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View Full Version : Final Fantasy VII on PS4 port but no PS1 Classic support



kai123
12-08-2014, 09:46 AM
It is the PC version yet I can't play my PSN copy on PS4. Are we ever going to play any of our PS1 games on the PS4?

https://www.youtube.com/watch?v=fNJ1y9YUiLY

Tanooki
12-08-2014, 01:23 PM
I read they're working out having PS1 and PS2 games at the least work on PS4 via emulation just like on PS3, though who knows if they'll this go around allow physical PS2 discs. It would be nice if they could emulate the PS3 as I'd like to be able to use the few games I kept still on the PS4 as it's in my room.

kai123
12-08-2014, 02:37 PM
I read they're working out having PS1 and PS2 games at the least work on PS4 via emulation just like on PS3, though who knows if they'll this go around allow physical PS2 discs. It would be nice if they could emulate the PS3 as I'd like to be able to use the few games I kept still on the PS4 as it's in my room.

The only emulation I see happening is PSN downloads of specific games. I don't think Sony will release any emulation layers to the PS4.

Clownzilla
12-08-2014, 03:15 PM
I read they're working out having PS1 and PS2 games at the least work on PS4 via emulation just like on PS3, though who knows if they'll this go around allow physical PS2 discs. It would be nice if they could emulate the PS3 as I'd like to be able to use the few games I kept still on the PS4 as it's in my room.

Not that it would happen but it would be nice if Sony & Microsoft would each create a "catch all" system before the next generation. A system that encompasses all previous generations into one unit (even up to the 360\PS3 generation would be fine). Could be a pricy limited edition system but I believe enough people would buy into the idea. A Nintendo system would be fantastic but that would probably be more far fetched.

kai123
12-08-2014, 03:41 PM
Not that it would happen but it would be nice if Sony & Microsoft would each create a "catch all" system before the next generation. A system that encompasses all previous generations into one unit (even up to the 360\PS3 generation would be fine). Could be a pricy limited edition system but I believe enough people would buy into the idea. A Nintendo system would be fantastic but that would probably be more far fetched.

You can put me on that list. If they did something like that I would be a happy camper. I am worried about what is going to happen to my PS3 digital downloads when it is finally discontinued if there is no way to transfer them to something newer. This will be the first system I have that has some cash behind digital only games that can't be moved forward.

ZP3
12-08-2014, 04:21 PM
You can put me on that list. If they did something like that I would be a happy camper. I am worried about what is going to happen to my PS3 digital downloads when it is finally discontinued if there is no way to transfer them to something newer. This will be the first system I have that has some cash behind digital only games that can't be moved forward.

The Problem with all digital ladies and gents...

theclaw
12-08-2014, 05:08 PM
I'm sure bigwigs are petting their dollars, or yen, over this.
Someone in Sony marketing must believe the costs of writing a PS1 emulator outweigh the benefits.

Tanooki
12-08-2014, 05:47 PM
The Problem with all digital ladies and gents...

No doubt, which is why I won't sink more than $5 into a console/handheld based digital rental title. They're not owned, they're borrowed, even if they charge the price of ownership on a fair bit of it when it's cross released on physical media. GoG and Steam are basically the exception to that and they're PC based. The console industry is moving towards making the PC the smarter purchase if you value what you buy.

bb_hood
12-08-2014, 06:16 PM
I'm sure bigwigs are petting their dollars, or yen, over this.
Someone in Sony marketing must believe the costs of writing a PS1 emulator outweigh the benefits.

Doubtful that Sony will make the PS4 compatible with PS1 games. They want more people to buy the digital downloads instead of using the discs they already have.

I dont see this as a big deal since PS1 systems are so common and cheap. A working PS1 can be found for less than 15$.
I can understand the desire for an all-in-one playstation console but personally Id rather play PS1 games on the original hardware.

ZP3
12-08-2014, 06:19 PM
No doubt, which is why I won't sink more than $5 into a console/handheld based digital rental title. They're not owned, they're borrowed, even if they charge the price of ownership on a fair bit of it when it's cross released on physical media. GoG and Steam are basically the exception to that and they're PC based. The console industry is moving towards making the PC the smarter purchase if you value what you buy.

I would have a very hard time owning a totally digital console.

Tanooki
12-08-2014, 10:16 PM
I can't do it, and won't. I thought that PSP Go they made was a great form factor, but when it went download only and they refused to honor existing game purchases both were deal breakers.

My limit as I said is android/ios/console download services and rarely if ever over $5. I tend to on android to do google surveys for a few cents to a buck each time and turn that around and then buy games I want when they're on cheapy deals for free. :)

kai123
12-09-2014, 11:12 AM
Well my PC is an all digital console and it is doing just fine for the time being. All digital isn't a problem as long as the future versions of hardware still support the old games. I can still play the first game I bought on Steam 9 years ago on my current PC. It can work if they make it work but they have no reason to. Steam is still selling that game. If someone wants to get all retro on PC games they can pretty easily compared to consoles.

Tanooki
12-09-2014, 01:17 PM
Well we already know that future revisions of hardware don't very well support the old last gen system downloads when you look at consoles so definitely PC has a one up on that one big time.

CDiablo
12-09-2014, 02:37 PM
Sony was the first one to remove backwards compatibility and prove that the feature is both not worth it /not profitable and profitable to sell custom ports, remasters and the like. With mass gamers they just dont mind buying and rebuying games for nostalgia. FF7 will sell boatloads on PS4 and would sell the game again to those people with a remake.

I dont see Sony/MS ever not trying to make money reselling games to gamers in the nickel and dime industry that gaming has become.

In (recent)other news people with hacked/modded Wii U's can play Gamecube games natively. You cant use the old mini DVD's but can play the system can play nearly any GC rom without any adjustments needed. Im sure someone is working on getting the SSB Gamecube controller adapter to work with it as well.

kai123
12-09-2014, 04:10 PM
Well we already know that future revisions of hardware don't very well support the old last gen system downloads when you look at consoles so definitely PC has a one up on that one big time.

True, but Sony was able to get full emulation on the PSP for the PS1. The PSN PS2 games are just running an emulator as well. Sony has the means but not the will to make it happen.

theclaw
12-09-2014, 04:54 PM
Sony was the first one to remove backwards compatibility and prove that the feature is both not worth it /not profitable and profitable to sell custom ports, remasters and the like. With mass gamers they just dont mind buying and rebuying games for nostalgia. FF7 will sell boatloads on PS4 and would sell the game again to those people with a remake.

I dont see Sony/MS ever not trying to make money reselling games to gamers in the nickel and dime industry that gaming has become.

In (recent)other news people with hacked/modded Wii U's can play Gamecube games natively. You cant use the old mini DVD's but can play the system can play nearly any GC rom without any adjustments needed. Im sure someone is working on getting the SSB Gamecube controller adapter to work with it as well.

Good point. The older examples are little more than trivia facts. Makes me curious what the first backwards compatibility removals were.
I doubt PAL users "lucky" enough to buy an SG-1000 cared when Master System dropped support outside Japan.

CDiablo
12-09-2014, 05:42 PM
Good point. The older examples are little more than trivia facts. Makes me curious what the first backwards compatibility removals were.
I doubt PAL users "lucky" enough to buy an SG-1000 cared when Master System dropped support outside Japan.

Exactly. By that I meant popular BC. I feel the idea of BC being a thing wasnt a known thing until PS2 did it. Then Wii/X360 followed suit, and PS3 was the first to remove the feature, followed by the 2nd revision Wii. I do appreciate that the Wii U does it and if(a big if) they add Wii GC controller support(as some Wii games natively did) I can put my Wii away for good(unless I want to play the indys on the VC that never were ported over.)


True, but Sony was able to get full emulation on the PSP for the PS1. The PSN PS2 games are just running an emulator as well. Sony has the means but not the will to make it happen.

The money is too big. Im a bit surprised Nintendo did it with the Wii U. Upscaled Mario Galaxies, DKC:R and so on would all be cheap easy moneymakers.

kai123
12-09-2014, 06:43 PM
That full gamecube emulator in the Wii U is crazy. I might try to do some of the software exploits for it.

Leo_A
12-09-2014, 07:07 PM
It's actually not emulating anything. The Wii U's PowerPC based hardware is fully compatible with both GameCube and Wii code.


Im a bit surprised Nintendo did it with the Wii U.

It was essentially free for them to include. The only extra cost here for it is the SD slot. Wii code runs on the same hardware that is running Wii U code, the BlueTooth antenna has to be there anyways for Wii U games that support accessories like the Wii remote, etc.

And even that SD slot could be removed while the feature itself was maintained, as demonstrated by the Wii Mini that lacks SD capabilities and restricts the player to the built-in 512 MB's of flash memory [Edit: Okay, make that two things since there's also that half a gig of flash memory.].

kai123
12-09-2014, 07:14 PM
It's actually not emulating anything. The Wii U's PowerPC based hardware is fully compatible with both Wii and Wii U code.

Cool, either way I am happy to see it.

Leo_A
12-09-2014, 07:15 PM
As corrected with my edit a moment before you replied, that should read a bit differently since I meant to say GameCube and Wii.

Obviously, the Wii U is going to be compatible with Wii U software. ;)

Tanooki
12-09-2014, 07:25 PM
The first backwards compatible removals? Probably Sega with the Saturn because they didn't have those keep working while the SMS did on a powerbase adapter on Genesis. Nintendo never got into the racket on consoles up until the Wii and WiiU dropped the Cube, yet on the handhelds it wasn't until the DS they sliced out the GB/GBC games and then on DSi iced the GBA altogether.

theclaw
12-12-2014, 08:35 PM
OK my last early example was 1987 (PAL SMS launch).

But I forgot Atari 5200 and 7800 both had ways to play 2600 games, while 7800 couldn't play 5200. That brings us to 1984.