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parallaxscroll
12-06-2014, 09:12 AM
http://cdn.medialib.computerandvideogames.com/screens/dir_3273/image_327330_940.jpg

https://www.youtube.com/watch?v=bjvQIWUzDps

or http://a.pomf.se/uxpcau.webm


sources:

http://www.ign.com/articles/2014/12/05/street-fighter-5-exclusively-on-ps4-and-pc
http://www.gamespot.com/videos/street-fighter-5-not-coming-to-xbox-one-20-years-o/2300-6422624/
http://www.forbes.com/sites/insertcoin/2014/12/05/street-fighter-5-will-be-a-ps4-and-pc-exclusive/
http://www.eurogamer.net/articles/2014-12-05-street-fighter-5-exclusive-to-pc-and-ps4
http://www.computerandvideogames.com/482235/street-fighter-v-is-a-ps4-exclusive-leaked-teaser-reveals/

Discussions:
http://www.neogaf.com/forum/showthread.php?t=945721
http://www.neogaf.com/forum/showthread.php?t=945937

And more threads here:
http://www.capcom-unity.com/street_fighter/go/forum/view/7411/17371/general-discussion


Two words: Hadouken Cabs (https://www.youtube.com/watch?v=GPwP5BKEt94)

Tanooki
12-06-2014, 11:58 AM
Is it really not coming, or is it Tomb Raider 'not coming' where it is a year later and the developer is being a dick and lying about it? It doesn't impact me I got the PS4 since it has the exclusive quantity and quality stuff out there these days out and coming.

You know come to think of it, this is a good thing, and not just due to sticking it to MS, but because ports = watered down lost potential. If you only have to make one version of the game on the console side you can then use the hardware to play to its strengths instead of having to cap things at what the One can do at most since it's not quite as powerful as the PS4 internally.

buzz_n64
12-06-2014, 11:59 AM
Don't worry, Xbox One will get the Super Hyper Ultra Special Turbo Dash Plus Fighting Arcade X HD Remix Revival Champion New Challengers Grand Master Challenge Double Impact Anniversary Edition a year later.

parallaxscroll
12-06-2014, 05:12 PM
Who knows about some future iteration, like a Super/Ultra Street Fighter V on Xbox One or its eventual future-gen successor. I'm sure that will happen eventually, years down the road.

All we know right now is the foreseeable Street Fighter V will only be released for PS4 and PC. They will feature PS4-PC crossplay, which has already been done in War Thunder BTW.

There wasn't even any mention of a coin-op arcade release.


http://www.youtube.com/watch?v=A79_DszqteU

http://www.ign.com/articles/2014/12/06/psx-2014-street-fighter-v-confirmed-for-ps4-and-pc



PSX 2014: STREET FIGHTER V CONFIRMED FOR PS4 AND PC

SFV will never be on another console.


Street Fighter V is coming to exclusively to PS4 and PC, Capcom producer Yoshinori Ono confirmed today at PlayStation Experience.

Sony partnered with Capcom for development of the game, and players will be able to play with each other across platforms on PS4 and PC. Sony's Adam Boyes added that "PS4 will be the only console this game ever appears on."

"It was clear, to match the passion of Street Fighter fans around the world, we need the combined strength of both Capcom and PlayStation," Ono said.

We already heard the news last week according to a prematurely released SFV trailer, but Ono's announcement serves as confirmation.

The Adventurer
12-06-2014, 06:57 PM
I wonder if Microsoft wouldn't (or I suppose couldn't) offer crossplay.

At any rate PC has me covered, so Im stoked.


Also, anyone bitching about future upgrades doesn't understand fighting games. We'll be lucky if V gets the level of support 4 got.

Tanooki
12-06-2014, 07:48 PM
Well I think what it will come down to is contract and money if MS ever gets their hands on it. If Capcom being in the financial shape they are in took money from Sony to develop and/or publish it in any means then MS can just forget it. If this is some payoff like the Tomb Raider shit storm from a few months ago, then give it a year but at that rate I could only imagine how many lesser sales they'd get anyway between PC and PS4 having it covered.

The Adventurer
12-06-2014, 07:49 PM
Considering XBone have basicly no signifigant install base in Japan. I don't think Capcom is worried about to many lost sales.

kupomogli
12-06-2014, 09:23 PM
I'm not interested in either Tomb Raider or Street Fighter 5 so neither of them matter to me.

I would be interested in Street Fighter 5 if Capcom wasn't the usual Capcom, milking the series until it lost all the more casual fighting game fans. They turned me off to the series in the past, and then when Street Fighter 4 came out, I was interested in it again, but all the milking turned me off from the series again. So I'm thinking about 2026 I'll be interested in the franchise again.

Street Fighter 5 will guarantee the hardcore fighting game fanbase to stay with Playstation, but it's really not going to do much imo. They should have got an exclusive Final Fantasy for the RPG crowd or an exclusive GTA.

The Adventurer
12-06-2014, 09:25 PM
Street Fighter 4 is one of the most accessible fighting games of the current era (certainly over 3). So I'm not sure what you're talking about.

kai123
12-06-2014, 10:19 PM
Street Fighter 4 is one of the most accessible fighting games of the current era (certainly over 3). So I'm not sure what you're talking about.

I think he is referring to all of the versions of Street Fighter that come out. I am sure they didn't think to make the core engine easier to adjust in Street Fighter 5 just like they did in 4. A pretty big bullshit excuse that could be fixed with a patch these days. I understood it during the old days but now it is such bullshit. 5 doesn't look that much better than 4 going off that trailer anyways.

The Adventurer
12-06-2014, 11:13 PM
The current upgrade situation is worlds better then it used to be, due to DLC you don't have to buy an entirely new game. Though Capcom has been really cool about making the upgrade editions cheaper then the launch game.

Again, I don't understand the complaining about a game's life span being extended when A) there's no reason to reinvent the wheel every year or two, and B) it's a genre standard to continue enhancing the game over several iterations.

Greg2600
12-06-2014, 11:44 PM
Seems like Capcom has moved a number of its games to Sony-only, but again that's simply because Sony has agreed to bankroll these games. You're going to see this more often, because the publishing giants in Japan have so little capital in reserve.

ZeroCool
12-07-2014, 02:19 AM
I finally feel proud to be a PS4 owner, Crimson Viper all the way

Leo_A
12-07-2014, 02:27 AM
Just wait for Street Fight V: XL Edition or Super Street Fighter V. It won't be absent from the Xbox One for very long...

kai123
12-07-2014, 12:00 PM
The current upgrade situation is worlds better then it used to be, due to DLC you don't have to buy an entirely new game. Though Capcom has been really cool about making the upgrade editions cheaper then the launch game.

Again, I don't understand the complaining about a game's life span being extended when A) there's no reason to reinvent the wheel every year or two, and B) it's a genre standard to continue enhancing the game over several iterations.

They are now called season passes. It is a bullshit reason to resale the same thing over and over to people. Capcom is worse about it than other companies are. They include DLC on the disc for some games. You know those used to be unlockables but now we love to bend over and if you critize it you don't "get it". Capcom is a shitty company and they have been for a long time now. When I see a small company like Projekt Red give away an entirely enhanced edition of their game for free to owners of the game it gives me some hope. As long as people buy it they will do it. I wonder why Street Fighter 5 will be unbalanced when the new Street Fighter 4 that just came out is not that unbalanced. I wonder what reason they will have to sell the game to me again.

Tanooki
12-07-2014, 04:24 PM
I'm not interested in either Tomb Raider or Street Fighter 5 so neither of them matter to me.

I would be interested in Street Fighter 5 if Capcom wasn't the usual Capcom, milking the series until it lost all the more casual fighting game fans. They turned me off to the series in the past, and then when Street Fighter 4 came out, I was interested in it again, but all the milking turned me off from the series again. So I'm thinking about 2026 I'll be interested in the franchise again.

Street Fighter 5 will guarantee the hardcore fighting game fanbase to stay with Playstation, but it's really not going to do much imo. They should have got an exclusive Final Fantasy for the RPG crowd or an exclusive GTA.

You know that was a big thing with me on SF4. They milked the crap out of it and even more they made it so damned hardcore it was hardcore only. They set even the difficulty of the 1P mode to be absurdly difficult until you did v-easy or easy because 1/2 into it the AI would ramp up and beat your ass like it was psychically reading your moves or watching your thumbs. That set of things had me get rid of the game. I never bothered with Super or Ultra, so I have no idea if they finally un-dicked it in the end. If SF5 is uber hardcore again I'm not playing it because being alone and disinterested it being screwed by career SF players online they 1P mode need to at least on normal be fair.

I used to have the original SF4 for PC in the end (had it on 3DS) but damn did Games for Windows servers go down and it killed it from working due to the sleazy setup MS made for it had. At least I bought it used for a buck. :D I know Ultra is on steam, maybe watch for a sale eh?

bb_hood
12-07-2014, 04:52 PM
The current upgrade situation is worlds better then it used to be, due to DLC you don't have to buy an entirely new game. Though Capcom has been really cool about making the upgrade editions cheaper then the launch game.

Again, I don't understand the complaining about a game's life span being extended when A) there's no reason to reinvent the wheel every year or two, and B) it's a genre standard to continue enhancing the game over several iterations.

Yeah, I dont understand the complaints either. People who actually play and enjoy the series will have no problem buying the upgrade editions. It seems that alot of people like to bitch about games they dont even play.



You know that was a big thing with me on SF4. They milked the crap out of it and even more they made it so damned hardcore it was hardcore only. They set even the difficulty of the 1P mode to be absurdly difficult until you did v-easy or easy because 1/2 into it the AI would ramp up and beat your ass like it was psychically reading your moves or watching your thumbs. That set of things had me get rid of the game. I never bothered with Super or Ultra, so I have no idea if they finally un-dicked it in the end. If SF5 is uber hardcore again I'm not playing it because being alone and disinterested it being screwed by career SF players online they 1P mode need to at least on normal be fair.

I used to have the original SF4 for PC in the end (had it on 3DS) but damn did Games for Windows servers go down and it killed it from working due to the sleazy setup MS made for it had. At least I bought it used for a buck. :D I know Ultra is on steam, maybe watch for a sale eh?

SF4/Arcade/Ultra are not super hardcore games. They can be hardcore because they are well designed complex fighting/tournament games. They are games that require some level of technique and practice.

Gentlegamer
12-07-2014, 05:11 PM
Don't worry, Xbox One will get the Super Hyper Ultra Special Turbo Dash Plus Fighting Arcade X HD Remix Revival Champion New Challengers Grand Master Challenge Double Impact Anniversary Edition a year later.

Which will be disc locked content on the PS4 version.

kai123
12-07-2014, 05:17 PM
Yeah, I dont understand the complaints either. People who actually play and enjoy the series will have no problem buying the upgrade editions. It seems that alot of people like to bitch about games they dont even play.




SF4/Arcade/Ultra are not super hardcore games. They can be hardcore because they are well designed complex fighting/tournament games. They are games that require some level of technique and practice.


Thanks bro but I do play the games but I don't like relearning a rebalanced game over and over again. I really don't like being charged for balance issues either. We are not dealing with carts anymore and it is getting out of hand with how many double and triple dips developers are trying to squeeze us for. Dark Souls 2 is doing it now. I love the souls series but I have to pay for upgraded graphics that were promised in the original trailers? I also can't play with my friends on the "old" version because of some unknown reason? It is bullshit and as soon as from software was being published by Namco this shit started. That's great that you think only the hardcore will be buying the game but I bet Capcom would love more than the hardcore crowd to buy their games. It is ridiculous to think any differently. SF 5 will come out again and again. I was going to purchase the new SF4 but now I have no need to. It will be a waste of money since SF5 will be out and 4 will be phased out pretty quickly.

Tanooki
12-07-2014, 05:45 PM
I don't agree with you at all on that bb. I've been a long time player of the SF2 and 3 trees of arcade/home games and somewhat with SFA1+2 as well. I was exceptionally good taking down people on some of those. SF4 I struggle with horribly and the game is just badly balanced as a 1P game. I was thinking it was a lack of skill but I spent a good evening on this one as it bugged the hell out of me. I originally had it on PS3 and what I did was put the game both through arcade mode and also training mode flipping the difficulty switch from 1 (v-easy) to 4(normal) to 7(max difficulty) and what I found was just stunning.

Playing under 4 the game seemed to handle the AI ramp up just like the pre-SF4 games (2 and 3) where it got harder as it went along. Playing 4-7 I found neither one harder than the other and my problems with the AI seemed to line up. Around the 3rd or 4th fight the AI would go from ramping up as I found to be normal for the franchise into some psychic level bs. It was like I had some guy looking at my fingers as I dialed in the moves at least half of the time where they'd be like 'ahh he's doing a fireball' and they'd pull the proper counter move to hit me during the animation to break it and manhandle my life for a good 1/3 of the bar. It was like the game saw what I was dialing in and just did the only move possible with position to break it and beat the crap out of my fighter. I did not find the frequency any worse on level4-7. In arcade mode it would go bad around stage 4, and if I kept at it eventually I'd get through to the end, but I never did improve. I then took it to the training room for a few hours against old return players and new like C Viper and it was the same. It confused the hell out of me that the AI could just spy on what I was dialing in and do that every time and that the difficulty had no effect on it. That's just bad design to me meant to only appease to the hardcore audience that would just be messing with real people and using that junk to train with.

bb_hood
12-07-2014, 06:01 PM
Thanks bro but I do play the games but I don't like relearning a rebalanced game over and over again. I really don't like being charged for balance issues either.

If you have a problem buying games then just dont. Each new version of SF does not make the previous on obsolete. It makes the series as a whole better.



I don't agree with you at all on that bb. I've been a long time player of the SF2 and 3 trees of arcade/home games and somewhat with SFA1+2 as well. I was exceptionally good taking down people on some of those. SF4 I struggle with horribly and the game is just badly balanced as a 1P game. I was thinking it was a lack of skill but I spent a good evening on this one as it bugged the hell out of me. I originally had it on PS3 and what I did was put the game both through arcade mode and also training mode flipping the difficulty switch from 1 (v-easy) to 4(normal) to 7(max difficulty) and what I found was just stunning.



SF4 is a totally different beast than SF3 or SF2. Its a much more technical game and you cannot get away with spamming moves or relying on hyper combos. It will take more than a 'good evening' to get any good at the game.

kai123
12-07-2014, 06:14 PM
If you have a problem buying games then just dont. Each new version of SF does not make the previous on obsolete. It makes the series as a whole better.




SF4 is a totally different beast than SF3 or SF2. Its a much more technical game and you cannot get away with spamming moves or relying on hyper combos. It will take more than a 'good evening' to get any good at the game.

They do make the old ones obsolete. I don't enjoy single player, I play online. The communities die off very quickly online. I consider myself a decent player and I have been playing for a number of years. Fighting games were my favorite growing up but I also appreciate it being more technical it makes it more fun to keep playing. The don't like it don't buy it is not a very good argument and I am more than capable of forming my own opinion on something. I am sorry my opinion doesn't jive with your's. The blind loyalty of gamers confuses me like no other. Any criticism on games is met with a "shut up and take it" view which does nothing for the discussion.

bb_hood
12-07-2014, 07:10 PM
The don't like it don't buy it is not a very good argument and I am more than capable of forming my own opinion on something. I am sorry my opinion doesn't jive with your's. The blind loyalty of gamers confuses me like no other. Any criticism on games is met with a "shut up and take it" view which does nothing for the discussion.

Well its the only argument I have for someone who thinks 'Capcom is a shitty company' because they release multiple Street Fighter games.

And yeah I get it, people have a problem with the way they sell their product, but if its something you want to play you are going to have to pay. Calling something shitty isnt gonna change anything.

The Adventurer
12-07-2014, 07:16 PM
They do make the old ones obsolete. I don't enjoy single player, I play online. The communities die off very quickly online. I consider myself a decent player and I have been playing for a number of years. Fighting games were my favorite growing up but I also appreciate it being more technical it makes it more fun to keep playing. The don't like it don't buy it is not a very good argument and I am more than capable of forming my own opinion on something. I am sorry my opinion doesn't jive with your's. The blind loyalty of gamers confuses me like no other. Any criticism on games is met with a "shut up and take it" view which does nothing for the discussion.

It's not blind loyalty. It's knowing and appreciating the positives that come out of the established system.

Capcom has a lot of problems right now, Street Fighter ain't one of them

Tanooki
12-07-2014, 07:35 PM
I understand it takes more than an evening. I had been applying myself for a little bit, this wasn't some first day what the f moment you know? I started to see what I thought was some reoccurring pattern of odd behavior so I decided to set aside like 4-6hours on a Saturday evening back when SF4 was fairly new and just pounded away at it between the modes and difficulties. What I found was just that it seemed to be the game was coded to see what you were dailing into the controller at random moments and would instantly fire off the appropriate counter as your animation went to break it regardless of being standing, jumping, or crouching while doing some move. I never did spam moves in the other games, humping the wall and repeatedly doing fireballs or kicks was just sorry. I was about combinations of various moves though or variations of it that worked depending on the character I'd use though but I usually kept things fairly random as to be less predictable. I just found that I never could consistently clear SF4 without eating it on LV4 and above, and noticed the change in how the game responded to the player was 1/2 through the run of characters, yet even on LV3 it would still do it too but only on the final boss. It seemed the game would throw the first round to me with not too bad of an effort, but in the other rounds it would like get a brain transplant and interpret my moves as I dialed them half way in and it got infuriating.


Kai I do agree with you just as you came to my defense to answering that question in the mario maker thread that got Leo in a pissy fit. Gamers have this entitled shitty mentality where if they're a fan, you must be or you need to be ball gagged and thrown in a corner to just shut the fuck up and take it or leave and it's tiring. It does nothing for discussion if you're just told you're wrong for not agreeing as it just kills the matter there dead if you're shouted down.

I don't think bb is screaming anyone down here, he's at least trying to argue stuff, but he has a point, if you don't like a game don't buy it. He's not saying not to debate it. I do see your reasoning though, it is bad if you buy a $60 game, then need to buy another $30 package one or two times on top so you can stay online and play with others as it's kind of a trap. Now if you hated online and it didn't matter, then you're fine buying whatever one game and mastering it as then it's all about just you and no-one else.

Tanooki
12-07-2014, 07:54 PM
I know it's a double post but in all fairness, what about SF4 Ultra? How is that one compared to the original with the AI and the rest? I liked the style, not the quirky abuse. I've seen it go on some fairly solid sales on Steam before so maybe I could keep an eye on it with a wishlist prompt from them.

kai123
12-07-2014, 07:56 PM
I think there might be a miscommunication. I am a fan of Street Fighter. It annoys me as a fan of the series to see so many releases. I was going to buy the new release on PS4 considering the online is usually more populated and a little more consisitent than Capcom's PC versions. Well what's the point if SF5 is right around the corner? I want to buy the games but I don't like buying derivatives of the same game over and over again. I just feel like I am getting taken advantage of. This isn't my first rodeo with fighting games and won't be my last but there is only so much my wallet can take.

The Adventurer
12-07-2014, 08:05 PM
I know it's a double post but in all fairness, what about SF4 Ultra? How is that one compared to the original with the AI and the rest? I liked the style, not the quirky abuse. I've seen it go on some fairly solid sales on Steam before so maybe I could keep an eye on it with a wishlist prompt from them.

I can't comment on input reading, but it follows a pretty standard difficulty curve. With the first three fights a push over, the next three a bit more tricky, the first rival boss quit hard, and the final boss just annoyingly hard.

Tanooki
12-07-2014, 08:06 PM
Probably is a miscommunication to a point. The thing is, it's not like they haven't done it before. The less obvious question would be, when did they NOT stick it to your wallet? Easy -- Fighting Street (TG16) aka Street Fighter 1. SF2 went into CE, Hyper, Turbo and all that. SF3 had 3 releases as did Alpha. I think the EX spinoff had 3 too. They've always milked the franchise and in turn the buyers every generation back to the SNES era because it works, at least this time around you can buy a cheaper download upgrade instead of forking over $50 more for a cart or CD.

The Adventurer
12-07-2014, 08:08 PM
I think there might be a miscommunication. I am a fan of Street Fighter. It annoys me as a fan of the series to see so many releases. I was going to buy the new release on PS4 considering the online is usually more populated and a little more consisitent than Capcom's PC versions. Well what's the point if SF5 is right around the corner? I want to buy the games but I don't like buying derivatives of the same game over and over again. I just feel like I am getting taken advantage of. This isn't my first rodeo with fighting games and won't be my last but there is only so much my wallet can take.

SFIV and SFV are going to be as different from each other as III is to IV. There's a reason to play all of them.

bb_hood
12-07-2014, 08:20 PM
They've always milked the franchise

See, my opinion is that they are not 'milking' the franchise but tweaking it to make it better. The real hardcore tournament players quickly figure out how to break certain characters, then you get top tier lists, then everyone online plays with only a handfull of characters.

They did the same thing with Marvel v Capcom 3 when UMvC3 was released. Certain overpowered characters (phoenix, sentinel, tron, SHE-HULK) got toned-down resulting in a much better, much more balanced game.

LaughingMAN.S9
12-07-2014, 08:25 PM
Even tho I can see the argument from the other side where a once multiplatform game suddenly turns off the tap and cuts out a segment of their fanbase to go exclusive and all the justified anger that brings with it, I actually don't care or have a problem with it. It gives those who already own that particular console yet another reason to feel confident in them making the right choice in game system and can help justify the systems purchase to people who are still on the fence about buying a console.

An exclusive is an exclusive, it takes the most advantage of a single systems unique strengths and can ensure you're squeezing every bit of power out of that machine to the benefit of the game and we as gamers and console owners.


What I DO have a problem with is when that so called exclusive isn't really an exclusive. Timed exclusives are the dumbest fucking things in all of gaming. Who exactly does this help? Who out there honestly makes their choice on which system to buy over 1 game being out maybe a few months or weeks earlier? Not only is that a waste of money that could have and honestly SHOULD have gone into financing an actual exclusive title for your system but you're also in no small part screwing over a not insignificant number of your loyal fans on the side for no real appreciable gain to your own brand.

In no way shape or form do I honestly beleive a franchise as big as street fighter would go exclusive and actually stay exclusive on the ps4. It makes zero financial sense. I doubt that Sony ponied up enough money to cover the potential lost revenue from not showing up on Xbox and another few hundred thousand to few million to even make it worth the effort. This makes even less sense than tomb raiders timed exclusivity where it would have released alongside a similar yet superior game like uncharted and get eclipsed resulting in lower sales on ps4. If I was running square Enix and microsoft offered me a pile of money to delay release for ps4 under those conditions I would have signed off on the deal to, but that's a unique circumstance. This street fighter shit is bullshit, same with any other game or dlc that pulls this.


And this is coming from someone who already owns a ps4 and doesn't give a shit about the street fighter franchise.

kai123
12-07-2014, 08:33 PM
Probably is a miscommunication to a point. The thing is, it's not like they haven't done it before. The less obvious question would be, when did they NOT stick it to your wallet? Easy -- Fighting Street (TG16) aka Street Fighter 1. SF2 went into CE, Hyper, Turbo and all that. SF3 had 3 releases as did Alpha. I think the EX spinoff had 3 too. They've always milked the franchise and in turn the buyers every generation back to the SNES era because it works, at least this time around you can buy a cheaper download upgrade instead of forking over $50 more for a cart or CD.

The only flip to that coin is that arcades were still around at the time. I also couldn't play online. There also was no way for them to update the game without releasing a new cart or disc. It hasn't been like that in a very long time. It might be a big update but it is still possible. Also I think it may be a little too early to tell how different 5 is going to be to 4. Of course it will be different but we still don't know to what degree. Unless we have some info I haven't seen. Anyways I am a fan of the series and just because it was like that in the past doesn't mean they can't change it. They just won't because people are used to it and Capcom being Capcom will not do it.

The Adventurer
12-07-2014, 08:34 PM
Folks are making some very signifigant assumptions about SFV being a timed exclusive. There's no evidence that it will ever make the jump.

Microsoft will have Killer Instnict. Ps4 will have STreet Fighter.

kai123
12-07-2014, 08:40 PM
Folks are making some very signifigant assumptions about SFV being a timed exclusive. There's no evidence that it will ever make the jump.

Microsoft will have Killer Instnict. Ps4 will have STreet Fighter.

Well it is also on PC. I know that isn't a platform to some but it is my favorite platform. haha

LaughingMAN.S9
12-07-2014, 08:45 PM
Folks are making some very signifigant assumptions about SFV being a timed exclusive. There's no evidence that it will ever make the jump.

Microsoft will have Killer Instnict. Ps4 will have STreet Fighter.

The difference between those 2 games is that microsoft actually owns the killer instinct ip as they own rare so it stands to reason it would be exclusive.

Street fighter on the other hand has historically been a multiplatform game. Over the last 2 decades that series has pretty much released on damn near every single console known to man so it's not beyond the realm of possibility that it would also release on the Xbox one at some point.

Conversely the suggestion that it actually could be an actual bonafied exclusive does hold some merit. Fighting games tend to sell better on Sony platforms and I imagine streetfighter is no different. The Xbox one has no presence in Japan basically and Sony does have the bigger install base at this point so it is possible. But going off the recent trend of timed exclusivity deals with dlc and now games, it's probably unlikely

The Adventurer
12-07-2014, 08:46 PM
Well it is also on PC. I know that isn't a platform to some but it is my favorite platform. haha

Definitely my platform of choice too. Ticks me off that we don't get certain games, like Guilty Gear Xrd or Ulimax though

Tanooki
12-07-2014, 09:05 PM
The PC is becoming my platform of choice too as of recently. The way the WiiU went down in flames, what I have now is the PS4 and the PC with a badass custom laptop coming to me in a couple of weeks that last me many years. I'm finding that the PC end of things will just do the gaming better in particular with certain styles of game over others, but all together thanks to MS trying to nose their way into stuff most games now natively support the 360 wired controller so the 'odd control' hurdle isn't a question anymore. PS4 I'll get those games it gets, but stuff that goes between the two that'll be a real toss up, and given the steals and deals with Steam and GoG.com stuff I'd find that hard to avoid in some cases.

On topic though, it is true there is no indication that this is a timed deal. Now it could be implied with the PC there could be a MS port, it would make even more sense last gen since how well tied MS made both, but the One isn't the same. It comes down to money, not your money, or MS's money, it'll be the money between Sony and Capcom. Did Sony pay them to do this in some significant amount? Like would Capcom have squatted on SF4 Ultra for another year so people could beat that one to death? Perhaps Sony paid Capcom to develop the game or maybe they're paying for console publishing rights? If Sony put up considerable funds to have this while leaving a PC exclusion since MS, Sony and Nintendo don't consider the PC a competitor, then it will forever remain on the PS4 because it's Sony's money as much as Capcom. I think once the wow wears off of that news piece the media needs to start hammering Capcom to fess up, just like they pounded SE for their shady deal with MS over Tomb Raider calling it exclusive, then being forced to not admit while admitting it was timed (SE admitted it, MS buttoned up about it.) The Tomb Raider one stung a bit, but it made rational sense as they'd have been pounded to death with Uncharted 4 sales, and I like that game but admit I'd have ignored it and bought it at 1/2 price due to having the choice between the two. SE couldn't have been stupid not to realize that so they'd happily take the money, then give the game later to Sony.

The Adventurer
12-07-2014, 10:02 PM
Oh snap, only marginally related, but Steam is getting Dead or Alive 5 in Febuary!

http://store.steampowered.com/app/311730/

Gentlegamer
12-07-2014, 11:10 PM
I don't agree with you at all on that bb. I've been a long time player of the SF2 and 3 trees of arcade/home games and somewhat with SFA1+2 as well. I was exceptionally good taking down people on some of those. SF4 I struggle with horribly and the game is just badly balanced as a 1P game. I was thinking it was a lack of skill but I spent a good evening on this one as it bugged the hell out of me. I originally had it on PS3 and what I did was put the game both through arcade mode and also training mode flipping the difficulty switch from 1 (v-easy) to 4(normal) to 7(max difficulty) and what I found was just stunning.

Playing under 4 the game seemed to handle the AI ramp up just like the pre-SF4 games (2 and 3) where it got harder as it went along. Playing 4-7 I found neither one harder than the other and my problems with the AI seemed to line up. Around the 3rd or 4th fight the AI would go from ramping up as I found to be normal for the franchise into some psychic level bs. It was like I had some guy looking at my fingers as I dialed in the moves at least half of the time where they'd be like 'ahh he's doing a fireball' and they'd pull the proper counter move to hit me during the animation to break it and manhandle my life for a good 1/3 of the bar. It was like the game saw what I was dialing in and just did the only move possible with position to break it and beat the crap out of my fighter. I did not find the frequency any worse on level4-7. In arcade mode it would go bad around stage 4, and if I kept at it eventually I'd get through to the end, but I never did improve. I then took it to the training room for a few hours against old return players and new like C Viper and it was the same. It confused the hell out of me that the AI could just spy on what I was dialing in and do that every time and that the difficulty had no effect on it. That's just bad design to me meant to only appease to the hardcore audience that would just be messing with real people and using that junk to train with.

I never played SFIV, but it sounds like it was programmed with 'SNK boss syndrome.'

Tanooki
12-07-2014, 11:43 PM
Hmm maybe, I'm less familiar with SNK fighters to a point, but the few I've knocked off not quite but somewhat similar. SNK bosses just react really fast and go nuts or spam if I remember. In SF4 it's more like takes it easier first round, then 2 and 3, the boss will often just suck you inside or spam another blow out move or two and finish you in moments. My memory is fuzzy with it as I hadn't bothered since the original SF4 release.

kai123
12-08-2014, 09:52 AM
Well my tune has changed a little bit. SF5 will have cross platform play between the PC and PS4. That is a pretty significant upgrade. Seems that keeping the Xbone out of the loop finally let's something that should have always been around happen.


http://www.gamespot.com/articles/xbox-exec-responds-to-street-fighter-5-ps4-exclusi/1100-6424067/

Tanooki
12-08-2014, 01:16 PM
You hadn't heard of that cross play bit? That's partly why I took the stance on the fact I felt it was smart to leave microsoft hung out to dry with this release. MS has some pretty shitty contractual deals for making games on their systems, especially those with an online presence. You have to dumb down services so they function at their peak for them. Depending on the terms they must have something 'exclusive' for their version and other releases of said game can not be released until they have it first (even if first is the same day.) Their bullshit has hung up Pinball Arcade Season 2 on the PS4 for over a year and they finally just got it up on the 360 after dealing with their abusive garbage so it's now on PS4 too (prior they had Season 1 and 3.)

Cutting MS and their shitty policies out of the mix allows for a game that'll work across platforms so anyone with an adequate gaming computer or PS4 can all compete in one big pool globally against one another. I imagine they'll expand it so that newbs can be with them and pros with their ilk so no one gets screwed and it won't matter which system (ps4/pc) they're on, they can find a competitor. Also by cutting out MS you can hard code that game to use all the specific features of the PS4 which has a little bit more advanced visual capability and core processing power (memory too) with it, and they can lift that to work on the PC while allowing that to scale back much further due to video cards while still being stable for fair play.

I wasn't being anti-MS pro-Sony/Nintendo/PC fanboy on this one I was thinking from the technical angle of the bs MS pulls with their networked games and the rest as their control freak politics and policies suck.

The fact in that link that Phil Spencer just says 'business deals happen' and that they'd rather rely on Killer Instinct says a lot towards some assumptions we had. It looks likely more now not to be a timed exclusive but a straight up exclusive so it looks like Sony paid up to develop/push this project and it's staying home. With the comeback Phil had saying they'd rather rely on Killer Instinct says heaps too, heaps of annoyance because that franchise while formerly Nintendo loved was never HUGE by any means against SF, MK or the SNK stuff so they're grasping at straws just wanting to rely on that as the better thing to care about. He's still in that quote trying to perpetuate the lie that Rise of Tomb Raider is an exclusive deal for the One too which is not the truth in the least bit.

Perhaps it's time they use their portable code and put KI up on PC too eh?

kai123
12-08-2014, 01:21 PM
Yea, I overlooked that bit. That is a very good sign for the PC and Sony. Crossplay between the two platforms would do a ton for their image.

Tanooki
12-08-2014, 01:25 PM
I haven't researched this yet, but some of the comments on that gamespot user post feed says that Sony is working with Capcom to bring back others of their old franchises into the modern era. I'd hope for this to be true, to bring back the stuff that Capcom was known for and made their now tarnished rep with. Think if all those old Nintendo/early Sony era Capcom stuff got revitalized up on the PS4/PSN? That would be stellar and it would really cement the deal.

Gentlegamer
12-08-2014, 04:44 PM
Hmm maybe, I'm less familiar with SNK fighters to a point, but the few I've knocked off not quite but somewhat similar. SNK bosses just react really fast and go nuts or spam if I remember. In SF4 it's more like takes it easier first round, then 2 and 3, the boss will often just suck you inside or spam another blow out move or two and finish you in moments. My memory is fuzzy with it as I hadn't bothered since the original SF4 release.

SNK boss syndrome is where the AI is programmed to input read your controls and react perfectly and more quickly than any human can. Sounds like what you described in SFIV.

Tanooki
12-08-2014, 05:35 PM
Thats pretty much how the SFIV AI is on any difficulty level from normal up and the frequency of it isn't any more or less intense which was most bizarre to me as it has no rhyme or reason, it just watches while you work so it can react mid-move but it's not every time like a SNK final boss would be. I'm not terrible at the SF franchise, by far no pro either, but I can hold my own and the game wrecks me evenly on anywhere from default to max difficulty at the same exact general place (4th fight on.) That's why I was curious if they retooled it all after all the revisions, but I went reading and it appears there's plenty of complaining on steam community and elsewhere that it's reading moves and being shitty about it.

I think at this rate if I bought SF4 again it would have to be super super cheap sale on steam or I wouldn't bother, maybe wait and see if the complaining continues with SF5 instead. I love the franchise, and I hate to say I'm what people would consider a casual player with it now since I don't play against people anymore, but I know when something just isn't right and they made SF4 for the hardcore community and it's not just something you can learn from abuse like SF1-3 was. AI will rape you, people if you stick to that would be far more fun as you can learn at least and not have a cheap battle where your moves are telegraphed to the AI so it can counter mid strike.

Az
12-08-2014, 10:31 PM
My memory is fuzzy with it as I hadn't bothered since the original SF4 release.

Seth as an AI opponent in vanilla SFIV is a murderous, rage inducing nightmare even on the default medium difficulty. It was 100% bullshit because all the fights leading up to him could be easy as pie (depending on your skill level) then Seth wipes the floor with you after the first round you beat him. It got to the point I was resorting to easy level, 1 round, 30 second time limit settings just to defeat him with all characters to unlock the rest of the roster (which is another bullshit point).

His AI was toned way, way down to manageable levels in Super and has stayed that way since. When I picked up Ultra I managed to get the no continuing achievement on default settings with Decapre and Poison the first time I had ever even picked either of them.

On the Sony/Capcom thing.... I know it's been mentioned but the Xbox has zero market penetration in Japan so their producing the SF (or VS series) on that platform was aimed primarily at Western markets. Maybe Capcom harbors resentment to MS over the SFxT issue? Who knows.


See, my opinion is that they are not 'milking' the franchise but tweaking it to make it better.

I agree. To people with casual interest it may seem that way but to major fans the differences are huge. I hate sports, racing, and wrestling games but all get yearly updates and sell like gangbusters. Although I'll admit my ignorance of the latest FIFA or Madden offering, comparing Madden 12 to Madden 13 is nothing like MvC3 to UMvC3 or SSFIV;AE to USFIV. Plus with previous gen consoles Capcom offered their updates as discounted DLC expansions or physical releases with discounted prices and sometimes additional content. NBA 2k14 is the same full price as 2k13 (as was 2k12, 2k11, etc) and as a non-sports fan there's no way you can convince me there is $60 worth of upgraded content.

Case in point, a used SFIV is still $5-$9 at Gamestop while you can't pay people to take a used basketball game from 5 years ago.

Tanooki
12-09-2014, 09:52 AM
I get the anti-MS thing in Japan it makes sense as they cater less to what the Japanese want to bother with if they bother with a home system anymore since they're so more mobile these days in everything including games. I would not be surprised if there was some resentment as Capcom can be pretty crappy and bitter about stuff I've noticed over the decades and if that played a factor in it, serves MS right for pissing them off.

I still believe though it was for the best from the stuff I said about XBL network policy and how they force stupid junk on developers on how they can get their games working on the network going as far as 'premium' demands of something unique and fucking over the competitors not allowing a cross release of stuff until the XBL connected game is up first which is just wrong.

parallaxscroll
12-09-2014, 10:56 AM
Same gameplay trailer, but re-worked to 60 FPS: http://a.pomf.se/fiucoz.webm

CDiablo
12-09-2014, 03:11 PM
I still believe though it was for the best from the stuff I said about XBL network policy and how they force stupid junk on developers on how they can get their games working on the network going as far as 'premium' demands of something unique and fucking over the competitors not allowing a cross release of stuff until the XBL connected game is up first which is just wrong.

Thats Sonys digital thing. If you released a game on XBL first, the later Sony port has to have more content than the XBL base game. Your english is hard to understand so forgive me if I read this wrong. MS's thing is they want you release your digital game at the same time as the PSN version or you have to go through some extra hoops to release later.

If you are talking about not allowing cross play on titles, its likely more of a game play issue. MS tried cross play with GFWL and was a disaster due to hackers and M&K users owning controller users(obviously not a worry for a fighter). I wont be shocked if SF5 gets its share of win bots and hackers ruining the fun.

I wouldnt trust Capcom to keep any game exclusive at this point especially since 30% of SF4 sold (3-4 million) was on MS. Then again Capcom is at deaths door at this point, so this might be one of their last retail releases.

Tanooki
12-09-2014, 07:13 PM
Well I'm not sure what region you're from, but if you are a follower of Pinball Arcade on facebook and other sources, they've been pretty clear about their feelings about Microsoft. The PS4 owners have been downright insulting, mean and nasty about it because the MS policy is what I said and is why the Season 2 pinball games were delayed a year as they could not release it on PSN until MS got it or it would break the terms of the MS online license.

I don't trust Capcom in the least bit. As a long time Nintendo owner of their consoles up to the WiiU I just got rid of they have repeatedly given me reasons to hate them for lying and doing something else. They pulled that junk on the N64, the Gamecube, then the Wii too and quietly have abandoned Wii U as well. They promise support, then pull it. Or they say 'buy this' and we will give you more, and then they do not. And they'll even make an exclusive (Resident Evil 4 Gamecube) and just weeks before it is out tell the Sony PS2 owners to not be upset that the 'real' version with added content would be out on PS2 a year later to wait. They're scheming cheats and have been since the later 1990s. The only reason I felt this maybe different was that Sony supposedly had some cash thrown into the development of this game and that alone would keep it away from Microsoft. Nintendo never paid for RE4 or any other game so the contract was Capcom's to manipulate and break.

Personally I would not miss Capcom if they died because I know their company as a whole would get bought out or their IPs scooped up and Sony would put up some serious money for it too. Nintendo if they had any brains at all would do it, but they lack the common sense or insight to realize how it would boot their narrow minded portfolio of games and franchises.

CDiablo
12-10-2014, 08:48 PM
Personally I would not miss Capcom if they died because I know their company as a whole would get bought out or their IPs scooped up and Sony would put up some serious money for it too. Nintendo if they had any brains at all would do it, but they lack the common sense or insight to realize how it would boot their narrow minded portfolio of games and franchises.

I don't think I would miss Capcom, but I would certainly be sad if Capcom was gone from gaming. It's weird seeing the giants that made such a big part of my childhood die, no matter how much of a shell they have become. It would be quite the spectacle to see where the IP's end up. Maybe Inafune would be reunited with Mega Man, it would be nice to see that IP in better hands(though MM9 and 10 were great).

Tanooki
12-10-2014, 10:32 PM
I'd miss what they were in the 80s and 90s, even the early 00s, but as they are now...no. I can get beyond the memories since I can easily access that stuff. As they are now they're in trouble, even the company said they're open to a buy out this year through stocks. It makes me wonder if someone is working on it, or if they're that unappealing no one overseas it attempting it because it just seems odd why Nintendo or Sony wouldn't swoop in and snap up all those IPs Capcom refuses to use and the few they do. I'd be amazed to see where the IPs went too. Unlike THQ that more or less sucked where we saw how the franchises went all over the place and some no one wanted got bought up for almost nothing, I think a Capcom buy out would be a huge payday for one entity or just a few wanting to keep the quality library and memories behind it together.

Leo_A
12-10-2014, 10:57 PM
If they want some easy money, they should consider a decent disc collection for the PS3.

Ideally, it would include Bionic Commando Rearmed, Capcom Arcade Cabinet, Dungeons & Dragons: Chronicles of Mystara, Mega Man 9, Mega Man 10. Okami HD, Resident Evil 4 HD, Resident Evil Code: Veronica X HD, and Resident Evil HD. And I'm sure that other people would like to add a game or two.

But they just don't seem to want my money. :)

Gentlegamer
12-11-2014, 12:42 AM
If Capcom wants money, there's a whole legion of PC gamers who would love Dragon's Dogma properly ported (fixed technical issues).

bb_hood
12-11-2014, 02:20 AM
If they want some easy money, they should consider a decent disc collection for the PS3.

Ideally, it would include Bionic Commando Rearmed, Capcom Arcade Cabinet, Dungeons & Dragons: Chronicles of Mystara, Mega Man 9, Mega Man 10. Okami HD, Resident Evil 4 HD, Resident Evil Code: Veronica X HD, and Resident Evil HD. And I'm sure that other people would like to add a game or two.

But they just don't seem to want my money. :)

They probably will do that at some point, but I think its too soon for that.
I actually bought all those games you listed from the PS store except Dungeons and Dragons. The Resident Evil 6 anthology has all the RE games on it, all but #6 are download codes to be redemmed in the ps store.
Could always add Ducktales, all the streefighter games, Marvel v Capcom origins, Darkstalkers, Bionic Commando Reamed 2, Strider..
If Capcom disappeared I would be sad.

Tron 2.0
12-11-2014, 02:41 AM
If they want some easy money, they should consider a decent disc collection for the PS3.

Ideally, it would include Bionic Commando Rearmed, Capcom Arcade Cabinet, Dungeons & Dragons: Chronicles of Mystara, Mega Man 9, Mega Man 10. Okami HD, Resident Evil 4 HD, Resident Evil Code: Veronica X HD, and Resident Evil HD. And I'm sure that other people would like to add a game or two.

But they just don't seem to want my money. :)
Dugeons&Dragons Chronicles of Mystara did get a physical release but japan only.Same thing for resident evil 4&code veronica x hd and resident evil hd.Though i wouldn't mind seeing mega man 9&10 on a compilation.

Leo_A
12-11-2014, 04:38 AM
Could always add Ducktales, all the streefighter games, Marvel v Capcom origins, Darkstalkers, Bionic Commando Reamed 2, Strider..

Definitely, although some of these already saw disc releases. DuckTales saw a standalone release. And Super Street Fighter II Turbo HD Remix, Super Puzzle Fighter II Turbo HD Remix, and Bionic Commando Rearmed 2 are part of Capcom Digital Collection.

I was mostly naming what I'd most like to see (I'm not interested in Strider Returns, for instance), although I don't think that the 2D D&D brawlers are quite my style. But they're just about the pinnacle of Capcom's 2D artistry, so I'd load them up once or twice just to admire the attract modes if nothing else.


Dugeons&Dragons Chronicles of Mystara did get a physical release but japan only.Same thing for resident evil 4&code veronica x hd and resident evil hd.Though i wouldn't mind seeing mega man 9&10 on a compilation.

And same with Okami HD, which even has an English language mode with its Japanese retail release. But I don't have hundreds of dollars to spend just because I prefer discs instead of downloads. I'll have to satisfy myself with Mega Man 9 & 10 and older versions of the other material.

Hopefully someday, they do just such a release.

Tron 2.0
12-12-2014, 02:26 AM
Definitely, although some of these already saw disc releases. DuckTales saw a standalone release. And Super Street Fighter II Turbo HD Remix, Super Puzzle Fighter II Turbo HD Remix, and Bionic Commando Rearmed 2 are part of Capcom Digital Collection.

I was mostly naming what I'd most like to see (I'm not interested in Strider Returns, for instance), although I don't think that the 2D D&D brawlers are quite my style. But they're just about the pinnacle of Capcom's 2D artistry, so I'd load them up once or twice just to admire the attract modes if nothing else.



And same with Okami HD, which even has an English language mode with its Japanese retail release. But I don't have hundreds of dollars to spend just because I prefer discs instead of downloads. I'll have to satisfy myself with Mega Man 9 & 10 and older versions of the other material.

Hopefully someday, they do just such a release.
I take it,you wish all those games you list were in one big physical compilation to begin with.Beside it annoys me when capcom gives there past release a physical release only in japan but not in the u.s.For the whole debacle on SFV only being PS4&PC sony backed it so that's,that.These days it seems the only way to get a exclusive from a third party is to pay for it.

calgon
12-12-2014, 08:31 AM
I'd be happy with half the SF3 cast, a few alpha characters and and at least 4 new dudes. Not too thrilled with the art style, but I guess the days of hand-drawn 2-d are long gone

Tron 2.0
12-13-2014, 01:20 AM
I'd be happy with half the SF3 cast, a few alpha characters and and at least 4 new dudes. Not too thrilled with the art style, but I guess the days of hand-drawn 2-d are long gone
I don't think much of the art style either,to bad capcom couldn't do it like how arc systems does.If you seen the recent gulity gear xrd they use cell shading to give it a hand drawn look.

Leo_A
12-13-2014, 10:09 PM
I take it,you wish all those games you list were in one big physical compilation to begin with.

That would be the ideal situation, but a few of them like Okami HD could make a go as a standalone product at retail if priced appropriately (Say $20-$30).

It's not really their price points keeping me away as much as the fact that I don't much see the sense in buying a remastered HD version of something I already own in physical form. But put it on a disc and I'd even be willing to pay a a reasonable premium over the download price.

parallaxscroll
12-14-2014, 09:46 AM
First Street Fighter V gameplay:


https://www.youtube.com/watch?v=s_1RA12QEc0

[720p 60FPS video]


http://a.pomf.se/wygzts.gif

parallaxscroll
12-14-2014, 09:52 AM
Extended Cut gameplay trailer with Charlie teaser at the end.


https://www.youtube.com/watch?v=Ay-IUE6WlAo

Tanooki
12-14-2014, 10:59 AM
Ok that was impressive watching those 2 full matches, ramen head of all things too! That Charlie bit that one confuses me. I dont' remember the history as I used to but he was in Alpha which was pre-SF2 and so on, and I thought he either died or went missing. But then you see him here yet he has some glowing oval on his forehead...cyborg? I have to admit I'm intrigued, but SF4 was a total put off because of the wacked out totally inbalanced difficulty scaling from levels 4-max on it where it was just not a good game unless you played other people. I hope this one throws back to the SF2/3/Alpha period where it increased per match, not kicks you in the balls 1/2 through the run and plays psychic input reader and beats your ass mid-motion more often than not.

kai123
12-14-2014, 06:31 PM
Well I guess the PS4 version is stuck at 720P. Next generation my ass. I guess I will pick up the PC version after all is said and done.

The Adventurer
12-14-2014, 07:11 PM
Well I guess the PS4 version is stuck at 720P. Next generation my ass. I guess I will pick up the PC version after all is said and done.

Where did you hear that?

kai123
12-14-2014, 07:52 PM
Where did you hear that?

Some of the videos are 1080P some are 720P. It seems some people are converting the 720P videos to 1080P. I really don't know for sure but it wouldn't surprise me.

The Adventurer
12-14-2014, 09:10 PM
Some of the videos are 1080P some are 720P. It seems some people are converting the 720P videos to 1080P. I really don't know for sure but it wouldn't surprise me.

So you don't actually have any evidence of this being fact. Youtube recordings is not evidence, since there are a ton of factors that affect the upload quality of videos.

parallaxscroll
12-14-2014, 09:27 PM
SFV will be native 1080p on PS4. The lion's share of PS4 games are native 1080p.

Capcom doesn't have to worry about Xbox One.

Just PS4 and PCs.

Xbox One GPU: 16 Raster Operation Processors (ROPs) x GPU clock 853 MHz = 13,600 Mpixels/sec (13.6 Billion) fillrate.

PS4 GPU: 32 ROPs x GPU clock 800 MHz = 25,600 Mpixels/sec (25.6 Billion) fillrate.

XBone isn't getting Street Fighter V. It's not a timed PS4 / PC exclusive. The only console getting it is PS4.
Not Xbox 360, not PS3, not Wii U, not Nintendo's next-gen console that's been in development for 2+ years, and not Xbox One.

Don't worry about PS4's Street Fighter V resolution. It'll be 1080p @ 60 FPS.

Tanooki
12-15-2014, 09:17 AM
I never looked into it but I heard that before, but that gap in the pixel rate is pretty bad for MS at least but I think even worse for Sony because anything that's ported has a good chance of being crippled to work with the inferior hardware limitation the One imposes. Good call on them for cutting the weak link out of the mix.

parallaxscroll
12-17-2014, 09:55 AM
For those that want a really high quality version of the [extended] gameplay trailer, Gamersyde has you covered.

http://www.gamersyde.com/news_sfv_extended_60fps_trailer-16137_en.html

http://www.gamersyde.com/download_street_fighter_v_extended_gameplay-33785_en.html

It's a hefty download though, 630 MB. Absolutely worth it.



I never looked into it but I heard that before, but that gap in the pixel rate is pretty bad for MS at least but I think even worse for Sony because anything that's ported has a good chance of being crippled to work with the inferior hardware limitation the One imposes. Good call on them for cutting the weak link out of the mix.

Yeah, PS4 GPU has 32 ROPs - XBO GPU has 16 ROPs. So PS4 has almost twice the fillrate.
That's a bigger difference than the gap in GPU FLOPS performance which is only like ~40% in favor of PS4. (1.84 TFLOPs vs 1.31 TFLOPs).

Only reason PS4 doesn't have exactly twice the pixel fillrate is the difference in GPU clockspeeds. Xbox One GPU runs 53 MHz higher.

Tanooki
12-17-2014, 10:34 AM
I never looked much into it before so thanks for that. I had just kind of gone with the non-wordy description that the PS4 just more powerful in CPU and GPU and that the One was holding it back due to dumbing things down for ports. It makes me all the more happy for SF5 fans to be they'll get a non-gimped game that'll use the machine without the baggage. As beautiful as stuff like Square-Enix FF Type0 and 15 are, I have to wonder if they put the One into the toilet and focused on the better hardware (which they did for years focusing on one system) they could do an even more impressive game. Interesting it is that the third parties gave all 3 guys specs they needed to get games. Nintendo acted like d-bags and got the finger in kind. MS does it, but with inferior design at a premium price, and Sony goes in with a cheaper system and better parts and now they suffer from dumbed down ports. I'll have to watch in the future looking for games that are on there but developed in tandem to get the best output as I'll be curious to see the classic online side by side pics/videos of stuff.

calgon
12-17-2014, 03:14 PM
So which characters would everyone like to see return?
I'm hoping for a non-jail Cody, birdie, rose, Sean, Alex, Dudley, necro, Sagat, cammy, Hugo and yun/yang.