Cafeman
08-20-2003, 10:56 AM
I've been playing Space Harrier on my Saturn's Sega Ages disc.
I'm getting better at at my attempts to defeat Dragon Land, a wee bit, but I still can't get past stage 10. It lets me continue at stage 6 once I beat that level, but it doesn't allow me to get much farther than starting off from level 1. I believe that the next continue point is at Stage 13, which I haven't reached for years. I think that Stage 12 is the 2nd bonus round, where you ride Uriah the white dragon for points. Gotta get there!
I've always like the game, but I've never really sat down and tried to beat every level. I'm not sure how many levels there are. I think there are 18. I play on Normal, with Normal up/down movement (for some reason I can't get the hang of Reverse up/down movement in this game).
I think the best strategy for Space Harrier is to move in either a circle or figure-eight pattern so that shots don't lock on to you. Meanwhile you've got to watch you don't hit trees or other barriers. I noticed in the 'tunnel' stages (#4 Ceiciel and #9 Revi for example) that the polygonal orb obstacles always appear first high in the sky (so you go low) and then followed by low ones (so you go high to avoid these).
The music is arranged on this Working Designs / Spaz Sega Ages disc, so I'm not sure if it is different from the original arcade tunes for Space harrier. I know Outrun's tunes have been rearranged (hmmm, I never checked the Shenmue 2 Outrun to compare tunes but I bet it has the original tunes!). But as I settled into the rhythm of shooting ships, armored giants and one-eyed mammoths, I eventually came to realize that the music is actually a bit relaxing and pleasing, a counter-point to the crazy action.
Maybe tomorrow night I'll get past stage 10 or 11.
I'm getting better at at my attempts to defeat Dragon Land, a wee bit, but I still can't get past stage 10. It lets me continue at stage 6 once I beat that level, but it doesn't allow me to get much farther than starting off from level 1. I believe that the next continue point is at Stage 13, which I haven't reached for years. I think that Stage 12 is the 2nd bonus round, where you ride Uriah the white dragon for points. Gotta get there!
I've always like the game, but I've never really sat down and tried to beat every level. I'm not sure how many levels there are. I think there are 18. I play on Normal, with Normal up/down movement (for some reason I can't get the hang of Reverse up/down movement in this game).
I think the best strategy for Space Harrier is to move in either a circle or figure-eight pattern so that shots don't lock on to you. Meanwhile you've got to watch you don't hit trees or other barriers. I noticed in the 'tunnel' stages (#4 Ceiciel and #9 Revi for example) that the polygonal orb obstacles always appear first high in the sky (so you go low) and then followed by low ones (so you go high to avoid these).
The music is arranged on this Working Designs / Spaz Sega Ages disc, so I'm not sure if it is different from the original arcade tunes for Space harrier. I know Outrun's tunes have been rearranged (hmmm, I never checked the Shenmue 2 Outrun to compare tunes but I bet it has the original tunes!). But as I settled into the rhythm of shooting ships, armored giants and one-eyed mammoths, I eventually came to realize that the music is actually a bit relaxing and pleasing, a counter-point to the crazy action.
Maybe tomorrow night I'll get past stage 10 or 11.