were times I swear I was seeing a Bubble Man level remake. Personally, I like that, but a lot of naysayers may slam it for lack of innovation.

But whatever. If this is successful when it's released, it may send a message to the big guys that sometimes these kinds of projects are worth investing in...

Now we have Bloodstained Ritual of the Night to look forward to...

The Adventurer
05-28-2015, 12:22 PM
man that took for ever

Not... Really?

Game development takes a good chunk of time.

JSoup
06-28-2015, 04:59 PM
Not... Really?

Game development takes a good chunk of time.

If anything, they came in under projection.

Nz17
07-09-2015, 12:02 AM
FYI, there is now an official Mighty No. 9 live action movie in the works.

sfchakan
07-09-2015, 01:24 AM
I'm glad they're sorting that out. It truly is the most pressing concern for the game.

Nz17
08-10-2015, 04:03 PM
Awhile ago, it was officially confirmed that Mighty No. 9 has been delayed to work on bugs and the online multi-player. Do you think the delay of MN9 to 2016 is a good thing?

Personally, I'd rather have a delay than to have a buggy & incomplete game. Sure, the multi-player could be shoehorned in later, and bugs could be patched along the way, but I think it is better to have it "complete" and functioning properly at launch to ensure the best scores for reviews and the best gameplay experiences for players. Plus with the physical copies of the game, I'd rather have those be as complete as possible to avoid having to patch if we want to play it 10 - 20 years in the future.

Tupin
08-10-2015, 05:42 PM
This entire game has been a mess in so many ways from day one. I'll only ever end up picking it up when it's 90% off on Steam sales in a few years.

JSoup
08-10-2015, 08:33 PM
It's almost certainly going to be in a cheap Humbe Bundle or a PSN+ freebie.

Tanooki
08-10-2015, 08:50 PM
Awhile ago, it was officially confirmed that Mighty No. 9 has been delayed to work on bugs and the online multi-player. Do you think the delay of MN9 to 2016 is a good thing?

Personally, I'd rather have a delay than to have a buggy & incomplete game. Sure, the multi-player could be shoehorned in later, and bugs could be patched along the way, but I think it is better to have it "complete" and functioning properly at launch to ensure the best scores for reviews and the best gameplay experiences for players. Plus with the physical copies of the game, I'd rather have those be as complete as possible to avoid having to patch if we want to play it 10 - 20 years in the future.

Same here. Want it on 3DS. Do not want to have this game need stupid patches sent to my handheld over wifi. It just needs to work and correctly, like games did for a very long time before harddrives caused the cancer of releasing beta games and using day one suckers at guinea pigs to iron out their bugs instead of paying more people to do that internally. I'm shocked why few ever call out companies for stuff like that and still reward them with praise and high scores only to complain about it after the fact.

Nz17
09-06-2017, 05:37 AM
It's sad how little some of the Mighty No. 9 Kickstarter goods are selling for on eBay.

See? https://www.ebay.com/sch/i.html?_nkw=mighty+9+kickstarter

kupomogli
09-06-2017, 02:35 PM
It's sad how little some of the Mighty No. 9 Kickstarter goods are selling for on eBay.

See? https://www.ebay.com/sch/i.html?_nkw=mighty+9+kickstarter

What do you mean how little? That stuff is pretty expensive, even more so for a game that's complete and utter trash.

Bojay1997
09-06-2017, 02:46 PM
What do you mean how little? That stuff is pretty expensive, even more so for a game that's complete and utter trash.

Yeah, I was expecting to see stuff going for pennies on the dollar, but most of those auctions or BINs are way above what people paid for that junk as part of the KS. I mean I don't have many Kickstarter regrets, but Mighty No. 9 is probably the biggest and that includes a project that I backed that I know will never deliver.