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View Full Version : DF Retro: Daytona USA - why frame-rate has always mattered



parallaxscroll
10-01-2016, 02:55 PM
http://i.imgur.com/79NgiYR.jpg



This week, John Linneman revisits one of the most important arcade releases of the 90s - Sega's epoch-making Daytona USA. Built on Model 2 hardware, Daytona is a shining example of an age where arcade gaming technology was generations beyond what the home consoles could offer.

Daytona also highlights that the importance of frame-rate isn't necessarily an issue just for modern gaming - Sega's iconic racer played host to a range of home conversions across the years that simply couldn't match the original, and poor frame-rate was the key reason why the original Sega Saturn port just couldn't capture the experience of the classic arcade title. John's analysis doesn't just cover the Saturn conversion though - every single port and sequel is covered.


https://www.youtube.com/watch?v=Tv_GQNh9D68

http://www.eurogamer.net/articles/digitalfoundry-2016-introducing-df-retro