BetaWolf
10-15-2015, 05:00 PM
Before we could look up guides and Let's Play videos online, we had to learn about games through other methods. For certain games, reading the manual was absolutely necessary. Others had more unique ways to tell you what to do. Aside from the obvious, here are some of mine:
-Promotional/advertising campaigns. Some companies, such as toys, candy and cereal, teamed up with game companies to have game tips and tricks as a reward. I can distinctly remember tips for Banjo-Kazooie being printed on Fruit by the Foot wrappers. One of the tips I read, I still use to this day: Life replenishing honeycombs never go away. If you have full health, you can leave the area and pick it up later if needed.
-Attract screens. Some games intentionally hid tricks in their gameplay demos. Wonder Boy 3: The Dragon's Trap has a hint in the manual telling you to watch the demo videos for tips, and the character is shown breaking bricks with items hidden in them.
-Printed material. Game manuals, guides, and magazines. Nintendo Power in particular had many maps and guides for certain games. Sometimes, I wonder if certain games were made just to sell Nintendo Power subscriptions. Other magazines had helpful hints... or sometimes, not so much.
Protip: To defeat the Cyberdemon, shoot at it until it dies.
-Word of mouth. Often from people who owned guides/subscriptions of aforementioned magazine.
-Gameplay. This comes in a few varieties. Sometimes, when a game introduced you to a new item, it trapped you inside of a room that required you to learn said item in order to escape. Some games just told you through dialog how to use an item.
My favorite is, perhaps, when a game demonstrates something to you in a subtle way. Going back to Wonder Boy 3: The Dragon's Trap, the final dungeon contains a section where you must navigate through a permeable wall. It has enemies set up to travel through some of these paths, in order to show you where they are.
What are some other ones?
-Promotional/advertising campaigns. Some companies, such as toys, candy and cereal, teamed up with game companies to have game tips and tricks as a reward. I can distinctly remember tips for Banjo-Kazooie being printed on Fruit by the Foot wrappers. One of the tips I read, I still use to this day: Life replenishing honeycombs never go away. If you have full health, you can leave the area and pick it up later if needed.
-Attract screens. Some games intentionally hid tricks in their gameplay demos. Wonder Boy 3: The Dragon's Trap has a hint in the manual telling you to watch the demo videos for tips, and the character is shown breaking bricks with items hidden in them.
-Printed material. Game manuals, guides, and magazines. Nintendo Power in particular had many maps and guides for certain games. Sometimes, I wonder if certain games were made just to sell Nintendo Power subscriptions. Other magazines had helpful hints... or sometimes, not so much.
Protip: To defeat the Cyberdemon, shoot at it until it dies.
-Word of mouth. Often from people who owned guides/subscriptions of aforementioned magazine.
-Gameplay. This comes in a few varieties. Sometimes, when a game introduced you to a new item, it trapped you inside of a room that required you to learn said item in order to escape. Some games just told you through dialog how to use an item.
My favorite is, perhaps, when a game demonstrates something to you in a subtle way. Going back to Wonder Boy 3: The Dragon's Trap, the final dungeon contains a section where you must navigate through a permeable wall. It has enemies set up to travel through some of these paths, in order to show you where they are.
What are some other ones?