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View Full Version : Why did Japanese developers do an amazing job on American Licensed games?



bigbadbear9885
10-05-2013, 02:07 AM
Something I've noticed and have always been curious about.
Back in the years, japanese companies (Especially Konami and Capcom) had licenses to make games of American cartoons and movies.
Such as Capcom's Disney games and Marvel games, Konami's TMNT games, Batman Returns, The Goonies. Most American companies did a bad job with our licensed games as they just used them to cash in, some turned out to be the worst games of all time, but when Japanese companies (Again, the ones mentioned) turned our licenses in to some of the greatest games of all time, others they at least just made sure that they were playable and fun.

You can tell they actually put effort into american licenses, because they make them as accurate as possible, and that the graphics look just like the license cartoon or movie and it shows that they're very knowledgeable of it.


I'm not at all saying every licensed game from America is bad or every single licensed game from Japan is amazing.
I just wonder why they are willing to put so much work into American Licenses, why they cared alot about something that (Some, or just limited) didn't come out in Japan.
Do they just love the movies or cartoons that they make games of? Is it about making the most money they can? Or maybe it's just because they're that amazing of companies. Just in case anyone knows the answer. If theres anything I'm missing or if theres anything you feel I should know about or examples of anything or to correct me on something, that'd be nice to be said with being any harsh. Thanks.
Also if you wish for more of an explanation, have any questions, see examples of what I'm specifically talking about, feel free to ask.

ccovell
10-05-2013, 07:13 AM
Perhaps just simple pride in their work and dedication to the final product, no matter what the license?

Dedication to whatever they do, no matter how menial, is a characteristic of many Japanese people in general.

MidnightRider
10-05-2013, 07:41 AM
I'm not at all saying every licensed game from America is bad or every single licensed game from Japan is amazing.

Especially when a lot of people consider the Genesis version of Aladdin(by western development at Virgin) better than the SNES version (Capcom). Not saying the Capcom game is bad, but how well the Virgin game came out.


Dedication to whatever they do, no matter how menial, is a characteristic of many Japanese people in general.

Pretty much "/end topic" there.

j_factor
10-05-2013, 11:04 PM
Perhaps just simple pride in their work and dedication to the final product, no matter what the license?

I don't think so. When it comes to licenses originating from Japan, they're certainly no better than American developers are with American licenses, and possibly worse.

fairyland
10-06-2013, 12:47 AM
I thought one of the reasons was that the "good" games had a lot of time to develop, often coming out years after the series was on TV. DuckTales for example was a 1987 cartoon. The game came out in 1989. Goonies 2 also had a two year time period, but the first one was pretty awful. Often the games came out after the show had peaked. But times where different back then where you didn't need a game out within 6 months of the show or the same month of the film. Then sometime in the early 90s this changed and a lot of junky franchise game came one after the other.

I don't know about the others out there, but stuff like Atari 2600's ET was made in mere months and it's considered one of the worse games in history. I think a great number of franchise games are forced out in under a year, perhaps in under 6 months. So I like to believe it's development time mostly more so than Japan vs Western developers.

bb_hood
10-06-2013, 12:54 AM
Most American companies did a bad job with our licensed games as they just used them to cash in, some turned out to be the worst games of all time, but when Japanese companies (Again, the ones mentioned) turned our licenses in to some of the greatest games of all time, others they at least just made sure that they were playable and fun.


Well, LJN did alot of movie based games, and they all seem half-assed. So its hard to compare them to Capcom and Konami. It does seem like LJN just rushed out alot of their games to cash in on the popularity of the movies. When you mention American NES movie games most people will think of LJN. What other American companies developed or released movie based games?

Gameguy
10-06-2013, 02:12 AM
I don't know about the others out there, but stuff like Atari 2600's ET was made in mere months and it's considered one of the worse games in history.
It was made in a few weeks, about 5 weeks from what I've read so just over one month to make.


What other American companies developed or released movie based games?
There's Interplay. They made Total Recall for the NES.

The Adventurer
10-06-2013, 02:36 AM
Well, LJN did alot of movie based games, and they all seem half-assed. So its hard to compare them to Capcom and Konami. It does seem like LJN just rushed out alot of their games to cash in on the popularity of the movies. When you mention American NES movie games most people will think of LJN. What other American companies developed or released movie based games?

Ocean, JVC, Hi-Tech Expressions, Activision, and Acclaim all published some serious licensed dogs. Taito's record is rather spotty as well, even being a Japanese based developer, but they certainly had a better track record then the North American bunch.

I've been doing a lot of digging to figure out which NES games are worth owning, and those companies (along with JLN) hands down published the largest pile of unplayable video games I have ever seen.

SparTonberry
10-06-2013, 02:36 PM
Ocean, JVC, Hi-Tech Expressions, Activision, and Acclaim all published some serious licensed dogs.

Can't forget THQ! They're the ones who figured out kiddie licenses are the most exploitable. :P

Aussie2B
10-06-2013, 03:11 PM
Maybe it just comes down to the highest bidder at the end of the day. Licensed games in Japan have often been made by reputable companies known for making great original games too. They don't want to tarnish their reputation by going half-assed on a licensed game. In the US (and Europe, with Titus and the like), it was often shit developers that created almost nothing but licensed garbage that landed these licenses. Even with their terrible reputations, the games still sold well thanks to clueless parents and little kids, so they had the funds to pick up more licenses and continue the cycle.


I don't think so. When it comes to licenses originating from Japan, they're certainly no better than American developers are with American licenses, and possibly worse.

Eh, it's true that there are plenty of bad anime-based games and such, but I still think Japanese games based on Japanese licenses are better on the whole than American games based on American cartoons, movies, and the like.

o.pwuaioc
10-06-2013, 03:46 PM
I think it's mostly that Konami and Capcom in particular were superb developers, not that they were Japanese.

Kitsune Sniper
10-06-2013, 03:50 PM
Ah, but Ocean Software was a British company. And if you guys think they released some real trash on the NES and SNES... you should take a look at their Amiga and C64 offerings...

j_factor
10-06-2013, 03:53 PM
Well, LJN did alot of movie based games, and they all seem half-assed. So its hard to compare them to Capcom and Konami. It does seem like LJN just rushed out alot of their games to cash in on the popularity of the movies. When you mention American NES movie games most people will think of LJN. What other American companies developed or released movie based games?

Well, isn't that the thing right there? LJN is a shitty developer. Capcom and Konami are not. So perhaps it's not really a case of Japanese versus American developers, but the caliber of developer that the license goes to.

Also I didn't realize this was an NES topic. Re-reading the OP does seem NES focused but I didn't pick up on that at first. I think if you look beyond the NES, you see better Western-developed licensed games. Cool Spot was a much better game than Spot for NES. ;)


Eh, it's true that there are plenty of bad anime-based games and such, but I still think Japanese games based on Japanese licenses are better on the whole than American games based on American cartoons, movies, and the like.

Of course this is subjective and very hard to quantify. But I think it's easy to have a better impression at first, because the games we tend to hear about here are usually the good ones. If you start poking around random Japanese releases, you find a lot of shit. There's a Lupin III game for the Saturn that literally has no gameplay, just information about the show and a few video clips. It's hard to imagine that type of thing getting the green light for an American cartoon.

Greg2600
10-06-2013, 04:27 PM
Couple things....

Firstly there was almost nothing but crap from Western developers on the NES/SMS era of systems. Some of that was because most of them were developing for PC, and those games often didn't translate well to console. Also, remember that a ton of US-based developers went out of business in the crash, leaving the industry in shambles. They recovered in the 16-bit era I feel.

Secondly it was developers like Acclaim and LJN which traditionally bought the big licenses in the West, and they were terrible developers. They treated the properties badly time after time. In Japan, developers like KEMCO made good games, and they happened to get the licenses there. We got stuck with LJN. I also don't think the Japanese developers were really all that interested in the licenses for the West. Plus one would assume that Acclaim and LJN, being Americans, used contacts to get the licenses.

bb_hood
10-06-2013, 04:33 PM
LJN is a shitty developer. Capcom and Konami are not. So perhaps it's not really a case of Japanese versus American developers, but the caliber of developer that the license goes to.



Yeah thats kinda what I was getting at. It kinda depends on the developer. Look at Bandai, they are Japanese and they did Dick Tracy, Dr Jekyl Mr Hyde, Toxic Crusaders, Gilligans Island. Nothing special here.

Aussie2B
10-06-2013, 05:46 PM
Of course this is subjective and very hard to quantify. But I think it's easy to have a better impression at first, because the games we tend to hear about here are usually the good ones. If you start poking around random Japanese releases, you find a lot of shit. There's a Lupin III game for the Saturn that literally has no gameplay, just information about the show and a few video clips. It's hard to imagine that type of thing getting the green light for an American cartoon.

Oh, I've definitely poked around into the obscure stuff. I've even looked into every anime-based game on Saturn: http://www.digitpress.com/forum/showthread.php?113365-List-of-anime-games-on-Saturn

Sometimes it's with the obscure stuff where I find the most pleasant surprises, actually. That could be because I set my expectations reasonably low, though, haha.

I wouldn't automatically rule those media fan discs as shit. They're not intended to have gameplay or even be "games". They may seem silly and pointless now, given that anybody can get online to look up as much pictures, video clips, songs, etc. they want from their favorite shows, but there was obviously a market for them back then. As long as they served their intended purpose well (in that they offered a decent amount of content at decent audio/video quality, as far as the standards of the time went), I have no problem with them.

homerhomer
10-07-2013, 02:32 AM
In hindsight, most of those licensed games were not good. But back in the day if you grew up with Atari 2600 and were handed any of those licensed games with a NES you'd think it looked and sounded great.

There's a ton of junk in Japan, it just didn't make it over to North America. But with that said, I'm sure a lot of the US game issues were due to rushed schedules and limited budgets.

CRV
10-07-2013, 10:12 AM
A lot of LJN's early games were done in Japan (Gotcha!, T&C, Karate Kid, Friday the 13th, Jaws, NFL, Major League Baseball, X-Men).

SparTonberry
10-07-2013, 02:41 PM
Yes, so I heard Karate Kid was made by Atlus before they were actually known as Atlus (and started making good games :P ).

Gatucaman
10-07-2013, 03:03 PM
A lot of LJN's early games were done in Japan (Gotcha!, T&C, Karate Kid, Friday the 13th, Jaws, NFL, Major League Baseball, X-Men).

No No No, First of all, LJN and Acclaim were quite the same thing, since LJN was just Acclaims brand that they used in order to bypass the limit Nintendo impose at the point, much like Konami did with the Ultra games subsidiary, and LJN was mostly a publisher, i heard that Karate Kid was developed by Atlus but i cant confirm that, but i know that most of the LJN published games were developed by Rare, yes, RARE.

goldenband
10-07-2013, 03:24 PM
From what I understand, (http://www.nintendoage.com/forum/messageview.cfm?catid=5&threadid=88458) LJN's Uncanny X-Men/Marvel's X-Men (NES) -- which is arguably the most paradigmatic crappy licensed game* -- was indeed developed by a Japanese company, though it's not clear exactly who it was (whatever company developed the FDS game Topple Zip). That's a pretty funny irony.

*Actually, it's more playable than people usually think, but...

Neb6
10-07-2013, 06:38 PM
According to the book "The Ultimate History of Video Games", Nintendo insisted on keeping the quality level high since they felt that low-quality Atari 2600 games near the end of the 2600's life-span were one of the key contributing factors to its demise. They wanted to avoid making that mistake. The second thing that came up -- also having to do with Nintendo -- was that the company would find a way to make you remember your failures. So if your project really ended up sucking, they'd do something to make you think about that for awhile (i.e. embarrassment) and eventually they'd forgive you and give you another decent project.

From that, it sounds like a bit of it is the culture. It seems that much of it has to do with the management (and whether or not you have an all-star on your development team).

I think for American and UK developers, it has more to do with the front-line coders. If you have all-star talent working on the project, even a licensed title will probably be pretty good. One thing I've noticed though is that the really good programmer/designers usually try to avoid licenses like the plague.

Lastly, maybe licenses are the jobs that most companies give to their junior employees.... Of course, there are examples of newbies pulling off amazing stuff (having to prove themselves and all that).

Doommaster1994
10-08-2013, 09:04 AM
That's true, those games CRV listed were in fact developed by Atlus. Back then, publishers had a contract with the developers not to put their name on the games, and I only know this from talking to the game designers themselves. The programmer of Terminator 2 NES told me LJN did not allow game credits, though I've seen them in a small amount of their NES games. Seems they were okay with it when they started making games for SNES. British developers aren't all that bad either. They've made some good stuff for NES (Prince Valiant by Ocean actually isn't that bad of a game, just really hard.) I believe the reason why the LJN games (and other games like it) were so bad was because the publishers (who controlled the amount of time to develop a game) gave the development team a very short time to make the game, thus, they usually ended up coming out like crap. Speaking of Bandai, I think Dr. Jekyll and Mr. Hyde was the only NES game that Advance Communication Company put their name on (in the USA anyway). Sculptured Software made some good games too like the Super Star Wars SNES games. Though I notice both British and Japanese developers put stuff in movie-licensed games that you wouldn't expect to see in the actual movie. Makes me wonder what was going through their heads. Australian-based Beam Software got better in their later NES years, though one of the game designers told me their boss Alfred Milgrom always had them working on different projects at the same time.

I think the main reason why Japanese companies do just a bit better (at least) than the western companies is because the consoles were first manufactured in Japan, therefore the Japanese companies got to experience it more first.

Low G Man
10-08-2013, 03:49 PM
There's Interplay. They made Total Recall for the NES.

Actually, that was Realtime Associates.


Maybe it just comes down to the highest bidder at the end of the day. Licensed games in Japan have often been made by reputable companies known for making great original games too. They don't want to tarnish their reputation by going half-assed on a licensed game. In the US (and Europe, with Titus and the like), it was often shit developers that created almost nothing but licensed garbage that landed these licenses. Even with their terrible reputations, the games still sold well thanks to clueless parents and little kids, so they had the funds to pick up more licenses and continue the cycle.



Eh, it's true that there are plenty of bad anime-based games and such, but I still think Japanese games based on Japanese licenses are better on the whole than American games based on American cartoons, movies, and the like.

I completely agree, Badly-made western games seem to be a lot worse than badly mad Japanese games.


Well, isn't that the thing right there? LJN is a shitty developer.

Yeah thats kinda what I was getting at. It kinda depends on the developer. Look at Bandai, they are Japanese and they did Dick Tracy, Dr Jekyl Mr Hyde, Toxic Crusaders, Gilligans Island. Nothing special here.

LJN never developed a single game. All of their releases were outsourced to other developers like Atlus, Beam, and Software creations. Same with Bandai, nearly all of their output was crafted by TOSE Software.



Couple things....Firstly there was almost nothing but crap from Western developers on the NES/SMS era of systems. Some of that was because most of them were developing for PC, and those games often didn't translate well to console. Also, remember that a ton of US-based developers went out of business in the crash, leaving the industry in shambles. They recovered in the 16-bit era I feel.

I maybe wrong, but the way I've seen it, Western developers of the day were more interested in developing the kinds of unique game that were popular on PC and saw console-style games like Mario & Zelda as kiddy fair, but eventually realized that's where the money is and began developing similar games, but were usually of low quality due to not having the same levels of experience and talents of those Japanese designers.

Gameguy
10-08-2013, 05:32 PM
Actually, that was Realtime Associates.
Are you sure? I've seen multiple sources say that it was Interplay, I'm not just going by the Wikipedia entry.

http://nesguide.com/games/total-recall/
http://www.honestgamers.com/9391/nes/total-recall/review.html
http://www.swankworld.com/Games/retro/nes/totalrecall/review.htm


EDIT:

I've looked up Realtime Associates' website, they list all of their video games that they produced. For NES they produced Maniac Mansion, Caesar's Palace, Rocketeer, and Dick Tracy. There's no mention of Total Recall. If they're still mentioning Rocketeer and Dick Tracy then I doubt they're editing out their bad games.

http://www.rtassoc.com/pastprojects.html

CRV
10-08-2013, 06:05 PM
Realtime Associates only did the sound on Total Recall.


No No No, First of all, LJN and Acclaim were quite the same thing, since LJN was just Acclaims brand that they used in order to bypass the limit Nintendo impose at the point, much like Konami did with the Ultra games subsidiary, and LJN was mostly a publisher, i heard that Karate Kid was developed by Atlus but i cant confirm that, but i know that most of the LJN published games were developed by Rare, yes, RARE.

LJN was a toy company until it was bought by Acclaim in 1990 and gutted.

tom
10-09-2013, 08:38 AM
According to the book "The Ultimate History of Video Games", Nintendo insisted on keeping the quality level high .

Didn't really work though, 3/4ers of the ~2000 Famicom/NES gaming library is crap.

SparTonberry
10-09-2013, 09:45 AM
Isn't that true of pretty much any successful console with a large game library?

Doommaster1994
10-09-2013, 11:36 AM
Are you sure? I've seen multiple sources say that it was Interplay, I'm not just going by the Wikipedia entry.

http://nesguide.com/games/total-recall/
http://www.honestgamers.com/9391/nes/total-recall/review.html
http://www.swankworld.com/Games/retro/nes/totalrecall/review.htm


EDIT:

I've looked up Realtime Associates' website, they list all of their video games that they produced. For NES they produced Maniac Mansion, Caesar's Palace, Rocketeer, and Dick Tracy. There's no mention of Total Recall. If they're still mentioning Rocketeer and Dick Tracy then I doubt they're editing out their bad games.

http://www.rtassoc.com/pastprojects.html

I believe only the music part of Total Recall was done by Realtime, as that was David Warhol (founder for Realtime) and George Sanger (musician for Realtime). Monster Truck Rally lists INTV Corporation which is actually an alias for Realtime Associates.

Also, another reason why Western game developers may not be as good was because back then sometimes, only one person worked on the entire game. For example, Mark Cerny did the entire port of California Games for the Master System.

BlastProcessing402
10-10-2013, 01:58 PM
there was almost nothing but crap from Western developers on the NES/SMS era of systems.

Pretty much, at least on the console front. (Completely different story on the computer side, though). That's not to say there are no exceptions, though.

Griking
10-10-2013, 03:29 PM
Rose colored glasses.

Neb6
10-10-2013, 04:15 PM
Also, another reason why Western game developers may not be as good was because back then sometimes, only one person worked on the entire game. For example, Mark Cerny did the entire port of California Games for the Master System.

According to the reviews though, it looks like he still managed to make a solid game. Maybe he works well on his own? I haven't played that one, so I really can't say first-hand. Cerny is definitely a star programmer though.

Doommaster1994
10-10-2013, 08:53 PM
According to the reviews though, it looks like he still managed to make a solid game. Maybe he works well on his own? I haven't played that one, so I really can't say first-hand. Cerny is definitely a star programmer though.

Some programmers are better experienced than others. The programmer of Spider-Man for the NES told me he had to learn 6502 assembly in a week. Then a programmer for Win Lose or Draw said something like the game was made in two weeks. I know those games were made by more than one person, though. I haven't really played California Games myself (though I do own a copy). I also have a strong suspicion that the people who worked on Bill & Ted are the same people that worked on The Mutant Virus. That game was made by (I think) 5 people and it's the same game developer.

Haha, it's funny back then games had very short development teams, but now you have a large amount of people working on one game.

NeoZeedeater
10-14-2013, 02:23 AM
Also, another reason why Western game developers may not be as good was because back then sometimes, only one person worked on the entire game. For example, Mark Cerny did the entire port of California Games for the Master System.
He was the sole programmer but he didn't do the artwork (which looks notably Japanese in that version).

Doommaster1994
10-16-2013, 09:47 AM
Ah. I wonder who did the graphics then? Or the music? I know the title screen music's a real song and the rest of the songs are taken from the computer versions, but I'm wondering who did the adaptation for Sega Master System.

wiggyx
10-16-2013, 11:38 AM
I think there a great many reasons for this. One, I feel that the likes of Konami and Capcom developed games and then applied a license to them. The game came first, the licensed bits later. I think the inverse is/was true for US developers, which is to say that they built everything around the licensed property, with far less (if any) concern over whether or not a good game was to come of it.

I'm also fairly certain that the quality of the game is indicative of the quality of the property it's based on. How many of the licensed games in question are really great and who owns the IP? I'd say only a handful and almost all are owned by Disney. Disney, like em or not, is known for producing good quality product (TV/film), so having a good game to go along with their IPs only makes sense. They don't need to cash-in on their films right away because their films have lasting power. A game can come out a year after the film's theatrical release and people will still care, versus something like Total Recall which is easily forgotten by most of the game's target audience.

So crappy licensed game probably have less to do with the developer and more the movie and TV studios pushing to have a product ready at the same time as the film/TV show release so as to not miss their window of opportunity, and I'd like to think that Japanese developers were/are less likely to take on a rush project like that, since it would potentially tarnish their brand.

SparTonberry
10-16-2013, 10:10 PM
At least at the time, Disney cared more about quality control.
I do remember reading an interview with the producer of DuckTales. Capcom certainly cared about game quality, but Disney almost had to threaten to pull the license if they didn't fix their Engrish, if I remember reading it.

Though Toy Story I didn't like as much, but I don't think I've yet seen a Disney game that I could call abysmal, just below-average (High School Musical 3, which I only played some of for the sake of being one of the last licensed GBA games).

Neb6
10-18-2013, 05:07 PM
I think there a great many reasons for this. One, I feel that the likes of Konami and Capcom developed games and then applied a license to them. The game came first, the licensed bits later. I think the inverse is/was true for US developers, which is to say that they built everything around the licensed property, with far less (if any) concern over whether or not a good game was to come of it.

I'm also fairly certain that the quality of the game is indicative of the quality of the property it's based on. How many of the licensed games in question are really great and who owns the IP? I'd say only a handful and almost all are owned by Disney. Disney, like em or not, is known for producing good quality product (TV/film), so having a good game to go along with their IPs only makes sense. They don't need to cash-in on their films right away because their films have lasting power. A game can come out a year after the film's theatrical release and people will still care, versus something like Total Recall which is easily forgotten by most of the game's target audience.

So crappy licensed game probably have less to do with the developer and more the movie and TV studios pushing to have a product ready at the same time as the film/TV show release so as to not miss their window of opportunity, and I'd like to think that Japanese developers were/are less likely to take on a rush project like that, since it would potentially tarnish their brand.


Good observations! The SG-1000 game Zoom 909 being turned into Buck Rogers is one example that comes to mind. Then there's TRON. The 1982 arcade game made more money than the movie.