View Full Version : nintendo rejects?
christianscott27
08-21-2003, 02:55 PM
most people know the nintendo seal of quality story. nintendo was determined not to repeat the mistake of the 2600- too many crappy games flooding the market. nintendo claimed that it would only allow decent licensed games to be published for the NES. so were any titles ever rejected by nintendo for being crappy? no need to count the unlicensed games since they avoided the nintendo review by design. are there any games from major companies like konami or capcom that didnt make the grade?
atomicthumbs
08-21-2003, 03:08 PM
Well, I can't think of any examples for the NES, but here's an interesting story (I believe is true) for the N64. From what I understand, on the N64 when Superman was set to release, Nintendo said NO. They told Titus that the game needed some major improvements before they would release it. A few months later Nintendo agreed to the revisions (though it was canned for the PSone). One of them was that the excuse for the really horrible graphics was that Superman was stuck in a virtual reality world (nice).
Of all the really horrid things about that game, one thing always stood out. In the multi-player mode, why couldn't you just walk or fly around instead of using those McDonald Land toy reject vehicles? They were just plain silly.
YoshiM
08-21-2003, 04:04 PM
Interesting question. Wonder if zmeston might know.
Kroogah
08-21-2003, 05:24 PM
Seems like the only games that got rejected were either too buggy or too "mature". Or perhaps too Japanese. When they were testing the NES in the U.S. originally, quite a few kids hated the games (this was before SMB...stuff like Baseball)
ManekiNeko
08-21-2003, 06:45 PM
Yeesh. Nintendo should have CONTINUED to say "no", rather than releasing that atrocity. I'm surprised it wasn't released on the Playstation, where crappy games are the norm (Blasto and Spawn, anyone?).
JR
bargora
08-21-2003, 06:48 PM
I'm surprised it wasn't released on the Playstation, where crappy games are the norm (Blasto and Spawn, anyone?).
JR
MROWR!
IGotTheDot
08-21-2003, 07:54 PM
Nintendo used to have a thing called Mario Club. You had to submit your game before you submitted for lot check and they would evaluate your game and give you "suggestions" on how they would make it better. You would usually get a few pages of feedback and where expected to address or explain why you could not address each comment.
Never under estimate what goes behind closed doors for approval. Publishers are in it for the money and money has changed hands to get games approved faster and on the shelves quicker.
I worked on a PSX game that was on the shelves less than 2 weeks after final approval. The publisher paid to speed up manufacture time (put the product ahead of other products) and they already had the packaging and manuals ready to go before approval.
Gamemaster_ca_2003
08-21-2003, 07:58 PM
But Nintendo's seal did not stop Nintendeo from allowing crapy games to be realsed (i.e. Super Pitfall). But most games were ok i guess.
Darth Vader
08-21-2003, 08:55 PM
But Nintendo's seal did not stop Nintendeo from allowing crapy games to be realsed (i.e. Super Pitfall). But most games were ok i guess.
I think they just figured the "pitfall" name would sell itself. I agree though, money can make many people quicker to approve games. Happens in business all the time.
Danny
Anonymous
08-22-2003, 06:36 AM
Nintendo used to have a thing called Mario Club.
Mario Club is still alive and kicking. Basically around N64 times they switched to more of an advisory role, since beggars can't be choosers. Superman64 caused quite a stir, and is seen internally as kind of a 'turning' point for the N64, and Nintendo's acceptance of the situation. I applied for Mario Club awhile back, but the position was already filled (the listing in the company board was merely a formality).
Jorpho
08-22-2003, 11:30 AM
I think with the general cost of producing a game, most companies would have agreed to whatever revisions Nintendo demanded.
The story of Maniac Mansion's NES release (which has various changes from the PC version) was well-documented in a Wired article a few years ago, excerpts of which appear on a few websites.
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