View Full Version : Games You Wish Were Remade into 16-Bit
ColecoFan1981
04-22-2015, 09:46 PM
Does anyone have any favorite 8-bit-era games they wish were remade into 16-bit Super Nintendo or Sega Genesis style graphics???
My picks:
Clash at Demonhead
Faxanadu
The Battle of Olympus
Legacy of the Wizard
If yes, which developer do you think would be best in achieving such a conversion?
Visual Concepts (Taz-Mania, Claymates, Clay Fighter)
Rare (Donkey Kong Country trilogy)
~Ben
celerystalker
04-22-2015, 11:37 PM
Yes to all of those. If Legacy of the Wizard was released today as a tough indie title, it would praised for its innovation on the Metroidvania theme as opposed to being called too hard and outdated. Friggin' awesome game.
Some I'dve enjoyed:
Guardian Legend
Getsu Fuuma-Den
Rygar
Dr. Chaos
Wai Wai World
Space Hunter
Air Fortress
Teenage Mutant Ninja Turtles
Golvellius
Rescue: The Embassy Mission
Tanooki
04-22-2015, 11:51 PM
I'll be unoriginal and say Kid Icarus. This is because someone was a mean tease in the later 90s and made a demo acting like it was some lost test or something of the sort in making a Super Kid Icarus and it looked awesome.
I think some of the weaker arcade ports on the NES could have been awesome with the full color palette and rich audio of the SNES. Imagine something off the wall like Spy Hunter if it had the Peter Gunn track using sampled instruments and the road, cars, explosions and the rest were a lot closer to the box art style quality over what was there (or even in the arcade.)
retroman
04-22-2015, 11:52 PM
I would have loved to see TMNT The Arcade game come to the Sega Genesis or SNES. The NES port was good for what it was, but I would have loved a 16 bit console port.
Leo_A
04-23-2015, 12:31 AM
I wish Metroid II had been given the Zero Mission treatment on the Game Boy Advance.
I believe that the GBA is considered 32 bit, but since it's widely viewed as being a handheld system with capabilities akin to the Super Nintendo, I believe this one falls within the spirit of this topic.
celerystalker
04-23-2015, 12:47 AM
I'd agree with that. Zero Mission was an awesome remake. Return of Samus, if done with the same care, would probably be even better.
Gameguy
04-23-2015, 02:31 AM
I thought this would be about modern games being remade into 16-Bit. For 8-Bit into 16-Bit, I guess all of them? I can't see how any would be worse for being made into 16-Bit, assuming nothing about the gameplay would be altered.
Alianger
04-23-2015, 06:34 AM
Agreed on Faxanadu, CaD and BoO. Honestly anything with some potential would apply and even classics like SMB benefited.
NES:
Metal Storm
Rygar (lots to polish up here)
Bionic Commando (updated interface and levels that flow better)
Blaster Master (by the same team)
Boulder Dash (smoother difficutly curve with less trial & error, smoother controls, bosses)
DuckTales 2 (or a sequel)
Gargoyle's Quest II (faster gameplay, more intimidating bosses, smoother difficulty, battery save)
Jackal
MM series (on SNES in 2 packs; 1-3 and 4-6)
Shadow of the Ninja
Shatterhand
Splatterhouse: Wanpaku Grafitti
TMNT III
Ufouria/Hebereke
Vice: Project Doom
Willow
Zelda II
SMS:
Bubble Bobble (with less sprite flicker and more forgiving jump controls)
Golvellius (updated controls, more interesting dungeons and less grinding)
Zillion
Wonder Boy II & III
Alex Kidd in Miracle World
Kenseiden
Power Strike 2
Fantasy Zone 2
Illusion series (3 pack)
Enduro Racer
Asterix
Cyborg Hunter/Borgman
Gangster Town, Laser Ghost
Shinobi (know about the PCE port)
Ninja Gaiden
Psychic World
Spellcaster
Star Wars
GG:
Sylvan Tale
Tail's Adventure
Royal Stone, Crystal Warriors
Power Strike 2 GG
Kishin Douji Zenki
Sonic: Triple Trouble
GG Shinobi 1-2
Fantasy Zone Gear
Shining Force: Final Conflict
Deep Duck Trouble
Yaiba Adventures
Tanooki
04-23-2015, 07:54 AM
I wish Metroid II had been given the Zero Mission treatment on the Game Boy Advance.
I believe that the GBA is considered 32 bit, but since it's widely viewed as being a handheld system with capabilities akin to the Super Nintendo, I believe this one falls within the spirit of this topic.
I totally agree with that. I can't even play that game anymore because it's just so infuriating without a map and the gray scale as you just end up going in circles. I'm not sure I'd buy it again even now that I have a GBC once more (same with that second Kid Icarus.)
Thinking about it more though, given there is a really excellent picture used to paint this mental image -- Kirby's Dream Land 1 and 2 boosted to the quality of 3 on the SNES.
Einzelherz
04-23-2015, 10:02 AM
Any/all of the 2D pokemon.
By which I mean, I want a SNES version.
Satoshi_Matrix
04-23-2015, 11:43 AM
I'd agree with that. Zero Mission was an awesome remake. Return of Samus, if done with the same care, would probably be even better.
I personally hope Nintendo will never bother with remaking Metroid II. It's not that I don't think it could be great, it's just I'm of the opinion that for all the effort that Nintendo would need to go to properly remake Metroid II to fix all that was horribly wrong with the original GB release, they'd be better off making an new, original Metroid game. Metroid II is a game about crawling around in tight caverns seeking out and killing Metroids. Even if the gameplay was tweaked and graphics made more proportional so Samus doesn't take up thiree quarters of the screen, the core of what Metroid II is would not change, and it would be a damn shame if Nintendo focused on modernizing a game that would be flawed no matter what rather than an entirely new Metroid game.
Imagine a new game like with fresh ideas like Fusion had, but without the constant handholding, overly horizontal layout, annoying X-parasite bosses and eye bleedingly bright colors.
Imagine a Metroid game that's even better than Zero Mission, just as Zero Mission was an even better game than Super Metroid.
Now that you've imagined that, tuck it away and forget all that because Nintendo will never allow another 2D Metroid, or at the rate they're going, never make another Metroid game themselves period.
Just like F-Zero.
Alianger
04-23-2015, 12:19 PM
^I agree, but AM2R is still looking pretty sweet.
retroguy
04-23-2015, 12:56 PM
Any/all of the 2D pokemon.
By which I mean, I want a SNES version.
Here: http://www.romhacking.net/hacks/1981/
You'd need to patch a FireRed rom, but this is probably as close as you'll get to an SNES rendition unless some enterprising fan decides to make a homebrew SNES game from scratch.
celerystalker
04-23-2015, 01:39 PM
I thought this would be about modern games being remade into 16-Bit. For 8-Bit into 16-Bit, I guess all of them? I can't see how any would be worse for being made into 16-Bit, assuming nothing about the gameplay would be altered.
There are some NES games I personally wouldn't want re-imagined, mainly because the aesthetic they put out is so unique, that I wouldn't want it changed. Really, that's the main reason I didn't mention Kid Icarus-its dark ruins and awesome chiptunes wouldn't translate to SNES, so I wouldn't want it remade, though I'dve liked a sequel.
I personally hope Nintendo will never bother with remaking Metroid II. It's not that I don't think it could be great, it's just I'm of the opinion that for all the effort that Nintendo would need to go to properly remake Metroid II to fix all that was horribly wrong with the original GB release, they'd be better off making an new, original Metroid game. Metroid II is a game about crawling around in tight caverns seeking out and killing Metroids. Even if the gameplay was tweaked and graphics made more proportional so Samus doesn't take up thiree quarters of the screen, the core of what Metroid II is would not change, and it would be a damn shame if Nintendo focused on modernizing a game that would be flawed no matter what rather than an entirely new Metroid game.
Imagine a new game like with fresh ideas like Fusion had, but without the constant handholding, overly horizontal layout, annoying X-parasite bosses and eye bleedingly bright colors.
Imagine a Metroid game that's even better than Zero Mission, just as Zero Mission was an even better game than Super Metroid.
Now that you've imagined that, tuck it away and forget all that because Nintendo will never allow another 2D Metroid, or at the rate they're going, never make another Metroid game themselves period.
Just like F-Zero.
I don't think it's as insane a prospect to think this one might get a remake, though it'd probably be a digital download only these days... but this thread is fantasy to begin with, because they aren't porting anything to SNES ever again. Still, given that the repetitive caverns are Metroid II's biggest flaw and how well they fixed that problem in Zero Mission, I think it'd be awesome.
I'd argue that Super Metroid is still better than Zero Mission, though. Its overall design and control I find superior and preferable, as well as having better graphics and sound.
Back to the actual topic, Castlevania II would've made me really happy. Aside from the obvious translation issues that ROM hackers have addressed, it would have been awesome to see Simon's quest re-imagined on SNES, especially given how IV was essentially a re-imagining of the original, a re-done II to cap off Simon's adventures would have been neat instead of re-imagining the first game twice more in arcades and X68000.
Edmond Dantes
04-23-2015, 03:07 PM
I thought this would be about modern games being remade into 16-Bit.
Same here. And in all honesty that would be a more interesting topic.
So how about doing that?
I wonder what Silent Hill would be like on the SNES?
or Devil May Cry?
or Armored Core?
Also, I kinda wish that Resident Evil Gaiden would get ported to another console, perhaps with updated graphics, and with both an option for the original gameplay and for "updated" gameplay that would be more like a top-view action game.
Satoshi_Matrix
04-23-2015, 09:15 PM
I don't think it's as insane a prospect to think this one might get a remake, though it'd probably be a digital download only these days... but this thread is fantasy to begin with, because they aren't porting anything to SNES ever again. Still, given that the repetitive caverns are Metroid II's biggest flaw and how well they fixed that problem in Zero Mission, I think it'd be awesome.
I'd argue that Super Metroid is still better than Zero Mission, though. Its overall design and control I find superior and preferable, as well as having better graphics and sound.
Sorry, I didn't explain myself too well there.
Obviously there will never be a fourth gen remake of any game aside from simple ones or where the ip holder is okay with it (very few of those) so I'm strictly talking about digital-only modern releases that mimic a retro style like Shovel Knight.
My point was simply that a new 2D Metroid would be wasted on fixing all that's wrong with Metroid II as even after all that effort, the base game - go kill metroids - is too simple to compete with the other 2D Metroids. Even as it is Metroid games are criticized for being too short. Even a really good Metroid II remake would be panned by the critics and probably not sell well enough to justify the development.
If Nintendo was to do another 2D Metroid, they'd be far better off to start from scratch than redo Metroid II. Unless they were to expand Metroid II beyond recognition, a new Metorid would be better.
But since this is a fantasy thread where fantasy game will be perfect and sell a gazillion copies, I'm not opposed to the idea of a Metroid II remake. Only the rational part of me is against it because poor sales of a metroid II remake would be the justifcation nintendo could cite when people complain about no 2D Metroid.
As for Super vs Zero Mission, I can't fault you for choosing Super. Super is much more iconic, even though Zero Mission has it beat when it comes to actual world design and controls. the sound of super sure is superior, but overall, I think Zero Mission is the better of the two, if only slightly.
wizardofwor1975
04-26-2015, 05:29 PM
I would have really liked to have seen Crystalis get the 16 bit treatment.
HardcoreOtaku
04-27-2015, 07:38 AM
I've always thought a SNES Metal Gear game would've been awesome.
Leo_A
04-28-2015, 02:43 AM
There are some NES games I personally wouldn't want re-imagined, mainly because the aesthetic they put out is so unique, that I wouldn't want it changed. Really, that's the main reason I didn't mention Kid Icarus-its dark ruins and awesome chiptunes wouldn't translate to SNES, so I wouldn't want it remade, though I'dve liked a sequel.
Out of curiosity, what do you think of the 3D Classics version for the 3DS? Beyond some superficial 3D effects, it basically adds SuperNes quality backgrounds to the levels and otherwise keeps the NES game pretty much intact.
I thought it worked well. I wouldn't of minded seeing something similar on the Super Nintendo, back in the day.
Tanooki
04-28-2015, 10:01 AM
Ehhh no I think it would have converted nice, someone else did too as they took the entire game and gave it sampled music and SNES style colorization and detail to the existing game alone.
http://home.comcast.net/~superkidicarus/
http://home.comcast.net/~superkidicarus/justgame.html <-- play here
http://www.nintendofuse.com/2012/01/04/super-kid-icarus-16-bit-remake/ <-- youtube video to lazy out to
It's solid.
There's also this demo?
http://www.doperoms.com/roms/super_nintendo_snes/Kid+Icarus+Angel+Land+Story+%28PD%29.zip/511911/Kid%20Icarus%20Angel%20Land%20Story%20.html Pretty sure that's the demo I was thinking of.
Edit: Also this: https://www.youtube.com/watch?v=6_NVHMtFU8I Kid Icarus Prime, windows download, not sure if it's complete or not, but looks impressive, just haven't fired it up yet.
celerystalker
04-28-2015, 01:58 PM
Out of curiosity, what do you think of the 3D Classics version for the 3DS? Beyond some superficial 3D effects, it basically adds SuperNes quality backgrounds to the levels and otherwise keeps the NES game pretty much intact.
I thought it worked well. I wouldn't of minded seeing something similar on the Super Nintendo, back in the day.
I don't think it's bad, but for me some of those old NES games like Kid Icarus, Metroid, Dr Chaos, Phantom Fighter, etc. really took on a creepier ambience from those stark black backgrounds. It's kind of unique to the 8-bit era how those games would have those plain black backdrops to save memory, and inadvertantly picked up some sense of isolation. I dunno, maybe that's just me. The 3D classics Kid Icarus does seem pretty tastefully done, though, for what it is.
Leo_A
04-28-2015, 05:26 PM
No, it's not just you. :)
I can entirely understand how that could add to the appeal.
Jorpho
04-30-2015, 12:01 AM
^I agree, but AM2R is still looking pretty sweet.I was waiting for someone to mention that. I wonder if Von Richter's Metroid SR388 might one day rise from the ashes mysteriously?
I wonder what Silent Hill would be like on the SNES?Reckon Clock Tower qualifies. (There's a translation patch.)
Edmond Dantes
04-30-2015, 02:10 AM
Clock Tower actually makes me wonder why (aside from Nintendo's douchebaggery) there weren't more horror games on the SNES or SFC.