HappehLemons
10-13-2013, 03:56 AM
Funny, I have found so little about this issue online but I'm certain it exists as I've extensively tested it and was wondering if anyone has had a similar experience.
When playing Bomberman 64: The Second Attack on ANY emulator on ANY platform, after a period of time (Seemly random) then directional controls will stop functioning properly (Analog stick and D-Pad).
I have literally tried every Windows, Android and Xbox emulator I could get the game working on (Not joking, I've tried every single one, and on multiple computers for windows based ones) and this happened every time I played the game. Tried controllers, keyboard ect.. and I'm not loading from savestates or using funky settings (I have tried to mess around with them after the fact with no success). This does not happen on N64 using the retail cart of course, and does not happen using a backup loading device such as the Everdrive 64. I could find so little on this problem (Is this game really that unpopular?) so I'm wondering now. Is this some kind of brilliant piracy protection that has never been mainstream enough to resolve, or just a glitch that every N64 emulator happens to have?
When playing Bomberman 64: The Second Attack on ANY emulator on ANY platform, after a period of time (Seemly random) then directional controls will stop functioning properly (Analog stick and D-Pad).
I have literally tried every Windows, Android and Xbox emulator I could get the game working on (Not joking, I've tried every single one, and on multiple computers for windows based ones) and this happened every time I played the game. Tried controllers, keyboard ect.. and I'm not loading from savestates or using funky settings (I have tried to mess around with them after the fact with no success). This does not happen on N64 using the retail cart of course, and does not happen using a backup loading device such as the Everdrive 64. I could find so little on this problem (Is this game really that unpopular?) so I'm wondering now. Is this some kind of brilliant piracy protection that has never been mainstream enough to resolve, or just a glitch that every N64 emulator happens to have?