View Full Version : Early video games that tracked overall completion %
gbpxl
10-02-2019, 06:31 PM
I cant think of any examples earlier than Donkey Kong Country (November 1994.) Are there some earlier examples?
Aussie2B
10-02-2019, 10:11 PM
Off the top of my head, Castlevania: Rondo of Blood keeps a completion percentage, and that came out in 1993.
Pr3tty F1y
10-03-2019, 10:09 AM
Would Super Mario World's "exit" count fit this? That would be 1990 (Japan)/1991 (NA).
gbpxl
10-03-2019, 01:41 PM
%....
Pr3tty F1y
10-03-2019, 08:33 PM
%....
Yes, but the % is quite arbitrary since you can get 101% in DKC. The % only really matters if 100% is absolute completion.
gbpxl
10-03-2019, 08:43 PM
Yes, but the % is quite arbitrary since you can get 101% in DKC. The % only really matters if 100% is absolute completion.
Right I kinda thought about that, too. Spyro 1 did the same sh*t where 120% meant 100%. And there was a glitch in the first edition of Gran Turismo 2 where you could only get 97% I think, so in that game 97% meant 100%
Pr3tty F1y
10-03-2019, 08:45 PM
Here's another early example. Super Metroid will give you % at the end:
10677
gbpxl
10-03-2019, 10:03 PM
I was thinking Metroid 3 but couldnt remember where I saw a %. So yeah that is the earliest U.S. example so far
Gameguy
10-03-2019, 11:59 PM
Wolfenstein 3D gave you percentages at the end of each level, how many kills, how many secrets you found, etc. Does that count? It came out in 1992.