View Full Version : LUNAR Remastered Collection announced
Highwind Dragoon
09-26-2024, 03:33 PM
https://youtu.be/uLpHIFSqa-E?si=ZMdBxr15ixYSetO7
FINALLY, they decided to remake Lunar 2 Eternal blue, and it took them almost a quarter of a century to do it to boot, as well.
kupomogli
09-27-2024, 01:13 AM
In an alternate universe, Lunar would be where Beyond the Beyond is. Lunar was archaic even during its own time and the game is an absurd grind regardless which of them you've played. The GBA version isn't a grind, but the gameplay shows just how boring the game actually is if the game wasn't grindy that you spend so much time walking through battles like cutting through paper just to get to the story. I mean it's not like it's some masterpiece of a novel, it's a "good" cliche video game storyline. But how much time are you going to waste to get through to the next minute of dialogue or couple minutes in some cases? 99% of the game is gameplay and the gameplay just isn't very good.
No joke I'd rather have had a Beyond the Beyond remaster. Atleast they could have fixed the issues the game had with its mechanics and the high encounter rate to change what's a pretty solid game. Beyond the Beyond isn't a bad game, its biggest flaw was releasing on the PS1 where 80% of the RPGs on the system are some of the best in the genre. It's not a bad game, it's a good game, it was just it was one of the worst RPGs on a console where almost every RPG was great. I find Lunar where Beyond the Beyond is though, except lower than Beyond the Beyond.
Here's the thing though, you spend so much time grinding on Lunar. And Beyond the Beyond you don't have to grind nearly as much but you have a super high encounter rate. I mean personally I'd rather have the high encounter rate than sitting around the same spot for hours leveling up because the next boss just one or two shot you.
*edit* Also another remaster. They need to start calling it the Playstation Portstation 5 at this point. It's pretty ridiculous that this year alone has had more remasters released or announced than any other console generation. Even the PSP had less ports on the entire history of the console than we've seen this year alone.
I say this while you see Grandia 2 on my PSN ID. But that's the thing, if I wasn't playing ports I wouldn't be playing anything as the console has no games.
Which is also a funny coincidence that I'll add. Grandia has a charming storyline of Justin and Feena while having one of the best combat systems in an RPG. Grandia 2's storyline is worse, but the gameplay is better simply because it's a harder game and allows for the mechanical depth of the combat system to really shine. Grandia Xtreme has an even worse story, unlikable characters, but is the very best game in the series because of just how good the combat it is on that game. The reason why I say Grandia Xtreme is better than Grandia 1, is you don't exactly get as much out of the first game if you already know its storyline compared to Grandia Xtreme's more gameplay heavy mechanics.
Anyways, reason why I brought Grandia up is that, the gameplay is actually great. Of course it was based on what they've initially did in Lunar and then turned it into what we've got with Grandia, but doesn't change the fact that the original combat lacks any depth and is archaic even in its own time. You defended on the first turn because if you attacked you'd move first and the enemies would then attack you, so to get the first turn in you'd defend, or when you got items that cast spells you'd use those items the first turn and then all turns afterwards you'd attack. Just a very by the numbers rote RPG.
Aussie2B
09-27-2024, 02:45 PM
I just want to know about the localizations of these remasters. If they got all-new, not-Working Designs localizations, that would be very welcome.
I can't say I ever found the PlayStation version of the first Lunar grindy. When RPGs have battles triggered by visible, on-screen enemies, I just fight each battle once as I first come across it, and then I try to avoid the battle if I have to pass through the area later. That was more than enough for me to be sufficiently leveled in Lunar. And don't bosses scale with the player anyway? There's no point in grinding for those. You just need a better strategy if you lose, though I don't remember losing much in the game in general. If I remember correctly, almost every boss is best defeated the same way, by powering up Alex and then using whatever move of his is strongest.
Gentlegamer
09-27-2024, 08:11 PM
I played the original Skies of Arcadia, with a random encounter every two steps, where each battle had a 30 second intro, where every spell or ability had a 20 second or more animation.
Nothing fazes me now.
I have the Un-Worked Lunar games on my Mega Everdrive Pro that haven't played yet, so I think I'll add them to my "queue."
Tron 2.0
09-28-2024, 03:51 AM
I just want to know about the localizations of these remasters. If they got all-new, not-Working Designs localizations, that would be very welcome.
I can't say I ever found the PlayStation version of the first Lunar grindy. When RPGs have battles triggered by visible, on-screen enemies, I just fight each battle once as I first come across it, and then I try to avoid the battle if I have to pass through the area later. That was more than enough for me to be sufficiently leveled in Lunar. And don't bosses scale with the player anyway? There's no point in grinding for those. You just need a better strategy if you lose, though I don't remember losing much in the game in general. If I remember correctly, almost every boss is best defeated the same way, by powering up Alex and then using whatever move of his is strongest.
It's getting a redub as for the text it might be the same as well.Given that victor irelend has the rights to the translations to games that wd localize.This goes back to the genesis mini II sega made a offer for the english version of lunar sss and eb,popful mail and victor decline.
Highwind Dragoon
09-30-2024, 03:04 PM
I've always said that Vic was a real dick....
....And it lead to Working Designs downfall by sticking exclusively to one company (First NEC; then Sega; then only Sony).
Tron 2.0
11-04-2024, 03:04 AM
Vic on a recent podcast on what he thinks of the remaster with joe from gamesack and coury from MLIG.He tells his side of the story believe him or not is up to you.
https://retrohangover.captivate.fm/episode/interview-with-victor-ireland-ft-coury-of-mlig-joe-of-game-sack
Gametrek
11-04-2024, 07:59 PM
Lunar being remastered is kind of sad................They are going to Retcon it.
If you want a Lunar translation, you might as well patch the original Lunar SEGA CD game, without the Dubb. There is literally SEGA CD and other games with translations
that are being corrected and perfected by random people. Like the "Breath Of Fire" release.
1. Censoring is my greatest fear. Why? Take Shooters from PC-98 -> PCE. Censored despite well drawn displays. "Dragon Knight" is a great example as it has been
censored cross versions into the SFC game.
1. Valentina ( Margareta ), Rouge breasts and figure animatins
2. Pauline being absent in later Mario v DK games. Having her Cocktail dressed replaced, and making a her a singing Mayor of a made-up town.
3. Amy-Rose being less head-over-heels over Sonic in "Generations" game.......
4. Mario RPG Geno fire-cracker / Megaman Arm being replaced with soccer balls, Martial-arts removed, and any reference to Jackie gone ( the game has a character named ).
5. Even knowing Bowsers alternative win stance was edited out. The colors of the intro when the castle falls, and the dynamics of Bowsers Keep.
They are CCP washing everything just like in that SouthPark episode featuring Winnie-The-Pooh. Makes me sick to my gut.
The worst part is that we are not going to get anymore Working Design Logos or artwork. Just going to be another DLC release.
..........
They say or do whatever they want, it is going to be retcon.
Aussie2B
11-08-2024, 01:31 PM
These are remasters, not remakes like Switch Super Mario RPG is. There's no indication thus far that any script or visual changes would be substantial. And if you want something faithful to the original Japanese release, then you wouldn't want the Working Designs versions to begin with.
Dragon Knight is a literal hentai game series, so I don't know what you expect when those games were ported to home consoles like the Super Famicom. Most home consoles don't allow explicit content, and even the ones that do (PC Engine, PC-FX, Saturn, etc.) generally don't allow the same level of content as computer versions. So it's either edited content or no port at all, and having retro games exclusive to long-obsolete, Japan-only computers doesn't exactly make them particularly accessible these days. With series like Dragon Knight, a lot people appreciate them for the gameplay more than the erotic content, so plenty of people don't care if that content is removed as long as they can play the game itself. Furthermore, when it comes to Japan's PC game market, it's common for explicit content to be added just because it boosts sales, not because the developer feels it's an intrinsic part of the experience. It's not unusual for an all-ages version of a visual novel (often with more story added compared to the adults-only original) to be regarded by a developer as the canon or definitive version, rather than the original adults-only version.
fpbrush
11-12-2024, 12:23 AM
What do y’all think of this remaster? It should have some new gameplay elements, though I don’t think they will change the core premise of the game. I mean, it’s a solid title remaster for Everywhere.
Tron 2.0
04-08-2025, 02:39 AM
Another trailer up with the redub.
https://www.youtube.com/watch?v=eILEQr1u3Bc
I'm sure you will have fans of wd that don't like it but i don't care these remasters will allow more people to play these games officially.Yeah and i still have my original copies so it will be interesting to see the differences when it comes to gungho localizations.
LUNAR Remastered Collection - Announcement Trailer
https://www.youtube-nocookie.com/embed/uLpHIFSqa-E
LUNAR Remastered Collection | Story Trailer
https://www.youtube-nocookie.com/embed/Nc2Oo24Cdfo
JSoup
04-14-2025, 03:04 AM
I just want to know about the localizations of these remasters. If they got all-new, not-Working Designs localizations, that would be very welcome.
I can't say I ever found the PlayStation version of the first Lunar grindy. When RPGs have battles triggered by visible, on-screen enemies, I just fight each battle once as I first come across it, and then I try to avoid the battle if I have to pass through the area later. That was more than enough for me to be sufficiently leveled in Lunar. And don't bosses scale with the player anyway? There's no point in grinding for those. You just need a better strategy if you lose, though I don't remember losing much in the game in general. If I remember correctly, almost every boss is best defeated the same way, by powering up Alex and then using whatever move of his is strongest.
Did you beat either game? The early game you can eke by with whatever is on hand and abusing the frankly broken boosting abilities, but by around the third boss you're seeing issues. The bosses scale laterally with player level, so they'll do the same damage at level 1 as level 10. Some grinding is required to make sure the party can keep up with that. Indeed, it's an issue with the originals and the PS1 remakes where you can get stuck in an area before a boss with no way back while underleveled, so there's no way to bridge that lateral gap.
Interestingly, there's a soft fix for this in these remasters in the form of achievements. There are achievements requiring obtaining all the bromides. The first game, as an example, requires you to have multiple copies of an expensive item to get the lions share of them. So going for completion will force some level grinding at a point in the game where it's actually a great idea to spend some time doing that.
For these remasters, people are saying it's pretty much just visual spruce ups and any script changes are minor at best.
Kid Fenris
04-14-2025, 08:47 AM
Yeah, the Playstation versions of Lunar and Lunar 2 don't need much grinding. The second game is a little tough at the beginning when you have only one or two party members, but overall they're pretty smooth games as far as leveling and bosses go.
The Sega CD versions, on the other hand, are pretty hard, especially with the second game's battle with Borgan. I can understand why people made "Un-Worked" patches that scale down the ways Working Designs toughened up the Sega CD Lunars, but I never saw the point of doing that for the Playstation titles.
Aussie2B
04-14-2025, 06:18 PM
I've yet to play through Lunar 2, but I beat the PlayStation version of the first game two times over. I don't recall ever getting stuck or having much trouble in general, not even the first time through, which was my first time with the game in any form, so it's not like experience with another version was helping me out. But at that point, I did have a fair number of other RPGs under my belt, so I wasn't a newbie to the genre. I also tend to take my time in RPGs and try to see as much of the content as possible (like returning to old towns to read updated NPC dialogue), so I imagine I probably wound up in more battles than someone rushing through, even if I wasn't intentionally grinding.
Osirus
04-14-2025, 07:59 PM
25 years later I really regret selling my original PSX copy of Lunar: SSSC for like $20.
Aussie2B
04-14-2025, 08:13 PM
I sold two complete copies many years ago for probably no more than $40 apiece. Luckily, I have one copy I saved. I think the one I still have has the same disc art as one I sold, but maybe I should've held on to the different one. On the other hand, I kind of hate the fact Working Designs ever did those disc art variants. I can't help but wonder how many copies have been removed from circulation by collectors who are hoarding multiple copies for the sake of collecting the variants, contributing to the insane prices on many Working Designs releases that then make them unobtainable to many people who just want a single copy to play, regardless of which disc art they get. So in that way, I'm glad I can say there isn't a single Working Designs release where I own more than one copy. And some I bought on PSN because to heck with the current secondhand prices.
JSoup
04-15-2025, 12:39 AM
I still have both my collectors editions. The second game I remember standing in line at Toys R Us after Christmas. There was only one copy left, but the line was across the store and out the door. I gave up, went into the mall proper and found a few copies, at a cheaper price, at the oddly empty Software Etc. That's my little story.
A friend has the set that came with the limited Ghaleon hand puppet and has been offering to sell it to me for years.
kupomogli
04-15-2025, 02:54 AM
Hot take... or, not so hot take if you agree, Beyond the Beyond is better than Lunar could ever hope to be.
Don't get me wrong, Lunar has better characters, beautiful looking areas, great music, etc, but these are long g mes and most of what you'll be doing in these two "average" but classic style RPGs is the combat, and Lunar's combat is just straight ass. Lunar has the combat depth of Dragon Warrior and by like Dragon Warrior I mean Dragon Warrior 1. Sure there's more characters, but it's as bare bones as it comes. Beyond the Beyond combat isn't amazing or anything but it's a night and day experience compared to the combat of the Lunar series. If I'm playing a really long game I don't want to play a really long game with what's essentially 90% shitty combat and that's what the Lunar series nails more than anything, shitty combat.
What especially gets me though is people rant and rave how great a game Shining Force is, the same developer of Beyond the Beyond, but this painfully, painfully slow combat system which is just incredible mediocre, but Beyond the Beyond gets a lot of hate simply because it has high encounter rate that "CAN" get into combat one step after the previous encounter, but you can go 20 steps after the previous encounter as well. It really gets shit on by a number of people that have never even played the game. FF10 has high encounter rate, that game doesn't get shit on, it for some reason gets highly praised despite changing characters and attacking in the same repetitious combat but taking so man y actions in order to do a single attack of an idea that on paper sounds great but in practice is the most brain dead common sense I've ever seen in a video game, at that point I'd rather just hit x or o to attack instead of jumping through all the hoops to OHKO the enemy. Yet again, the game is highly praised, highly adored, despite having the same high encounter rate that everyone complains about in Beyond the Beyond except taking a damn action involves several steps, several steps that just wastes your time with again, the most brain dead common sense I've ever seen as "depth."
Okay, rant over.
Aussie2B
04-15-2025, 04:41 PM
I wouldn't call the PlayStation version of the first Lunar particularly long. I think both times took me about 30 hours tops each, and that was with using up plenty of time on optional stuff (like the aforementioned town crawls to read all the updated NPC dialogue). Whereas I find most PlayStation RPGs average around 40 hours for me (though there are anomalies, like Rhapsody: A Musical Adventure only taking me around a dozen hours). That said, I do think Lunar does drag on toward the end. For its content, I think a length of around 20 hours would be better. But I'm of the mind that most RPGs from the 5th gen and on are too bloated and would benefit from tighter pacing and shorter completion times. But there's no getting through to developers and players who think the longer a game is, the better value it is.
Its battle system is pretty traditional, but I do think the positioning adds some flavor. That is, how each character can only travel so far across the battlefield each turn, so it's beneficial to have characters who can travel farther or ones you want casting magic to go after the back line while the characters who travel a short distance can reach the frontline enemies. Otherwise you might end up wasting turns on nothing but moving a character from point A to point B. And the distance you can travel increases sometimes when leveling up, so your strategies can change with that.
JSoup
04-15-2025, 10:08 PM
Hot take... or, not so hot take if you agree, Beyond the Beyond is better than Lunar could ever hope to be.
Don't get me wrong, Lunar has better characters, beautiful looking areas, great music, etc, but these are long g mes and most of what you'll be doing in these two "average" but classic style RPGs is the combat, and Lunar's combat is just straight ass. Lunar has the combat depth of Dragon Warrior and by like Dragon Warrior I mean Dragon Warrior 1. Sure there's more characters, but it's as bare bones as it comes. Beyond the Beyond combat isn't amazing or anything but it's a night and day experience compared to the combat of the Lunar series. If I'm playing a really long game I don't want to play a really long game with what's essentially 90% shitty combat and that's what the Lunar series nails more than anything, shitty combat.
What especially gets me though is people rant and rave how great a game Shining Force is, the same developer of Beyond the Beyond, but this painfully, painfully slow combat system which is just incredible mediocre, but Beyond the Beyond gets a lot of hate simply because it has high encounter rate that "CAN" get into combat one step after the previous encounter, but you can go 20 steps after the previous encounter as well. It really gets shit on by a number of people that have never even played the game. FF10 has high encounter rate, that game doesn't get shit on, it for some reason gets highly praised despite changing characters and attacking in the same repetitious combat but taking so man y actions in order to do a single attack of an idea that on paper sounds great but in practice is the most brain dead common sense I've ever seen in a video game, at that point I'd rather just hit x or o to attack instead of jumping through all the hoops to OHKO the enemy. Yet again, the game is highly praised, highly adored, despite having the same high encounter rate that everyone complains about in Beyond the Beyond except taking a damn action involves several steps, several steps that just wastes your time with again, the most brain dead common sense I've ever seen as "depth."
Okay, rant over.
You posted this same rant in this very thread six months ago, literally the second post here.
In any case, Lunar 1/2 Complete were more popular than Beyond the Beyond because the first Lunar Complete was hyped to hell and back at the time, whereas Beyond the Beyond....was not. It's that simple. The advertising for Lunar 2 Complete was literally "Remember that great thing we wouldn't shut up about and you all bought? Here's another.".
Kid Fenris
04-15-2025, 11:23 PM
Aside from being good and well-reviewed games, the Lunar Complete titles had the benefit of the cult following generated by the Sega CD originals. There were many RPG fans who hadn't owned a Sega CD but still knew about the Lunar.games, and they were eager to try out the PlayStation remakes.
I don't think Beyond the Beyond's reputation stems from anything but Beyond the Beyond being dull. It came out on the PlayStation when there were no other RPGs available on the system in North America, and even then no one really liked it.
Tron 2.0
04-16-2025, 01:58 AM
Most reviews coming out have been positive towards the remaster.Beside the localization is the same for what wd other then the redub.I will buy a copy asap.Beside,it's improvements being able to speed up the battles and the option for the japanese voice acting if you don't like the english dub.Sure i have my original copies still for the sega-cd and PS1 but i find this remaster a convenient to play it.
JSoup
04-16-2025, 03:51 AM
I was interested in getting a physical copy when the announcement first dropped, on the assumption they'd go whole hog and make another pretty box to go with my two other pretty boxes. Once it was clear they weren't interested in that, and wouldn't be offering pre-orders of any kind, I lost interest in that. Will go digital for this one.
kupomogli
04-16-2025, 03:22 PM
I don't think Beyond the Beyond's reputation stems from anything but Beyond the Beyond being dull. It came out on the PlayStation when there were no other RPGs available on the system in North America, and even then no one really liked it.
And here we are in 2025 people jacking off about Dragon Quest 3 HD 2D Remake being an 80 hour grind fest that's such an amazing game. Games don't sell themselves, it's the bias surrounding the games that sell and the sheep drive the sales.
But Beyond the Beyond isn't an amazing game, it's a solid classic RPG, same as Lunar. The point is, you've got two merely decent RPGs, one is highly praised like it's the best RPG ever made, the other is criticized by people who likely haven't even played it because word of mouth. Sheep.
Kid Fenris
04-16-2025, 11:07 PM
Wake up, sheeple! The MEDIA just doesn't want you to learn about Tecmo's Secret of the Seven Stars!
But seriously, Beyond the Beyond is tedious, simplistic, and at best unremarkable. There's a reason no one has cared much about It over the last thirty years (wow) despite several other RPGs from that period being re-evaluated.
The "people who say this game is bad HAVEN'T EVEN PLAYED IT" argument always seems a little pathetic, to be honest. It's as though someone can't accept the reality of folks trying a game and just not liking it.
JSoup
04-17-2025, 02:12 AM
I just played Beyond the Beyond for 10 minutes just so I could tell it to it's stupid face how stupid it's face is.
I then turned the TV around to face a second TV where I was also playing Lunar, just so Beyond the Beyond could see A. What a good game looks like and B. What someone enjoying a game looks like.
kupomogli
04-17-2025, 01:13 PM
Wake up, sheeple! The MEDIA just doesn't want you to learn about Tecmo's Secret of the Seven Stars!
But seriously, Beyond the Beyond is tedious, simplistic, and at best unremarkable. There's a reason no one has cared much about It over the last thirty years (wow) despite several other RPGs from that period being re-evaluated.
You've just described Lunar, most of the early Dragon Quest games, etc. As I've stated, and I'll state again, I know that Beyond the Beyond isn't an amazing game, it's merely decent as a classic RPG and is on the level or above a lot of the games aforementioned. It's no Legend of Legaia, it's no Suikoden, it's no Final Fantasy 7, etc, but it's also no Monster Seed, no Eternal Eyes, and no Dragon Warrior 1 which let's be honest, was only ever really interesting or good when it was the only RPG that you've ever played. Poeple love to praise games that make their way to Romhacking.net as great RPGs simply because they're now playable, but Dual Orbs 2 is especially mediocre and Beyond the Beyond is better than that trash. Just look at this list of reviews at Gamefaqs. More people rate this meh game atleast average(5/10) or a well above average than below average.
https://gamefaqs.gamespot.com/snes/563052-dual-orb-ii/reviews
I'm not saying that Beyond the Beyond is another above a 5/10, but I'm saying the same for Lunar, for early Dragon Quest, for all these highly praised games that people accept that have the same or worse flaws than I'd say Beyond the Beyond has. Beyond the Beyond is not a bad game, it's actually rather average, and compared to even early Dragon Quest games despite being very similar, it's easier to find where to go, and there's far less grinding, with comparable combat to the better early Dragon Quest titles and night and day better than Lunar's combat which again, straight up ass.
It's just the popular game to hate on rather than actually being a bad game. Let's say you play it like a classic Dragon Quest game and you stock on herb because RPGs teach you drugs are okay, or you stock up on mages potions. These are relatively cheap items that you can stock up on to make going through dungeons easier and remove the requirement to level grind. There are other in or out of battle items that can be used to cast spells, use buffs, debuffs, etc. But the major complaint of the game is that it's too hard, you're required to grind, and the encounter rate is too high.
After deciding to make these comments, I've started to replay Beyond the Beyond. I haven't played it in a long time, but since the first comment I've made I made it to Zalagoon, after the tree puzzle section, another one that people complain about. My mind is absolutely blown how stupid people can be with such an easy puzzle saying that this combined with the high encounter rate makes it such an impossible dungeon to get through. You can practically walk two steps and see the entire area you need to, to understand where you'll need to push the nut to and then move to a different location. There's a delay on each movement just like many of Camelot's games, so when you get to the nut just move one space at a time. Reposition yourself, and then push it again. I had no problem with this puzzle, I had no problem with the harder dungeon after this puzzle, and I only started losing LP by the time I made it to the world map and didn't want to use any of my herbs, and I think that was with one character one time. I also ran from maybe three or four battles at most here. The most trouble I had up to this point was when you only start with the main character alone because there was a battle I ran into with four bats and I couldn't escape and died, lost half my GP. I was a bit pissed off there but I continued playing and from then on no problem.
kupomogli
04-17-2025, 04:54 PM
So here's where you get Tont. You can see him as a slime at my character's feet.
https://i.imgur.com/ys1fTbp_d.jpeg?maxwidth=520&shape=thumb&fidelity=high
I'm pointing this out, because of how "supposedly" unforgiving the difficulty of Beyond the Beyond is, but from Zalagoon to I think it's Luna, and then Simone, I forgot to rest at the inn, and I didn't want to restart and still made my way there because I threw Samson in the back row and only used herbs on my characters with less LP.
But four hours and five minutes through seven towns/rest areas and seven dungeons plus the world map, where's the time to level grind? On top of one attack power in this game doesn't actually mean one attack so level grinding doesn't really mean too much in this game honestly.
The lack of bosses might be combat's biggest weakness, but the games difficulty, item management, and the overall challenge make it a much better experience than similar games that are either grindy or too easy and still no depth. If I'm going to play a gameplay focused game, the gameplay better not be ass like Lunar when that's what I'll be spending 70-80% of my time on or more.
Aussie2B
04-17-2025, 05:52 PM
I think you're going a bit beyond the beyond with the derailing of this topic. If you wanna talk in-depth about Beyond the Beyond, take it to another topic. It's not even relevant to modern gaming.
We get it. You think Lunar gets too much praise compared to games you feel are of a similar quality. Different people like and dislike different games for different reasons. It's shocking, I know. I would venture to guess that the vast majority of Lunar fans would have "combat" near the bottom of the list of why they love the games. There's a reason there's an auto-fight option. Most people who love the games would probably cite the plot, characters, music, art, and graphics as their favorite aspects. The first game is a little overly sappy for my tastes, but it certainly has heart. That's what resonates with players, not so much the gameplay. The RPG genre is diverse, with developers targeting different goals with different games. Some are very gameplay-centric, others, like Lunar, focus more so on different aspects.
Kid Fenris
04-17-2025, 06:13 PM
I was interested in getting a physical copy when the announcement first dropped, on the assumption they'd go whole hog and make another pretty box to go with my two other pretty boxes. Once it was clear they weren't interested in that, and wouldn't be offering pre-orders of any kind, I lost interest in that. Will go digital for this one.
If you're looking for a special edition, GungHo is running a contest where you can win a press pack full of stuff.
https://gleam.io/kFiE7/heroes-wanted-enter-to-win-in-the-lunar-remastered-collection-giveaway?gsr=kFiE7-GiHw1NNYux
It's strange that they're including a digital code for the game instead of a physical copy, but hey, t-shirts and mousepads!
Gentlegamer
04-17-2025, 08:27 PM
Now this is a digitpress thread!
Reminds me of the old days
JSoup
04-18-2025, 12:12 AM
Nothing brings Digital Press to the discussion table like a dumb, circular argument about basically nothing.
Tron 2.0
04-18-2025, 04:07 AM
If anyone is looking to buy it physical you can for the PS4 version over at amazon but the switch it's not available still.Gungho,has stated the physical release is not limited if it sells well it will get another run.
Kid Fenris
04-18-2025, 09:40 AM
The Switch version is up at Amazon now as well. The site thinks the game normally sells for $80, but it's still $54.99. Maybe they're using some weird algorithm for that.
https://a.co/d/5h8UYsU
Thing bring Digital Press to the discussion table like a dumb, circular argument about basically nothing.
How dare you. I'll have you know that my taste in basically nothing is better than everyone else's.
Aussie2B
04-18-2025, 04:13 PM
GungHo is probably perfectly happy to let consumers be tricked into thinking they're getting a great discount, haha.
Tron 2.0
04-19-2025, 02:02 AM
The Switch version is up at Amazon now as well. The site thinks the game normally sells for $80, but it's still $54.99. Maybe they're using some weird algorithm for that.
https://a.co/d/5h8UYsU
How dare you. I'll have you know that my taste in basically nothing is better than everyone else's.
Switch and PS4 are sold out but the xbox version is still in stock gungho has stated they are doing another run.
https://noisypixel.net/lunar-remastered-collection-physical-restock-confirmed/
JSoup
04-21-2025, 01:47 AM
How dare you. I'll have you know that my taste in basically nothing is better than everyone else's.
We are aware that your taste in nothingburgers goes above and beyond the beyond.