View Full Version : Which Classic Games Would You Like To See "Souped Up" Using Today's Graphics?
Alexander
05-27-2015, 07:50 PM
Hi Everyone.:)
Are there any classic games that you'd like to play in today's graphic capabilities?
1. FF VII
2. DK Jr.
3. Dragon Warrior III
retroguy
05-27-2015, 08:40 PM
I'd love to see Fallout 1 and 2 remade using the same engine that was used for Fallout 3 and New Vegas. It would give the fans something to do while Bethesda drags their feet making Fallout 4.
FieryReign
05-27-2015, 08:48 PM
Not a big fan of the hyper photo-realistic graphics of modern consoles. We're going to hit a wall here pretty soon. How much more detailed can they get?
If we're talking good old fashioned hi-res spritework, I'd like to bust some chops on a new Streets of Rage game.
Alexander
05-27-2015, 09:07 PM
Not a big fan of the hyper photo-realistic graphics of modern consoles. We're going to hit a wall here pretty soon. How much more detailed can they get?
If we're talking good old fashioned hi-res spritework, I'd like to bust some chops on a new Streets of Rage game.Nice to meet you two. I agree about the wall. How much more realistic graphics can we keep churning out before we hit the wall?
Tanooki
05-27-2015, 09:39 PM
I don't think much of any of the 8/16bit games would benefit from souped up modern graphics. Part of their charm was is the limits. Games now lack one huge thing, personal imagination. There's so much power even in the tablets you can create a level of 'reality' that leaves no real room left to have any imagination in what you're playing because the detail is there and the vision can be met. There was no way in hell with SMB (NES) or SMB4(SNES) those systems had the power to make such a hyper realistic level of cartoon that Zelda Wind Waker approached on Gamecube where the imagination was taken away. You were limited to a few dozen to a couple hundred colors and X amount of sprites and backgrounds, that's it. Your imagination had to fill in the blanks and create a world in your dreams and even as you played to bring it to a real level of appreciation of the design. The modern Mario game is like a living cartoon on the 3DS/WiiU, you don't need to think of the what if anymore, the detail is already there where the game look as nice as the hand drawn art and rendered stills in magazines, things the 80s and 90s console couldn't do.
So no, I wouldn't want to see an old game souped up to todays graphics as it would make part of them now a cheaper more hollow experience. Now if we were talking the 2600 like crusty graphics of the 1st gen console 3D games, then you have a case because even by the standards then they looked bad if you had a fairly decent computer/video cart/ram combination in the back half of the 90s.
Alexander
05-27-2015, 10:05 PM
I'd love to see Dragon Warrior III remade. That's one of the best rpgs I've ever played. Graphics certainly are an important thing for many of today's gamers but myself, if the title has a good storyline and playability I love them. Anyone who has played DW III knows where I'm coming from I think.
celerystalker
05-27-2015, 11:53 PM
I don't think much of any of the 8/16bit games would benefit from souped up modern graphics. Part of their charm was is the limits. Games now lack one huge thing, personal imagination. There's so much power even in the tablets you can create a level of 'reality' that leaves no real room left to have any imagination in what you're playing because the detail is there and the vision can be met. There was no way in hell with SMB (NES) or SMB4(SNES) those systems had the power to make such a hyper realistic level of cartoon that Zelda Wind Waker approached on Gamecube where the imagination was taken away. You were limited to a few dozen to a couple hundred colors and X amount of sprites and backgrounds, that's it. Your imagination had to fill in the blanks and create a world in your dreams and even as you played to bring it to a real level of appreciation of the design. The modern Mario game is like a living cartoon on the 3DS/WiiU, you don't need to think of the what if anymore, the detail is already there where the game look as nice as the hand drawn art and rendered stills in magazines, things the 80s and 90s console couldn't do.
So no, I wouldn't want to see an old game souped up to todays graphics as it would make part of them now a cheaper more hollow experience. Now if we were talking the 2600 like crusty graphics of the 1st gen console 3D games, then you have a case because even by the standards then they looked bad if you had a fairly decent computer/video cart/ram combination in the back half of the 90s.
I very much agree here. I've said it in another thread, but a lot of 8-bit games took on an extra sense of isolation with those stark black backgrounds, and as Tanooki said, imagination is so important to engagement in gaming, and the creativity that blossomed from those limitations is far superior to cookie cutter realism.
Emperor Megas
05-28-2015, 02:24 AM
I'd really enjoy a modern, fully 3D version of Forgotten Worlds, and maybe a stealth action re-imagining of the original Rolling Thunder in the vein of Metal Gear Solid, but without the completely over the top shit.
Games now lack one huge thing, personal imagination. There's so much power even in the tablets you can create a level of 'reality' that leaves no real room left to have any imagination in what you're playing because the detail is there and the vision can be met.
I don't have that problem with modern graphics really. I appreciate and love the charm of retro, sprite based games, but I love modern 3D games as well. I wasn't a fan of early 3D games because I thought that they looked like shit, but the modern stuff delivers experiences as amazing as many of my favorite retro games. Modern games can finally deliver what the 32-bit generation was promising.
Games like Child of Eden, Dead Space, The Last Of Us and Bioshock capture my imagination as much as anything from the 8 or 16-bit days did. Sure, I can see every rivet and bolt in the architecture of Rapture, but just how large IS that underwater city? How was it built ,and what was it like to immigrate there? What's it like to live in a deep space colony with a crazy Unitologist bunk mate, and supervisor, and Captain? And what the hell is constantly scratching behind the walls on the USG Ishimura? Is it in my head or what? Are those gorgeous constructs swimming, floating, and flying around Eden's network actually 'alive'? Are they merely avatars, or do they possess individual or collective self-awareness? And I can't tell you how many questions and curiosities I have about the cordyceps infection and the 20 years leading up to and between the revealed events in The Last Of Us. I spend WAY more time than an adult probably should trying to imagine what happened there, and what everyday life is like in that world.
I think modern games still leave plenty to the imagination; well, mine anyway. Some more than others, of course.
celerystalker
05-28-2015, 02:36 AM
There are still some great games, for sure, but they catch my imagination primarily with story versus gameplay and graphics. There's definitely room for both, but I like to let the classics be the classics and the new be its own thing. I can see where some games with strong concept but poor execution might be okay for this sort of treatment, though... or just cool but flawed games. Maybe Air Fortress for NES, though it gets crazy good atmosphere out of the NES when you're escaping fortresses.
Abadox. A thoroughly fucked up remake of Abadox in all of its grotesque glory would be something to see.
Flojomojo
05-28-2015, 07:42 AM
I want Activision Remix. Take all their old VCS games and make them look like the box art, with subtle 3d effects at 60FPS. Mix them up into one big WarioWare type meta game.
Bit Trip Runner is a nice step in this direction.
Tanooki
05-28-2015, 09:00 AM
I'd really enjoy a modern, fully 3D version of Forgotten Worlds, and maybe a stealth action re-imagining of the original Rolling Thunder in the vein of Metal Gear Solid, but without the completely over the top shit.
I don't have that problem with modern graphics really. I appreciate and love the charm of retro, sprite based games, but I love modern 3D games as well. I wasn't a fan of early 3D games because I thought that they looked like shit, but the modern stuff delivers experiences as amazing as many of my favorite retro games. Modern games can finally deliver what the 32-bit generation was promising.
I never said I disliked or liked 3D less. I said that it lacked making people use their imagination which is completely true. Limiations of the day or even today people going with the style limit it so you need to fill in the blanks, and a realistic looking one like an Uncharted or Mass Effect while fantastic are so bloody realistic in so many ways it's like an interactive movie as it's all there in high detail given to you. They capture the imagination the way a movie will or a good tv program, but they never will in the way an old game or a modern more minimalist (retro city rampage, hotel miami, shovel knight) do. The new stuff have that kind of imagination going, the world is already 100% made for you as the artist could fully envision as the hardware is there to do it much like a movie camera or cartoon studio can do, but it doesn't have the hard limits blocking that where the user has to fill in the blanks. That was the point.
I thought the 1st 3D gen console games looked pretty terrible too since I PC gamed along side of them and found myself liking that and the Turbo Duo of all things more. It got me into buying older games aside from the N64 dry spells.
Satoshi_Matrix
05-28-2015, 09:36 AM
I'd love to see a modern 1080p 60fps remake of SNES Star Fox. I guess with Argonaut no longer with us that's not going to ever happen, but can you imagine it? All of the simple polygon enemies replaced with highly detailed models that share the same rather primitive retro-looking designs. Arranged soundtrack, updated planetscapes. Maybe even competent voice acting.
Steven
05-28-2015, 10:20 AM
Burning Rangers. Always felt like it was a bit too ambitious for the Saturn. Good idea, pretty good execution but some rough looking visuals. It really could benefit from some glorious HD 3D.
Graham Mitchell
05-28-2015, 10:43 AM
Generally this kind of overhaul would most benefit early 3D (PS1 or Saturn) games that had low-res textures, camera angle and control issues. I thought the reissue of Jet Set Radio was fantastic. I always loved that game, but when they fixed the camera shit with the dual anologue stick and cranked up the frame-rate, it became a masterpiece, IMO. Loved it to death.
That said, here are 2 of my votes:
Ecco the Dolphin: Defender of the Future: Amazing game, totally ahead of its time, but was way too much for the Dreamcast to deal with. I put up with it 15 years ago, but now the framerate drops so bad it's unplayable.
Starflight 1 and 2 and the Star Control series: I know this genre is getting revived but I'd love to see these stories and these gameplay mechanics souped up to the level of Mass Effect. None of the modern space-opera games are funny. I always found these games hilarious.
sfchakan
05-28-2015, 11:08 AM
Not a big fan of the hyper photo-realistic graphics of modern consoles. We're going to hit a wall here pretty soon. How much more detailed can they get?
You know, back in 1999, I thought the same thing when the Dreamcast came out. Obviously, graphics have continued to improve, especially on PC.
I agree with early 3D games. Most of those first few waves of PS1 and Saturn games look very rough now.
Tanooki
05-28-2015, 11:45 AM
Graham kind of what I was saying with the lousy visuals of the N64/PS1 era stuff, it would benefit.
I have to agree though with Satoshi -- Starfox (even Starfox 2) would greatly benefit. I don't think argonaut really matters. It doesn't matter if they exist, Nintendo owns the games. They did re-do Starfox 64 on 3DS after all and look how nice that one turned out.
Ground Zero Texas
I think it would be totally awesome if there was a modern day FMV game that really tried to be a decent game. Using all of todays modern technology. Blu Ray quality video, 7.1 sound, almost instantaneous video switching, etc, etc. I think it would be fascinating to see what could be done with a modern day FMV game. Imagine Michael Bay and Barry Zito getting together to do a new Digital Pictures production...
Graham Mitchell
05-29-2015, 07:21 PM
Ground Zero Texas
I think it would be totally awesome if there was a modern day FMV game that really tried to be a decent game. Using all of todays modern technology. Blu Ray quality video, 7.1 sound, almost instantaneous video switching, etc, etc. I think it would be fascinating to see what could be done with a modern day FMV game. Imagine Michael Bay and Barry Zito getting together to do a new Digital Pictures production...
The new tex Murphy game, tesla effect, kinda does that. The old actors from the original games reprised their roles. The game is still an adventure game, but in the first person instead of the point and click interface of the originals.
It's not an FMV game per se, but it gives you a taste if what it would be like on modern hardware.
The 1 2 P
05-29-2015, 07:48 PM
Let's see, the first two Double Dragon's, Ninja Gaiden 1-3(the Nes ones), Konami's first Teenage Mutant Ninja Turtles Nes game, Prowrestling and Gun.Smoke(the Nes versions).
Niku-Sama
05-30-2015, 06:43 AM
I'd like them to redo ridge racer 4 on a modern system.
the game looked hella good for a PSX game but if they kept the game play exactly the same and updated visuals only I think it would be a decent download title
Graham Mitchell
05-30-2015, 10:17 AM
I'd like them to redo ridge racer 4 on a modern system.
the game looked hella good for a PSX game but if they kept the game play exactly the same and updated visuals only I think it would be a decent download title
Agreed. Type 4 is the last great ridge racer. They should do 1, 2 and revolution while they're at it.
WelcomeToTheNextLevel
06-01-2015, 02:23 AM
A Bubsy game. Maybe they could do Bubsy 3D, fix what was wrong with it, and call it "Bubsy 3D: Good Edition" I mean, Bubsy is one of my favorite mascot characters from the time period. He had so much potential. What could POSSIBLY go wrong?
PizzaKat
06-02-2015, 11:21 PM
Space Harrier
Niku-Sama
06-03-2015, 04:56 AM
super Mario land
Jorpho
06-03-2015, 09:16 AM
Space HarrierAs time passes, a home port of Planet Harriers seems less and less likely. But we did get the Sega Ages port. And there's that bit in Bayonetta.
I'm drawing a blank on the question. So many classic games either need more than just updated graphics, or are fine the way they are.
Tanooki
06-03-2015, 07:37 PM
Ive got to agree with Super Mario Land. They horribly dated the look of it badly at the time it came out, and after the look of the sequel it just was depressing ever since to me. Then when the wii got those Konami upgrades like the castlevania adventure I got to wondering even more.
HardcoreOtaku
06-06-2015, 08:27 AM
Are there any classic games that you'd like to play in today's graphic capabilities?
No, but I'd like the reverse, modern games remade in a retro style, lo res and 2D.
My biggest problem with classic 2D games being redone today, is that 90 percent of them are using polygons.
I actually want the old sprite look.
I'm not a fan of the New Super Mario Bros. types of games that are basically 3D games from a 2D perspective. I don't want the polygons. I want sprites.
If I can have that, then give me an all new Kid Chameleon
Kwyjibo
06-10-2015, 08:12 PM
Little Nemo.
Tanooki
06-10-2015, 08:33 PM
Little Nemo would be stunning. If it was done eiter as a cel shaded panel based thing almost like the flat work in Viewtiful Joe to match the 1910s comics or cartoon style like the 90s movie. It really was a fine and unexpected game from Capcom.
retroguy
06-11-2015, 09:36 AM
Little Nemo would be stunning. If it was done eiter as a cel shaded panel based thing almost like the flat work in Viewtiful Joe to match the 1910s comics or cartoon style like the 90s movie. It really was a fine and unexpected game from Capcom.
Funny thing about that: Hayao Miyazaki helped out on the preproduction for the Little Nemo film, but now he apparently regrets having worked on it. I don't know why, it's not a bad film at all.
Kwyjibo
06-11-2015, 10:02 AM
Little Nemo would be stunning. If it was done eiter as a cel shaded panel based thing almost like the flat work in Viewtiful Joe to match the 1910s comics or cartoon style like the 90s movie. It really was a fine and unexpected game from Capcom.
It's one of my favorites. Cell shading would be pretty good, way better than regular 3D models. I'd rather see HD hand drawn art myself, but that is usually my preference with 2D games.
Emperor Megas
06-13-2015, 04:15 PM
I just played The Ooze for SEGA Genesis for the first time yesterday, and Jesus, this game really needs modern graphics for the 'ooze' physics and it needs analog controls, BAD.
Edmond Dantes
06-14-2015, 01:46 AM
Honestly? There's not a single game I could think of I'd like to see updated.
In fact, when I play updated ports that actually exist, such as FF4 on the PSP, I just get this ineffable sense of "that's not right" about them. Like I'm aware I'm playing a SNES game but it looks like a PS1 game and that's just wrong on so many levels and makes it hard for me to get into the game.
It's the same way in reverse too--I tried playing Soundless Mountain (basically Silent Hill II if it were on the NES) and while it was a cool novelty, it just felt wrong in the same way, and was honestly nowhere near as good as the main game.
Really, updates can go to hell. We don't need games to be updated any more than we need black and white movies to be colorized.
otaku
06-18-2015, 07:29 PM
Well FFVII is getting done. Now that shenmue 3 is announced I'd like the previous two titles to be remastered
MetalFRO
06-19-2015, 11:33 AM
I'd like to see a full HD remake of the original Syphon Filter. That game is still loads of fun, and coupled with a major graphical upgrade, it would be killer to play through again on modern TV's.