Leo_A
12-03-2013, 10:44 PM
A while back, Nintendo patched in automatic aspect ratio detection for Wii mode. Where previously everything was indiscriminately stretched to 16:9, 4:3 titles like Virtual Console downloads are now correctly pillarboxed by the Wii U scaling chip.
Out of plain curiosity, does anyone know what the few 4:3 releases that were 16:9 enhanced on the Wii now do after this patch? Ideally, they'd be ran as 4:3 now that the Wii U's scaler itself will pillarbox them. If they're still ran as 16:9, that means that they're now needlessly wasting a bit of their resolution on their own pillarboxing which means the picture quality will consequentially be slightly less than it now could be.
I can't tell with the few I have that did this since they used plain black pillarboxing. So even if they do now run as if they were 4:3 only, they look the same more or less without an ability to do a direct comparison back & forth. But a good example would be Mario Party 8 (A game I don't own) with its custom borders to tell how these few games are now handled.
Does it still have its custom border framing the 4:3 game area? If so, the Wii U still considers a game such as this as a 16:9 release.
http://wiimedia.ign.com/wii/image/article/792/792495/mario-party-8-20070529050422078.jpg
Or is the full 640x480 resolution that's being sent to the Wii U scaler being dedicated to just the 4:3 game area with the Wii U's scaler applying the typical black pillarboxing bars like it would on a 4:3 only Wii release? This would be ideal since it yields the best looking picture being upscaled.
http://s13.postimg.org/5xitgjk87/Mario.jpg
I suspect with so few games that did this, that they're treated as 16:9 and continue to pillarbox themselves?
Out of plain curiosity, does anyone know what the few 4:3 releases that were 16:9 enhanced on the Wii now do after this patch? Ideally, they'd be ran as 4:3 now that the Wii U's scaler itself will pillarbox them. If they're still ran as 16:9, that means that they're now needlessly wasting a bit of their resolution on their own pillarboxing which means the picture quality will consequentially be slightly less than it now could be.
I can't tell with the few I have that did this since they used plain black pillarboxing. So even if they do now run as if they were 4:3 only, they look the same more or less without an ability to do a direct comparison back & forth. But a good example would be Mario Party 8 (A game I don't own) with its custom borders to tell how these few games are now handled.
Does it still have its custom border framing the 4:3 game area? If so, the Wii U still considers a game such as this as a 16:9 release.
http://wiimedia.ign.com/wii/image/article/792/792495/mario-party-8-20070529050422078.jpg
Or is the full 640x480 resolution that's being sent to the Wii U scaler being dedicated to just the 4:3 game area with the Wii U's scaler applying the typical black pillarboxing bars like it would on a 4:3 only Wii release? This would be ideal since it yields the best looking picture being upscaled.
http://s13.postimg.org/5xitgjk87/Mario.jpg
I suspect with so few games that did this, that they're treated as 16:9 and continue to pillarbox themselves?