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View Full Version : 20 years of PlayStation: the making of WipEout [Eurogamer.net]



DP ServBot
12-04-2014, 06:00 AM
http://forum.digitpress.com//images.eurogamer.net/2013/articles/1/7/2/3/9/6/4/digitalfoundry-2014-20-years-of-playstation-the-making-of-wipeout-1417608995314.jpg/EG11/resize/300x-1/format/jpg/1723964.jpgNamco's Ridge Racer (http://www.eurogamer.net/articles/digitalfoundry-2014-20-years-of-playstation-the-ridge-racer-revolution) demonstrated the power of the original PlayStation when it released alongside the console at the Japanese launch, 20 years ago. But for many - especially in the West - it is WipEout that is synonymous with the arrival of Sony's debut gaming hardware. Psygnosis' futuristic racer wasn't just a technological showcase for the new 3D era in console gaming, it was more than that - it was the game that made PlayStation cool for the more mainstream gamer without alienating the core.
Today, Sony's Dominic Mallinson is Vice President of Research and Development at SCEA, working on research, SDK, system software and some hardware development. Most recently, his team worked on the Project Morpheus prototype. However, 20 years ago, he was getting to grips with the original PlayStation hardware, developing WipEout first as lead programmer, then as producer.
"At the time, I was working in Psygnosis' Advanced Technology Group and we'd been developing on new CD-ROM platforms like 3DO, CD32 and FM Towns," Mallinson says. "But none of those platforms really did 3D graphics and so when we first saw the demos for PSX, we were blown away. For us the exciting thing was the combination of a formidable polygon rendering GPU with the special GTE coprocessor that accelerated 3D geometry and lighting. The SPU audio processing, the MDEC and the CD-ROM were the icing on the cake."
Read more… (http://www.eurogamer.net/articles/digitalfoundry-2014-20-years-of-playstation-the-making-of-wipeout)