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Urzu402
03-02-2014, 09:58 AM
What is the most strangest unintentional glitch to ever happen to you?

A day or so ago I experienced a strange glitch in Berzerk for the Vectrex, first I was exiting a room to the left side but then the lines that made up the character became "unraveled" and turned into what kinda looked like a snake. After a little bit it loaded the next room but the graphics were extremely distorted everything was longer and skewed. After a bit of that it fully crashed and sent me back to the title screen which was glitched a bit. Turned it off an back on and it was fine, I can't replicate the glitch again though.

wayultratech
03-02-2014, 11:55 AM
Growing up i remember many glitches in the NES Bubble Bobble cart i had, sometimes i'd get lucky and the glitch would aid me, as in i'd pass through all walls and enemies during a board, other times i'd die right as i respawned, as if an enemy was in the square i respawned in (lower left-hand corner for 1st player) although i can't remember any specific board it happened during.

Kirby's Adventure always exhibited glitches if i played it long enough, the most typical i ran into was on the "land" or "world" screens where Kirby would select which stage to play, each square block/sprite would appear as a solid block color, but you'd still be able to move Kirby about the screen, only instead of ledges / platforms and doors, there would jus be solid squares.

Pete Rittwage
03-02-2014, 12:12 PM
What is the most strangest unintentional glitch to ever happen to you?

A day or so ago I experienced a strange glitch in Berzerk for the Vectrex, first I was exiting a room to the left side but then the lines that made up the character became "unraveled" and turned into what kinda looked like a snake. After a little bit it loaded the next room but the graphics were extremely distorted everything was longer and skewed. After a bit of that it fully crashed and sent me back to the title screen which was glitched a bit. Turned it off an back on and it was fine, I can't replicate the glitch again though.

That game has a bunch of odd bugs when playing for long periods...

Rickstilwell1
03-02-2014, 03:40 PM
This:


https://www.youtube.com/watch?v=kXpjqxpxaOk

and this:


https://www.youtube.com/watch?v=N_OvPUjx8Do

Arkanoid_Katamari
03-03-2014, 01:39 AM
I've had a number of NES carts just turn to pixellated mosaics. The worst was Ice Hockey, and it happens everytime I play it.

Oddly enough, the worst glitch I ever encountered was in Halo 4. Ur riding on top of a big vehicle in the desert , after killing a buncha aliens, go figure. And so some guy comes on the radio says to do something, and MAster Chief says hes better off on foot. Then the ground disappears underneath the truck ur on, but it keeps driving like normal. Then the mountains disappear and ur stuck floating on this truck in a desert-colored limbo, and if u jump off it, u die. Every single time I loaded the game back up, this happens. In a cutting-edge, high-budget 360 game that's only 2 years old. Explain how they screwed that up? And it's all over Youtube. It's common. I've beaten Halo 1, 2, 3, and Reach, and this is as far as I can get in 4. Oh well.

bigbacon
03-03-2014, 08:49 AM
i once had Half-life on the PC glitch out in a very strange way.

Start new game and you riding on the tram and all the scientist and what not would just start dropping dead if I looked at them.....

End of tram, security guy dies

clip through stuff and it just kept going...any non enemy type would just drop dead....apparently Gordon wasn't smelling to good that day or had some kind of death ray eyes.

fairyland
03-03-2014, 10:03 AM
This is probably strange, but I have never encountered unintentional glitches in classic gaming. The games I play are pretty polished up and tested where they don't glitch up. About 5 or so years ago I discovered video gaming glitches on Youtube and it amazed me, but then I realized that those people were intentionally trying to break the game and make it glitch. I don't think the classic generation of gaming as a whole is very glitchy when played under normal circumstances.

It's only with the modern era of games that I've noticed unintentional glitches. A LOT of them. All three series of Skylanders are glitchy as hell for me and those are more annoying more than amusing. DC Online was pretty bad too with glitches, I remember many times glitching though the ground and falling though an endless void of nothing under Gotham or Metropolis.

I could go on and on bitching about it, but most of the time it's just general stuff like sticking into walls, not being able to swap weapons, messages being stuck, general screen freezes, loading that never ends, a game just giving up and resetting, etc. I don't really recall any wild ones happening to me that would make me go OMG this is so amazing. Most of the time I get into a panic that I'll have to redo the crap all over again because I didn't save recently.

Natty Bumppo
03-03-2014, 10:33 AM
The weirdest one I can remember occurred when I was playing one of the SNES Ultimas - I can't remember which one for certain. I went into one of the dungeons and I wound up exiting from a different one - the game wouldn't let me back in the dungeon I entered and I could't enter the next dungeon because its floor was poisoned (or something of a similar problem) and apparently I needed something from the dungeon I could now not re-enter in order to progress. I called the Nintendo help line and they couldn't help me - I never did replay that one. (*Adds to lengthy list of game related things to do after retirement at the end of April.*)

wiggyx
03-04-2014, 08:19 AM
I accidentally figured out how to do the "Death Mountain Descent" glitch in ALttP as a teenager. I didn't actually figure out the descent portion of it, but did figure out how to glitch through walls and such that were not passable otherwise. Later on I learned that it could actually be useful :)

Tanooki
03-04-2014, 11:36 AM
I've got an infuriating game breaking glitch that is sure to piss you off and also as a double, another that isn't all in the same game.

Gameboy -- Link's Awakening (original 1.0 version, not 1.1 or color DX version.)

Nintendo admitted to this at some rate in the past, but basically you as a buyer had a 1 in 10 chance(maybe smaller could have been 1 in 32 I forget) of having a game if you bought it when it came out, that can never be finished. Basically in the Face Shrine (more than half through the game) there is one particular room where there should be a key, there's a pad, there's a chime, and if you clear the room, it NEVER drops. Since you can't buy keys or steal one elsewhere, the game is OVER.

The other one is that, you can in that original release cheat and slide around dungeons by I think it was pressing select as you scroll through a door on the map to the next area. It's handy to get beyond locked/blocked barriers or up in walls (legit walking areas) you would have to find a way up to. Sadly even this cheat wouldn't get you beyond the no key garbage in the Face Shrine.

I had one of those rare releases. It blew up in my face the first time I played, didn't know better and tried again as early info said that it was a 'chance' it would happen, but it happened again. That was so demotivational I've never legitimately ever finished the original version of the game as it pissed me off entirely paying for broken garbage, so eventually I cheated in an emulator and fired it up before ascending to the last fight to do it and the see the ending. Later the GBC game hit and I did play that one out minimally not wanting to piss time on some of the added hearts and the shells at all.

JSoup
03-04-2014, 02:33 PM
I've got an infuriating game breaking glitch that is sure to piss you off and also as a double, another that isn't all in the same game.

Gameboy -- Link's Awakening (original 1.0 version, not 1.1 or color DX version.)

Nintendo admitted to this at some rate in the past, but basically you as a buyer had a 1 in 10 chance(maybe smaller could have been 1 in 32 I forget) of having a game if you bought it when it came out, that can never be finished. Basically in the Face Shrine (more than half through the game) there is one particular room where there should be a key, there's a pad, there's a chime, and if you clear the room, it NEVER drops. Since you can't buy keys or steal one elsewhere, the game is OVER.

I always meant to do some research on this one. I have a guide on Link's Awakening glitches up on GFAQs I wrote years ago and I normally get a few e-mails every few months about this particular one. I wanted to confirm where and when Nintendo copped to it, but never got around to running the searches.

Rickstilwell1
03-04-2014, 03:31 PM
I had the Player's Choice release of the original Link's Awakening for GB so the select button trick worked but the key glitch was probably long gone.

JSoup
03-04-2014, 04:57 PM
I had the Player's Choice release of the original Link's Awakening for GB so the select button trick worked but the key glitch was probably long gone.

Supposedly it was only the second 100 or so copies that had the glitch. It's a bit hard to in point, really, as two of the early runs had other glitches. One being the games just not working at all and the other glitching out in certain conditions and switching over to a broken version of the beta that was, for some reason, in the ROM image. I've confirmed that all three of these glitches were in various copies, but the release times are hard to pin.

Tanooki
03-04-2014, 06:43 PM
I wish I could tell you were I saw it, perhaps it was a NP magazine or EGM (got it for a few years before they got all anti-Nintendo) and then off and on for a few years for free for some reason. If it wasn't that it would be an old gaming based website probably long gone by now from the later 90s. I clearly remember it being addressed and the odds of it being brought up and that it was the initial release of the game which I got having bought it day one in southern california where I lived at the time. I ended up quietly pawning it off some years later to a used game shop to trade for another game. :) I just remember being pissed off, disappointed the second time through, then seeing it in print and feeling betrayed I paid that on an allowance and then never touching it again knowing it wasn't odds but pointless.

Leo_A
03-04-2014, 06:48 PM
I ran over one of the Gerudo guards in Ocarina of Time on Epona and the guard dropped dead. But that isn't supposed to be possible and I've never seen any reference to this glitch before or since.

In Super Mario World, you can occasionally fall through the ground to your death.

Rickstilwell1
03-04-2014, 07:52 PM
Supposedly it was only the second 100 or so copies that had the glitch. It's a bit hard to in point, really, as two of the early runs had other glitches. One being the games just not working at all and the other glitching out in certain conditions and switching over to a broken version of the beta that was, for some reason, in the ROM image. I've confirmed that all three of these glitches were in various copies, but the release times are hard to pin.

With so few copies having these issues, I Imagine most of these copies were returned for refund and thrown away.

JSoup
03-04-2014, 08:45 PM
With so few copies having these issues, I Imagine most of these copies were returned for refund and thrown away.

More than likely. Makes it difficult to confirm beyond anecdotal evidence.

xelement5x
03-05-2014, 03:06 PM
More than likely. Makes it difficult to confirm beyond anecdotal evidence.

I don't want to completely validate this, but I remember having hella problems with the part you are talking about when I played it like a year ago. I thought I had opened the rooms in the wrong order or something, but in the end I think I used a GameGenie to put an extra key in my inventory.

Rickstilwell1
03-05-2014, 06:21 PM
With that dungeon in general it is also easy to forget to do something as well because of the odd way in which certain entrances are accessed. It really depends on pinpointing the exact key that is having problems being accessed. I imagine the select button glitch could be used to solve the problem when the glitch does take place in your cartridge as long as you don't use up any of the keys on doors that could otherwise be passed using the trick. That would guarantee having the key available when you need to pass the door where the trick would not work.

Tanooki
03-05-2014, 08:13 PM
Select button glitch on that room sadly was impossible. I sat for a LONG time using the Nintendo made game guide on it with the map of the dungeon out. I think the room was middle of the area-ish, opened wide at the top but blocked and doors to the left and right and you need to go up but can't due to the no key issue so you're screwed. I tried hopping various rooms to bypass the key with no luck so I ditched the game after the second go around.

Rickstilwell1
03-05-2014, 08:49 PM
Select button glitch on that room sadly was impossible. I sat for a LONG time using the Nintendo made game guide on it with the map of the dungeon out. I think the room was middle of the area-ish, opened wide at the top but blocked and doors to the left and right and you need to go up but can't due to the no key issue so you're screwed. I tried hopping various rooms to bypass the key with no luck so I ditched the game after the second go around.

Is it the first key you can get or something? Because if not, you could have bypassed other locked doors instead and saved the key for that door.

JSoup
03-05-2014, 10:38 PM
My memory is a tad hazy on that one, but I think it's not possible. Most (but not all) of the dungeons have just enough keys to get through.

Tanooki
03-06-2014, 01:23 PM
It's not the first, but as he said just above, this game unlike the old NES game buying spare keys, this has just enough keys for each dungeon to clear them and they're picked up in a fairly linear format room to room.

JSoup
03-06-2014, 04:57 PM
It's not the first, but as he said just above, this game unlike the old NES game buying spare keys, this has just enough keys for each dungeon to clear them and they're picked up in a fairly linear format room to room.

More what I was interested in confirming is if this particular dungeon was one of the very few exceptions. A couple dungeons have rooms you don't have to pass through to finish, so the keys are essentially extra. One dungeon in particular, Catfish's Maw (Edit: Correction, it was Angler's Tunnel), I think, has one extra key on purpose in the DX version to solve a sequence break that the programmers didn't think of that could leave a player incapable of finishing the dungeon if they we're already aware of it.

goldenband
03-06-2014, 08:22 PM
Some of the later Intellivision releases seemed prone to glitches. Championship Tennis is probably the most severe case; it's a nifty little game, but there are about half-a-dozen ways to get it to go off the rails, usually by accessing the scoreboard mid-set.

My other half and I recently encountered a glitch in Bubble Bobble where we ended up caught in a perpetual loop with a lightning attack bouncing between us and stunning our characters. We had to reset the game -- not even Baron von Blubba could make it stop.

I used to exploit the glitch in Fireman's stage in Mega Man all the time (there's a false pit you can use to bypass a chunk of the stage if you hit the bottom of the "pit" while running). Since I found it on my own, I figured it was fair game.

BlastProcessing402
03-08-2014, 07:06 PM
I got stuck "inside" a building in Saints Row 4. Some how got through a crack in the roof, then couldn't get out.

Dashopepper
03-08-2014, 07:41 PM
When using the infinite ammo cheat in Goldeneye on the first level, throwing a lot of trackers that normally you put on the army truck caused the game to do some odd things. I remember the frame rate going to hell and guys would come up from the damn with no guns and roll around.

goldenband
03-08-2014, 10:03 PM
There's a big one in Virtua Racing on the Saturn that's trivial to reproduce. Within five minutes of firing the game up for the first time, I'd discovered the alternate path in Amazon Falls which completely glitches out soon after you take it (http://www.youtube.com/watch?v=cG6J97XQ-fI).

I once got trapped inside a wall/structure in Gauntlet Legends for N64, which forced me to reset the game. That was a drag.