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Leo_A
06-14-2016, 02:33 AM
So what classic arcade games would you like to see finally escape the vault? Here's my list of games that I'd love to see make it home finally in arcade perfect form, many of which never even saw a watered down home conversion back in the day.

19XX; The only arcade entry in Capcom's 194X series yet to have a home conversion.

http://www.hardcoregaming101.net/19XX/04%2019XX/19XX%2020.png

Viper Phase 1; A spin-off from the popular Raiden franchise that sadly has been all but forgotten.

http://www.hardcoregaming101.net/raiden/viprp1/0021.png

Gorf; A gem from the early Bally Midway library that plays like a greatest hits collection of everything that made the genre created by Space Invaders so great.

http://www.arcade-museum.com/images/118/118124212139.png

Berzerk & Frenzy; Two classics from the golden age by Stern, with Berzerk one of the most popular arcade releases from that era that has yet to see at home in arcade perfect form.

http://www.arcade-museum.com/images/118/1181242060237.png

http://www.arcade-museum.com/images/118/118124210836.png

Donkey Kong Jr. & Mario Bros; At least Donkey Kong snuck through via inclusion in Donkey Kong 64, but gamers are still left waiting for arcade perfect home renditions of these two popular pre-NES Nintendo classics.

http://www.arcade-museum.com/images/118/1181242103231.png

http://www.arcade-museum.com/images/118/118124213768.png

Pepper II; Great Colecovision effort which makes me want an arcade perfect version of the original all the more.

http://www.arcade-museum.com/images/118/11812421504.png

Turbo Outrun & Outrunners; Two excellent arcade entries from the classic Sega series that have never been done justice at home (With the obscure exception of a solid port of Turbo Outrun in Japan for the FM Towns Marty). Turbo Outrun almost made it in the last round of 3D Classics releases for the 3DS, with Puyo Puyo somehow sadly winning out over it at M2.

http://www.arcade-museum.com/images/121/1218268914.jpg

http://www.arcade-museum.com/images/105/1050858922.jpg

Jr. Pac-Man; An unauthorized arcade game from Namco's American licensee Midway. Unlike Ms. Pac-Man which was in a similar position, Jr. Pac-Man seems to not be recognized as "canon" by Namco and has been ignored in the compilation era. Best known for its scrolling mazes and the highest difficulty of the series.

http://www.arcade-museum.com/images/118/1181242123236.png

Strikers 1945 Part III; The only one of the four games in this series with no home conversion. One of the last shooter franchises before the bullet hell craze hit and changed it all.

http://www.arcade-museum.com/images/105/1056120688.jpg

Sega Super GT/Scud Race; The greatest arcade racer of the late 1990's and still sadly absent at home.

http://i.imgur.com/s7FHZ.jpg

Daytona USA 2; An excellent follow-up to what was the most popular arcade racer of the first half of the 1990's.

http://i.ytimg.com/vi/CHiZmHy_9i4/0.jpg

Turbo; Perhaps the last major unlicensed Sega arcade game from the goldena age that hasn't been seen at home in arcade perform form from the Sega Saturn onwardsas Sega slowly has released their library from this time. Excellent Colecovision port back in the day, but hardly arcade perfect.

http://www.arcade-museum.com/images/118/118124218470.png

Domino Man; From Bally Midway and the same team that created Tapper & Timber. Sadly has been forgotten while those two earlier classics are often amongst the highlights when we receive a Midway compilation.

http://www.arcade-museum.com/images/118/1181242103176.png

Solar Fox; The Atari 2600 home conversion was my first videogame. Always wanted to have this one brought to a modern console even though the 2600 game actually is the better of the two in my eyes.

http://www.arcade-museum.com/images/118/118124217068.png

Hydra; Essentially a speedboat take on Roadblasters and every bit as good as that one was.

http://www.arcade-museum.com/images/118/1181242122300.png

Golden Axe: Revenge of Dead Adder; Many a Sega fans' holy grail and still absent to this day at home.

http://www.hardcoregaming101.net/goldenaxe/gadeathadder-10.png

And while hardly a classic arcade game, it's criminal that H20verdrive has yet to appear on home platforms.

http://img.gawkerassets.com/img/18hggvk88499njpg/original.jpg

Edmond Dantes
06-14-2016, 03:10 AM
X-Multiply did get obscure console releases in Japan but still could use more love.

R-Type Leo only ever got a digital download release, a problematic one at that (in fact the entire pack it was in, "Irem's Arcade Hits," was considered problematic for many reasons, though the games played pretty well for the most part).

I can't be the only one who thinks that the arcade Lode Runner games (ironically also by Irem) are the best version of Lode Runner to exist. Yes the levels are largely remixes of the original Apple II levels, but the artstyle and music and play control sell me in a way the older comp versions just don't. We need not just a home port of all four games, but also a home port with a level editor (because traditionally Lode Runner ALWAYS has a level editor, plus it would allow fans to port all the missing levels into this engine).

Ninja Baseball Batman, that is all.

JeremiahJT
06-14-2016, 09:07 AM
Hydra on the Lynx is pretty good and I think a fairly accurate port.

celerystalker
06-14-2016, 10:24 AM
I'll second Ninja Baseball Batman. I have a legit pcb for that one, and more people deserve to enjoy that.

Another couple of pcbs I have that never got good physical releases:

WWF Wrestlefest. I know it's basically impossible at this point, but damn.

Time Soldiers. The Master System port is a fun game, but doesn't come close. The rotary controls make it tough as well.

Gondomania. Fun shooter with rotary controls.

Windjammers. It had Neo CD and AES versions, but nothing mainstream.

Sunset Riders. I don't recall ever seeing a proper 4 player release.

Some other good ones:

Lucky &Wild-a light gun/driver. Awesome.

GI Joe-Konami's sweet 4 player gallery shooter.

The Punisher-the Genesis version sucks by comparison.

Cowboys of Moo Mesa-a fun take on the Sunset Riders formula

Buck O'Hare-super fun shooter/brawler.

Dangun Fever-on-cool disco shooter.

Crackin' DJ-after all the Guitar Hero, Beatmania, DJ Hero, Rock Band, etc., I STILL can't play it anymore.


Lots more, but I'm at work.

rmaerz
06-14-2016, 10:27 AM
So what classic arcade games would you like to see finally escape the vault? Here's my list of games that I'd love to see make it home finally in arcade perfect form, many of which never even saw a watered down home conversion back in the day.


Berzerk & Frenzy; Two classics from the golden age by Stern, with Berzerk one of the most popular arcade releases from that era that has yet to see at home in arcade perfect form.

Donkey Kong Jr. & Mario Bros; At least Donkey Kong snuck through via inclusion in Donkey Kong 64, but gamers are still left waiting for arcade perfect home renditions of these two popular pre-NES Nintendo classics.

Pepper II; Great Colecovision effort which makes me want an arcade perfect version of the original all the more.

Jr. Pac-Man; An unauthorized arcade game from Namco's American licensee Midway. Unlike Ms. Pac-Man which was in a similar position, Jr. Pac-Man seems to not be recognized as "canon" by Namco and has been ignored in the compilation era. Best known for its scrolling mazes and the highest difficulty of the series.



Berzerk: Atari 5200
Frenzy: Atari 7800 or ColecoVision
DK Jr: NES or C64
Mario Bros.: NES
Pepper II: ColecoVision
Jr. Pac-Man: Atari 7800

I see nothing wrong with those home versions.

Emperor Megas
06-14-2016, 03:28 PM
Dangun Fever-on-cool disco shooter.I FUCKING LOVE Dangun Feveron (and just about any game that has a hype man talking crazy shit in the background). According to GameFAQS, it's supposedly being released in Japan for the PS4 in the 4th quarter of this year.

celerystalker
06-14-2016, 05:50 PM
I FUCKING LOVE Dangun Feveron (and just about any game that has a hype man talking crazy shit in the background). According to GameFAQS, it's supposedly being released in Japan for the PS4 in the 4th quarter of this year.

As in physical disc? I might finally have a reason to buy one if that's the case!

Emperor Megas
06-14-2016, 05:56 PM
As in physical disc? I might finally have a reason to buy one if that's the case!I HIGHLY doubt it. I only saw a page with bare bones release information on GameFAQS. I'm assuming it'll be a downloadable title. If it were on a compilation disc, it wouldn't have a stand alone listing, at least not on GameFAQS anyway, an they wouldn't release a standalone port of an old arcade shooter for a modern console.

goldenband
06-14-2016, 08:58 PM
Isn't the Jaguar CD version of GORF supposed to be arcade-perfect, or very close? I haven't played it, so I can't attest to its virtues myself, but...

Leo_A
06-14-2016, 09:02 PM
I'm talking official versions and like I said already, I'm also talking about arcade perfect home adaptations. I clearly recognized that some of these saw home versions through the years, several of which were excellent like Pepper II on the Colecovision.

And yes, a well done but unauthorized Gorf homebrew was done for the Jaguar CD. It has a bug, but is 100% for most people. Yet it's not official, the Jaguar CD is expensive, and the Gorf disc goes for a lot of money. It's hardly the same thing in my eyes as if it had officially appeared over the past several decades now that home consoles and handhelds could perfectly reproduce it.

Add Lady Bug, Mouse Trap, and Venture to my list.

http://www.arcade-museum.com/images/118/118124212649.png

http://www.arcade-museum.com/images/118/1181242138245.png

http://www.arcade-museum.com/images/118/1181242184344.png

All saw nice home adaptions back in the day and of course can be enjoyed via homebrew emulation, but that doesn't erase my desire to see the originals accurately represented on modern hardware.

Emperor Megas
06-14-2016, 10:11 PM
GameFAQS says there were Amiga and C64 ports of Dragon Breed. I've never played either, but I doubt they were arcade perfect. Anyway. I'd really like a console release for that game.

SparTonberry
06-15-2016, 01:06 AM
Time Soldiers. The Master System port is a fun game, but doesn't come close. The rotary controls make it tough as well.

PSP Mini release. From what I read, the entire line of non-NeoGeo SNK arcade games on PSP was taken from a (sadly now kind of expensive, from the looks) Japanese compilation disc that got pieced out and sold a la carte digitally in the west.
Though using L/R for rotary control is a bit awkward but I don't know if you could do much else, really.

I'd like to see Cowboys of Moo Mesa too but I'm sure that's not happening, being just one of many good games Konami made based on obscure licenses. (I never saw Bucky O'Hare and I don't hear anyone talking about it except to talk about the NES game, maybe.)

Leo_A
06-15-2016, 02:10 AM
PSP Mini release. From what I read, the entire line of non-NeoGeo SNK arcade games on PSP was taken from a (sadly now kind of expensive, from the looks) Japanese compilation disc that got pieced out and sold a la carte digitally in the west.


One sports game from SNK Arcade Classics Volume 0 never made it over thanks to SNK losing faith in the PSP Minis program, leading to that one and Safari Rally as casualties and possibly others as well that we never knew were planned.

And there were several additional titles added to the Minis lineup that weren't on that earlier compilation, including the original Vanguard and SNK's very first videogame, Ozma Wars.



Though using L/R for rotary control is a bit awkward but I don't know if you could do much else, really.

As for the LS30 games, they should've used the 4 face buttons of a PSP or PS3 controller for 8 way independent aiming with those buttons also mapped to the primary fire button of each game with the emulator set to auto-fire. That way aiming is intuitive and each time you aim, your primary weapon also fires automatically negating the need for a separate fire button. A shoulder button could be used for your secondary weapon.

Minus auto-fire, that's how the same developer handled it on Data East Arcade Classics for Heavy Barrel, another LS30 stick game. The right analog stick of a Classic Controller or GameCube pad allowed 8 way independent aiming and it then controlled like a twin stick shooter like Robotron, minus the need to hit a shoulder button for your fire button.

Instead they're basically unplayable with the configuration that G1M2 went with.

celerystalker
06-15-2016, 02:56 AM
One sports game from SNK Arcade Classics Volume 0 never made it over thanks to SNK losing faith in the PSP Minis program, leading to that one and Safari Rally as casualties and possibly others as well that we never knew were planned.

And there were several additional titles added to the Minis lineup that weren't on that earlier compilation, including the original Vanguard and SNK's very first videogame, Ozma Wars.



As for the LS30 games, they should've used the 4 face buttons of a PSP or PS3 controller for 8 way independent aiming with those buttons also mapped to the primary fire button of each game with the emulator set to auto-fire. That way aiming is intuitive and each time you aim, your primary weapon also fires automatically negating the need for a separate fire button. A shoulder button could be used for your secondary weapon.

Minus auto-fire, that's how the same developer handled it on Data East Arcade Classics for Heavy Barrel, another LS30 stick game. The right analog stick of a Classic Controller or GameCube pad allowed 8 way independent aiming and it then controlled like a twin stick shooter like Robotron, minus the need to hit a shoulder button for your fire button.

Instead they're basically unplayable with the configuration that G1M2 went with.

As for physical releases, Time Soldiers is notvon the compilation. I have it. Time Soldiers also can't be mapped to face buttons as simply, as the LS30 sticks are used for 12 firing positions in the arcade release, not 8 like most others, making it even tougher to come up with a good control scheme.

Leo_A
06-15-2016, 04:26 AM
Time Soldiers is another one of those that were exclusive to the PSP Minis lineup.

As for 12 positions, I hadn't picked up on that somehow through the years. It indeed damages my control scheme idea, but I still suspect it would play better than what G1M2 went with even if you compromise to fit it to 8 positions by halving the diagonals.

And in at least some cases despite the 12 way stick, there were only 8 independent firing directions. Heavy Barrel from Data East for starters is an 8 way shooter rather than a 12 way shooter, despite the LS30 rotary stick.

celerystalker
06-15-2016, 07:41 AM
Time Soldiers is another one of those that were exclusive to the PSP Minis lineup.

As for 12 positions, I hadn't picked up on that somehow through the years. It indeed damages my control scheme idea, but I still suspect it would play better than what G1M2 went with even if you compromise to fit it to 8 positions by halving the diagonals.

It would definitely be an improvement on what exists. At the same time, I think it makes it fit your criteria for accuracy, as no company has seen fit to makes a rotary controller for a console... I bet it wouldn't be that hard for a modern console with a rotary USB encoder as a fan project... but I get that there's likely no money in it for a company.

rmaerz
06-15-2016, 12:12 PM
All saw nice home adaptions back in the day and of course can be enjoyed via homebrew emulation, but that doesn't erase my desire to see the originals accurately represented on modern hardware.

I don't understand the point to this thread then. If you want arcade perfect start buying the arcade cabs for a home arcade cuz even MAME isn't 100% perfect for some games.

Leo_A
06-15-2016, 02:33 PM
I don't understand the point to this thread then. If you want arcade perfect start buying the arcade cabs for a home arcade cuz even MAME isn't 100% perfect for some games.

Are you talking about what I said about LS30 games? I'm afraid that in practice using the shoulder buttons to rotate left and right is hardly representative of the real deal, either. It may appear on paper to more accurately reflect the original cabinet, but playability flies out the window.

And there's simply no getting around making compromises when bringing an arcade game to a home console or portable when there's a novel controller setup involved. You do the best that you can do and in my eyes, games like the Ikari Warriors trilogy would've been better off if triangle was mapped to the rotary position mapped to firing upwards, the triangle/circle combination mapped to one of the two upper right positions, circle mapped to firing right, and so on.

You potentially lose some fidelity if any of these games actually has two diagonals for each quadrant (I haven't found one yet that does), but losing the clumsiness of the shoulder button setup would better reflect the arcade experience in my eyes. I've only ever played LS30 equipped games in real-life 3-4 times many years ago, but I never felt like it was a struggle to aim. Yet it is here, so don't tell me it's more correct.

goldenband
06-15-2016, 04:26 PM
I'm talking official versions [...]

And yes, a well done but unauthorized Gorf homebrew was done for the Jaguar CD. It has a bug, but is 100% for most people. Yet it's not official, the Jaguar CD is expensive, and the Gorf disc goes for a lot of money.

If you only want official ports on modern (post-2000) hardware, you should edit the first post to say so -- these criteria are not at all clear in the OP.

drunk3nj3sus
06-15-2016, 05:52 PM
With modern widescreen displays I highly doubt the first 3 you listed would ever get an "arcade perfect" release as it'd have to have a border or something on 3/4's of the screen, maybe they could see a release on a android/ios

Leo_A
06-15-2016, 06:01 PM
Lots of vertically oriented arcade games have appeared, including the Raiden Fighters series that ran on the same hardware as Viper Phase 1 yet still saw a compilation release on the Xbox 360.


If you only want official ports on modern (post-2000) hardware, you should edit the first post to say so -- these criteria are not at all clear in the OP.

Nope, there's no need to when we're talking about Gorf for the Atari Jaguar and perhaps nothing else that has been recreated in essentially 100% form by a homebrewer. And I didn't limit it to post 2000 systems, either.

Not sure why you guys are taking an interesting topic and nitpicking it to pieces, but have at it since I've had my fill.

celerystalker
06-15-2016, 06:46 PM
Lots of vertically oriented arcade games have appeared, including the Raiden Fighters series that ran on the same hardware as Viper Phase 1 yet still saw a compilation release on the Xbox 360.



Nope, there's no need to when we're talking about Gorf for the Atari Jaguar and perhaps nothing else that has been recreated in essentially 100% form by a homebrewer. And I didn't limit it to post 2000 systems, either.

Not sure why you guys are taking an interesting topic and nitpicking it to pieces, but have at it since I've had my fill.

Leo, thanks for posting. It's a fun idea to see what arcade games people are passionate enough about to want better or any great home version of to play.

Tron 2.0
06-15-2016, 07:02 PM
Demon Front,another similar to metal slug it's a shame it had no port to consoles.

Osman,pretty much a spiritual successor to strider it had the same director to.

Ninjabat Baseball Man,i second that such a quirky beat'em up to.

Mystic Warriors,why konami couldn't be bother to port this one leaves me puzzled.

Metamorphic Force,another hidden gem by konami that they totally forgot about.

Scissors
06-15-2016, 08:27 PM
I've never played it, but I would like to see a home version of Planet Harriers, a Space Harrier sequel. There were rumors of a Gamecube version in development, but it never happened.

goldenband
06-15-2016, 11:03 PM
Nope, there's no need to when we're talking about Gorf for the Atari Jaguar and perhaps nothing else that has been recreated in essentially 100% form by a homebrewer. And I didn't limit it to post 2000 systems, either.

If you don't want to include unofficial ports, sure, I respect that. But when you post about the lack of a highly accurate home port of GORF and someone points out that one's been made already, I'm not sure how the cost of the system or game is relevant, unless you're simply lamenting that you can't afford them (in which case I sympathize, since neither can I).


Not sure why you guys are taking an interesting topic and nitpicking it to pieces, but have at it since I've had my fill.

Because it's frustrating when the OP moves the goalposts after you've put in the effort to reply, and then takes a nitpicky tone in his own reply. The right answer to my post was something like "Hey, good point, though I'd rather stick to 100% authorized releases. Too bad the Jaguar CD and the game itself are so expensive." Then I feel good, you feel good, the world's a happy place. Why be defensive when you could be gracious?

BTW there are other unauthorized homebrew ports out there that are fully arcade-accurate. Certainly they exist on home computers from the 1980s and 1990s, like Donkey Kong for the CoCo 3, and some doujin software for X68000 that's escaping me right now.

As for authorized ports from the cartridge era, Marble Madness has a perfect port on the Mega Drive (not the EA version for the Genesis). About the only difference from the arcade is that the difficulty settings are actually calibrated a bit higher (5 seconds less across the board, IIRC). There are also quite a few arcade games based on console hardware, which can often be fully duplicated at home.

Leo_A
06-16-2016, 02:22 PM
Wasn't planning to come back, but I want to clarify that the post you took offense to was only partially directed towards you. I could've made it clearer by bothering to use quotes like I'd normally do, but the part that you didn't like was actually meant for rmaerz and was completely innocent.

He listed a good number of solid adaptions from back in the day like Berzerk on the 2600, but like I said from the get-go and explained again in that later reply, I was talking arcade perfect versions. I never thought anyone would've taken it any other way, let alone with the negatively that you read into it that still has me perplexed.

I see nothing wrong in confirming to you that there was indeed a Gorf homebrew on the Jaguar CD when you asked, and then explaining why I still placed it in my list despite knowing that it did in fact exist in very accurate form on that console. Not sure why you're picking it apart or object to it all. Heck, there's more original Gorf cabinets owned by registered KLOV members than there were Gorf CD's sold. So that there's still a glaring omission there very much stands.

As for the cost associated with Gorf CD, I owned all of the hardware necessary for it but personal issues kept me away from supporting that particular effort when it first appeared. The creator didn't do such a good job of interacting with the community at AtariAge and it soured me over the deal.

Badhornet
06-16-2016, 04:01 PM
Great thread!

Alianger
06-20-2016, 05:57 PM
Willow
https://upload.wikimedia.org/wikipedia/en/a/a1/Willow_%28arcade_game%29.png

Toki - Supposedly on iOS but yeah. There was also a remake coming (greenlit on Steam) but I think it's dead.
http://cdn8.staztic.com/app/a/2979/2979105/comv8788234513tokib-13-0-s-307x512.jpg

More:
Legend of Hero Tonma
ESWAT: Cyber Police - I don't think this version has been re-released?
Ginga Ninkyouden
Yokai Dochuki/Shadow Land
Ninja Kazan/Iga Ninjutsuden: Goshin no Sho
Pitfall II: Lost Caverns - Sega's version
Major Havoc
Mirai Ninja/Cyber Ninja
Act Fancer: Cybernetick Hyper Weapon
Demon's World/Horror Story
Escape from the Planet of the Robot Monsters
Wild Fang/Tecmo Knight
Monster Bash
Gain Ground

SparTonberry
06-21-2016, 02:37 PM
I thought this thread was about arcade games without console ports, and several of those games do have ports.

goldenband
06-21-2016, 02:51 PM
I thought this thread was about arcade games without console ports, and several of those games do have ports.

No, it's about games that don't have arcade-perfect home ports -- and, as it turns out, official ones. I may disagree with the OP in certain respects, but to be fair he was upfront about the "arcade-perfect" part from the beginning.

(EDIT: Actually, the original post is kind of ambiguous about whether "arcade-perfect" is a criterion, though I understood it that way from the start.)

With those criteria, the releases that "count" will be 98% emulation compilations, plus a bare handful of ports on systems capable of reproducing contemporary or recent arcade games (mostly Saturn and Dreamcast titles, I'd imagine, plus rare outliers like the MD Marble Madness port). Some homebrews would qualify if it weren't for the "official" requirement.

I'd love to see home ports of Major Havoc and Golden Axe:RODA. Mad Planets is another one I'd throw in the mix. And at one point a port of I, Robot for the 32X was being contemplated, which would be fantastic.

The 32X would have been a great platform for arcade-perfect ports of tons of 1980s games, but unfortunately there wasn't enough of a market for that; still, we got unprecedentedly good (though not perfect) ports of Space Harrier, etc.

Leo_A
06-21-2016, 03:41 PM
I'm seeing Major Havoc mentioned, but this one is actually is out there ever since Atari: 80 Classic Games in One for the PC appeared back in 2003.

It has since been in Atari Anthology, the DS and mobile versions of Atari Greatest Hits from Code Mystics, Game Room for the Xbox 360, Atari Vault on Steam, and now the upcoming Atari Flashback Classics line. Might be even more instances of it out there.

And I've never seen Marble Madness on the Genesis cited as a perfect conversion until this thread. Is it really essentially 100%, minus sacrifices to adapt it to a digital Genesis controller (No mouse support, I'm sure)?


No, it's about games that don't have arcade-perfect home ports -- and, as it turns out, official ones. I may disagree with the OP in certain respects, but to be fair he was upfront about the "arcade-perfect" part from the beginning.

(EDIT: Actually, the original post is kind of ambiguous about whether "arcade-perfect" is a criterion, though I understood it that way from the start.)

I thought it was reasonably clear from the onset...


So what classic arcade games would you like to see finally escape the vault? Here's my list of games that I'd love to see make it home finally in arcade perfect form, many of which never even saw a watered down home conversion back in the day.

I didn't say that you couldn't list candidates that weren't perfect or darn near to it for all but the pickiest of players. But you'd also have to really nitpick my opening post apart to interpret it in any other way than what I clearly intended, since it's quite clear that I was talking about 1:1 conversions. But even if you do stick with what I meant the direction of this topic to be, personal standards on accuracy are very ambiguous...

Frogger for the Genesis for instance counts for me as the most perfect home version of the game in every area that matters, but there were sacrifices made that some players might object to. Especially those skilled enough to get deep into the game will see many differences, as explained in the link I've included below.

Yet for 99% of us, it's all there intact with the only noticeable difference being the logical rearrangement of the screen display that was done to preserve the original aspect ratio while making it fill as much of a 4:3 tv as possible.

http://gdri.smspower.org/wiki/index.php/Blog:Frogger_(Genesis)


With those criteria, the releases that "count" will be 98% emulation compilations, plus a bare handful of ports on systems capable of reproducing contemporary or recent arcade games (mostly Saturn and Dreamcast titles, I'd imagine, plus rare outliers like the MD Marble Madness port). Some homebrews would qualify if it weren't for the "official" requirement.

There really is no official requirement. I explained why I essentially think that the Jaguar conversion of Gorf is merely an interesting side note in order to explain why I personally still listed it in my list despite previous knowledge of its existence and quality. It really never went any deeper than that. You just read far too much into it all...

That said, I'm quite sure that the list of 100% homebrew conversions is going to be quite small. Even something like the homebrew Donkey Kong for the OpCode expansion module of the Colecovision isn't 100% from what I've read, with a lot of flicker to get what's otherwise a 1:1 conversion done.

Even so, anyone is of course free to list a deserving homebrew recreation of their favorite arcade game, even if it isn't arcade perfect. Never hurts to give a shout out to excellent games like the Juno First homebrew on the Atari 2600, which is one of my personal favorites.

goldenband
06-21-2016, 04:04 PM
I've never seen Marble Madness on the Genesis cited as a perfect conversion until this thread. Is it essentially 100%, minus sacrifices to adapt it to a digital Genesis controller (No mouse support, I'm sure)?

To be precise, what I'm referring to is the Tengen port, released only in Japan for the Mega Drive (and rather rare, I'm afraid). It wasn't dumped until relatively recently.

I think it may actually have mouse support IIRC! It's easily the most accurate home port I've ever seen for a 16-bit system, of any game. The EA port, released in the US and EU, is pretty wretched by comparison.


I didn't lay down any rules here. I just thought it would be a fun topic. Wasn't intended to stir argument or put people on the defensive.

I understand -- I'm not inferring (or implying!) any malice or ill will on your part. It's just been unclear from the start whether you wanted an exclusive list (i.e. please only post ports that meet these criteria) or an inclusive list (I'm mainly interested in these criteria, but post whatever you think is a good fit).

I think people have been frustrated because it seemed like you wanted an exclusive list with set rules, but weren't as explicit as you could have been about the criteria. But this post makes it clear:


Even so, anyone is of course free to list a deserving homebrew recreation of their favorite arcade game, even if it isn't arcade perfect.

:)

Leo_A
06-21-2016, 04:06 PM
If it's of interest to Jaguar fans that might read this thread, check out AtariAge for some great news about the development of a reprogrammable multicart for the system with support for disc images.

There just might be a reasonable way to enjoy Gorf on your system in the coming years if the programmer of that nice effort happens to be amicable to making the disc image available to be enjoyed on this (A big "if", if my memories of his posts at AA are anything to go by).


To be precise, what I'm referring to is the Tengen port, released only in Japan for the Mega Drive (and rather rare, I'm afraid). It wasn't dumped until relatively recently.

I'm aware of it and knew what you meant. :)


I think it may actually have mouse support IIRC!

I looked up a list after I posted and didn't see it, so I sadly think it doesn't.

A lot of great opportunities slipped by on both the Genesis and Super Nintendo where their mouse accessories were concerned.

XYXZYZ
06-22-2016, 11:23 PM
I second Willow, I loved that game.

Another game I really liked in the arcade was Crime Fighters, a Konami beat'em-up that I supposed was pretty generic, but I liked it anyway. I would have loved an NES port of that one. Speaking of Konami beat'em-ups, I'd love to have seen the first Ninja Turtles arcade game on SNES or something more powerful than the NES. I played the NES port a lot, but it just wasn't the same.

FrankSerpico
06-24-2016, 02:15 AM
WWF Wrestlefest. I know it's basically impossible at this point, but damn.
This was one of my favorites as a kid. It absolutely killed the 8 and 16-bit home WWF games available at the time. I also second Sega Super GT. It would be great if the oft-referred to (in 1999 at least) Dreamcast port was far along enough that it actually surfaces at some point

BlastProcessing402
07-22-2016, 09:22 PM
Just out of nostalgia, and knowing full well it's not really a great game, and pretty much impossible to get a true port due to its nature, but damn it, Baby Pac-Man was a staple at the local non-Chuck E Cheese pizza/arcade/animatronic attraction joint. I'd like to play it again, just because.