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View Full Version : What all games used the Build Engine?



Edmond Dantes
01-27-2014, 07:40 PM
So lately I've been into Duke Nukem 3D and Blood, and I'm thinking this addiction might last for awhile, so I'm wondering what else to look for.

Here's all the ones I know of:

Blood (only the first one, Blood 2 used LithTech engine)
Duke Nukem 3D
Ken's Labyrinth (I think this is like, a very early iteration of the Build Engine)
Shadow Warrior

Are there others? Did I miss some?

Tanooki
01-28-2014, 10:50 AM
If wikipedia is totally correct: http://en.wikipedia.org/wiki/Build_engine

Games that were built directly on the Build engine.

Legend of the Seven Paladins (1994) (completed but only released locally, though there exists a leaked copy in the internet, used the early version of Build engine illegally)
William Shatner's TekWar (1995)
Witchaven (1995)
Duke Nukem 3D (1996)
PowerSlave (Exhumed in Europe) (1996)
Witchaven II: Blood Vengeance (1996)
Blood (1997)
Shadow Warrior (1997)

Games that were based on the Duke Nukem 3D code

Extreme Paintbrawl (1998)
NAM (1998)
Redneck Deer Huntin' (1998)
Redneck Rampage (1997)
Redneck Rampage Rides Again (1998)
World War II GI (1999)

Unreleased Build games

Fate (not completed, only a demo exists)
Corridor 8: Galactic Wars (not completed, source code available

Compute
01-28-2014, 10:28 PM
Nam! Totally forgot about that game. What a pile of crap.

Edmond Dantes
01-29-2014, 03:35 AM
Corridor 8? As in, the sequel to Corridor 7?

Tanooki
01-29-2014, 10:51 AM
Of that list I'm very familiar with Duke 3D, the Shadow Warrior demo (never bought or oldwarez'd it), and Witchhaven which I kind of remember being fantastic, but outside of Redneck Rampage being a visible hit(I never played) I don't know the others. It does seem like it was a fairly good and used engine for the period, but I am surprised how long it was in use as real 3D polygonal stuff was popping up.