PDA

View Full Version : Why did the PlayStation completely obliterate everything in its path?



gbpxl
12-31-2020, 05:42 AM
It's weird if you think about it. a company that never produced video game hardware and with no established franchises under its belt (Sonic/Mario/etc) absolutely destroyed its competition. All the consoles that came out between 1992 and September 1995 (PS1's launch month) were dead as soon as the PS1 launched.

I mean granted, the 3rd-party support was great, and I think that is usually what determines a console's fate but looking at a list of PS1 North American launch titles, it wasnt anything spectacular.

Was it brand recognition? It couldnt just be that it played CDs. there were numerous consoles that played CDs by this point.

So was anyone old enough in 95 to remember the PS1 hype?

mailman187666
12-31-2020, 07:23 AM
It's weird if you think about it. a company that never produced video game hardware and with no established franchises under its belt (Sonic/Mario/etc) absolutely destroyed its competition. All the consoles that came out between 1992 and September 1995 (PS1's launch month) were dead as soon as the PS1 launched.

I mean granted, the 3rd-party support was great, and I think that is usually what determines a console's fate but looking at a list of PS1 North American launch titles, it wasnt anything spectacular.

Was it brand recognition? It couldnt just be that it played CDs. there were numerous consoles that played CDs by this point.

So was anyone old enough in 95 to remember the PS1 hype?

I am old enough. To me, I believe it was a couple of things (though I personally went with 3DO then Saturn back then). First off, Nintendo did not have a 32 bit system in the ring. Yes the N64 was being produced during the PS1 lifespan, but not till a bit later. Secondly, Sega had lost a lot of it's market share from that whole story.

What hyped me back then was that it was a new console, by a well known company, that had never put a console out before. Couple that with how popular things like a close-to-arcade quality port of MK3 were. Then you had all these new franchises that looked great in the magazines (Resident Evil). I believe it just intrigued a lot of people early on and had the games and pricing to be super competitive.

YoshiM
12-31-2020, 12:54 PM
I think it was a perfect blend of events. From an American perspective, the past CD based systems were pretty much a lit of FMV or mild enhancements of what existed on 16 bit consoles. 3DO was impressive until you looked at the price tag. Wasn't it like $700 for the Panasonic version and a little less for the Goldstar? Had to justify in the mid 90's for parents and even young adults like me at the time kinda scoffed at it. The Saturn looked neat but there again-$400 for a console from a company that made lots of promises and stretched itself thin (Genesis, Sega CD, 32 X and now Saturn).

Sony had the name, reputation, the marketing machine (ENOS- URNot red E) and the bombshell price of $299. All the 32 bit power but less than the competition. They truly proved to the mass market what CD could do affordably.

gbpxl
12-31-2020, 08:20 PM
The reason for the $699 MSRP on the 3DO was because Hawkins wanted to keep royalty prices low on the software, so he had to make up for it by charging more for the console

and yeah I think people were done with Sega by the time the Saturn rolled around. People felt duped with all the dumb add-ons and then the surprise early 1995 (May?) launch. I think people saw Sony as a reputable company with good business sense

guile_mrd
01-01-2021, 05:56 PM
Sony used its name as a very powerful company and managed to get a strong third party support, I bought Sega Saturn at that time and I never bought any Sony consoles .. here's what I bought after that Dreamcast, Xbox, Xbox 360, Xbox One. I just can't forgive Sony for what they did to Sega ...

WelcomeToTheNextLevel
01-01-2021, 08:43 PM
Full disclosure: this is how I understand the time period, I was still only 2 years old when the PlayStation launched.

The PlayStation was the only piece of hardware of its generation that did pretty much everything right, everyone else made some major mistake somewhere.

Let's look at what was available on September 9, 1995:
-The 16-bit leaders, SNES and Sega Genesis/CD. These are aging, people might still be buying them as first systems (for kids or other new entrants to video gaming) or replacement systems, but their heyday is past.
-The 3DO. It's been out for two years, it has a significant software library, and it's the same price as the PlayStation at $299 by this point. Its two-year-old hardware design is showing, it's underpowered compared to the PlayStation and Saturn.
-The Atari Jaguar. It's dying by 1995, it couldn't even compete with the 3DO. The raft of games launched in late '95 make it look like a pathetic joke next to the PlayStation and Saturn. The Jag CD launched two days later, this was an obvious last-ditch attempt by Atari just to stay in the market.
-The Sega 32X. It was dying almost on arrival, seen as pointless next to the Saturn, Sega's true 32-bit system.
-The Sega Saturn. This was the best 32-bit system out at the time. It's $399, so you pay for the privilege, and the software library is still small. Sega made a major mistake launching this thing early, it didn't make a good first impression with consumers, and with limited supply, retailers got pissed off.

Realistically, only the Saturn was a meaningful competitor. The Jag and 32X were dying already even without the PlayStation to worry about. The 3DO launched too early and once the PlayStation came out, its games looked woefully inadequate. Sony had their shit together, they emphasized third-party development, their system was easy to develop for and strong on the 3D graphics in high demand in the era, and at only $299 was far cheaper than the Saturn and the same price as the aging 3DO. Sony's biggest threat was still a year away from launching: the Nintendo Ultra 64.

The Saturn put up a fight for a while but ultimately folded halfway through the generation to Sony's juggernaut. Nintendo's system was even cheaper and more powerful than the PlayStation, plus it had the long-established Nintendo name and Nintendo IPs. One would have thought that once it did finally launch, Sony would be relegated to second place. In fact, they were - for a few months after the N64 launched. Super Mario 64 was something better than anything you could get on the PlayStation at the time. But Nintendo's paranoia about piracy ended up costing them untold numbers of sales. Cartridges may have been nearly unpirateable, but 16 megabyte cartridges that cost 20 bucks to make weren't going to cut it when even Bubsy 3D came on a 700 megabyte disk that cost pennies to make. Third parties did the math, and the CD was the format of choice.
As the cartridge's limitations became apparent, especially after 1997, the PlayStation was able to provide longer, richer games than the N64. Even the graphics caught up to the N64, as, you know, 700 megabytes of storage space meant that more complex graphical assets could be stored. Sound also could be better on PlayStation because it could be full CD quality because, you know, 700 megabytes of storage space. The scale of the space available was literally like moving from a Tiny House to a mansion.
Nintendo provided triple-A games on those tiny cartridges, and the N64 was the only console that wasn't Sony that survived to see the PS2 launch. But after the 2000 holiday season, the N64 died fast and Sony nearly had a monopoly during 2001 until the Xbox and GameCube launched late that year.

gbpxl
01-02-2021, 08:46 AM
Full disclosure: this is how I understand the time period, I was still only 2 years old when the PlayStation launched.

The PlayStation was the only piece of hardware of its generation that did pretty much everything right, everyone else made some major mistake somewhere.

Let's look at what was available on September 9, 1995:
-The 16-bit leaders, SNES and Sega Genesis/CD. These are aging, people might still be buying them as first systems (for kids or other new entrants to video gaming) or replacement systems, but their heyday is past.
-The 3DO. It's been out for two years, it has a significant software library, and it's the same price as the PlayStation at $299 by this point. Its two-year-old hardware design is showing, it's underpowered compared to the PlayStation and Saturn.
-The Atari Jaguar. It's dying by 1995, it couldn't even compete with the 3DO. The raft of games launched in late '95 make it look like a pathetic joke next to the PlayStation and Saturn. The Jag CD launched two days later, this was an obvious last-ditch attempt by Atari just to stay in the market.
-The Sega 32X. It was dying almost on arrival, seen as pointless next to the Saturn, Sega's true 32-bit system.
-The Sega Saturn. This was the best 32-bit system out at the time. It's $399, so you pay for the privilege, and the software library is still small. Sega made a major mistake launching this thing early, it didn't make a good first impression with consumers, and with limited supply, retailers got pissed off.

Realistically, only the Saturn was a meaningful competitor. The Jag and 32X were dying already even without the PlayStation to worry about. The 3DO launched too early and once the PlayStation came out, its games looked woefully inadequate. Sony had their shit together, they emphasized third-party development, their system was easy to develop for and strong on the 3D graphics in high demand in the era, and at only $299 was far cheaper than the Saturn and the same price as the aging 3DO. Sony's biggest threat was still a year away from launching: the Nintendo Ultra 64.

The Saturn put up a fight for a while but ultimately folded halfway through the generation to Sony's juggernaut. Nintendo's system was even cheaper and more powerful than the PlayStation, plus it had the long-established Nintendo name and Nintendo IPs. One would have thought that once it did finally launch, Sony would be relegated to second place. In fact, they were - for a few months after the N64 launched. Super Mario 64 was something better than anything you could get on the PlayStation at the time. But Nintendo's paranoia about piracy ended up costing them untold numbers of sales. Cartridges may have been nearly unpirateable, but 16 megabyte cartridges that cost 20 bucks to make weren't going to cut it when even Bubsy 3D came on a 700 megabyte disk that cost pennies to make. Third parties did the math, and the CD was the format of choice.
As the cartridge's limitations became apparent, especially after 1997, the PlayStation was able to provide longer, richer games than the N64. Even the graphics caught up to the N64, as, you know, 700 megabytes of storage space meant that more complex graphical assets could be stored. Sound also could be better on PlayStation because it could be full CD quality because, you know, 700 megabytes of storage space. The scale of the space available was literally like moving from a Tiny House to a mansion.
Nintendo provided triple-A games on those tiny cartridges, and the N64 was the only console that wasn't Sony that survived to see the PS2 launch. But after the 2000 holiday season, the N64 died fast and Sony nearly had a monopoly during 2001 until the Xbox and GameCube launched late that year.

I agree with most of that but also remember that the Dreamcast competed with the PS1 from 1999 to the PS2 launch (Oct 2000). And Nintendo really didnt release much for the 64 after Xmas 2000. Dr. Mario, Mario Party 3, a couple others. They were focused on the GameCube at that point.

If you look at the number of games released for the 64 versus the PS1, the PS1 had around 4x-5x the amount of games. It didn't really have many more titles than the Dreamcast, Saturn, Wii U, consoles that are considered "failures"

YoshiM
01-02-2021, 11:24 AM
I agree with most of that but also remember that the Dreamcast competed with the PS1 from 1999 to the PS2 launch (Oct 2000). And Nintendo really didnt release much for the 64 after Xmas 2000. Dr. Mario, Mario Party 3, a couple others. They were focused on the GameCube at that point.

If you look at the number of games released for the 64 versus the PS1, the PS1 had around 4x-5x the amount of games. It didn't really have many more titles than the Dreamcast, Saturn, Wii U, consoles that are considered "failures"

While the Dreamcast technically competed directly with the PS1, the consensus at the time with gamers were that many were waiting for the PS2 to come out, giving them not only access to the new PS2 games BUT the ability to play their PS1 games as well. On top of that, the PS2 was also the cheapest DVD player on the market at the time, given the total capability of the system (PS2 + PS1 + DVD=WIN!). I remember reading an article (IGN?) where someone asked a room full of Japanese gamers if they had a PS2. Then they asked how many played games on it-and not many raised their hand. Finally they asked how many used it as a DVD player and a majority, if not all, raised their hands.

Dreamcast was very capable and had a stable of awesome games from the get-go. However it also didn't help that it was a Sega system (people burned by them before, at least in the States) AND the PS2 release was very close. I bet if the PS2 launched earlier in the US, the Dreamcast would probably might not have had the impact it had here.

Greg2600
01-02-2021, 01:04 PM
Sony used its name as a very powerful company and managed to get a strong third party support, I bought Sega Saturn at that time and I never bought any Sony consoles .. here's what I bought after that Dreamcast, Xbox, Xbox 360, Xbox One. I just can't forgive Sony for what they did to Sega ...

Really the simplest answer, and most obvious. That said, I would never discount the work that Sony's leadership did, in Japan, in the United States, Canada, and Europe. They went directly to a multitude of developers with support, both technical and monetary. They provided a platform which publishers could rely on for being successful. Kalinske did many of these things with SEGA, and Nintendo did them for years as well. Sony just did more of it, and had more to work with. They had one vision and no one got out of line. Perfectly executed business plan.

That said, most "gamers" chose the N64 or Saturn instead but PS1 bagged the ordinary consumer.

Edmond Dantes
01-02-2021, 05:00 PM
Because someone decided the Playstation needed both a mid-air Hadouken AND a high-priority shoryuken. It was so OP they had to nerf it in the next patch.

Steve W
01-02-2021, 05:09 PM
I thought it was pretty obvious. Sony cut a deal wtih Nintendo to make a PlayStation CD-ROM attachment for the SNES, but when Sony was about to announce it, Nintendo announced they were skipping Sony and going with Philips. Everybody at Sony was furious and they thought that Nintendo had publically humiliated them and were determined to do anything it could to destroy Nintendo. They spent 2 billion dollars bringing the PlayStation to market, all of Sony's management were dedicated to dominating Nintendo in the video game market and they did everything they could to generate hype. Nintendo made Sony "lose face" and they were determined to get back at them, no matter what the cost.

Gameguy
01-05-2021, 02:51 AM
That said, most "gamers" chose the N64 or Saturn instead but PS1 bagged the ordinary consumer.
Really? Most "gamers" chose the kid oriented N64 over the PS1 with Resident Evil, Twisted Metal 2, Tomb Raider, and various other mature oriented games? Silent Hill wasn't out yet or Metal Gear Solid, but numerous great games were already available before the N64 launched. If we're talking about games published after the N64 was available then the N64 just gets buried.

I can see the Saturn as there's plenty of fighters and RPGs, and ports of arcade games. It really depends on when people chose to upgrade to a new console.

YoshiM
01-05-2021, 09:49 AM
Really? Most "gamers" chose the kid oriented N64 over the PS1 with Resident Evil, Twisted Metal 2, Tomb Raider, and various other mature oriented games? Silent Hill wasn't out yet or Metal Gear Solid, but numerous great games were already available before the N64 launched. If we're talking about games published after the N64 was available then the N64 just gets buried.

I can see the Saturn as there's plenty of fighters and RPGs, and ports of arcade games. It really depends on when people chose to upgrade to a new console.

The N64 had a good following but when FF7 hit, that's what everyone seemed to be talking about. That game, whether you liked it or not, showed Sony did what Nintendidn't.

Pr3tty F1y
01-05-2021, 02:04 PM
Really? Most "gamers" chose the kid oriented N64 over the PS1 with Resident Evil, Twisted Metal 2, Tomb Raider, and various other mature oriented games? Silent Hill wasn't out yet or Metal Gear Solid, but numerous great games were already available before the N64 launched. If we're talking about games published after the N64 was available then the N64 just gets buried.

I can see the Saturn as there's plenty of fighters and RPGs, and ports of arcade games. It really depends on when people chose to upgrade to a new console.

My memory was that most folks jumped from SNES to Playstation in North America due to next generation availability at a decent price. Sega blew most of their good will on the 32x (and to a lesser extent, Sega CD). The Playstation also just looked more impressive out of the gate than the Saturn. I don't personally recall anyone I know having a Saturn.

Folks got N64's eventually, but it felt like that was an eternity after the Playstation was available. That's what did in Nintendo - the significant delay in availability (combined with Sony's anti-cartridge campaign). It wasn't "gamers" that chose the N64. Gamers chose the Playstation and the masses followed. Brand loyalists bought N64 and Saturn.

gbpxl
01-05-2021, 07:43 PM
I only knew 1 kid who had a Saturn. and they were rich. everyone else had an N64 for the most part and some had PS1s

WelcomeToTheNextLevel
04-27-2021, 02:13 AM
The PlayStation did have a major weakness next to the N64, at least when the N64 came out. No analog sticks. Of course, they fixed this pretty quickly.

RPG_Fanatic
04-28-2021, 09:45 PM
I bought it on launch day with 5 games and a memory card. I was 24 at the time, EGM and Gamefan hyped it up so much I had to get it on launch.

Peonpiate
05-07-2021, 07:00 PM
It was all on Sony. Most of the companies that were not Nintendo or Sega and who tried to enter the console market, they either had the price too high like the 3DO or had a almost zero marketing budget along with making little outreach to 3rd party developers [like the CDI and Jaguar]. Sony made not only a very powerful system that was easy to develop for, they put behind it a hundred million dollars iirc just for advertising and made that known, it showed they were serious about entering the console market. They made overtures to 3rd parties like it was do-or-die [and it was pretty much].

There are interviews with Ken Kutaragi and other people, where it is very very clear that while Nintendo was insisting on expensive cartridges, that Ken took advantage and offered lower royalties along with even paying to advertise if it was a top notch game....Like Final Fantasy 7. Sony paid for the US and European marketing for it and it paid off.

Nintendo messed up by sticking with cartridges. They would have been #1 or a close second if they went with CDs. Instead they were a distant second and almost a non player in Japan outside of their own game releases like Zelda. Sega was self destructing on their own thanks to releasing so many add ons that it made customers mad, along with making a extremely hard to program system which pushed away developers...

Sony at worst imo, was going to be taking Sega's spot as the #2 player since they came out so strong and with a good game plan. They ended up with a best case scenario though and just steamrolled the market.

Personally, I was a teen at that time and again, the games that really got word of mouth going at release or around that time, was Twisted Metal / Toshinden / Warhawk / and the DooM port was very good too....Ridge Racer also showed it off and demos of Tekken 1 were being included with magazines [this goes back to Sony's excellent marketing].

gbpxl
05-08-2021, 11:12 PM
I'n still blown away by the PS1 to this day for its number of liller app titles, the amount of franchises that got their start on the system, and just how ubiquitous the console became. I remember the commercials, all the banners everywhere, demo discs, and yeah everyone had one it seemed like. For a system with such crappy graphics, load times, hardware malfunctions (especially with the 1001) none of that mattered because of its insane library of games.

nebrazca88
05-14-2021, 01:44 AM
I only knew 1 kid who had a Saturn. and they were rich. everyone else had an N64 for the most part and some had PS1s

This makes me laugh for a couple reasons. The main one is because until 1998 or so I only knew one person who had a PS1 and everyone else had a Saturn. I know this is completely against the national trend but it seemed normal and honestly natural at the time.

Conversely in 1989 I was the only one around who had a Master System. It would take until 1991 until I met another kid who had a Master System. Everyone else had NES.

Rickstilwell1
05-26-2021, 04:47 AM
I think the playable demo discs that they started putting out (in 1997?), especially the Official U.S. Playstation Magazine and Playstation Underground Magazine discs also did a lot to help make people interested in the games. Once you tried a couple levels of an upcoming game, you couldn't wait till the full game came out so you could play the rest. It's something I started to miss that I don't think they had anymore in the PS3 generation.

WelcomeToTheNextLevel
08-28-2021, 05:09 AM
Thought about this one some more, after the latest 3DO thread. There are several scenarios that could have happened to make the 32/64-bit generation turn out more like the 16-bit generation (two victors) instead of the steamrolling the PS1 did. The reason the PS1 was successful is because Sony did everything right.

The PS1 had 102.49 million sales, the N64 32.93 million, the Saturn 9.26 million, and the 3DO 2 million. That gave Sony a 70% market share for the generation. Between the PS2's 155 million sales, the Xbox's 24 million, the Gamecube's 22 million, and the Dreamcast's 9.13 million, Sony nailed down 74% of the market for its generation.

If the N64 had used CDs, it would have easily sold 60 million units or more, probably ending up neck and next with the PS1.

Alianger
08-28-2021, 06:33 PM
-Sega screwed up too much
-Marketing and brand recognition, Sony were big on a global scale
-Nintendo went with carts and lost too much third party support. PS1 piracy got pretty common by the late 90s from what I've read
-Which ended up mostly on team Sony - Square, Namco, Capcom, Konami, Ubisoft, etc. and Core and Naughty Dog ended up sticking with it
-Gran Turismo
-The demo discs were a pretty big deal too, these were traded around frequently where I lived and got people both playing various games in multiplayer and excited for the full releases
-The pricing probably

From my perspective, a lot of people were still playing SNES in the first couple of years, and PC gaming was getting big too after Doom. Some were obviously waiting for Mario 64, Star Fox 64 and Zelda (personally I was in my early teens and Mario didn't appeal to me at the time but I liked the other two a lot and occasionally played Golden Eye too). It really wasn't clear who was going to win until maybe late 1998 or 1999 over here. I got mine in late 1997 IIRC, which was a great time to get it thanks to FF7, RE2, Tomb Raider 2, GT, Oddworld, Tekken 2-3, etc., and more great games to come.

calthaer
10-12-2021, 12:02 PM
I mean granted, the 3rd-party support was great, and I think that is usually what determines a console's fate but looking at a list of PS1 North American launch titles, it wasnt anything spectacular.

Yeah...it kind of was spectacular, considering what else was around at the time. Final Fantasy 7's advertising blitz helped - that game just looked incredible. PCs were were still for nerds, and not everyone had one (or had one good enough to run games).

Most of the good franchises that were on the Super Nintendo, that already had a bunch of brand recognition, jumped to the PlayStation rather than going to the N64. Mega Man X, Castlevania, Final Fantasy, Metal Gear - these might not have been quite as big as Mario or Zelda but they were mainstays of the video game scene since the NES. They were the first franchises to be ported to the SNES when it came out, and the Genesis' lack of those franchises hurt it. Once the PlayStation had them (and the N64 didn't), it was a major coup. Suddenly Nintendo was not the best platform for games - it was only the best platform for Nintendo's games, and everyone else was on a different platform.

Then it started having all sorts of other smash hits, from action games (Tony Hawk's Pro Skater) to fighting games (Tekken) to platformers (Tomb Raider, Spyro) to horror / survival (Resident Evil). The N64 just could not compete, not at all. They had one real Mario game and one Zelda game and some not-really-part-of-the-franchise Pokemon games, GoldenEye, Banjo-Kazooie...and then some of the things that were already on PlayStation. If I recall, Mario Kart, Paper Mario, Perfect Dark, Super Smash Bros., and Majora's Mask came later (1999-ish, rather than the 1996 when the N64 launched) - and by then it was too late.

WelcomeToTheNextLevel
12-23-2021, 05:46 AM
Mario Kart 64 was there almost from launch. It was out in Japan in time for the N64's first holiday season in 1996, so people knew it was coming soon to American shores, which it did on February 10, 1997 (still a little over 4 months after the system launch). The other four games you mentioned, yes they were from 1999-2001. Hell, Majora's Mask and Paper Mario didn't come out until the PS2 was already out.

Truth be told, third parties saw the N64 as an afterthought in 1998-2001. There really was no reason to buy it except for the Nintendo exclusives. The third party stuff was compressed and often 20 bucks more expensive than the PS1 version.

I wonder if those game prices played a part in my parents getting rid of my N64 after I'd had it only a few months (Christmas 1998 - summer 1999) and getting me a PS1 instead. We weren't the most well off people in the world in the late '90s and a PS1 provided graphics, sound, and a controller that was just as good as N64 at a lower price with a larger game library. And Crash Bandicoot 2 and 3 were just as good as Super Mario 64, which itself was a masterpiece.

gbpxl
12-23-2021, 05:46 PM
Majora's Mask came out the same day of the PS2. I know because it was my birthday

Hep038
01-05-2022, 11:24 PM
"That said, most "gamers" chose the N64 or Saturn instead but PS1 bagged the ordinary consumer".

LOL , what? Sorry, but that is not how I remember it at all. Actually the N64 was bought by kids and casual gamers.